1. Rummikub is a tile game where the objective is to be the first player to eliminate all tiles from your rack by placing them in groups or runs on the table.
2. Players take turns drawing and placing tiles on the table in valid sets of at least 3 tiles of the same number or consecutive numbers.
3. The game ends when one player empties their rack and calls "Rummikub", with losing players adding up the points of remaining tiles as negative scores and the winner scoring the sum of losing players' scores.
Independent Joka Escorts ✔ 8250192130 ✔ Full Night With Room Online Booking 2...
Rummikub Instructions
1. RU M IK B
1. Pick a tile to see who has first play.
2. Play goes clockwise.
3. Pick 14 tiles onto your rack.
OBJECTIVE OF THE GAME.
a. Be the first to eliminate all the tiles on your rack, by laying down
your tiles in GROUPS or RUNS.
A GROUP is a set of 3 or 4 tiles of the same number in different
colors. 7 7 ^ 7
A RUN is a set of 3 or more consecutive numbers, all in the
same color. 1 is the lowest number and 13 is the highest
number. 2 3 4 5
b. In order to place tiles on the table, each player must make an
initial play of at least 30 points in one, or more sets of
GROUPS or RUNS. e.g. 10 11 12 8 8 8
or 3 4 5 + 7 7 7
or 5 5 + 3 3 3 + 1 2 3
c. If a player cannot lay down any tiles on the table, or purposely
chooses not to, the player must draw a tile from the pouch and
the turn ends.
d. After the players have made their initial play of 30 points, they
can also build on other sets on the table with tiles from their
racks.
e. Play continues until one player empties his rack and calls
"RUMMIKUB"
1
2. STRATEGY
A Player may build onto a set or sets in any of the following ways,
as long as there are legitimate sets consisting of at least 3 tiles in
each GROUP or RUN remaining on the Table.
a. Add one or more tiles from the rack to extend a RUN.
Tiles on Rack Tiles on Table
3 7 4 5 6
Blue 4,5,6 are on the Table. The player adds a blue 3 and a blue 7
from the rack = 3 4 5 6 7
b. Remove a fourth tile from a GROUP and use it to form a new set.
Tiles on Rack Tiles on Table
3 5 6 4 4 4
The player takes the blue 4 from the GROUP on the Table and
forms a RUN of blue 3, 4, 5, 6.
3 4 5 6 4 4
c. Add a fourth tile to a set and remove one tile to make another
set.
Tiles on Rack Tiles on Table
11 8 8 8 9 10
The player adds a blue 11 to the RUN and uses the blue 8 to form
a new GROUP.
8 8 8 9 10 11
2
3. d. Splitting a RUN.
Tile on Rack Tiles on Table
6 4 5 6 7 8
The player splits the RUN and uses the 6 from the rack to form a
second RUN. =
4 5 6 6 7 8
e. Combined Split.
Tile on Rack Tiles on Table
I 1 1 1 1
The Player places the blue 1 from the Rack and adds the orange 1
from the RUN and the red 1 from the GROUP to form a new
GROUP =
I I 2 1 1
f. Multiple split.
Tiles on Rack Tiles on Table
10 5 -J 5 6 7
5 6 7 8 9
The Player manipulates the three existing sets on the table and
adds the black 10 and blue 5 from the Rack to make three new
GROUPS and one RUN =
5 5 5 6 6 7 7
8 9 10
3