SlideShare a Scribd company logo
1 of 5
Page |1

A Day in a Three Dimensional Design World
Written By
Erica Alves Barbosa

Manuscript for: A Day in A Three Dimensional Design World
Page |2

Scene 1
Interior: THOMAS HEATHERWICK’S HOUSE – AFTERNOON
Black screen fades into mid shot of two Smurfs walking up to Thomas Heatherwick’s door. This
cuts to a close-up shot of a blue Smurf hand knocking onto the front door. This is followed by a
wide shot of Thomas Heatherwick walking towards the front door. The asynchronous sound of
the Smurf saying trick or treat can be heard. This cuts to a close-up shot of his hand grabbing the
door knob. He opens the door allowing some of the Smurf’s conversation to be heard.
Grouchy: (warily) I have a bad feeling about this.
Handy: (casually) You have a bad feeling about everything Grouchy. Here goes nothing
This cuts to a point of view shot from Thomas’s perspective of Handy and Grouchy Smurf.
Handy places his hand on top of the cauldron.
Handy: (dramatically) Smurfacadabra.
Diegetic sound: Explosion of the cauldron.
The potion causes Thomas Heatherwick to faint and fall backwards onto the ground- shown
through a medium close up of Thomas falling back which then cuts to a high angle shot of him
lying on the floor. A thought bubble forms above his head.
Handy :(enthusiastically)The inception potion worked!.
Grouchy: (shocked) Holy Smurf! Nice going Handy the guy is dead .
Handy: (surprised) Don’t be silly. Now lets go.
The two Smurfs jump inside the bubble. After they jump box turning transition is used to change
from this shot to a black screen.

Scene 2
Interior: SMURF VILLAGE, HANDY’S SMURF WORKSHOP – AFTERNOON
An establishing shot of the Smurf hut fades into an extreme close up of Heatherwick opening his
eyes. This cuts to Heatherwick’s point of view shot off one figure anxiously moving around and
another standing still with crossed arms.
Heatherwick: (voice over) What’s happening, there are little blue people-Smurfs! in my
house?........w-wait this isn’t my house. .... maybe this is a chance to understand and experience
3D design in a completely different perspective. I-I shouldn’t be shocked this will allow me to
develop ideas and find ways of making them work.
One of the figures realises he is awake and approaches him- pov shot is still used.
Handy: (confidently) Hi my name is Handy, I am so excited to meet you, as an inventor myself
this is just wondersmurf.
A point of view shot is used to show Handy signalling for Thomas to follow him. They both sit on
a table - shown by a wide shot. This cuts to an over the shoulder shot of their conversation.

Manuscript for: A Day in A Three Dimensional Design World
Page |3
Heatherwick: (mildly excited) Doesn’t your work combine the skills of a builder, an engineer, a
craftsman and a designer, you play all of those important roles.
Handy: (confidently) I am the only one that posses these traits in the village.
A medium close up shot is used to show Handy grinning with excitement at Heatherwick. This is
followed cutaway of Grouchy rolling his eyes. After a brief awkward pause Heatherwick
continues the conversation – shown by an over the shoulder shot.
Heatherwick: (interestedly)What do you think of the word ‘inventing’ I-I-I’m not internally
comfortable with being called an inventor. Back in my ‘village’, Britain, the British people
automatically associate the word inventor with ‘mad’ but to me inventing is what you’ve been
doing for the village, solving problems.
Handy: (slightly confused) So how would you describe me?
Heatherwick: (passionately) During my study years, I became interested in the historical figure
of a master builder, who performed all of the skills you incorporate into your work, and I...I also
try to do the same. Unfortunately these different aspects of your work... have been divided into
different professions, which is a shame since before it meant that the generating of ideas was
connected to the process of turning them into reality.
Handy: (impressed) ooh so I’m a master builder.
A wide shot of the room is used to show Grouchy with a frown casually approaching the table
and taking a seat next to Handy. This is followed by a two shot of Handy smiling and Grouchy
frowning with crossed arms.
Handy:(excitedly)That’s exactly why I need your help for a new Smurf hut design, one that
allows me and Marina to be together.
Grouchy: (boredly) But he’s a three dimensional designer, not an architect.
A reaction shot is used to show Heatherwick surprised expression towards what Grouchy has
said. Handy glares at Grouchy who just shrugs it off – shown by a two shot. This followed by
Grouchy’s point of view shot of Heatherwick calmly replying and expressing with hand
movements.
Heatherwick: (calmly) Because I didn’t study architecture correct. But I don’t like to separate
artistic thinking into different crafts and professions I prefer to consider all design as a single
discipline - 3D design..... when I built the Pavilion during my studies I eh...I wanted to test
whether the ideas, materials and craftsmanship used on smaller scale could also be applied and
work on a larger scale...Since each creative disciple is associated with a particular scale.
Grouchy: (nonchalantly) Suit yourself, but it still won’t work, Marina lives in the sea, it’s just not
possible, you’ve tried that before Handy with the smurfmarine and it didn’t work.
Handy: (dismissively) stop being such a downer Grouchy.
Handy waves his hand at Grouchy dismissively while rolling his eyes – shown by a medium
close up. They both begin to glare at each other then turn in opposite directions and huff out of
frustration as they fold their arms.- shown through a two shot. Heatherwick smiles in

Manuscript for: A Day in A Three Dimensional Design World
Page |4
amusement –show by a medium close up shot. A mid close up shot of the table is used as the
conversation resumes.
Handy: (expectedly)So master Heatherwick, will you work with me?
Heatherwick: (calmly)Of course, but I’m going to need your help since I have always preferred
to work as team. I like the idea of projects being the result of a collective effort. I prefer to work
with my colleagues interactively on a project, through discussions, testing, questioning,
experimentation which eventually result in a logic idea.
A medium close up shot is used to shot Handy fist bumping the air in excitement.
Handy: (Excitedly)Really! That’s smurftastic news Master Heatherwick. Don’t worry I’m used to
working hard and Grouchy can help too, right Grouchy
A noddy shot is used to show a grumpy Grouchy.
Grouchy : (annoyingly)I hate working hard.
Handy: (casually) Don’t worry Grouchy we have more than 100 Smurfs in the village.
Pats Grouchy’s shoulder reassuringly.
Handy: (excitedly) We will smurf you around the village so that you can experience the Smurf
huts like we do.
Grouchy: (grumbling) That sounds like a lot of walking, I hate lots of walking.
A wide shot of the room shows both Smurfs and Thomas Heatherwick walk out of the room. The
screen fades to black.

Scene 3
Interior: SMURF VILLAGE, HANDY’S SMURF WORKSHOP – NIGHT
A black screen fades into an overhead shot of all three characters sitting around a table full of
paintings of the village and landscape.
Handy: (determinedly) It’s a good thing painter Smurf allowed us to borrow these paintings of
the village.
A mid shot is used to show both Thomas and Handy concentrating as they analyse the paintings.
This cuts to a medium close up shot of a grumpy Grouchy. This then cuts back to a mid shot of
them on the table.
Handy: (worriedly) So what do we do first, Master Heatherwick.
Heatherwick: (friendly) Usually I create mini experiments for my projects while thinking about
how they might translate into a large scale object, I try to see if it’s possible to incorporate the
aesthetic sensibility of smaller scales of making into the design of large scale buildings.
Designing your Smurf hut will only mean that my final piece will remain around the same scale
as the experiment.
Handy: (worriedly) Would you like to eat something, maybe a smurfberry cake with some
smurfberry tea or that human drink coffee , is it?
Manuscript for: A Day in A Three Dimensional Design World
Page |5
Heatherwick: (politely) Thank you but I eh... don’t drink coffee. However I’ll accept the tea and
cake. Thank you.
Handy snaps his fingers and Greedy appears with the refreshments, he places them on the table
and then leaves – shown through a mid shot of the table. Grouchy finally decides to speak after
remaining silent.
Grouchy:( grumbling)I hate coffee. Humans are really weird, why do you wear that jumper that
goes all the way up to your neck, do you not feel suffocated. I mean look at me... I’m so
comfortable with just my pants on.
Heatherwick :( slightly surprised)This is a Pollo neck. I-I get a sore throat often from talking so
much so I usually wear jumpers with long, rolled-over necks.
Grouchy places his elbow onto the table and casually leans his head onto his hand, while staring
into space.
Grouchy :( hesitantly) Oh......so how are gonna make the hut? Assuming you can, since it can’t be
like the others, Marina is a mermaid she needs water.
Heatherwick: (camly) But that’s what design is about, trying to push what things are made
from, how they function......using resources that are available to try and do things that matter.
But I want to create something that not only can Handy share with Marina but the other Smurfs
too, it’s what we all share together that interests me.
Both Smurfs nod – shown through a noddy shot. This is followed by a mid shot of them eating in
silence, while Thomas Heatherwick observes both Smurfs.
Heatherwick: (concentrated) The way your hat sits on your head so naturally.... I like the ability
fabric has to fall into naturally sophisticated shapes. When I look at the master painter’s
portraits in my world my eyes would always go to the fabric and how they painted the folds of
the fabric. How about allowing the material to impose its will onto the design rather than we try
to impose our own will onto the material.
Handy:(excitedly)Oh my Smurf, that’s it! Let’s do it!.

Manuscript for: A Day in A Three Dimensional Design World

More Related Content

Viewers also liked

Viewers also liked (11)

EcoParche
EcoParcheEcoParche
EcoParche
 
AD 060815
AD 060815AD 060815
AD 060815
 
Presentación MiEshop España
Presentación MiEshop EspañaPresentación MiEshop España
Presentación MiEshop España
 
ประเพณีไทย
ประเพณีไทยประเพณีไทย
ประเพณีไทย
 
Ghost russia 885 (catalog)
Ghost russia 885 (catalog)Ghost russia 885 (catalog)
Ghost russia 885 (catalog)
 
Stockley Week 22 Airport Lines Possession - Share with Pride
Stockley Week 22 Airport Lines Possession - Share with PrideStockley Week 22 Airport Lines Possession - Share with Pride
Stockley Week 22 Airport Lines Possession - Share with Pride
 
Exports to russia 1681 (catalog)
Exports to russia 1681 (catalog)Exports to russia 1681 (catalog)
Exports to russia 1681 (catalog)
 
Trafo2
Trafo2 Trafo2
Trafo2
 
avaliação consumidor
avaliação consumidoravaliação consumidor
avaliação consumidor
 
Henry jaír
Henry jaírHenry jaír
Henry jaír
 
01 crisis en el edén
01 crisis en el edén01 crisis en el edén
01 crisis en el edén
 

More from mseabarbosa

RSA Survey results
RSA Survey resultsRSA Survey results
RSA Survey resultsmseabarbosa
 
Dumb ways to die notes
Dumb ways to die notesDumb ways to die notes
Dumb ways to die notesmseabarbosa
 
A Snowy Summer Final Presentation
A Snowy Summer Final PresentationA Snowy Summer Final Presentation
A Snowy Summer Final Presentationmseabarbosa
 
A Snowy Summer Final Storyboard
A Snowy Summer Final StoryboardA Snowy Summer Final Storyboard
A Snowy Summer Final Storyboardmseabarbosa
 
References for pics
References for picsReferences for pics
References for picsmseabarbosa
 
Narrative and sequence presentation
Narrative and sequence presentationNarrative and sequence presentation
Narrative and sequence presentationmseabarbosa
 
sousveillance and surveillance
sousveillance and surveillancesousveillance and surveillance
sousveillance and surveillancemseabarbosa
 
Addiction and Technology Research
Addiction and Technology ResearchAddiction and Technology Research
Addiction and Technology Researchmseabarbosa
 
Difference between web 1.0 and 2.0
Difference between web 1.0 and 2.0Difference between web 1.0 and 2.0
Difference between web 1.0 and 2.0mseabarbosa
 
Dolls Presentation 1
Dolls Presentation 1Dolls Presentation 1
Dolls Presentation 1mseabarbosa
 
Barbie Presentation 2
Barbie Presentation 2Barbie Presentation 2
Barbie Presentation 2mseabarbosa
 
Camera Shots part 2
Camera Shots part 2Camera Shots part 2
Camera Shots part 2mseabarbosa
 
Camera Shot Updated
Camera Shot UpdatedCamera Shot Updated
Camera Shot Updatedmseabarbosa
 

More from mseabarbosa (20)

Campaign ideas
Campaign ideasCampaign ideas
Campaign ideas
 
Naming Exercise
Naming ExerciseNaming Exercise
Naming Exercise
 
RSA Survey results
RSA Survey resultsRSA Survey results
RSA Survey results
 
Dumb ways to die notes
Dumb ways to die notesDumb ways to die notes
Dumb ways to die notes
 
Dumb Ways To Die
Dumb Ways To DieDumb Ways To Die
Dumb Ways To Die
 
A Snowy Summer Final Presentation
A Snowy Summer Final PresentationA Snowy Summer Final Presentation
A Snowy Summer Final Presentation
 
A Snowy Summer Final Storyboard
A Snowy Summer Final StoryboardA Snowy Summer Final Storyboard
A Snowy Summer Final Storyboard
 
References for pics
References for picsReferences for pics
References for pics
 
Narrative and sequence presentation
Narrative and sequence presentationNarrative and sequence presentation
Narrative and sequence presentation
 
My Tweets
My TweetsMy Tweets
My Tweets
 
Gaming
GamingGaming
Gaming
 
sousveillance and surveillance
sousveillance and surveillancesousveillance and surveillance
sousveillance and surveillance
 
Addiction and Technology Research
Addiction and Technology ResearchAddiction and Technology Research
Addiction and Technology Research
 
Difference between web 1.0 and 2.0
Difference between web 1.0 and 2.0Difference between web 1.0 and 2.0
Difference between web 1.0 and 2.0
 
Links to images
Links to imagesLinks to images
Links to images
 
Pecha kucha 2
Pecha kucha 2Pecha kucha 2
Pecha kucha 2
 
Dolls Presentation 1
Dolls Presentation 1Dolls Presentation 1
Dolls Presentation 1
 
Barbie Presentation 2
Barbie Presentation 2Barbie Presentation 2
Barbie Presentation 2
 
Camera Shots part 2
Camera Shots part 2Camera Shots part 2
Camera Shots part 2
 
Camera Shot Updated
Camera Shot UpdatedCamera Shot Updated
Camera Shot Updated
 

A day in a three dimensional world final script

  • 1. Page |1 A Day in a Three Dimensional Design World Written By Erica Alves Barbosa Manuscript for: A Day in A Three Dimensional Design World
  • 2. Page |2 Scene 1 Interior: THOMAS HEATHERWICK’S HOUSE – AFTERNOON Black screen fades into mid shot of two Smurfs walking up to Thomas Heatherwick’s door. This cuts to a close-up shot of a blue Smurf hand knocking onto the front door. This is followed by a wide shot of Thomas Heatherwick walking towards the front door. The asynchronous sound of the Smurf saying trick or treat can be heard. This cuts to a close-up shot of his hand grabbing the door knob. He opens the door allowing some of the Smurf’s conversation to be heard. Grouchy: (warily) I have a bad feeling about this. Handy: (casually) You have a bad feeling about everything Grouchy. Here goes nothing This cuts to a point of view shot from Thomas’s perspective of Handy and Grouchy Smurf. Handy places his hand on top of the cauldron. Handy: (dramatically) Smurfacadabra. Diegetic sound: Explosion of the cauldron. The potion causes Thomas Heatherwick to faint and fall backwards onto the ground- shown through a medium close up of Thomas falling back which then cuts to a high angle shot of him lying on the floor. A thought bubble forms above his head. Handy :(enthusiastically)The inception potion worked!. Grouchy: (shocked) Holy Smurf! Nice going Handy the guy is dead . Handy: (surprised) Don’t be silly. Now lets go. The two Smurfs jump inside the bubble. After they jump box turning transition is used to change from this shot to a black screen. Scene 2 Interior: SMURF VILLAGE, HANDY’S SMURF WORKSHOP – AFTERNOON An establishing shot of the Smurf hut fades into an extreme close up of Heatherwick opening his eyes. This cuts to Heatherwick’s point of view shot off one figure anxiously moving around and another standing still with crossed arms. Heatherwick: (voice over) What’s happening, there are little blue people-Smurfs! in my house?........w-wait this isn’t my house. .... maybe this is a chance to understand and experience 3D design in a completely different perspective. I-I shouldn’t be shocked this will allow me to develop ideas and find ways of making them work. One of the figures realises he is awake and approaches him- pov shot is still used. Handy: (confidently) Hi my name is Handy, I am so excited to meet you, as an inventor myself this is just wondersmurf. A point of view shot is used to show Handy signalling for Thomas to follow him. They both sit on a table - shown by a wide shot. This cuts to an over the shoulder shot of their conversation. Manuscript for: A Day in A Three Dimensional Design World
  • 3. Page |3 Heatherwick: (mildly excited) Doesn’t your work combine the skills of a builder, an engineer, a craftsman and a designer, you play all of those important roles. Handy: (confidently) I am the only one that posses these traits in the village. A medium close up shot is used to show Handy grinning with excitement at Heatherwick. This is followed cutaway of Grouchy rolling his eyes. After a brief awkward pause Heatherwick continues the conversation – shown by an over the shoulder shot. Heatherwick: (interestedly)What do you think of the word ‘inventing’ I-I-I’m not internally comfortable with being called an inventor. Back in my ‘village’, Britain, the British people automatically associate the word inventor with ‘mad’ but to me inventing is what you’ve been doing for the village, solving problems. Handy: (slightly confused) So how would you describe me? Heatherwick: (passionately) During my study years, I became interested in the historical figure of a master builder, who performed all of the skills you incorporate into your work, and I...I also try to do the same. Unfortunately these different aspects of your work... have been divided into different professions, which is a shame since before it meant that the generating of ideas was connected to the process of turning them into reality. Handy: (impressed) ooh so I’m a master builder. A wide shot of the room is used to show Grouchy with a frown casually approaching the table and taking a seat next to Handy. This is followed by a two shot of Handy smiling and Grouchy frowning with crossed arms. Handy:(excitedly)That’s exactly why I need your help for a new Smurf hut design, one that allows me and Marina to be together. Grouchy: (boredly) But he’s a three dimensional designer, not an architect. A reaction shot is used to show Heatherwick surprised expression towards what Grouchy has said. Handy glares at Grouchy who just shrugs it off – shown by a two shot. This followed by Grouchy’s point of view shot of Heatherwick calmly replying and expressing with hand movements. Heatherwick: (calmly) Because I didn’t study architecture correct. But I don’t like to separate artistic thinking into different crafts and professions I prefer to consider all design as a single discipline - 3D design..... when I built the Pavilion during my studies I eh...I wanted to test whether the ideas, materials and craftsmanship used on smaller scale could also be applied and work on a larger scale...Since each creative disciple is associated with a particular scale. Grouchy: (nonchalantly) Suit yourself, but it still won’t work, Marina lives in the sea, it’s just not possible, you’ve tried that before Handy with the smurfmarine and it didn’t work. Handy: (dismissively) stop being such a downer Grouchy. Handy waves his hand at Grouchy dismissively while rolling his eyes – shown by a medium close up. They both begin to glare at each other then turn in opposite directions and huff out of frustration as they fold their arms.- shown through a two shot. Heatherwick smiles in Manuscript for: A Day in A Three Dimensional Design World
  • 4. Page |4 amusement –show by a medium close up shot. A mid close up shot of the table is used as the conversation resumes. Handy: (expectedly)So master Heatherwick, will you work with me? Heatherwick: (calmly)Of course, but I’m going to need your help since I have always preferred to work as team. I like the idea of projects being the result of a collective effort. I prefer to work with my colleagues interactively on a project, through discussions, testing, questioning, experimentation which eventually result in a logic idea. A medium close up shot is used to shot Handy fist bumping the air in excitement. Handy: (Excitedly)Really! That’s smurftastic news Master Heatherwick. Don’t worry I’m used to working hard and Grouchy can help too, right Grouchy A noddy shot is used to show a grumpy Grouchy. Grouchy : (annoyingly)I hate working hard. Handy: (casually) Don’t worry Grouchy we have more than 100 Smurfs in the village. Pats Grouchy’s shoulder reassuringly. Handy: (excitedly) We will smurf you around the village so that you can experience the Smurf huts like we do. Grouchy: (grumbling) That sounds like a lot of walking, I hate lots of walking. A wide shot of the room shows both Smurfs and Thomas Heatherwick walk out of the room. The screen fades to black. Scene 3 Interior: SMURF VILLAGE, HANDY’S SMURF WORKSHOP – NIGHT A black screen fades into an overhead shot of all three characters sitting around a table full of paintings of the village and landscape. Handy: (determinedly) It’s a good thing painter Smurf allowed us to borrow these paintings of the village. A mid shot is used to show both Thomas and Handy concentrating as they analyse the paintings. This cuts to a medium close up shot of a grumpy Grouchy. This then cuts back to a mid shot of them on the table. Handy: (worriedly) So what do we do first, Master Heatherwick. Heatherwick: (friendly) Usually I create mini experiments for my projects while thinking about how they might translate into a large scale object, I try to see if it’s possible to incorporate the aesthetic sensibility of smaller scales of making into the design of large scale buildings. Designing your Smurf hut will only mean that my final piece will remain around the same scale as the experiment. Handy: (worriedly) Would you like to eat something, maybe a smurfberry cake with some smurfberry tea or that human drink coffee , is it? Manuscript for: A Day in A Three Dimensional Design World
  • 5. Page |5 Heatherwick: (politely) Thank you but I eh... don’t drink coffee. However I’ll accept the tea and cake. Thank you. Handy snaps his fingers and Greedy appears with the refreshments, he places them on the table and then leaves – shown through a mid shot of the table. Grouchy finally decides to speak after remaining silent. Grouchy:( grumbling)I hate coffee. Humans are really weird, why do you wear that jumper that goes all the way up to your neck, do you not feel suffocated. I mean look at me... I’m so comfortable with just my pants on. Heatherwick :( slightly surprised)This is a Pollo neck. I-I get a sore throat often from talking so much so I usually wear jumpers with long, rolled-over necks. Grouchy places his elbow onto the table and casually leans his head onto his hand, while staring into space. Grouchy :( hesitantly) Oh......so how are gonna make the hut? Assuming you can, since it can’t be like the others, Marina is a mermaid she needs water. Heatherwick: (camly) But that’s what design is about, trying to push what things are made from, how they function......using resources that are available to try and do things that matter. But I want to create something that not only can Handy share with Marina but the other Smurfs too, it’s what we all share together that interests me. Both Smurfs nod – shown through a noddy shot. This is followed by a mid shot of them eating in silence, while Thomas Heatherwick observes both Smurfs. Heatherwick: (concentrated) The way your hat sits on your head so naturally.... I like the ability fabric has to fall into naturally sophisticated shapes. When I look at the master painter’s portraits in my world my eyes would always go to the fabric and how they painted the folds of the fabric. How about allowing the material to impose its will onto the design rather than we try to impose our own will onto the material. Handy:(excitedly)Oh my Smurf, that’s it! Let’s do it!. Manuscript for: A Day in A Three Dimensional Design World