3. Contd.
User selects a base territory (from 200 real time
options)
Arms, Ammunition, tanks, helicopters, army
strength, other basics provided.
User has to train his army, increase assets (war
material)
User generates money by selling various products
produced in his territory to an open global market
(where bidding is done).
4. MARKET
1.2 billion smart phones in world
50% of Smartphone users spend close to 200
hours per year playing games
6. Availability
Available on IOS, Android, windows platform
Available globally in all the countries
Will be available free of cost downloading and play;
however the game provides the facility for in-app
purchase.
7. TARGET AUDIENCE
People having smart phones
Teenagers, students between age group 12-24 yrs
Mostly school going