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针对博彩业的
基础设施协议
更聪明的玩家,更聪明的游戏
问题 解决方案
在线赌场市场被一小群强大的赌场运营商
所垄断
游戏开发成本高昂,创新有限
玩家别无选择,只能相信游戏结果
付款解决方案正在使行业利润空间缩水
分散式的智能合约保证并记录区块链上的所有内容,
恪守信任
开发商因创新而获得回报
Joy游戏; 一个使用“白盒子”, 透明的RNG,区块链游戏的
生态系统,激励开发商创造革新内容,丰富用户体验
减少的基础设施和法规遵从
通过保证收入模式增强联盟的参与
支付摩擦减少
我们如何赋予它生命
现有的系统是基于一小群控制资本、游戏开发、信任
的运营商。
JoyToken平台和开放的“生态系统”将集中于:
让游戏开发商和玩家能
够参与赌注分享资金的
支持和赌场奖励的风险
资本
为小型软件公司和创新开发商提
供一个平台,使之繁荣。启用一
条通往市场的途径。他们可以根
据我们受管制的游戏许可证进行
开发,并可以接触到与我们整合
的运营商
游戏开发商
使分散式的合同能够
根据赌场规模和声誉
提供信任的安全性
信任
细节和安全
我们使用分散式的自治代理(智能
合约) - 安全地保证、记录和审计。
我们使用以太坊网络,该网络完全
建立,被社区接受和使用,具有完
整的图灵语言能力。
用户直接管理他们的资金。下注之
前,赌场不持有资金。
区块链层有三个主要功能:令牌管
理、游戏结果管理和随机数生成器
的可审计性。
平台
游戏内容
更多的开发,
更多的游戏
开发商
公平的奖励,
不断的支持
我们支持基于区块链整合、
营销和许可的开发
更容易获得客户吸引
游戏开发商
使用智能合约的分散化。无需
信任任何人,信任由设计提供
大量各种各样可信
任的游戏吸引更多
的客户
客户
Ethereum Blockchain
工作原理
机会的大小
1,000亿美元的赌场市场
过去2年,BTC赌博交易达到350万
声誉
信任
区块链赌场
传统赌场
竞争对手和客户
用户旅程
玩家在赌场玩游戏。他们
的赌注中有一定比例返还
给Joy游戏平台和开发商。
Joy游戏通过支持游戏和赌
场而成为交易所,将以令
牌的方式在每个方向上累
积手续费的0.5%作为支持
者佣金
支持者报
酬返回
(RTP)
赌场、开
发商、玩
家95%
快乐的平
台佣金
其他
支持者报酬返回
(RTP)赌场、开发
商、玩家
支持者风险佣金
快乐的平台佣金
游戏开发商佣金
赌场营销佣金
赌场平台(许可和运
营)佣金
商业模式
玩家赌注
参与者激励
赌场(新市场,减少的资本)
开发商(新收入渠道,减少的障碍)
玩家(信任和多样化)
新兴的、迅速成长的玩家市场
获得更大的内容多样性,向赌场提供
独特的卖点
较小的资本和风险占用的空间与其他
支持参与者的角色分享
在价值链中获得更广泛的贡献
消除进入壁垒,使生态系统更加多样化。由于
在Joy游戏许可下开发,成本降低了;与运营商
的整合由Joy游戏负责。
散式的信任和声誉
更大的游戏多样性
挑战
监管
互操作性
赌场和玩家采用
交易延迟
令牌传递功能
多样和复杂的管辖权
智能合约中的多个参与者
扰乱现状
大量交易处理
技术采用障碍
发行
50% 的令牌将在预售/一般销售期间出售
12% 的令牌在3年期间授予给团队
23% 在平台上出售获得流动资金
10% 奖励池
令牌分配 令牌结构
不像大多数的初创公司,JoyTokens将通过直接销售产业资本、产品和
ERC20 Joy令牌来筹集资金。这样直接把支持者、开发商和最终的参与者变
成我们生态系统的参与者。
令牌将按如下方式相应地分配:
3% 大使和 2% ICO 赏金
固定和有限的供应, 7亿令牌
50% 在预售和 ICO 期间出售
令牌价格 $0.20
硬限额 $46.34M
令牌销售 2018年2月27日
分配 2018年3月29日
预售 第 1- 7天 第8- 13天 第14- 19天 第20-25天 第26-31天
每张令牌 0.1 0.14 0.15 0.16 0.17 0.18
折扣 50% 30% 25% 20% 15% 10%
令牌 140百万 105百万 21百万 21百万 21百万 42百万
毛收益* $14百万 $14.7百万 $3.15百万 $3.36百万 $3.57百万 $7.56百万
*毛收益金额不反映扣除发行费用和其他费用
预售投资者最少:3万美元,>10万美元,4%返现率,直到8%
(根据转介邀请),>100万美元,令牌总价格60%折扣。用
ETH、BTC和电汇支付。提供托管令牌分发服务。
令牌发行
2017年
12月
平台测试版,邀请赌场
和开发商2017年
9月 种子投资促进发展
2018年
7月
测试版生态系统部署
2018年
2月
公共令牌销售
2017年
11月
Joy Gaming有限公司成
立并申请许可
2018年
8月
更多的整合和
准备赔率游戏
2017年
7月
广泛的研发和区块
链分析启动
时间表
拥有在Bet365、Party
Gaming和Rank为零售和在线
游戏行业工作20年的经验。已
经成功地应用了专注于个体玩
家的营销保留技术,并确保高
质量的游戏发行来促进业务增
长。是一位热衷于数据分析的
敏锐的疑难解决者。
资深管理和营销专家,在全球
线上和线下营销的多个领域经
验丰富。经验包括娱乐、移动、
零售和金融服务,自2005年以
来在iGaming领域 - 同
PokerStars&MrGreen一道,
成功推出了一系列在线游戏网
站,重点是吸引优质玩家。
Andrew MacDonald
首席执行官
Mike Leys
首席营销官
10年软件开发经验,7年商业
智能、银行和财务经验。a.o.,
Sony, Uber & PKR科技的高度
熟练的产品开发商。解决来自
各个部门多个请求的专业问题
解决者。公司业绩复杂性的远
见者。最近着迷于游戏和证券。
Steve Giordano Imbroll
首席技术官
经验丰富的团队
Knudsen先生在包括美国
运通、富士通西门子计算
机、QXLricardo.com,
Macromedia和Unibet在内
的蓝筹和跨国组织拥有超
过30年的经验。他在网络
游戏领域拥有八年的经验,
初期阶段加入Mr. Green,
担任首席财务官。
Keld Knudsen
顾问
拥有在线游戏行业7年多的市
场营销经验,专注于获取新玩
家以及开发新业务的良好记录。
积极参与日常管理、市场营销、
客户关系管理、品牌、社交媒
体、活动管理、赞助和VIP项
目。前BetBright联盟公司负责
人。
13年信息技术行业经验。博
彩项目11年经验。喜欢从头
开始构建项目。目前在第三
个赌场系统上工作。游戏设
计师、数学家、系统架构师
和开发人员。以前效力于
Novomatic。
Adam Spargo
营销合作伙伴专家
Grzegorz Dymek
网站负责人/后端开发人员
20年信息技术行业经验:程
序员和项目经理。超过10年
的赌场系统。他创建了许多
摄影测量和遥感出版物。他
毕业大地测量学,但他的真
正激情是信息技术领域。以
前效力于Novomatic。
Michał Huppert
后端开发人员
最近毕业于红砖英国大学
(莱斯特),拥有强大的
法律资质。CRM顾问和合
规专家。对在线游戏充满
激情,一流的头脑。对不
断变化的游戏环境有一个
全新的认识。
Nathan Lockett
合规专家
超过9年在应用程序、游戏
和界面领域的经验。客户、
网络应用程序和CRM系统
技术支持者。HTML5专家。
精心的设计师和经验丰富
的数据库开发人员。高度
积极主动的前端开发人员。
5年多在信息技术领域的经验。
资深前端开发程序员,主要是
React和Redux。强烈参与创建
自己的项目。
Mykola Kapravchuk
首席前端开发人员
Mateusz Krawczyński
前端开发人员
具有2年多全堆栈开发人员经
验(JS,Wordpress),在此
之前1年C++经验。还作为网络
开发人员和前-后端/区块链开
发人员。加密货币的热心者。
Bartłomiej Smagacz
资深区块链开发人员
软件开发人员,6年质量工程
师经验,3年测试管理经验。
ISTQB高级测试经理。专注于
侧重手动和自动化测试、性能
和用户体验的现代技术。7年
多资深编程质量顾问的角色。
Orlan Gansiniec
质量保证
谢谢您。
如有查询,请联络 support@joytoken.io ,
电报 https://t.me/joytoken
或在 joytoken.io 上申请预售
本介绍中的任何部分不得被认为构成或形成任何有关出售的任何意见的一部分,也不构成Joy Gaming购买任何
Joy Gaming令牌的任何要约的任何招揽,也不得将其或其任何部分或其陈述的事实作为任何合同或投资决定的依
据或依赖于它与任何合同或投资决定联系起来。任何人不得就销售和购买Joy Gaming令牌订立任何合同或有约束
力的法律承诺,并且不会在本介绍任何内容的基础上接受加密货币或其他形式的支付。分销商与购买方之间的任
何协议以及与任何买卖Joy Gaming令牌有关的协议,仅受列出该协议条款与条件的“令牌购买协议“的约束。
投资Joy Gaming令牌具有非常高的风险,包括投资者损失全部投资的风险。只有熟悉获取令牌、数字资产或加密
货币的投资者才应该考虑这个机会。除非投资者可以容忍损失他所有的投资资本,否则他不应该投资于Joy
Gaming令牌。
通过参考白皮书、SAFT和私募配售备忘录,本介绍作为一个整体合格,其中包括购买Joy Gaming令牌所涉及风
险的描述。考虑投资Joy Gaming令牌的人应仔细阅读白皮书、SAFT和私募配售备忘录。

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Joy token pitch deck chinese

Editor's Notes

  1. General improvements throughout: • Wording (make sure it’s concise) • Text layout and formatting (make sure it’s easy to read) What Can Be Improved:  DONE • This layout doesn’t present the name/branding clearly/strongly. DONE • Use the Muli font, as seen on the Joy Token website (and throughout). DONE • Match the colours more closely to those seen on the Joy Token website (and throughout). DONE • What visual component can be added to make this cover slide more memorable? DONE • No emotive language here or suggestion of a “problem solved”. DONE • Add a strapline to help convey the essence of the offering.
  2. What works:  • Clear message about the problem you are addressing and a corresponding solution - customer knows immediately that you’re selling a viable product. What Can Be Improved:  • Directly connected (point by point) parts of problem and solution. The correlation should be made visible and each solution should correspond to a problem. A good idea would be making two tables next to each other, rather than two paragraphs going from top to bottom.
  3. What Can Be Improved: DONE • The format with the headline being a part of the sentence is a bit confusing. DONE • I would recommend a graphic representation of stakeholders in the new ecosystem, for example making it in a form of a process infographic.
  4. What can be improved: DONE • Too much space taken together by the diagram and the text - the slide doesn’t read very well. This slide needs re-forming. GRAPHIC NEEDS RE-DRAWING – THIS IS OUT OF SCOPE FOR NOW.
  5. What can be improved: DONE • Make text larger so it’s easier to read.
  6. What can be improved: • I’ve noticed you’re mentioning ETH in previous slide and BTC to describe a market situation from this slide on. Is this deliberate?
  7. What can be improved: • Make the business opportunity here clearer: who are the competitors, who are the customers and who can be a potential partner (perhaps)? CLIENT INPUT NEEDED HERE.
  8. What can be improved: • Could graphically point out the „15 seconds” more, making it bold, bigger or different colour.  GRAPHIC NEEDS RE-DRAWING – THIS IS OUT OF SCOPE FOR NOW. • Is the whole user journey two steps? What made them come, what makes them stay? If the purpose of the slide is underlying the simplicity of using the platform, maybe a different headline would be more appropriate. CLIENT INPUT NEEDED HERE. • “Choose game over the suggested Games” does not convey a meaning clearly. Please suggest intended meaning. CLIENT INPUT NEEDED HERE.
  9. What can be improved: DONE • I’d advise against using „%” as a word in a sentence. DONE • Wording of first paragraph needs work to improve communication of ideas. COULD BE BETTER, WITH CLIENT INPUT. DONE • Spacing of diagram and text can be improved. PLEASE CHECK “Joyful Platform Commission” IS POSITIONED CORRECTLY.
  10. What works: • Explaining the position of each actor in the scenario is a great idea, it could be even moved earlier in the structure. What can be improved: • This slide has too much text. Suggest moving some actors to a separate slide. • A good idea would be answering a question, „why?”, instead of using plain descriptions (existing format tends to lose impact whilst reading, even though it’s the most crucial part of the pitch deck). Writing can be punchier.
  11. What can be improved: • This format does not help the reader to focus on each bullet point. Re-work the formatting. • And find a graphic icon representation for each point.
  12. What can be improved: • There’s too much text on this slide. Split into two slides • Increase the font size and make the key numbers bold. • „TOKENS STRUCTURE” is written in all caps, unlike „Token Distribution” – make it uniform.
  13. What can be improved: • Improving spacing and layout so slide becomes easier to read.
  14. What can be improved: • Clear timeline except for the dates, which are currently too close against the dotted lines. Sort out spacing to improve clarity.
  15. What can be improved: • Descriptions are too long. Focus on key achievements/skills rather than passion. • Shorten descriptions. See example on slide 17 (3rd page of team photos - Mateusz and Bartłomiej). CLIENT INPUT NEEDED HERE.
  16. What can be improved: • Shorten descriptions. See example on slide 17 (3rd page of team photos - Mateusz and Bartłomiej). CLIENT INPUT NEEDED HERE.
  17. What can be improved: • Shorten descriptions. See example on slide 17 (3rd page of team photos - Mateusz and Bartłomiej). CLIENT INPUT NEEDED HERE.
  18. What can be improved: • Different sizes of text for „Thank you” and „for enquiries(…)” needed. • Improve spacing.