Technological transformations that have occurred over the past decade have blurred the line between the virtual and real worlds. Immersive technologies like virtual and augmented reality that were originally hyped as technologies suited for entertainment and gaming are now considered as mainstream technologies guaranteed to change the way we work and live.
2. Index
• The Path Tread by Immersive Technologies
• Virtual reality trends for 2020
• VR Applications
• Conclusion
3. The Path Tread by Immersive Technologies
• Technological transformations that have occurred over the past decade have blurred the line
between the virtual and real worlds.
• Immersive technologies like virtual and augmented reality that were originally hyped as
technologies suited for entertainment and gaming are now considered as mainstream
technologies guaranteed to change the way we work and live.
• Virtual reality along with augmented reality has paved way for users to explore new depths of
computer-generated environments and overlay the same over actual environments.
4. The Path Tread by Immersive Technologies
• Over the next few years, as supportive hardware becomes more upgraded and affordable, we
can expect immersive technologies to become more advanced and sophisticated.
• Virtual reality companies are expanding their solution set to cover diverse industries like
education, training, advertising, branding, and retail.
• The manner in which humans navigate and interact within a virtual or augmented
environments will also evolve over the next 5 years or so.
• Interaction with the virtual environment will become more natural than ever before.
5. VR Trends for 2020
• A virtual reality company looking to capitalize on the increased adoption of immersive
technologies into mainstream should watch out for the following key trends for 2020.
• Integration of artificial intelligence: Over the next few years, developers and enterprises will
focus on integration of artificial intelligence with immersive technology for sophisticated
and smart user interaction with the virtual world.
• Integration of AI with immersive technologies will extend the capabilities beyond simple
visualization to include advanced capabilities like understanding and analytics.
• Immersive technologies in teaching and training: The use cases of immersive technologies
are expected to increase in the education sector in 2020.
• Virtual reality and augmented reality are expected to be the next big thing in teaching and
training.
6. VR Trends for 2020
• From medical science to engineering, immersive technologies are changing the way
academic content is delivered and presented to students.
• Interactive and captivating presentation of academic content enables better understanding
and longer retention of academic concepts.
• VR-powered entertainment: The evolution of VR headsets has accelerated the adoption of
VR at homes. Software and hardware developers are focusing on creating user-friendly
apps.
• VR in Shopping: Immersive technologies enrich the shopping experience by enabling the
user to “feel” or try out the product virtually.
• The disruptive power of AR-enabled mobile devices is making immersive technologies a
part of our daily lives.
7. VR Applications
• Immersive technologies for enterprises: Medical, military, and enterprise immersive technology
solutions are expected to increase by integrating AR headsets and smart glasses.
• Immersive technology in advertising: This is another area where immersive technologies can be a
business differentiator.
• HoloPundits, a leading VR company, is showing the way forward for adopting immersive
technologies into the mainstream.
• From education to marketing to publishing, HoloPundits provides customer-centric solutions for
diverse business needs.
8. CONCLUSION
• Making immersive technologies as part of the core business strategy could be
the game changer for businesses.
• HoloPundits is your virtual reality partner for solutions that enable better
business outcomes. Reach out to them at https://www.holopundits.com/
for your varied business needs.
Editor's Notes
HoloPundits was started in 2016 and we are happy to say today we are global mixed reality, augmented reality and virtual reality company.
In 2018 holopundits was awarded as Microsoft mixed reality parternes and we are one of the few in the world.
We have proven experience in delivering mr, ar and vr high performance and scalable solutions.
We have 150+ staff diversified into different groups and technology areas to provide end to end solutions in this emerging technology
A group to develop 3D content 3D animations, hmd apps, mobile apps – holopundits which holds the highest number of employees
A group to work on digital, data, and cloud platforms
A group to provide their expertise of engineering
HoloPundits was started in 2016 and we are happy to say today we are global mixed reality, augmented reality and virtual reality company.
In 2018 holopundits was awarded as Microsoft mixed reality parternes and we are one of the few in the world.
We have proven experience in delivering mr, ar and vr high performance and scalable solutions.
We have 150+ staff diversified into different groups and technology areas to provide end to end solutions in this emerging technology
A group to develop 3D content 3D animations, hmd apps, mobile apps – holopundits which holds the highest number of employees
A group to work on digital, data, and cloud platforms
A group to provide their expertise of engineering