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ASSIGNMENT 1 – Interactive Media Guide
You will research and write a report on your blog using different digital video technologies
in interactive media. Draw up on types of interactive media, use key examples to help you
define your report and your research. You can add images, embedded videos and other
media to support your report.
The report must cover:
 Applications (including platforms for delivery)
 Technology as relevant to each application
Applications: uses, eg short films, promotional material, film trailers, user-generated content, viral
marketing, advertising, virtual reality tours, video games, e-learning; platforms, eg worldwide web,
email, attachments, DVD, CD, kiosks, presentations, mobile devices
Technology: digital video capture; compression (lossy, lossless); digital video file formats (.mpg,
.mp4, .mov,.avi, .wmv, .flv, .swf, .3GP, .ASF); streaming methods (downloading, progressive
downloading, streaming); data transfer rate; file size (resolution, data rate, frame rate, key frame
rate, compressor, audio settings); aspect ratio, (4:3, 16:9); media players (Flash Player,
QuickTime, Windows Media Player, RealMedia, Player, DivX); digital rights management systems
All of you will: (PASS)
 Review the uses of video in interactive media.
 Identify the possible technical issues when using a digital video sequence on different
delivery platforms and the different technical issues related to file formats and file size.
 Recognise reasons for the use of video sequences in interactive media products.
 Demonstrate their understanding by distinguishing correctly between, for example, film
trailers, advertising and user-generated content online.
Most of you will: (MERIT)
 Explain the uses of video in interactive media through examples that they have chosen to
reflect a good range of technologies and uses.
 Discuss technical issues such as delivery platform, file formats and file size using subject
terminology widely and accurately.
 Discuss the use of video sequences in interactive media products, for example, film trails,
advertising and user-generated content online, and why a particular delivery platform might
be used as its delivery medium.
Some of you will: (DISTINCTION)
 Analyse in depth the characteristics of existing video in interactive media through examples
 Critically evaluate technical issues such as delivery platform, compression, file type and file
size. For example, comparisons of differently compressed movies can lead to conclusions
about balancing file size against quality for web delivery.
 Justify all ideas and points made about the purpose of their chosen examples, using a close
analysis of specific aspects of these movies to illustrate each point. (a comparative analysis
of the speed and style of editing in a film trail and a short film can lead to conclusions about
how aesthetic decision taking is dictated by purpose and audience)

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Assignment 1 -_applications_and_technology

  • 1. ASSIGNMENT 1 – Interactive Media Guide You will research and write a report on your blog using different digital video technologies in interactive media. Draw up on types of interactive media, use key examples to help you define your report and your research. You can add images, embedded videos and other media to support your report. The report must cover:  Applications (including platforms for delivery)  Technology as relevant to each application Applications: uses, eg short films, promotional material, film trailers, user-generated content, viral marketing, advertising, virtual reality tours, video games, e-learning; platforms, eg worldwide web, email, attachments, DVD, CD, kiosks, presentations, mobile devices Technology: digital video capture; compression (lossy, lossless); digital video file formats (.mpg, .mp4, .mov,.avi, .wmv, .flv, .swf, .3GP, .ASF); streaming methods (downloading, progressive downloading, streaming); data transfer rate; file size (resolution, data rate, frame rate, key frame rate, compressor, audio settings); aspect ratio, (4:3, 16:9); media players (Flash Player, QuickTime, Windows Media Player, RealMedia, Player, DivX); digital rights management systems All of you will: (PASS)  Review the uses of video in interactive media.  Identify the possible technical issues when using a digital video sequence on different delivery platforms and the different technical issues related to file formats and file size.  Recognise reasons for the use of video sequences in interactive media products.  Demonstrate their understanding by distinguishing correctly between, for example, film trailers, advertising and user-generated content online. Most of you will: (MERIT)  Explain the uses of video in interactive media through examples that they have chosen to reflect a good range of technologies and uses.  Discuss technical issues such as delivery platform, file formats and file size using subject terminology widely and accurately.  Discuss the use of video sequences in interactive media products, for example, film trails, advertising and user-generated content online, and why a particular delivery platform might be used as its delivery medium. Some of you will: (DISTINCTION)  Analyse in depth the characteristics of existing video in interactive media through examples  Critically evaluate technical issues such as delivery platform, compression, file type and file size. For example, comparisons of differently compressed movies can lead to conclusions about balancing file size against quality for web delivery.  Justify all ideas and points made about the purpose of their chosen examples, using a close analysis of specific aspects of these movies to illustrate each point. (a comparative analysis of the speed and style of editing in a film trail and a short film can lead to conclusions about how aesthetic decision taking is dictated by purpose and audience)