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Dream builder
1. DreamBuilder
Maxim Podkolzine
Stefan Edlich
Еugеnе Pеtrеnkо
OAP for Venture Lab 2012
2. What are the game now?
• You need to sit near computer (or use mobile
device)
• You play in the virtual worlds
– That’s a good place to hide from reality
– Nothing connects you to reality
– Everybody play in the SAME small-world
• We are here to make the game-world reacher
3. DreamBuilder
• We plan to create a game where
– You can play in the reality
• All objects you like to visit day-to-day will be a part of
the game
– You can explore your area to find new places
• Started a quest in one place (of augmented world) you
move to another and so on.
• The game adapts to your location to make it easy
– You can share your scores with others
4. Gameplay
• We introduce a parallel world connected to locations of real-world
• In any house, in any cafe or cinema there could be parallel
locations, inhabited by imaginary creatures.
• The game for a player begins by entering a location connected to
the current user site (the game thus requires Internet and GPS).
• Location's type and internals can vary
– it provides some sort of quest with artifact or score for success
• Game process in general is:
– players traverse the locations, finding something in each.
– Each time the player checks in in a new place (site), a location is
generated.
– After some time the location expires and is replaced by a new one.
5. Reality-connected services
• There are reality-connected games/services
– foursquare.com
– Positioning services in Twitter, FB, VK
– My Town 2 by Booyah
– Geocaching
– Parallel_Kingdom
6. Survey feedback
• Foursquare players may like it
• We received negative feedback from 75% of
responders:
– People are lazy to run back and forth through the
city
– The idea is not enough well-described
– You may have not enough virtual places, your
players may pass then quick
7. Possible monetization's
• Partner with local businesses to provide a
– Their virtual levels in the game
– Attract players to the locations with help of special
quests in other locations
• Extend player abilities
– Sell
• virtual money
• Quest spoils
– Game subscriptions
8. Critics
• Research showed up there were may similar
games available on the market
– My Town 2 by Booyah Inc.
– Parallel_Kingdom
• The idea must be reworked to fit and compete
with others
• We need to have more creativity to create
new locations before players complete all
existing locations
9. Further work: prototype-research
• We found out it’s quite complicated to explain
the exact fun of the game in text-based
surveys.
• Now we are working on a prototype of the
game
– to gather more feedback
– to define target users group
– To adapt the idea to reality