SlideShare a Scribd company logo
1 of 9
Download to read offline
Artivate: A Journal of Entrepreneurship in the Arts Volume 5, Issue 1
http://artivate.org pp. 25-33
________________________________________________________________________________________________________________
________________________________________________________________________________________________________________
Copyright © 2016, the authors
TOWARD AN ADAPTED BUSINESS MODELING METHOD TO IMPROVE
ENTREPRENEURIAL SKILLS AMONG ART STUDENTS
Stephan Brandenburg, Tim Roosen, Mettina Veenstra
Saxion University of Applied Sciences
Abstract
This paper describes an initial qualitative exploration of an adapted business modeling
method for entrepreneurship educational purposes in the Art & Technology program at Saxion
University of Applied Sciences. This adapted method builds on the qualities of existing methods
and adds specific elements to improve essential entrepreneurial skills. Using qualitative expert
interviews and student panel discussions the six most essential entrepreneurial skills for Art &
Technology students are determined. Subsequently, a selection of business modeling methods is
evaluated on the extent to which they contribute to mastering these skills.
Introduction
The Netherlands has set 2020 as their target year to become the most creative economy in
Europe. A leading innovative economy requires an ecosystem of creative talent with a seamless
transition between the professional field of business and its source, the education system.
Especially in art and design related education, entrepreneurship is key to this transition, since
creative professionals often operate independently or in small and agile companies (Rutten,
Amerika, Arets, Eggenkamp and Rietbergen, 2015). This requires courses to facilitate the
development of entrepreneurial skills among their students, from recognizing opportunities and
possibilities to marketing and validation.
This paper focuses on the development of entrepreneurial skills in the creative
technologies domain, specifically in the Art & Technology program of the Creative Media &
Game Technologies course at the Saxion University. Creative technologies is a new domain in
the Dutch education system, in which several existing courses are merged and adapted to create a
more seamless transition to a leading creative economy. The Art & Technology program in the
course Creative Media & Game Technologies is centered on art, technology and human sciences.
In the program, artistic qualities are applied to design innovate solutions for complex challenges
in society. An entrepreneurial attitude and entrepreneurial skills are both viewed as core
competences of the program. Graduates of Art & Technology are expected to start their own
innovative companies or to start working as creative freelancers (Heeroma, Copier, Olde
Hampsink, and De Serière, 2014).
Business modeling tools in the Art & Technology program
Several business modeling tools are currently used in the Art & Technology program to
facilitate the development of entrepreneurial skills: Business Model Generation (Osterwalder and
Pigneur, 2010), The Lean Startup (Ries, 2011) and Creating Robust Business Models (Haaker,
2012). These tools are embedded in project-based learning modules using active learning
techniques to optimize the learning effects (Bonwell and Eison, 1991).
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 26
Business Model Generation by Alexander Osterwalder and Yves Pigneur is a popular tool
in both the professional field and entrepreneurship education (Rutten et al., 2015). The key
element in this method is the Business Model Canvas: a shared language for describing,
visualizing, assessing and changing business models. In addition, the tool provides examples of
recurring types of business models, called patterns, and design techniques for business modeling:
customer insights, ideation, visual thinking, prototyping, storytelling and scenarios (Osterwalder
and Pigneur, 2010).
Figure 1. The Business Model Canvas (Osterwalder and Pigneur, 2010, p. 44).
The Lean Startup by Eric Ries is a tool to shorten product development cycles by
applying an iterative design loop called “Build-Measure-Learn.” Building a minimum viable
product for real world experimentation avoids the need for large investments and expensive
failures. Responses from early users can be measured using actionable metrics that accurately
reflect the key drivers of the business. Validated learning informs the entrepreneur when to pivot
or persevere, to take the next iteration into a new direction or continue down the chosen path
(Ries, 2011).
Figure 2. The Build-Measure-Learn loop (Ries, 2011, p. 75).
In addition to the existing tools already mentioned, a simplified tool was developed in the
research project “The Future Now.” Saxion University of Applied Sciences was one of the key
partners in the project, which explored how media companies can anticipate fast changing
(cross)media technologies and social trends in order to secure their own business impact in the
future (Van Vliet and Keuning, 2012). The resulting tool, Creating Robust Business Models,
allows companies to create robust business models: business models that are viable in the long
run. It uses the “STOF” business model language, which describes a business model using the
four domains of service, technology, organization, and finance (Bouwman, De Vos, and Haaker,
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 27
2008). The key elements of Creating Robust Business Models are stress-testing and road-
mapping. Stress-testing systematically analyzes the quality of a business model through
indicators from future scenarios or success factors. The resulting heat signature is a visual
overview of the strength or weakness of each business model element. Road-mapping provides a
visual overview of the intermediate steps and critical choices needed to implement a desired
business model (Haaker, 2012).
Figure 3. Example of a stress test heat signature (Haaker, 2012, p. 43).
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 28
Figure 4. Example of a roadmap (Haaker, 2012, p. 71).
The skills context
Several studies around the world (Daniel and Daniel, 2014; Nathan, 2011; Wood and
Duffy, 2008) have explored which entrepreneurial characteristics and skills are needed to excel
in the creative economy and should therefore be developed in art and design related education. In
a recently conducted study in The Netherlands, for example, data was collected through
education professionals from several Dutch educational institutions. A list containing seventeen
suggested entrepreneurial characteristics and skills was presented to the participants, after which
they were asked to assess the importance of each item on a scale of one to five (five being an
essential characteristic or skill). An overview of the results can be viewed in figure 5 from
Rutten et al. (2015, p. 68).
Figure 5. Importance of entrepreneurial characteristics and skills in art and design related
education.
It is important to note that the ranking of the items presented in figure 5 is based on the
views of education professionals who are not all directly involved in actual teaching and who are
connected to various art and design related courses with different views on the role of
entrepreneurship in art and design related education. In addition, the participating education
professionals were asked to assess a preselected list containing seventeen items, leaving no room
for possible alternative characteristics and skills not presented on the list.
Qualitative Exploration
Objective
The goal of this research is to perform an initial qualitative exploration of to what extent
the business modeling tools that are currently used in the Art & Technology program facilitate
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 29
the development of essential entrepreneurial skills for Art & Technology students. Since the
ranking of the characteristics and skills presented in Figure 5 shows a cross-section of different
views in Dutch art and design related education, a new set of specific essential entrepreneurial
skills for the Art & Technology program will be defined.
The next section describes the methods used to determine this new set of skills.
Subsequently the three business modeling tools described in the previous sections are evaluated
based on their possible contribution to the development of these skills.
Methods
To determine a specific set of essential entrepreneurial skills for Art & Technology
students, qualitative interviews were conducted in March, 2015 with four education professionals
connected to the course Creative Media & Game Technologies. All of the participants are
experienced in working with a wide range of business modeling tools commonly used in the
professional field. Their involvement in creative entrepreneurship education ranges from
lecturing on business modeling to coaching students in starting their own businesses. The
participants were asked to describe their experiences with entrepreneurial students and share
their views on business modeling tools. In addition, the participants were asked to define typical
characteristics of Art & Technology students, based on their teaching experiences with these
students. All qualitative interviews were transcribed using audio recordings. Matching topics
were labeled and categorized. Only topics that were unanimously mentioned by all the
participants were marked as an essential entrepreneurial skill for Art & Technology students.
A focus group session with Art & Technology students was organized in April, 2015 to
confirm the set of essential skills identified by the instructors. Participants were required to be
recently graduated or in the final stage of the program to be able to evaluate the relevance of
each skill based on their own experience. In addition, participants with an above average interest
or involvement in entrepreneurship were recruited. A call to participate using social media
groups connected to the program resulted in eight participants, ranging from students
specializing in entrepreneurship to recent graduates running their own businesses. During the
session, each essential skill was presented and explained to the group, after which the skill was
plenary discussed. First the participants were asked if they recognized the necessity of the
specific skill and if they agreed with the definition. Subsequently the participants were asked to
give examples from personal experience regarding the use or lack of the specific skill. The
qualitative focus group session lasted one hour and was transcribed using an audio recording.
Skills that were unanimously recognized as essential were marked as confirmed.
Results
Six specific entrepreneurial skills for Art & Technology students were unanimously
mentioned in the interviews and confirmed in the focus group session: developing personal
identity, determining professional value, diverging and converging, communicating visually,
exchanging experiences, and validating ideas. Following are definitions for each, based on the
combined interpretations of the interviewed education professionals.
Developing personal identity. It is important for students to have an understanding of
their personal identity and a clear vision of their area of expertise. By making projects personal,
students are more motivated and better able to deal with setbacks. In addition, insight into
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 30
personal qualities and weaknesses helps students to define direction in the fast changing
professional creative field. The following statement from one of participating education
professionals illustrates the importance of this skill: “When students know themselves well, they
can develop a better vision with respect to their business” (personal communication, March 23,
2015).
Determining professional value. It is important for students to have knowledge of the
professional creative field. Due to a lack of experience or a predominant internal drive to design,
some students lack proper insight into their market value and position. This causes difficulties
when setting up their business model and developing future scenarios for their business. The
following statement from one of participating education professionals illustrates the importance
of this skill: “Students do not so much have a wrong picture of running a business, but they
simply have little insight in these matters” (personal communication, March 23, 2015).
Diverging and converging. It is important for students to diverge and converge at the
appropriate time. Some students seem afraid of making decisions during projects, causing them
to diverge indefinitely and explore alternative options without making decisions. Other students
tend to be too passionate about their project, causing them to explore no alternative options at all.
The following statement from one of participating education professionals illustrates the
importance of this skill: “Rather than diverge and then converge, some students just keep on
diverging and fail to converge when needed” (personal communication, March 9, 2015).
Communicating visually. It is important for students to have a clear and up-to-date
overview of their concept and the underlying business model. A visual overview creates a
common language and simplifies communication between the student and teachers, peers, end-
users or other stakeholders in the project. The following statement from one of participating
education professionals illustrates the importance of this skill: “The market demands a more
visual approach to information instead of a written business model” (personal communication,
March 9, 2015).
Exchanging experiences. It is important for students to cooperate in groups with other
entrepreneurial students and share their ideas. Although each student has different personal
aspirations, they all share the common goal of running a successful business. By exchanging
ideas and experiences, either positive or negative, with like-minded peers, students gain valuable
insights. The following statement from one of participating education professionals illustrates the
importance of this skill: “Competence is developed by talking to other successful entrepreneurs”
(personal communication, March 24, 2015).
Validating ideas. It is important for students to validate their ideas as soon as possible
and continue validating each iterative step throughout the entire design process. Students need to
“get out of the building” (Blank and Dorf, 2012) to introduce their concepts to future end-users
and gain valuable insights, even when this results in exposing themselves to negative feedback
from these users. The following statement from one of participating education professionals
illustrates the importance of this skill: “Students experience a barrier when it comes to testing
their first ideas, because they want to make the first test a success. However, especially the
mistakes provide valuable insights” (personal communication, March 24, 2015).
Analysis
The set of skills defined above can be linked to key elements of the Art & Technology
program (Heeroma et al., 2014). All skills can be applied in project-based learning modules
using active learning techniques. Development of the skill validating ideas stimulates a user-
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 31
centered approach and an iterative process. Finally, development of the skills communicating
visually and exchanging experiences enables students to work in multi-disciplinary teams.
The business modeling tools Business Model Generation, The Lean Startup and Creating
Robust Business Models were evaluated based on their possible contribution to the development
of the resulting set of skills. Sections related to one or more skills were marked in the official
documentation of the business modeling tools. Subsequently the marked sections were assessed
on their potential contribution to mastering the skill through application and reflection. An
overview of the evaluation can be viewed in table one, followed by a more detailed description
for each skill.
Business Model Generation The Lean Startup Creating Robust Business Models
Developing personal identity - - -
Determining professional value - - -
Diverging and converging - Forcing specific direction Exploring multiple directions
Communicating visually Clear communication - Clear communication
Exchanging experiences - - -
Validating ideas Controlled environment Real world Controlled environment
Table 1. Evaluation of the possible contributions of the business modeling tools to the
development of entrepreneurial skills.
Based on the key elements described in the introduction, the business modeling tools can
contribute to the development of three of the resulting skills: diverging and converging,
communicating visually and validating ideas.
• The Lean Startup facilitates enforcement of a specific direction by building a minimum
viable product as soon as possible and assessing when to pivot or persevere based on
validated learning. On the other hand, Creating Robust Business Models facilitates
exploring multiple directions by developing multiple future scenarios.
• Business Model Generation facilitates clear communication by visualizing an overview
of the entire business model. In addition, Creating Robust Business Models facilitates
clear communication by visualizing overviews of the business model stress test and
roadmap.
• Business Model Generation facilitates testing in a controlled environment through
various design techniques for business modeling. In addition, Creating Robust Business
Models facilitates testing in a controlled environment through stress testing and road-
mapping. On the other hand, Lean Startup facilitates testing in the real world by
launching a minimum viable product to end-users and making iterative improvements
based on validated learning.
A possible contribution of the business modeling tools to the skills developing personal
identity, determining professional value and exchanging experiences is less evident.
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 32
• Although the business modeling tools mention that a clear vision is a precondition to
successful entrepreneurship, the development of such a vision or the connection to the
personal identity of the entrepreneur is unclear.
• Although the business modeling tools provide various techniques to acquire knowledge
for a specific entrepreneurial project, it is unclear how this specific knowledge can be
translated to a more general understanding of the market value and position of the
entrepreneur in the professional field.
• Although the business modeling tools stimulate discussion with team members and end-
users, there is no clear mention of exchanging experiences with other entrepreneurs and
sharing ideas.
Process skills and personal skills
The skills that can be facilitated by the business modeling tools (diverging and
converging, communicating visually, and validating ideas) seem to be connected to the process
of running a specific entrepreneurial project. The other skills (developing personal identity,
determining professional value, and exchanging experiences) seem to be more connected to the
personal development of the entrepreneur. Therefore the specific set of essential skills for Art &
Technology students can be categorized into process skills and personal skills. Additional tools
for entrepreneurship are needed to develop the personal skills. The importance of personal skills
is underlined in the predominant view in Dutch art and design related education, which states
that entrepreneurship is above all a matter of motivation, behavior and personal characteristics
(Rutten et al., 2015).
In Dutch art and design related education there are two opposing views regarding the role
of entrepreneurial skills: entrepreneurial skills being disconnected from the creative professional
opposed to entrepreneurial skills being an essential part of the creative professional. When
entrepreneurial skills are viewed as being disconnected from the creative professional, existing
business modeling tools can be used to develop these skills. However, when entrepreneurship is
viewed as an essential part of the creative professional, as is the case for the Art & Technology
program, the core of the creative profession changes and additional tools for entrepreneurship are
needed (Rutten et al., 2015).
Conclusion
The development of six specific entrepreneurial skills for Art & Technology students,
resulting from an initial qualitative exploration, can only be partly facilitated by the three
business modeling tools that are currently used in the Art & Technology program at Saxion
University of Applied Sciences. The skills that can be facilitated (diverging and converging,
communicating visually and validating ideas) are categorized as process skills and the other
skills (developing personal identity, determining professional value and exchanging experiences)
as personal skills. The resulting business modeling tool for the Art & Technology program
should combine key elements from the described business modeling tools with additional tools to
develop the personal skills. These new learning tools should also be embedded in project-based
learning modules. In the current Art & Technology program, students are coached periodically
on their professional progress and personal development. Further research is needed regarding
the embedding of such coaching or other learning tools in entrepreneurial projects. In addition,
Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills
________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________
Artivate 5 (1) 33
more interviews and focus group sessions with education professionals and students are needed
to validate the preliminary results of this study.
References
Blank, S.G., & Dorf, B. (2012). The Startup Owner's Manual: The Step-By-Step Guide for
Building a Great Company. Pescadero, CA: K&S Ranch.
Bonwell, C.C., & Eison, J.A. (1991). Active learning: Creating excitement in the classroom
(ASHE–ERIC Higher Education Rep. No. 1). Washington, DC: The George Washington
University, School of Education and Human Development.
Bouwman, H., De Vos, H., & Haaker, T. (2008). Mobile Service Innovation and Business
Models. Berlin- Heidelberg: Springer-Verlag.
Daniel, R., & Daniel, L. (2014). Breaking down barriers: The implementation of work integrated
learning strategies to transition creative and performing artists to industry. In Work
Integrated Learning: Building Capacity – Proceedings of the 2014 ACEN National
Conference (pp. 12-15). Tweed Heads, AU: Australian Collaborative Education Network
(ACEN) Limited. Retrieved from http://acen.edu.au/2014Conference/wp-
content/uploads/2014/10/2014-ACEN-Conference-Full-Proceedings.pdfHaaker, T. (2012).
Creating Robust Business Models: Practical tools to harness your business. Enschede NE:
Novay.
Heeroma, D., Copier, M., Olde Hampsink, B. & De Serière, J. (2014). Domain Creative
Technologies. Haarlem NE: Krikke Special Books.
Nathan, S. (2011). Skills for the creative industries (1st ed.). London: Confederation of British
Industry's. Retrieved from http://www.cbi.org.uk/media/1055419/2011.09-cbi-creative-
skills-brief.pdf
Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation. Hoboken, NJ: John Wiley &
Sons,
Ries, E. (2011). The Lean Startup. New York NY: Crown Publishing.
Rutten, P., Amerika, W., Arets, D., Eggenkamp, A.M., & Rietbergen, M. (2015). Talent voor de
Creatieve Economie. Utrecht: Rijnja Repro B.V..
Van Vliet, H., & Keuning, G. (2012). The Future Now: Robuuste business modellen voor
Media&ICT bedrijven (1st ed.). Utrecht, The Netherlands: Hogeschool Utrecht. Retrieved
from http://mediafuturenow.nl/wp-content/uploads/2013/06/Projectplan-
THEFUTURENOW.pdf.
Wood, B., & Duffy, M. (2008). Developing Design Graduates as Entrepreneurs. In Proceedings
of E&PDE 2008, the 10th International Conference on Engineering and Product Design
Education (pp. 121-125). Barcelona, Spain: Universitat Politecnica de Catalunya.
Retrieved from
https://www.designsociety.org/publication/28264/ds_46_proceedings_of_e_pde_2008_th
e_10th_international_conference_on_engineering_and_product_design_education_barcel
ona_spain_04-05_09_2008

More Related Content

What's hot

Factors Leading To Success of Indian Construction Companies.
Factors Leading To Success of Indian Construction Companies.Factors Leading To Success of Indian Construction Companies.
Factors Leading To Success of Indian Construction Companies.IOSR Journals
 
Doll_Eisert_Business Model Development Innovation
Doll_Eisert_Business Model Development  InnovationDoll_Eisert_Business Model Development  Innovation
Doll_Eisert_Business Model Development InnovationJulia Doll
 
Knowledge transfer and boundry conditions
Knowledge transfer and boundry conditionsKnowledge transfer and boundry conditions
Knowledge transfer and boundry conditionsYing wei (Joe) Chou
 
Internationalization and Sustainable Operations: A Broad Investigation of Chi...
Internationalization and Sustainable Operations: A Broad Investigation of Chi...Internationalization and Sustainable Operations: A Broad Investigation of Chi...
Internationalization and Sustainable Operations: A Broad Investigation of Chi...Scientific Review SR
 
Diffusion of innovation through individual and collective entrepreneurship an...
Diffusion of innovation through individual and collective entrepreneurship an...Diffusion of innovation through individual and collective entrepreneurship an...
Diffusion of innovation through individual and collective entrepreneurship an...Ying wei (Joe) Chou
 
The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs
The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEsThe Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs
The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEsNader Ale Ebrahim
 
Porter’s Generic Competitive Strategies and its influence on the Competitive ...
Porter’s Generic Competitive Strategies and its influence on the Competitive ...Porter’s Generic Competitive Strategies and its influence on the Competitive ...
Porter’s Generic Competitive Strategies and its influence on the Competitive ...IJAEMSJORNAL
 
Critical Factors for New Product Developments in SMEs Virtual Team
Critical Factors for New Product Developments in SMEs Virtual TeamCritical Factors for New Product Developments in SMEs Virtual Team
Critical Factors for New Product Developments in SMEs Virtual TeamNader Ale Ebrahim
 
Management of working capital in national aluminium company 3 (1)
Management of working capital in national aluminium company 3 (1)Management of working capital in national aluminium company 3 (1)
Management of working capital in national aluminium company 3 (1)prj_publication
 
Performance management study
Performance management studyPerformance management study
Performance management studyMahammad Khadafi
 
An Analytic Network Process Modeling to Assess Technological Innovation Capab...
An Analytic Network Process Modeling to Assess Technological Innovation Capab...An Analytic Network Process Modeling to Assess Technological Innovation Capab...
An Analytic Network Process Modeling to Assess Technological Innovation Capab...drboon
 
Small–medium enterprise formation and nigerian economic growth
Small–medium enterprise formation and nigerian economic growthSmall–medium enterprise formation and nigerian economic growth
Small–medium enterprise formation and nigerian economic growthYing wei (Joe) Chou
 

What's hot (17)

Factors Leading To Success of Indian Construction Companies.
Factors Leading To Success of Indian Construction Companies.Factors Leading To Success of Indian Construction Companies.
Factors Leading To Success of Indian Construction Companies.
 
Doll_Eisert_Business Model Development Innovation
Doll_Eisert_Business Model Development  InnovationDoll_Eisert_Business Model Development  Innovation
Doll_Eisert_Business Model Development Innovation
 
Linking businessmodelsb.arch xanadu
Linking businessmodelsb.arch xanaduLinking businessmodelsb.arch xanadu
Linking businessmodelsb.arch xanadu
 
Knowledge transfer and boundry conditions
Knowledge transfer and boundry conditionsKnowledge transfer and boundry conditions
Knowledge transfer and boundry conditions
 
SSRN-id1874666.pdf
SSRN-id1874666.pdfSSRN-id1874666.pdf
SSRN-id1874666.pdf
 
Internationalization and Sustainable Operations: A Broad Investigation of Chi...
Internationalization and Sustainable Operations: A Broad Investigation of Chi...Internationalization and Sustainable Operations: A Broad Investigation of Chi...
Internationalization and Sustainable Operations: A Broad Investigation of Chi...
 
Diffusion of innovation through individual and collective entrepreneurship an...
Diffusion of innovation through individual and collective entrepreneurship an...Diffusion of innovation through individual and collective entrepreneurship an...
Diffusion of innovation through individual and collective entrepreneurship an...
 
The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs
The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEsThe Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs
The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs
 
Porter’s Generic Competitive Strategies and its influence on the Competitive ...
Porter’s Generic Competitive Strategies and its influence on the Competitive ...Porter’s Generic Competitive Strategies and its influence on the Competitive ...
Porter’s Generic Competitive Strategies and its influence on the Competitive ...
 
Critical Factors for New Product Developments in SMEs Virtual Team
Critical Factors for New Product Developments in SMEs Virtual TeamCritical Factors for New Product Developments in SMEs Virtual Team
Critical Factors for New Product Developments in SMEs Virtual Team
 
Management of working capital in national aluminium company 3 (1)
Management of working capital in national aluminium company 3 (1)Management of working capital in national aluminium company 3 (1)
Management of working capital in national aluminium company 3 (1)
 
Performance management study
Performance management studyPerformance management study
Performance management study
 
An Analytic Network Process Modeling to Assess Technological Innovation Capab...
An Analytic Network Process Modeling to Assess Technological Innovation Capab...An Analytic Network Process Modeling to Assess Technological Innovation Capab...
An Analytic Network Process Modeling to Assess Technological Innovation Capab...
 
Workforce reportfinal2013
Workforce reportfinal2013Workforce reportfinal2013
Workforce reportfinal2013
 
The anatomy of business falure
The  anatomy of business falureThe  anatomy of business falure
The anatomy of business falure
 
12 14
12 1412 14
12 14
 
Small–medium enterprise formation and nigerian economic growth
Small–medium enterprise formation and nigerian economic growthSmall–medium enterprise formation and nigerian economic growth
Small–medium enterprise formation and nigerian economic growth
 

Viewers also liked

Energías renovables Óscar
Energías renovables ÓscarEnergías renovables Óscar
Energías renovables ÓscarÓscar Castro
 
Vila verde municipality
Vila verde municipalityVila verde municipality
Vila verde municipalityPaulo Antunes
 
A context aware service evaluation approach over big data for cloud applications
A context aware service evaluation approach over big data for cloud applicationsA context aware service evaluation approach over big data for cloud applications
A context aware service evaluation approach over big data for cloud applicationsFinalyearprojects Toall
 
ORS Consulting Overview of Services
ORS Consulting Overview of ServicesORS Consulting Overview of Services
ORS Consulting Overview of ServicesMartin Robb CPE
 
Dao consulting capabilities
Dao consulting capabilitiesDao consulting capabilities
Dao consulting capabilitiesHelen Dao
 
Population Health Management
Population Health ManagementPopulation Health Management
Population Health ManagementHelen Dao
 
отель Евразийский бизнес центр
отель Евразийский бизнес центротель Евразийский бизнес центр
отель Евразийский бизнес центрNatalia
 

Viewers also liked (11)

Energías renovables Óscar
Energías renovables ÓscarEnergías renovables Óscar
Energías renovables Óscar
 
Vila verde municipality
Vila verde municipalityVila verde municipality
Vila verde municipality
 
A context aware service evaluation approach over big data for cloud applications
A context aware service evaluation approach over big data for cloud applicationsA context aware service evaluation approach over big data for cloud applications
A context aware service evaluation approach over big data for cloud applications
 
Nera
NeraNera
Nera
 
HFS
HFSHFS
HFS
 
ORS Consulting Overview of Services
ORS Consulting Overview of ServicesORS Consulting Overview of Services
ORS Consulting Overview of Services
 
Dao consulting capabilities
Dao consulting capabilitiesDao consulting capabilities
Dao consulting capabilities
 
Population Health Management
Population Health ManagementPopulation Health Management
Population Health Management
 
отель Евразийский бизнес центр
отель Евразийский бизнес центротель Евразийский бизнес центр
отель Евразийский бизнес центр
 
Fatigue Mechanics of Materials
Fatigue Mechanics of MaterialsFatigue Mechanics of Materials
Fatigue Mechanics of Materials
 
Fatigue test
Fatigue testFatigue test
Fatigue test
 

Similar to 105-238-1-SM

Master in Strategi
Master in StrategiMaster in Strategi
Master in Strategisix14
 
Volvo Group - Design Management
Volvo Group - Design ManagementVolvo Group - Design Management
Volvo Group - Design Managementlipinartur
 
Operations research
Operations researchOperations research
Operations researchKrishna Gali
 
Customer-Driven-Innovation_UofR-v1
Customer-Driven-Innovation_UofR-v1Customer-Driven-Innovation_UofR-v1
Customer-Driven-Innovation_UofR-v1Ivy Eisenberg
 
Modeling Values-Based Business with the Business Innovation Kit
Modeling Values-Based Business with the Business Innovation KitModeling Values-Based Business with the Business Innovation Kit
Modeling Values-Based Business with the Business Innovation KitHenning Breuer
 
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdfENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdfVisitorNomad
 
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdfENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf302042
 
A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...
A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...
A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...James Heller
 
MIS 04 Management of Business
MIS 04  Management of BusinessMIS 04  Management of Business
MIS 04 Management of BusinessTushar B Kute
 
FEATURE ARTICLE Creating and Capturing Value Through Susta.docx
FEATURE ARTICLE Creating and Capturing Value Through Susta.docxFEATURE ARTICLE Creating and Capturing Value Through Susta.docx
FEATURE ARTICLE Creating and Capturing Value Through Susta.docxmglenn3
 
Coaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdf
Coaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdfCoaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdf
Coaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdfBrodoto
 
The application of design thinking methodology on research practices a mind m...
The application of design thinking methodology on research practices a mind m...The application of design thinking methodology on research practices a mind m...
The application of design thinking methodology on research practices a mind m...Joana Cerejo
 
New Product Development Essay.pdf
New Product Development Essay.pdfNew Product Development Essay.pdf
New Product Development Essay.pdfMichelle Green
 
Innomantra Viewpoint - Getting Bold innovation Right v1.0
Innomantra Viewpoint - Getting Bold innovation Right v1.0 Innomantra Viewpoint - Getting Bold innovation Right v1.0
Innomantra Viewpoint - Getting Bold innovation Right v1.0 Innomantra
 
Design thinking: A New Way of Managing Tourism
Design thinking: A New Way of Managing Tourism Design thinking: A New Way of Managing Tourism
Design thinking: A New Way of Managing Tourism Prasanth Udayakumar
 
TransferableSkillsHandout-102014
TransferableSkillsHandout-102014TransferableSkillsHandout-102014
TransferableSkillsHandout-102014Bernice Allegretti
 
eHealth Start-up Guide for business success
eHealth Start-up Guide for business successeHealth Start-up Guide for business success
eHealth Start-up Guide for business successJaakko Vallila
 

Similar to 105-238-1-SM (20)

Master in Strategi
Master in StrategiMaster in Strategi
Master in Strategi
 
T12 design thinking (w examples) for sr (23-feb-2017) v1
T12   design thinking (w examples) for sr (23-feb-2017) v1T12   design thinking (w examples) for sr (23-feb-2017) v1
T12 design thinking (w examples) for sr (23-feb-2017) v1
 
Volvo Group - Design Management
Volvo Group - Design ManagementVolvo Group - Design Management
Volvo Group - Design Management
 
Operations Research-2nd edition
Operations Research-2nd editionOperations Research-2nd edition
Operations Research-2nd edition
 
Operations research
Operations researchOperations research
Operations research
 
Customer-Driven-Innovation_UofR-v1
Customer-Driven-Innovation_UofR-v1Customer-Driven-Innovation_UofR-v1
Customer-Driven-Innovation_UofR-v1
 
Modeling Values-Based Business with the Business Innovation Kit
Modeling Values-Based Business with the Business Innovation KitModeling Values-Based Business with the Business Innovation Kit
Modeling Values-Based Business with the Business Innovation Kit
 
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdfENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
 
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdfENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
ENTREP12_Q2_M6_4M_S OF PRODUCTION AND BUSINESS MODEL.pdf
 
DEVELOP Project Flyer
DEVELOP Project FlyerDEVELOP Project Flyer
DEVELOP Project Flyer
 
A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...
A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...
A Conceptual Model For Integrating Design Thinking And Lean Startup Methods I...
 
MIS 04 Management of Business
MIS 04  Management of BusinessMIS 04  Management of Business
MIS 04 Management of Business
 
FEATURE ARTICLE Creating and Capturing Value Through Susta.docx
FEATURE ARTICLE Creating and Capturing Value Through Susta.docxFEATURE ARTICLE Creating and Capturing Value Through Susta.docx
FEATURE ARTICLE Creating and Capturing Value Through Susta.docx
 
Coaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdf
Coaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdfCoaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdf
Coaching material and tools for altruistic entrepreneurs -mentors - Module 3.pdf
 
The application of design thinking methodology on research practices a mind m...
The application of design thinking methodology on research practices a mind m...The application of design thinking methodology on research practices a mind m...
The application of design thinking methodology on research practices a mind m...
 
New Product Development Essay.pdf
New Product Development Essay.pdfNew Product Development Essay.pdf
New Product Development Essay.pdf
 
Innomantra Viewpoint - Getting Bold innovation Right v1.0
Innomantra Viewpoint - Getting Bold innovation Right v1.0 Innomantra Viewpoint - Getting Bold innovation Right v1.0
Innomantra Viewpoint - Getting Bold innovation Right v1.0
 
Design thinking: A New Way of Managing Tourism
Design thinking: A New Way of Managing Tourism Design thinking: A New Way of Managing Tourism
Design thinking: A New Way of Managing Tourism
 
TransferableSkillsHandout-102014
TransferableSkillsHandout-102014TransferableSkillsHandout-102014
TransferableSkillsHandout-102014
 
eHealth Start-up Guide for business success
eHealth Start-up Guide for business successeHealth Start-up Guide for business success
eHealth Start-up Guide for business success
 

105-238-1-SM

  • 1. Artivate: A Journal of Entrepreneurship in the Arts Volume 5, Issue 1 http://artivate.org pp. 25-33 ________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________ Copyright © 2016, the authors TOWARD AN ADAPTED BUSINESS MODELING METHOD TO IMPROVE ENTREPRENEURIAL SKILLS AMONG ART STUDENTS Stephan Brandenburg, Tim Roosen, Mettina Veenstra Saxion University of Applied Sciences Abstract This paper describes an initial qualitative exploration of an adapted business modeling method for entrepreneurship educational purposes in the Art & Technology program at Saxion University of Applied Sciences. This adapted method builds on the qualities of existing methods and adds specific elements to improve essential entrepreneurial skills. Using qualitative expert interviews and student panel discussions the six most essential entrepreneurial skills for Art & Technology students are determined. Subsequently, a selection of business modeling methods is evaluated on the extent to which they contribute to mastering these skills. Introduction The Netherlands has set 2020 as their target year to become the most creative economy in Europe. A leading innovative economy requires an ecosystem of creative talent with a seamless transition between the professional field of business and its source, the education system. Especially in art and design related education, entrepreneurship is key to this transition, since creative professionals often operate independently or in small and agile companies (Rutten, Amerika, Arets, Eggenkamp and Rietbergen, 2015). This requires courses to facilitate the development of entrepreneurial skills among their students, from recognizing opportunities and possibilities to marketing and validation. This paper focuses on the development of entrepreneurial skills in the creative technologies domain, specifically in the Art & Technology program of the Creative Media & Game Technologies course at the Saxion University. Creative technologies is a new domain in the Dutch education system, in which several existing courses are merged and adapted to create a more seamless transition to a leading creative economy. The Art & Technology program in the course Creative Media & Game Technologies is centered on art, technology and human sciences. In the program, artistic qualities are applied to design innovate solutions for complex challenges in society. An entrepreneurial attitude and entrepreneurial skills are both viewed as core competences of the program. Graduates of Art & Technology are expected to start their own innovative companies or to start working as creative freelancers (Heeroma, Copier, Olde Hampsink, and De Serière, 2014). Business modeling tools in the Art & Technology program Several business modeling tools are currently used in the Art & Technology program to facilitate the development of entrepreneurial skills: Business Model Generation (Osterwalder and Pigneur, 2010), The Lean Startup (Ries, 2011) and Creating Robust Business Models (Haaker, 2012). These tools are embedded in project-based learning modules using active learning techniques to optimize the learning effects (Bonwell and Eison, 1991).
  • 2. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 26 Business Model Generation by Alexander Osterwalder and Yves Pigneur is a popular tool in both the professional field and entrepreneurship education (Rutten et al., 2015). The key element in this method is the Business Model Canvas: a shared language for describing, visualizing, assessing and changing business models. In addition, the tool provides examples of recurring types of business models, called patterns, and design techniques for business modeling: customer insights, ideation, visual thinking, prototyping, storytelling and scenarios (Osterwalder and Pigneur, 2010). Figure 1. The Business Model Canvas (Osterwalder and Pigneur, 2010, p. 44). The Lean Startup by Eric Ries is a tool to shorten product development cycles by applying an iterative design loop called “Build-Measure-Learn.” Building a minimum viable product for real world experimentation avoids the need for large investments and expensive failures. Responses from early users can be measured using actionable metrics that accurately reflect the key drivers of the business. Validated learning informs the entrepreneur when to pivot or persevere, to take the next iteration into a new direction or continue down the chosen path (Ries, 2011). Figure 2. The Build-Measure-Learn loop (Ries, 2011, p. 75). In addition to the existing tools already mentioned, a simplified tool was developed in the research project “The Future Now.” Saxion University of Applied Sciences was one of the key partners in the project, which explored how media companies can anticipate fast changing (cross)media technologies and social trends in order to secure their own business impact in the future (Van Vliet and Keuning, 2012). The resulting tool, Creating Robust Business Models, allows companies to create robust business models: business models that are viable in the long run. It uses the “STOF” business model language, which describes a business model using the four domains of service, technology, organization, and finance (Bouwman, De Vos, and Haaker,
  • 3. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 27 2008). The key elements of Creating Robust Business Models are stress-testing and road- mapping. Stress-testing systematically analyzes the quality of a business model through indicators from future scenarios or success factors. The resulting heat signature is a visual overview of the strength or weakness of each business model element. Road-mapping provides a visual overview of the intermediate steps and critical choices needed to implement a desired business model (Haaker, 2012). Figure 3. Example of a stress test heat signature (Haaker, 2012, p. 43).
  • 4. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 28 Figure 4. Example of a roadmap (Haaker, 2012, p. 71). The skills context Several studies around the world (Daniel and Daniel, 2014; Nathan, 2011; Wood and Duffy, 2008) have explored which entrepreneurial characteristics and skills are needed to excel in the creative economy and should therefore be developed in art and design related education. In a recently conducted study in The Netherlands, for example, data was collected through education professionals from several Dutch educational institutions. A list containing seventeen suggested entrepreneurial characteristics and skills was presented to the participants, after which they were asked to assess the importance of each item on a scale of one to five (five being an essential characteristic or skill). An overview of the results can be viewed in figure 5 from Rutten et al. (2015, p. 68). Figure 5. Importance of entrepreneurial characteristics and skills in art and design related education. It is important to note that the ranking of the items presented in figure 5 is based on the views of education professionals who are not all directly involved in actual teaching and who are connected to various art and design related courses with different views on the role of entrepreneurship in art and design related education. In addition, the participating education professionals were asked to assess a preselected list containing seventeen items, leaving no room for possible alternative characteristics and skills not presented on the list. Qualitative Exploration Objective The goal of this research is to perform an initial qualitative exploration of to what extent the business modeling tools that are currently used in the Art & Technology program facilitate
  • 5. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 29 the development of essential entrepreneurial skills for Art & Technology students. Since the ranking of the characteristics and skills presented in Figure 5 shows a cross-section of different views in Dutch art and design related education, a new set of specific essential entrepreneurial skills for the Art & Technology program will be defined. The next section describes the methods used to determine this new set of skills. Subsequently the three business modeling tools described in the previous sections are evaluated based on their possible contribution to the development of these skills. Methods To determine a specific set of essential entrepreneurial skills for Art & Technology students, qualitative interviews were conducted in March, 2015 with four education professionals connected to the course Creative Media & Game Technologies. All of the participants are experienced in working with a wide range of business modeling tools commonly used in the professional field. Their involvement in creative entrepreneurship education ranges from lecturing on business modeling to coaching students in starting their own businesses. The participants were asked to describe their experiences with entrepreneurial students and share their views on business modeling tools. In addition, the participants were asked to define typical characteristics of Art & Technology students, based on their teaching experiences with these students. All qualitative interviews were transcribed using audio recordings. Matching topics were labeled and categorized. Only topics that were unanimously mentioned by all the participants were marked as an essential entrepreneurial skill for Art & Technology students. A focus group session with Art & Technology students was organized in April, 2015 to confirm the set of essential skills identified by the instructors. Participants were required to be recently graduated or in the final stage of the program to be able to evaluate the relevance of each skill based on their own experience. In addition, participants with an above average interest or involvement in entrepreneurship were recruited. A call to participate using social media groups connected to the program resulted in eight participants, ranging from students specializing in entrepreneurship to recent graduates running their own businesses. During the session, each essential skill was presented and explained to the group, after which the skill was plenary discussed. First the participants were asked if they recognized the necessity of the specific skill and if they agreed with the definition. Subsequently the participants were asked to give examples from personal experience regarding the use or lack of the specific skill. The qualitative focus group session lasted one hour and was transcribed using an audio recording. Skills that were unanimously recognized as essential were marked as confirmed. Results Six specific entrepreneurial skills for Art & Technology students were unanimously mentioned in the interviews and confirmed in the focus group session: developing personal identity, determining professional value, diverging and converging, communicating visually, exchanging experiences, and validating ideas. Following are definitions for each, based on the combined interpretations of the interviewed education professionals. Developing personal identity. It is important for students to have an understanding of their personal identity and a clear vision of their area of expertise. By making projects personal, students are more motivated and better able to deal with setbacks. In addition, insight into
  • 6. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 30 personal qualities and weaknesses helps students to define direction in the fast changing professional creative field. The following statement from one of participating education professionals illustrates the importance of this skill: “When students know themselves well, they can develop a better vision with respect to their business” (personal communication, March 23, 2015). Determining professional value. It is important for students to have knowledge of the professional creative field. Due to a lack of experience or a predominant internal drive to design, some students lack proper insight into their market value and position. This causes difficulties when setting up their business model and developing future scenarios for their business. The following statement from one of participating education professionals illustrates the importance of this skill: “Students do not so much have a wrong picture of running a business, but they simply have little insight in these matters” (personal communication, March 23, 2015). Diverging and converging. It is important for students to diverge and converge at the appropriate time. Some students seem afraid of making decisions during projects, causing them to diverge indefinitely and explore alternative options without making decisions. Other students tend to be too passionate about their project, causing them to explore no alternative options at all. The following statement from one of participating education professionals illustrates the importance of this skill: “Rather than diverge and then converge, some students just keep on diverging and fail to converge when needed” (personal communication, March 9, 2015). Communicating visually. It is important for students to have a clear and up-to-date overview of their concept and the underlying business model. A visual overview creates a common language and simplifies communication between the student and teachers, peers, end- users or other stakeholders in the project. The following statement from one of participating education professionals illustrates the importance of this skill: “The market demands a more visual approach to information instead of a written business model” (personal communication, March 9, 2015). Exchanging experiences. It is important for students to cooperate in groups with other entrepreneurial students and share their ideas. Although each student has different personal aspirations, they all share the common goal of running a successful business. By exchanging ideas and experiences, either positive or negative, with like-minded peers, students gain valuable insights. The following statement from one of participating education professionals illustrates the importance of this skill: “Competence is developed by talking to other successful entrepreneurs” (personal communication, March 24, 2015). Validating ideas. It is important for students to validate their ideas as soon as possible and continue validating each iterative step throughout the entire design process. Students need to “get out of the building” (Blank and Dorf, 2012) to introduce their concepts to future end-users and gain valuable insights, even when this results in exposing themselves to negative feedback from these users. The following statement from one of participating education professionals illustrates the importance of this skill: “Students experience a barrier when it comes to testing their first ideas, because they want to make the first test a success. However, especially the mistakes provide valuable insights” (personal communication, March 24, 2015). Analysis The set of skills defined above can be linked to key elements of the Art & Technology program (Heeroma et al., 2014). All skills can be applied in project-based learning modules using active learning techniques. Development of the skill validating ideas stimulates a user-
  • 7. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 31 centered approach and an iterative process. Finally, development of the skills communicating visually and exchanging experiences enables students to work in multi-disciplinary teams. The business modeling tools Business Model Generation, The Lean Startup and Creating Robust Business Models were evaluated based on their possible contribution to the development of the resulting set of skills. Sections related to one or more skills were marked in the official documentation of the business modeling tools. Subsequently the marked sections were assessed on their potential contribution to mastering the skill through application and reflection. An overview of the evaluation can be viewed in table one, followed by a more detailed description for each skill. Business Model Generation The Lean Startup Creating Robust Business Models Developing personal identity - - - Determining professional value - - - Diverging and converging - Forcing specific direction Exploring multiple directions Communicating visually Clear communication - Clear communication Exchanging experiences - - - Validating ideas Controlled environment Real world Controlled environment Table 1. Evaluation of the possible contributions of the business modeling tools to the development of entrepreneurial skills. Based on the key elements described in the introduction, the business modeling tools can contribute to the development of three of the resulting skills: diverging and converging, communicating visually and validating ideas. • The Lean Startup facilitates enforcement of a specific direction by building a minimum viable product as soon as possible and assessing when to pivot or persevere based on validated learning. On the other hand, Creating Robust Business Models facilitates exploring multiple directions by developing multiple future scenarios. • Business Model Generation facilitates clear communication by visualizing an overview of the entire business model. In addition, Creating Robust Business Models facilitates clear communication by visualizing overviews of the business model stress test and roadmap. • Business Model Generation facilitates testing in a controlled environment through various design techniques for business modeling. In addition, Creating Robust Business Models facilitates testing in a controlled environment through stress testing and road- mapping. On the other hand, Lean Startup facilitates testing in the real world by launching a minimum viable product to end-users and making iterative improvements based on validated learning. A possible contribution of the business modeling tools to the skills developing personal identity, determining professional value and exchanging experiences is less evident.
  • 8. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 32 • Although the business modeling tools mention that a clear vision is a precondition to successful entrepreneurship, the development of such a vision or the connection to the personal identity of the entrepreneur is unclear. • Although the business modeling tools provide various techniques to acquire knowledge for a specific entrepreneurial project, it is unclear how this specific knowledge can be translated to a more general understanding of the market value and position of the entrepreneur in the professional field. • Although the business modeling tools stimulate discussion with team members and end- users, there is no clear mention of exchanging experiences with other entrepreneurs and sharing ideas. Process skills and personal skills The skills that can be facilitated by the business modeling tools (diverging and converging, communicating visually, and validating ideas) seem to be connected to the process of running a specific entrepreneurial project. The other skills (developing personal identity, determining professional value, and exchanging experiences) seem to be more connected to the personal development of the entrepreneur. Therefore the specific set of essential skills for Art & Technology students can be categorized into process skills and personal skills. Additional tools for entrepreneurship are needed to develop the personal skills. The importance of personal skills is underlined in the predominant view in Dutch art and design related education, which states that entrepreneurship is above all a matter of motivation, behavior and personal characteristics (Rutten et al., 2015). In Dutch art and design related education there are two opposing views regarding the role of entrepreneurial skills: entrepreneurial skills being disconnected from the creative professional opposed to entrepreneurial skills being an essential part of the creative professional. When entrepreneurial skills are viewed as being disconnected from the creative professional, existing business modeling tools can be used to develop these skills. However, when entrepreneurship is viewed as an essential part of the creative professional, as is the case for the Art & Technology program, the core of the creative profession changes and additional tools for entrepreneurship are needed (Rutten et al., 2015). Conclusion The development of six specific entrepreneurial skills for Art & Technology students, resulting from an initial qualitative exploration, can only be partly facilitated by the three business modeling tools that are currently used in the Art & Technology program at Saxion University of Applied Sciences. The skills that can be facilitated (diverging and converging, communicating visually and validating ideas) are categorized as process skills and the other skills (developing personal identity, determining professional value and exchanging experiences) as personal skills. The resulting business modeling tool for the Art & Technology program should combine key elements from the described business modeling tools with additional tools to develop the personal skills. These new learning tools should also be embedded in project-based learning modules. In the current Art & Technology program, students are coached periodically on their professional progress and personal development. Further research is needed regarding the embedding of such coaching or other learning tools in entrepreneurial projects. In addition,
  • 9. Brandenburg, Roosen, and Veenstra Adapted Business Modeling to Improve Entrepreneurial Skills ________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________ Artivate 5 (1) 33 more interviews and focus group sessions with education professionals and students are needed to validate the preliminary results of this study. References Blank, S.G., & Dorf, B. (2012). The Startup Owner's Manual: The Step-By-Step Guide for Building a Great Company. Pescadero, CA: K&S Ranch. Bonwell, C.C., & Eison, J.A. (1991). Active learning: Creating excitement in the classroom (ASHE–ERIC Higher Education Rep. No. 1). Washington, DC: The George Washington University, School of Education and Human Development. Bouwman, H., De Vos, H., & Haaker, T. (2008). Mobile Service Innovation and Business Models. Berlin- Heidelberg: Springer-Verlag. Daniel, R., & Daniel, L. (2014). Breaking down barriers: The implementation of work integrated learning strategies to transition creative and performing artists to industry. In Work Integrated Learning: Building Capacity – Proceedings of the 2014 ACEN National Conference (pp. 12-15). Tweed Heads, AU: Australian Collaborative Education Network (ACEN) Limited. Retrieved from http://acen.edu.au/2014Conference/wp- content/uploads/2014/10/2014-ACEN-Conference-Full-Proceedings.pdfHaaker, T. (2012). Creating Robust Business Models: Practical tools to harness your business. Enschede NE: Novay. Heeroma, D., Copier, M., Olde Hampsink, B. & De Serière, J. (2014). Domain Creative Technologies. Haarlem NE: Krikke Special Books. Nathan, S. (2011). Skills for the creative industries (1st ed.). London: Confederation of British Industry's. Retrieved from http://www.cbi.org.uk/media/1055419/2011.09-cbi-creative- skills-brief.pdf Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation. Hoboken, NJ: John Wiley & Sons, Ries, E. (2011). The Lean Startup. New York NY: Crown Publishing. Rutten, P., Amerika, W., Arets, D., Eggenkamp, A.M., & Rietbergen, M. (2015). Talent voor de Creatieve Economie. Utrecht: Rijnja Repro B.V.. Van Vliet, H., & Keuning, G. (2012). The Future Now: Robuuste business modellen voor Media&ICT bedrijven (1st ed.). Utrecht, The Netherlands: Hogeschool Utrecht. Retrieved from http://mediafuturenow.nl/wp-content/uploads/2013/06/Projectplan- THEFUTURENOW.pdf. Wood, B., & Duffy, M. (2008). Developing Design Graduates as Entrepreneurs. In Proceedings of E&PDE 2008, the 10th International Conference on Engineering and Product Design Education (pp. 121-125). Barcelona, Spain: Universitat Politecnica de Catalunya. Retrieved from https://www.designsociety.org/publication/28264/ds_46_proceedings_of_e_pde_2008_th e_10th_international_conference_on_engineering_and_product_design_education_barcel ona_spain_04-05_09_2008