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Guava
Seal ture
Fay fay
Jack
探討遊戲人物設定
對於玩家的影響
王凱澤(PPT總整理、排版與美化)
吳伊証(問卷結果PPT 、問題設計)
倪小媛(PPT草稿、問卷設計分析)
鄭暘(PPT草稿、問題設計)
組員分工
Member
遊戲
是一種互動式的娛樂
一套受到玩家的青睞遊戲,通常會具有良好的遊
戲主題與創新的規劃架構。
玩家對於一套遊戲的認同感與歸屬感取決於遊戲
主題是否明確的突顯出來。
遊戲設計概論/ 胡昭民、吳燦銘著
遊戲主題的構成要素 (elements of a game)
遊戲設計概論/ 胡昭民、吳燦銘著
2.背景
Setting
4.故事
Story
3.人物
Character
1.時代
Time
& Space
5.目的
Objective
遊戲
Game
玩家
眾角色
Time & Space Setting
Time & Space
Time & Space
遊戲主題的構成要素 (elements of a game)
2.背景
Setting
4.故事
Story
3.人物
Character
1.時代
Time
& Space
5.目的
Objective
遊戲
Game
Character
共49角色
Story
Unlight中人物的那些特質是使玩家想獲得
該人物並繼續玩此遊戲的動機?
Objective
問卷設計(使用google表單設計)
Objective
 玩家基本資料
 遊玩經歷
 深入遊玩的原因
 想要取得一個角色的原因
 藉由玩Unlight獲得了什麼
問卷主軸
問卷發放期間:
2014/01/04~2014/01/06
共計回收問卷:148份
有效問卷:89份
統計分析:使用 Excel 做簡單的統計
分析 (百分比、平均值、標準差)
問卷回收
Analysis
Analysis
女生
35%
男生
65%
三小時
以上
11%
半小時
以內
20%
半~一小時
20%
一~兩小時
34%
兩 ~三
小時15%
一小時以
內
2%
一~二
小時 25%
二~三
小時
19%
三~四
小時
21%
四 ~五
小 時 13%
五小時
以上 20% 近一週內單日遊戲時間平均
最沉迷的時候遊戲時間平均
遊戲
類型
角色
長相
角色
服裝
角色
性格
角色
配音
角色
故事
與其他
角關係
技能
有優勢
技能
華麗
技能
好搭配
3.88 4.28 3.94 3.89 3.16 4.20 3.87 3.40 3.44 3.61
0.85 0.78 0.91 0.95 0.99 0.91 0.91 1.01 0.85 0.96
消磨
時間
忘卻
煩惱
滿足
好奇心
獲得
成就感
表現
自我
結交
朋友
增進
友誼
3.54 3.21 3.52 3.45 2.92 3.22 3.36
0.84 0.99 1.02 0.88 0.93 1.04 1.12
非常不同意 1
不同意 2
普通 3
同意 4
非常同意 5
***
Analysis
遊戲
類型
角色
長相
角色
服裝
角色
性格
角色
配音
角色
故事
與其他
角關係
技能
有優勢
技能
華麗
技能
好搭配
3.88 4.28 3.94 3.89 3.16 4.20 3.87 3.40 3.44 3.61
0.85 0.78 0.91 0.95 0.99 0.91 0.91 1.01 0.85 0.96
有成
就感
整體
劇情
介面易
上手
喜歡
人物
喜歡
畫風
遊戲
類型
3.58 4.18 3.26 4.60 4.31 3.88
0.79 0.85 0.97 0.62 0.70 0.85
消磨
時間
忘卻
煩惱
滿足
好奇心
獲得
成就感
表現
自我
結交
朋友
增進
友誼
3.54 3.21 3.52 3.45 2.92 3.22 3.36
0.84 0.99 1.02 0.88 0.93 1.04 1.12
有成
就感
整體
劇情
介面易
上手
喜歡
人物
喜歡
畫風
遊戲
類型
3.58 4.18 3.26 4.60 4.31 3.88
0.79 0.85 0.97 0.62 0.70 0.85
角色長相
角色服裝
故事內容
!!!!
故事內容
Conclusion
遊戲畫風
角色外型
遊戲設定
消磨時間
好奇心
成就感
表現自我
Thanks for your listening

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珊瑚特論報告Part圓(guava修改iv)

Editor's Notes

  1. 組員與分工 王凱澤(PPT總整理、排版與美化) 吳伊証(問卷結果PPT 、問題設計) 鄭暘(PPT草稿、問題設計) 倪小媛(PPT草稿、問卷設計分析)
  2. 組員與分工 王凱澤(PPT總整理、排版與美化) 吳伊証(問卷結果PPT 、問題設計) 鄭暘(PPT草稿、問題設計) 倪小媛(PPT草稿、問卷設計分析)
  3. 建議不要底線+變色+粗體,太over
  4. 世界觀主軸是 "黑暗殘酷" http://www38.atwiki.jp/unlight-fbtw/m/pages/1.html?guid=on
  5. 官方訪談時才表示 大約是以20世紀初的歐洲為背景(但沒有特別拘泥哪一段歷史)
  6. 畫風以哥德籮莉為主(連隊+雪立多妮線) 但後段魯歐比那(?!)+魔都線就沒有那麼強調了 比較特殊的角色:王子(吸血鬼) 傑多(埃及+阿拉伯混合風) 機娘(女僕) 爺爺(絕地武士) 角色的稱號因miya老師喜歡美國漫畫影響...所以才會出現像"打火機"的這種稱號(里斯表示 = =lll ) 角色是官方給個性+需求特色(ex.性別是瑪爾) 然後隨便老師創作後再做細部修正的
  7. 故事傾向以偵探小說的情節 有 戰爭 恐怖 懸疑...等等
  8. 玩家基本資料------性別、大學生與否 (本問卷想分析之族群為大學生) Unlight經歷------了解做問卷的玩家層級分布以及遊戲花費時間 深入Unlight的原因------進入Unlight後,繼續玩Unlight的原因? 想要取得一個角色的原因-------取得人物之動機? (Unlight是極重角色的遊戲) 藉由玩Unlight獲得了甚麼------Unlight帶給玩家哪些東西?
  9. 角色長像
  10. 角色服裝
  11. 故事內容