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FGT 게임분석




신승재 이해완 박광민 구관우
가설


     게임의 초반부보다 후반에 전투가
       더 많이 일어 날 것이다.
실험방법
   게임을 플레이하여 모든 지역에서 일어나는 전투
    의 시간대를 체크한다.
   전투가 일방적이든 그렇지 않든 3초이상 지속된 경
    우 전투로 취급한다.
   전투의 시간대를 1분, 5분, 10분단위로 나누고 총
    플레이시간의 평균을 나누어 전•후반 전투 횟수 비
    교
변수 통제
   플레이 할 레벨은 30레벨로 제한
   게임에 참가한 플레이어들 모두 30레벨로 제한
   게임의 플레이시간은 최소 30분 이상인 게임만 자
    료로 사용
   5vs5 소환사의 협곡 맵만을 사용
결과
감사합니다.

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중급게임분석

  • 2. 가설 게임의 초반부보다 후반에 전투가 더 많이 일어 날 것이다.
  • 3. 실험방법  게임을 플레이하여 모든 지역에서 일어나는 전투 의 시간대를 체크한다.  전투가 일방적이든 그렇지 않든 3초이상 지속된 경 우 전투로 취급한다.  전투의 시간대를 1분, 5분, 10분단위로 나누고 총 플레이시간의 평균을 나누어 전•후반 전투 횟수 비 교
  • 4. 변수 통제  플레이 할 레벨은 30레벨로 제한  게임에 참가한 플레이어들 모두 30레벨로 제한  게임의 플레이시간은 최소 30분 이상인 게임만 자 료로 사용  5vs5 소환사의 협곡 맵만을 사용