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FANS
                 THE 10 RULES
                MARKETERS NEED
                   TO KNOW




www.YouthMarketingAcademy.com
                                 1
THE RULES HAVE CHANGED




www.YouthMarketingAcademy.com
                                2
THIS ISN’T ABOUT FOCUS GROUPS,
BIG IDEAS AND WINNING AWARDS




 www.YouthMarketingAcademy.com
                                 3
#1 FANS > AGENCIES




 The average FAN isn’t 2 or 3 times more influential
 than the average customer but research finds FANS
 to be up to 100 times more influential
 (source Youth Marketing Academy)




          www.YouthMarketingAcademy.com
                                                      4
#2 IF CUSTOMERS LIKE YOU BE AFRAID...




                                                ...BE VERY AFRAID
If this generation likes your brand, you might as well be invisible.
Marketing isn’t about “getting elected” or winning the biggest
market share anymore, it’s about finding a Beachhead of Fans
that share a common passion for your brand and activating them.


        www.YouthMarketingAcademy.com
                                                                       5
#3 AWARENESS MEANS NOTHING




                           WHEN WAS THE LAST TIME
                           YOU BOUGHT A CADILLAC?
Facebook, mobile, social media or whatever - it’s no
about “top of mind”. The average American has
seen 170,000 marketing messages by age 17, how
are you any different?

        www.YouthMarketingAcademy.com
                                                       6
WE’VE COME A LONG WAY
FROM 1989 AND THE “BIG IDEA”


www.YouthMarketingAcademy.com
                                7
#4 THERE IS NO OFFICIAL “BRAND STORY”




FANS own the conversation. Stop trying to be part
of it or “have a dialogue” with them about your
brand. They don’t want a dialogue with you, they
want a dialogue with each other. Help them do that.



                                 ANYMORE...GET OVER IT

       www.YouthMarketingAcademy.com
                                                      8
#5 YOU CAN’T COMPETE WITH FANS




           Creative agencies are the competition. By investing
           in a monolithic brand story broadcast through a
           clever social media campaign you’re simply
           drowning out their own voices.



   www.YouthMarketingAcademy.com
                                                                 9
#6 IF YOU DON’T KNOW
WHO YOUR FANS ARE...




           ...YOU HAVE ONLY CUSTOMERS
         So what’s important - share of market or share of customer?




    www.YouthMarketingAcademy.com
                                                                   10
#7 EVERY BRAND HAS
 FANS... EVEN YOURS




            Believe it. We’ve seen fans of sticky tape, noodles
            and even the Nokia 1100. The problem is that many
            brands try to be Apple or Red Bull when their
            authentic DNA is different.


    www.YouthMarketingAcademy.com
                                                                  11
MOVING FROM LIKED TO LOVED




www.YouthMarketingAcademy.com
                                12
www.YouthMarketingAcademy.com
                                13
#8 THE INTEREST ECONOMY IS...




                    ...THE LONG TAIL OF IDENTITY
This generation isn’t the Pepsi Generation. We have
to move from that monolithic view of marketing to
one where youth connect through interests
regardless of geography.


       www.YouthMarketingAcademy.com
                                                      14
#9 RATHER THAN ASK: “HOW DO WE
       ENGAGE OUR FANS?”




   WE NEED TO BE ASKING: “HOW DO WE
     BREAK DOWN THE WALLS THAT
   PREVENT THEM FROM ENGAGING US?”

   www.YouthMarketingAcademy.com
                                   15
#10 FIND YOUR FANS...


              ...THE REST IS MERE DETAIL
    www.YouthMarketingAcademy.com
                                           16
www.YouthMarketingAcademy.com
                                17
THE MOBILEYOUTH 2013 REPORT

       youth marketing insights for handset brands,
                  content providers and operators

                                                features:
                                               29 reports
                                              400+ pages
                                       data, charts, cases

                                    mobileYouth:
       tracking youth & mobile culture since 2001

                          MOBILEYOUTH
                            youth marketing mobile culture since 2001
THE MOBILEYOUTH 2013 REPORT




http://www.mobileyouth.org



                   MOBILEYOUTH
                     youth marketing mobile culture since 2001

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(Graham Brown) Fans: The 10 Rules Every Marketer Needs to Know

  • 1. FANS THE 10 RULES MARKETERS NEED TO KNOW www.YouthMarketingAcademy.com 1
  • 2. THE RULES HAVE CHANGED www.YouthMarketingAcademy.com 2
  • 3. THIS ISN’T ABOUT FOCUS GROUPS, BIG IDEAS AND WINNING AWARDS www.YouthMarketingAcademy.com 3
  • 4. #1 FANS > AGENCIES The average FAN isn’t 2 or 3 times more influential than the average customer but research finds FANS to be up to 100 times more influential (source Youth Marketing Academy) www.YouthMarketingAcademy.com 4
  • 5. #2 IF CUSTOMERS LIKE YOU BE AFRAID... ...BE VERY AFRAID If this generation likes your brand, you might as well be invisible. Marketing isn’t about “getting elected” or winning the biggest market share anymore, it’s about finding a Beachhead of Fans that share a common passion for your brand and activating them. www.YouthMarketingAcademy.com 5
  • 6. #3 AWARENESS MEANS NOTHING WHEN WAS THE LAST TIME YOU BOUGHT A CADILLAC? Facebook, mobile, social media or whatever - it’s no about “top of mind”. The average American has seen 170,000 marketing messages by age 17, how are you any different? www.YouthMarketingAcademy.com 6
  • 7. WE’VE COME A LONG WAY FROM 1989 AND THE “BIG IDEA” www.YouthMarketingAcademy.com 7
  • 8. #4 THERE IS NO OFFICIAL “BRAND STORY” FANS own the conversation. Stop trying to be part of it or “have a dialogue” with them about your brand. They don’t want a dialogue with you, they want a dialogue with each other. Help them do that. ANYMORE...GET OVER IT www.YouthMarketingAcademy.com 8
  • 9. #5 YOU CAN’T COMPETE WITH FANS Creative agencies are the competition. By investing in a monolithic brand story broadcast through a clever social media campaign you’re simply drowning out their own voices. www.YouthMarketingAcademy.com 9
  • 10. #6 IF YOU DON’T KNOW WHO YOUR FANS ARE... ...YOU HAVE ONLY CUSTOMERS So what’s important - share of market or share of customer? www.YouthMarketingAcademy.com 10
  • 11. #7 EVERY BRAND HAS FANS... EVEN YOURS Believe it. We’ve seen fans of sticky tape, noodles and even the Nokia 1100. The problem is that many brands try to be Apple or Red Bull when their authentic DNA is different. www.YouthMarketingAcademy.com 11
  • 12. MOVING FROM LIKED TO LOVED www.YouthMarketingAcademy.com 12
  • 14. #8 THE INTEREST ECONOMY IS... ...THE LONG TAIL OF IDENTITY This generation isn’t the Pepsi Generation. We have to move from that monolithic view of marketing to one where youth connect through interests regardless of geography. www.YouthMarketingAcademy.com 14
  • 15. #9 RATHER THAN ASK: “HOW DO WE ENGAGE OUR FANS?” WE NEED TO BE ASKING: “HOW DO WE BREAK DOWN THE WALLS THAT PREVENT THEM FROM ENGAGING US?” www.YouthMarketingAcademy.com 15
  • 16. #10 FIND YOUR FANS... ...THE REST IS MERE DETAIL www.YouthMarketingAcademy.com 16
  • 18. THE MOBILEYOUTH 2013 REPORT youth marketing insights for handset brands, content providers and operators features: 29 reports 400+ pages data, charts, cases mobileYouth: tracking youth & mobile culture since 2001 MOBILEYOUTH youth marketing mobile culture since 2001
  • 19. THE MOBILEYOUTH 2013 REPORT http://www.mobileyouth.org MOBILEYOUTH youth marketing mobile culture since 2001