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Learning Activity Progress Video:
TRAVEL APP FOR KIDS
Sarah M.
Subject area
• TRAVEL!
Objectives
• Expose children to different cultures and
regions of the world
• Create a plethora of activities and games that
enable children to “travel” without having to
leave the house
• Use media to showcase a wide range of places
Learning Frameworks
• Situated Learning:
– The activities will encourage learning within various
contexts and cultures (Naismeth et al., 2004).

• Collaborative Learning:
– Interactive element-“travel companion”
– By introducing an interactive activity, the characters in
the program can converse with the child and help
their language skills. These social interactions will
further strengthen the learning process.
Goals
• To inspire children to be curious, global
thinkers.
• To motivate children to study abroad later in
life.
Target Audience
• Children ages 5-10
• Parents
Threats/Pitfalls
• If children think that this app could replace the need
for real-life travel.
• Another possible threat is that psychologists still do not
fully understand how interactive toys influence child
development. Dr. Kaveri Subrahmanyam hypothesizes
that the emotional bonds children share with
programmed characters may “interfere with the
normative development of empathy because they
could take away from time spent with real people
during a time when children are learning the range of
emotions (Andrews, 2014).”
Citations
• Andrews, Travis. "Are Interactive Toys
Interfering With Child Development?"
Mashable. N.p., 25 Feb. 2014. Web.
<http://mashable.com/2014/02/25/interactiv
e-toys-development/>.
• Naismith, L., Lonsdale, P., Vavoula, G., &
Sharples, M. (2004). Literature review in
mobile technologies and learning. United
Kingdom:

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Learning activity progress- Sarah

  • 1. Learning Activity Progress Video: TRAVEL APP FOR KIDS Sarah M.
  • 3. Objectives • Expose children to different cultures and regions of the world • Create a plethora of activities and games that enable children to “travel” without having to leave the house • Use media to showcase a wide range of places
  • 4. Learning Frameworks • Situated Learning: – The activities will encourage learning within various contexts and cultures (Naismeth et al., 2004). • Collaborative Learning: – Interactive element-“travel companion” – By introducing an interactive activity, the characters in the program can converse with the child and help their language skills. These social interactions will further strengthen the learning process.
  • 5. Goals • To inspire children to be curious, global thinkers. • To motivate children to study abroad later in life.
  • 6. Target Audience • Children ages 5-10 • Parents
  • 7. Threats/Pitfalls • If children think that this app could replace the need for real-life travel. • Another possible threat is that psychologists still do not fully understand how interactive toys influence child development. Dr. Kaveri Subrahmanyam hypothesizes that the emotional bonds children share with programmed characters may “interfere with the normative development of empathy because they could take away from time spent with real people during a time when children are learning the range of emotions (Andrews, 2014).”
  • 8. Citations • Andrews, Travis. "Are Interactive Toys Interfering With Child Development?" Mashable. N.p., 25 Feb. 2014. Web. <http://mashable.com/2014/02/25/interactiv e-toys-development/>. • Naismith, L., Lonsdale, P., Vavoula, G., & Sharples, M. (2004). Literature review in mobile technologies and learning. United Kingdom: