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HUMAN COMPUTER
INTERACTION
Geneva Caingles Medina, 2023
cainglesgeneva2014@gmail.com
0946-469-2167
II. USER-CENTERED DESIGN
Focus on user needs, goals, and behaviors
Importance of user feedback and testing
Role of prototyping and iterative design
II.1. FOCUS ON USER NEEDS,
GOALS, AND BEHAVIORS
Focus on user needs, goals, and behaviors in
HCI involves:
1. Understanding users: Gathering information about
the needs, goals, and behaviors of the users who
will be interacting with the technology.
2. User-centered design: A design process that puts
the needs, goals, and behaviors of the users at the
center of the design process.
II.1. FOCUS ON USER NEEDS,
GOALS, AND BEHAVIORS
Focus on user needs, goals, and behaviors in
HCI involves:
3. User research: Conducting research to better
understand the needs, goals, and behaviors of the
users, including methods such as surveys, focus
groups, and usability testing.
4. Personas: Creating fictional characters, or personas,
based on the information gathered about users, to
help the design team understand the users’ needs
and goals.
II.1. FOCUS ON USER NEEDS,
GOALS, AND BEHAVIORS
Focus on user needs, goals, and behaviors in
HCI involves:
5. User testing: Testing the technology with real users
to gather feedback and make improvements to the
design.
6. User feedback: Incorporating user feedback into the
design process to ensure that the technology meets
the needs and goals of the users.
II.1. FOCUS ON USER NEEDS,
GOALS, AND BEHAVIORS
Focus on user needs, goals, and behaviors in
HCI involves:
7. Usability: Ensuring that the technology is easy and
efficient to use, with a focus on making it as user-
friendly as possible.
8. Accessibility: Making the technology usable by
people with disabilities and those with diverse needs
and abilities.
II.1. FOCUS ON USER NEEDS,
GOALS, AND BEHAVIORS
By focusing on the needs, goals, and behaviors of
the users, HCI designers and researchers can
create technology that is truly useful and effective
for the people who will use it.
II.2. IMPORTANCE OF USER
FEEDBACK AND TESTING
The importance of user feedback and testing in
HCI can be summarized as follows:
1. Improving usability: User feedback and testing can
help identify areas where the technology can be
improved in terms of usability and user experience.
2. Gathering insights: Testing with real users can
provide valuable insights into how people interact
with technology and can inform design decisions.
II.2. IMPORTANCE OF USER
FEEDBACK AND TESTING
The importance of user feedback and testing in
HCI can be summarized as follows:
3. Validation: User testing can validate assumptions
about the technology and help determine if it is
meeting the needs and goals of the users.
4. Finding issues early: User testing can help identify
potential issues and problems with the technology
early on in the design process, allowing designers to
make changes before the technology is fully
developed.
II.2. IMPORTANCE OF USER
FEEDBACK AND TESTING
The importance of user feedback and testing in
HCI can be summarized as follows:
5. Increased user satisfaction: By incorporating user
feedback into the design process, designers can
create technology that is more likely to meet the
needs and goals of the users, leading to increased
user satisfaction.
6. Improving accessibility: User testing with people
with diverse needs and abilities can help identify
areas where the technology may not be accessible
to all users, allowing designers to make
improvements.
II.2. IMPORTANCE OF USER
FEEDBACK AND TESTING
The importance of user feedback and testing in
HCI can be summarized as follows:
7. Iterative design process: User feedback and testing
can inform an iterative design process, allowing
designers to make improvements and refinements
to the technology over time.
8. Evidence-based design: User testing provides
evidence-based data that can be used to make
informed design decisions and evaluate the
effectiveness of the technology.
II.2. IMPORTANCE OF USER
FEEDBACK AND TESTING
Overall, user feedback and testing play a critical
role in the HCI design process, helping
designers create technology that is effective,
usable, and accessible to all users.
II.3. ROLE OF PROTOTYPING AND
ITERATIVE DESIGN
The role of prototyping and iterative design in
HCI can be summarized as follows:
1. Early exploration: Prototyping allows designers to
explore early ideas and concepts, without the need
for full development, allowing for faster iteration
and exploration.
2. Testing with users: Prototyping allows designers to
test the technology with real users, gathering
feedback and insights into the design.
II.3. ROLE OF PROTOTYPING AND
ITERATIVE DESIGN
The role of prototyping and iterative design in
HCI can be summarized as follows:
3. Improving usability: User testing with prototypes
can help identify areas where the technology can
be improved in terms of usability and user
experience.
4. Refining design: Iterative design processes that
incorporate prototyping can help refine the design
of the technology, making improvements and
refinements over time.
II.3. ROLE OF PROTOTYPING AND
ITERATIVE DESIGN
The role of prototyping and iterative design in
HCI can be summarized as follows:
5. Evaluating feasibility: Prototyping can help evaluate
the feasibility of the design, allowing designers to
make informed decisions about the development
process.
6. Reducing costs: By testing early prototypes and
making changes before full development, designers
can reduce costs and avoid costly mistakes later in
the design process.
II.3. ROLE OF PROTOTYPING AND
ITERATIVE DESIGN
The role of prototyping and iterative design in
HCI can be summarized as follows:
7. Communication and collaboration: Prototyping can
help facilitate communication and collaboration
between designers, developers, and stakeholders,
ensuring that everyone is on the same page.
8. Evidence-based design: User testing with
prototypes provides evidence-based data that can
be used to make informed design decisions and
evaluate the effectiveness of the technology.
II.3. ROLE OF PROTOTYPING AND
ITERATIVE DESIGN
Overall, prototyping and iterative design play a
critical role in the HCI design process, allowing
designers to explore, test, and refine the
technology, leading to a better user experience
and a more effective end product.
SUMMARY: USER-CENTERED
DESIGN
In user-centered design, the focus is on the
needs, goals, and behaviors of the user. User
feedback and testing are important for ensuring
that the product or app meets their needs and
goals. Prototyping and iterative design play a
significant role in the design process by allowing
designers to create low-fidelity prototypes and
receive feedback from users to make
improvements. The iterative design process
involves continually testing and refining the
product to ensure it meets the user's needs and
goals.
CLASS ACTIVITY: USER-
CENTERED DESIGN
Provide the needed requirements below:
Research and select a current technology product or
app. Each group must identify the user needs, goals,
and behaviors that the selected product/app
addresses.
Each group must think of different ways you could
get feedback from users and test the product/app to
ensure it meets their needs and goals.
Each group must design a low-fidelity prototype of a
new technology product/app that addresses a specific
user need or goal.

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02_HCI.pdf

  • 1. HUMAN COMPUTER INTERACTION Geneva Caingles Medina, 2023 cainglesgeneva2014@gmail.com 0946-469-2167
  • 2. II. USER-CENTERED DESIGN Focus on user needs, goals, and behaviors Importance of user feedback and testing Role of prototyping and iterative design
  • 3. II.1. FOCUS ON USER NEEDS, GOALS, AND BEHAVIORS Focus on user needs, goals, and behaviors in HCI involves: 1. Understanding users: Gathering information about the needs, goals, and behaviors of the users who will be interacting with the technology. 2. User-centered design: A design process that puts the needs, goals, and behaviors of the users at the center of the design process.
  • 4. II.1. FOCUS ON USER NEEDS, GOALS, AND BEHAVIORS Focus on user needs, goals, and behaviors in HCI involves: 3. User research: Conducting research to better understand the needs, goals, and behaviors of the users, including methods such as surveys, focus groups, and usability testing. 4. Personas: Creating fictional characters, or personas, based on the information gathered about users, to help the design team understand the users’ needs and goals.
  • 5. II.1. FOCUS ON USER NEEDS, GOALS, AND BEHAVIORS Focus on user needs, goals, and behaviors in HCI involves: 5. User testing: Testing the technology with real users to gather feedback and make improvements to the design. 6. User feedback: Incorporating user feedback into the design process to ensure that the technology meets the needs and goals of the users.
  • 6. II.1. FOCUS ON USER NEEDS, GOALS, AND BEHAVIORS Focus on user needs, goals, and behaviors in HCI involves: 7. Usability: Ensuring that the technology is easy and efficient to use, with a focus on making it as user- friendly as possible. 8. Accessibility: Making the technology usable by people with disabilities and those with diverse needs and abilities.
  • 7. II.1. FOCUS ON USER NEEDS, GOALS, AND BEHAVIORS By focusing on the needs, goals, and behaviors of the users, HCI designers and researchers can create technology that is truly useful and effective for the people who will use it.
  • 8. II.2. IMPORTANCE OF USER FEEDBACK AND TESTING The importance of user feedback and testing in HCI can be summarized as follows: 1. Improving usability: User feedback and testing can help identify areas where the technology can be improved in terms of usability and user experience. 2. Gathering insights: Testing with real users can provide valuable insights into how people interact with technology and can inform design decisions.
  • 9. II.2. IMPORTANCE OF USER FEEDBACK AND TESTING The importance of user feedback and testing in HCI can be summarized as follows: 3. Validation: User testing can validate assumptions about the technology and help determine if it is meeting the needs and goals of the users. 4. Finding issues early: User testing can help identify potential issues and problems with the technology early on in the design process, allowing designers to make changes before the technology is fully developed.
  • 10. II.2. IMPORTANCE OF USER FEEDBACK AND TESTING The importance of user feedback and testing in HCI can be summarized as follows: 5. Increased user satisfaction: By incorporating user feedback into the design process, designers can create technology that is more likely to meet the needs and goals of the users, leading to increased user satisfaction. 6. Improving accessibility: User testing with people with diverse needs and abilities can help identify areas where the technology may not be accessible to all users, allowing designers to make improvements.
  • 11. II.2. IMPORTANCE OF USER FEEDBACK AND TESTING The importance of user feedback and testing in HCI can be summarized as follows: 7. Iterative design process: User feedback and testing can inform an iterative design process, allowing designers to make improvements and refinements to the technology over time. 8. Evidence-based design: User testing provides evidence-based data that can be used to make informed design decisions and evaluate the effectiveness of the technology.
  • 12. II.2. IMPORTANCE OF USER FEEDBACK AND TESTING Overall, user feedback and testing play a critical role in the HCI design process, helping designers create technology that is effective, usable, and accessible to all users.
  • 13. II.3. ROLE OF PROTOTYPING AND ITERATIVE DESIGN The role of prototyping and iterative design in HCI can be summarized as follows: 1. Early exploration: Prototyping allows designers to explore early ideas and concepts, without the need for full development, allowing for faster iteration and exploration. 2. Testing with users: Prototyping allows designers to test the technology with real users, gathering feedback and insights into the design.
  • 14. II.3. ROLE OF PROTOTYPING AND ITERATIVE DESIGN The role of prototyping and iterative design in HCI can be summarized as follows: 3. Improving usability: User testing with prototypes can help identify areas where the technology can be improved in terms of usability and user experience. 4. Refining design: Iterative design processes that incorporate prototyping can help refine the design of the technology, making improvements and refinements over time.
  • 15. II.3. ROLE OF PROTOTYPING AND ITERATIVE DESIGN The role of prototyping and iterative design in HCI can be summarized as follows: 5. Evaluating feasibility: Prototyping can help evaluate the feasibility of the design, allowing designers to make informed decisions about the development process. 6. Reducing costs: By testing early prototypes and making changes before full development, designers can reduce costs and avoid costly mistakes later in the design process.
  • 16. II.3. ROLE OF PROTOTYPING AND ITERATIVE DESIGN The role of prototyping and iterative design in HCI can be summarized as follows: 7. Communication and collaboration: Prototyping can help facilitate communication and collaboration between designers, developers, and stakeholders, ensuring that everyone is on the same page. 8. Evidence-based design: User testing with prototypes provides evidence-based data that can be used to make informed design decisions and evaluate the effectiveness of the technology.
  • 17. II.3. ROLE OF PROTOTYPING AND ITERATIVE DESIGN Overall, prototyping and iterative design play a critical role in the HCI design process, allowing designers to explore, test, and refine the technology, leading to a better user experience and a more effective end product.
  • 18. SUMMARY: USER-CENTERED DESIGN In user-centered design, the focus is on the needs, goals, and behaviors of the user. User feedback and testing are important for ensuring that the product or app meets their needs and goals. Prototyping and iterative design play a significant role in the design process by allowing designers to create low-fidelity prototypes and receive feedback from users to make improvements. The iterative design process involves continually testing and refining the product to ensure it meets the user's needs and goals.
  • 19. CLASS ACTIVITY: USER- CENTERED DESIGN Provide the needed requirements below: Research and select a current technology product or app. Each group must identify the user needs, goals, and behaviors that the selected product/app addresses. Each group must think of different ways you could get feedback from users and test the product/app to ensure it meets their needs and goals. Each group must design a low-fidelity prototype of a new technology product/app that addresses a specific user need or goal.