The document describes Anderson and Krathwohl's Cognitive Process Dimensions which categorize levels of thinking skills into six areas - Remember, Understand, Apply, Analyze, Evaluate, and Create. Examples are provided for each area to illustrate the types of tasks and activities that require the cognitive process. The six areas are ordered from lower-order to higher-order thinking skills.
2. Anderson and Krathwohl Cognitive
Process Dimensions
Remember
Understand
Apply
Analyze
Evaluate
Create
3. design a building
create a new product
write a TV show
sell an idea
action plan
proposals
invent a machine
Exhibition
Plan marketing campaign
Play puppet show
conduct a debate
persuasive essay
letter advising
change
panel discussion
case to present
views
proposals
recommendation
make half year report
critical essays
role playing
editorial
survey
create
Generate invent devise
Design construct plan
Produce make compose
list of main events
time line events
facts chart
list of info
recite a poem
chart
mini directory
chart
acrostic
remember
Identify, recognize
Retrieve, memorize
Recall, repeat,
Name, reproduce
Enumerate, duplicate
listEvaluate
give pros and cons
test monitor recommend
access weight
judge critique
Support
analyze
compare and contrast
classify outline error
analysis predict
categorized deconstruct
generalize conclude
match
Understand
interpret summarize
paraphrase illustrate
translate describe
represent
composeapply
carry out
implement summarize
use illustrate
solve describe
rewrite
compose
brief summary
Song output
Cartoon strip
Drawing/illustration
Write a story Status report
Summary report Real story
Story map Advertisement
Coloring book
Concept map
Graphic
Flowchart to illustrate
Sequence of events
Passage
CollageDrawing/plate
Advertisement
Diagram
collections of photo graphics
Scrapbook model table graph
Write a textbook solutions to a problem
Questionnaire puzzle
Exhibitors mobile
painting map
sculpture
Comparison matrix
Concept map
Cause effect chart
Venn diagram argument
Written report conclusion
Case analysis generalization
prediction
4. The REMEMBER (Knowledge) Slice
REMEMBER
Identify
Retrieve
Recall
Name
Enumerate
list
List of main events
Time line events
Facts chart
List of info
Recite a poem
Chart
Mini directory
acrostic
• The learner can recall
information and retrieve
relevant knowledge from long-
term memory.
• Ability to memorize, recall, or
otherwise repeat information
presented earlier.
5. The UNDERSTAND Slice
UNDERSTAND
interpret summarize
paraphrase illustrate
translate describe
represent rewrite
compose
brief summary
song output
cartoon strip
drawing/illustration
Write a story, status
report, summary report
collage
story map
Flow chart to illustrate
sequence of events
coloring book
retell story
concept map
graphic
advertisement
passage
• The learner can
construct meaning
from oral. Written,
and graphic
messages
6. The APPLY Slice
APPLY
carry out
implement
use
solve
Songs
Scrapbook
Puzzle game
Write a textbook
Questionnaire
Exhibitors
Painting
Sculpture
Map
Diorama
Drawings/plate
Advertisement
Diagram
Collections of photographs
Model
Table/graph
Solutions to a problem
Puzzle
mobile
• The learner can use information to
undertake a procedure in familiar situations
or in a new way.
7. The ANALYZE Slice
ANALYZE
compare & contrast
classify categorize
analysis deconstruct
outline error generalize
predict conclude
match
Comparison matrix
Concept map
Cause effect chart
Venn diagram
written report
case analysis
argument
conclusion
Generation
prediction
• The learner can distinguish between parts and
determine how they relate to one another, and to
the overall structure and purpose
8. The EVALUATE Slice
EVALUATE
give pros & cons
test weight
access critique
judge recommend
support
monitor
conduct a debate
persuasive essay
letter advising
change
panel discussion
case to present views
proposals
recommendation
make half year report
critical essays
role playing
editorial
survey
•The learner can make judgments and justify
decisions
9. The CREATE Slice
CREATE
invent
generate construct
design make
produce devise
compose plan
invent a machine
exhibition
plan marketing
campaign
play puppet show
design a building
create a new product
write a TV show
sell an idea
action plan
proposals
• The learner can put elements together to
form a functional whole, create a new product
or point of view.