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The players explore the dungeon of the Arcana
Tower in search of powerful spells. The way
to these scrolls is blocked by magical seals
of the four elements. These elements are
represented by dice of four matching colors.
They can break seals of the same color to clear
a path to the scrolls.
Mages must also keep an eye on their
opponents and use their own powers at the
right time and at the right place. The collected
scrolls can be used to manipulate dice and
other elements of the game. This can break
stronger seals and open the way to more
powerful scrolls. The player who collects
the most powerful scrolls wins the game.
The game includes:
• 24 colored dice
(6 for each element: Fire,
Water, Earth, and Air)
• 5 mage + 5 guardian +
5 familiar figures
• First player marker
• 125 scroll cards
• 120 magical seal tokens
• 5 Binding scrolls
• 6 two-sided board
segmentsns
Who will be
the next Archmage?
2-5
players
10
and up
30-60
minutes
The end of the world is nigh! Choose your deity
wisely — there are a lot of dark and powerful
entities sleeping deep within the souls of people...
You need to summon and empower your deity
faster than your rivals. Now is no time to sleep —
recruit followers, perform dark rituals, bribe officials,
and inspire uprisings of the angry mob.
In the Cult board game, you will send your trusted
priests to the most important locations of the
Eternal City. They will compete for influence,
followers, and other benefits to bring your deity
victory over the minds and souls of the whole world.
The game includes:
• Game board
• 8 Cult sheets
• 75 Priest tokens
• 5 Patriarch figures
• 45 Followers
• 16 Fanatical Mobs
• 90 cards (Miracles,
Licenses and Intrigues)
• Supremacy card
• 100 coins
Who will be
the next Archmage?
2-5
players
12
and up
60
minutes
The Galaxy is vast, rich and open for any species that
disco er space flight. ut nine Elder aces are about
to unleash the war to sei e its stars and planets.
e are proud to announce the fast and furious board
game inspired by the best selling computer game aster
of rion. e plore, e pand, e ploit, e terminate
t the start of your con uest of the ala y, you ha e
one star system, one ace card and a modest supply of
resources. uring the game, you will fill your bag with
new resources that may lead you to ictory depending
on your chosen strategy. oreo er, you can use rogress
and olitical cards to help you to ictory
ou choose which way you will dominate the ala y
try to uickly spread your people all across the ala y,
de elop your science to a le el unreachable
by your opponents,
embark on a methodical e termination of your
ri als, it is up to you to decide.
ll means are good if you are the winner
The world
is my oyster
10
and up
2-4
players
60
minutes
• ame board
• cloth bags
• resource cubes
of fi e colors
• bases of four colors
• ace cards
• olitical cards
• rogress cards
• black hole tokens
Components
Sometimes, reality is so improbable while the fantasy
seems so real, that it is hard to tell one from another.
Yet, in this game, you’ll have to do just that. Similar
to other Mind Maze games, Believe It Or Not consists
of incredible and mysterious stories, but in this game,
you will uncover the truth in a different, but no less
interesting way.
The game includes:
• 96 cards with stories
• 72 voting tokens
• 6 pawns
• 2 game boards
• reference cards
• game rules
2-6
players
14
and up
20-30
minutes
ly yo hogs
Which Star Wars episode came out first, three or four? Okay, so maybe
that isn’t a totally fair question. Which movie made more at the box office:
Quentin Tarantino’s Pulp Fiction or Luc Besson’s The Fifth Element?
Not every movie buff could answer that one right away. But you’ll be
able to once you’ve played Comparity.
We’ve picked a hundred gems of the silver screen just for this game, from
Disney’s Snow White to Harry Potter, and it’s up to you to figure out when
they were released and how successful they were at the box office. Need-
less to say, knowing a bit of movie history will definitely help you out in
this game, but knowing how to bluff, developing your intuition and a little
old-fashioned luck will be just as important.
Comparity is an entire series of fast-paced, compact board games in which
you have to compare everything in the world, from heits of famous world’s
buildings to the incomes of internatonal stars and celebrities. Keep a look
out for new games with the Comparity logo!
Components
• 100 cards
• Rules of the game
erything
i its right lace
2-5
players
10
and up
20
minutes
Psst! Be careful—whatever you do, don’t
turn around. IT could be right behind you,
looking over your shoulder, gazing in
amazement at this box that seems to have
come to you from the very depths of the
world of dreams.
A game about building nightmares So
terrifying you’ll see half of them in your
dreams afterwards. You have cards
representing Night Terrors, and the more
of them you combine in the right order, the
more monsters come to life, and the more
horrifying they become. Create monsters
that will make your opponents gasp in hor-
ror. Nourish them with your own fear. Make
them stronger. Only then will you achieve
victory and become the Master of Terror
Components
• 108 Night Terror cards
• 5 reference cards
• Classified’ lea et
A game about
conquering
nightmares
2-5
players
10
and up
20
minutes
Desktopia is a fascinating game that requires good
planning, physical coordination and a good eye. It
has mighty warriors, mysterious artifacts and deadly
missiles. They are represented by disks of varying sizes
and colors that have to be sent ying toward their
targets with a well-aimed ick of a finger. Choose
a side of the table and lead your Order’s army into
a campaign of world conquest.
Desktopia games can vary substantially. The battlefield
landscape is formed by the random conglomeration
of objects that can usually be found on your desk
or table. These may include books, cups, your laptop,
a mouse or a remote control.
The game pack includes a set of riveting
scenarios. You can take part in a massive melee,
rob caravans, perform speed missions under a hail
of arrows and even solve riddles!
Components
• 54 wooden discs
• 72 cards
• Stickers
• Rules
A tactical
ic ing game
1-4
players
5
and up
10
minutes
For the common hog, life in the rural areas is cheer-
less. It is always raining, and you never know when
you will encounter the butcher on the streets, or the
big bad wolf in the shadowy forest. But there is hope!
our young and decisi e boars finally made up their
mind that they’d had enough of this piggery, and pre-
pared to embark on a journey to a foreign land, one
with warm weather and a promise of a peaceful life.
To win the game, you must be the first player to mo e
your boar onto the “Finish” space. In order to do that,
you will manage different types of food in your bag,
buy and use various Diet cards, target other players
with vendettas, while always trying not to eat too
much or too little and planning for precious moments
of rest on your dangerous journey.
The game includes:
• 4 Boar cards
• 4 Boar miniatures
• 4 Cloth bags
• 46 Diet and Vendetta cards
• 180 Food cubes:
• 40 Red (Apples)
• 40 Blue (Beet)
• 40 Green (Acorns)
• 40 Yellow (Corn)
• 20 Black (Spoiled Food)
• Game board
• Reference card
7+
players
2-4
and up
40
minutes
ly yo hogs
The continuation of the Swintus party now in 3D!
An exhilarating game for 2-6 people that are prepared
to do anything to win!
Throw the dice! Store up some food! Beware of Hamsters!
A true Swintus always thinks about food and would
never pass up a chance to store up some! Prove that
you are the best at hoarding food. Start chasing those
calories now! Each player has 7 dice of their own color.
The players roll the dice, combine the obtained values
into sets and steal food items right from their opponents
in plain sight. The player that is able to collect 7 pieces
of the same food item first wins the game.
Components
• 42 game dice (6 sets of 7 dice of different colors)
• 84 cards with dice combinations and pictures
of food items
• Rules of the game
e elry continues
now i
2-6
players
6
and up
12-20
minutes
igrology_s
igrology_s

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igrology_s

  • 1.
  • 2.
  • 3. The players explore the dungeon of the Arcana Tower in search of powerful spells. The way to these scrolls is blocked by magical seals of the four elements. These elements are represented by dice of four matching colors. They can break seals of the same color to clear a path to the scrolls. Mages must also keep an eye on their opponents and use their own powers at the right time and at the right place. The collected scrolls can be used to manipulate dice and other elements of the game. This can break stronger seals and open the way to more powerful scrolls. The player who collects the most powerful scrolls wins the game. The game includes: • 24 colored dice (6 for each element: Fire, Water, Earth, and Air) • 5 mage + 5 guardian + 5 familiar figures • First player marker • 125 scroll cards • 120 magical seal tokens • 5 Binding scrolls • 6 two-sided board segmentsns Who will be the next Archmage? 2-5 players 10 and up 30-60 minutes
  • 4. The end of the world is nigh! Choose your deity wisely — there are a lot of dark and powerful entities sleeping deep within the souls of people... You need to summon and empower your deity faster than your rivals. Now is no time to sleep — recruit followers, perform dark rituals, bribe officials, and inspire uprisings of the angry mob. In the Cult board game, you will send your trusted priests to the most important locations of the Eternal City. They will compete for influence, followers, and other benefits to bring your deity victory over the minds and souls of the whole world. The game includes: • Game board • 8 Cult sheets • 75 Priest tokens • 5 Patriarch figures • 45 Followers • 16 Fanatical Mobs • 90 cards (Miracles, Licenses and Intrigues) • Supremacy card • 100 coins Who will be the next Archmage? 2-5 players 12 and up 60 minutes
  • 5. The Galaxy is vast, rich and open for any species that disco er space flight. ut nine Elder aces are about to unleash the war to sei e its stars and planets. e are proud to announce the fast and furious board game inspired by the best selling computer game aster of rion. e plore, e pand, e ploit, e terminate t the start of your con uest of the ala y, you ha e one star system, one ace card and a modest supply of resources. uring the game, you will fill your bag with new resources that may lead you to ictory depending on your chosen strategy. oreo er, you can use rogress and olitical cards to help you to ictory ou choose which way you will dominate the ala y try to uickly spread your people all across the ala y, de elop your science to a le el unreachable by your opponents, embark on a methodical e termination of your ri als, it is up to you to decide. ll means are good if you are the winner The world is my oyster 10 and up 2-4 players 60 minutes • ame board • cloth bags • resource cubes of fi e colors • bases of four colors • ace cards • olitical cards • rogress cards • black hole tokens Components
  • 6.
  • 7. Sometimes, reality is so improbable while the fantasy seems so real, that it is hard to tell one from another. Yet, in this game, you’ll have to do just that. Similar to other Mind Maze games, Believe It Or Not consists of incredible and mysterious stories, but in this game, you will uncover the truth in a different, but no less interesting way. The game includes: • 96 cards with stories • 72 voting tokens • 6 pawns • 2 game boards • reference cards • game rules 2-6 players 14 and up 20-30 minutes ly yo hogs
  • 8. Which Star Wars episode came out first, three or four? Okay, so maybe that isn’t a totally fair question. Which movie made more at the box office: Quentin Tarantino’s Pulp Fiction or Luc Besson’s The Fifth Element? Not every movie buff could answer that one right away. But you’ll be able to once you’ve played Comparity. We’ve picked a hundred gems of the silver screen just for this game, from Disney’s Snow White to Harry Potter, and it’s up to you to figure out when they were released and how successful they were at the box office. Need- less to say, knowing a bit of movie history will definitely help you out in this game, but knowing how to bluff, developing your intuition and a little old-fashioned luck will be just as important. Comparity is an entire series of fast-paced, compact board games in which you have to compare everything in the world, from heits of famous world’s buildings to the incomes of internatonal stars and celebrities. Keep a look out for new games with the Comparity logo! Components • 100 cards • Rules of the game erything i its right lace 2-5 players 10 and up 20 minutes
  • 9. Psst! Be careful—whatever you do, don’t turn around. IT could be right behind you, looking over your shoulder, gazing in amazement at this box that seems to have come to you from the very depths of the world of dreams. A game about building nightmares So terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors, and the more of them you combine in the right order, the more monsters come to life, and the more horrifying they become. Create monsters that will make your opponents gasp in hor- ror. Nourish them with your own fear. Make them stronger. Only then will you achieve victory and become the Master of Terror Components • 108 Night Terror cards • 5 reference cards • Classified’ lea et A game about conquering nightmares 2-5 players 10 and up 20 minutes
  • 10. Desktopia is a fascinating game that requires good planning, physical coordination and a good eye. It has mighty warriors, mysterious artifacts and deadly missiles. They are represented by disks of varying sizes and colors that have to be sent ying toward their targets with a well-aimed ick of a finger. Choose a side of the table and lead your Order’s army into a campaign of world conquest. Desktopia games can vary substantially. The battlefield landscape is formed by the random conglomeration of objects that can usually be found on your desk or table. These may include books, cups, your laptop, a mouse or a remote control. The game pack includes a set of riveting scenarios. You can take part in a massive melee, rob caravans, perform speed missions under a hail of arrows and even solve riddles! Components • 54 wooden discs • 72 cards • Stickers • Rules A tactical ic ing game 1-4 players 5 and up 10 minutes
  • 11. For the common hog, life in the rural areas is cheer- less. It is always raining, and you never know when you will encounter the butcher on the streets, or the big bad wolf in the shadowy forest. But there is hope! our young and decisi e boars finally made up their mind that they’d had enough of this piggery, and pre- pared to embark on a journey to a foreign land, one with warm weather and a promise of a peaceful life. To win the game, you must be the first player to mo e your boar onto the “Finish” space. In order to do that, you will manage different types of food in your bag, buy and use various Diet cards, target other players with vendettas, while always trying not to eat too much or too little and planning for precious moments of rest on your dangerous journey. The game includes: • 4 Boar cards • 4 Boar miniatures • 4 Cloth bags • 46 Diet and Vendetta cards • 180 Food cubes: • 40 Red (Apples) • 40 Blue (Beet) • 40 Green (Acorns) • 40 Yellow (Corn) • 20 Black (Spoiled Food) • Game board • Reference card 7+ players 2-4 and up 40 minutes ly yo hogs
  • 12.
  • 13.
  • 14. The continuation of the Swintus party now in 3D! An exhilarating game for 2-6 people that are prepared to do anything to win! Throw the dice! Store up some food! Beware of Hamsters! A true Swintus always thinks about food and would never pass up a chance to store up some! Prove that you are the best at hoarding food. Start chasing those calories now! Each player has 7 dice of their own color. The players roll the dice, combine the obtained values into sets and steal food items right from their opponents in plain sight. The player that is able to collect 7 pieces of the same food item first wins the game. Components • 42 game dice (6 sets of 7 dice of different colors) • 84 cards with dice combinations and pictures of food items • Rules of the game e elry continues now i 2-6 players 6 and up 12-20 minutes