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Balance and Flow through the 5 elements in game design

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Helping students develop a good balanced game in Gamestar using the five elements.

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Balance and Flow through the 5 elements in game design

  1. 1. Increasing Challenge… Flow - Mihaly Csikszentmihalyi Ease of Mastery…
  2. 2. Flow - Mihaly Csikszentmihalyi Increasing Challenge… Holy Crap, this is hard! …rage quit!! Ease of Mastery…
  3. 3. Increasing Challenge… Flow - Mihaly Csikszentmihalyi This is boring. I’m going to go play Elf Bowling… Ease of Mastery…
  4. 4. Increasing Challenge… Flow - Mihaly CsikszentmihalyiThis game is totes #awesomesauce!!! I demand a sequel. Ease of Mastery…

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