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Mathsandphysics

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School game design presentation

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Mathsandphysics

  1. 1. Wii’s Revolution is in the Past By Ian Bogost <ul><ul><ul><ul><ul><li>Discussion by Michele and Rhys </li></ul></ul></ul></ul></ul>
  2. 2. Does physicality increase the presence of reality in gaming? (Importance of the button press) <ul><li>Waggle Vs. Button press </li></ul><ul><ul><li>Does waggle make a game less immersive, by making the player conscious of his/her actions? </li></ul></ul><ul><ul><li>e.g. sword swing in Twilight Princess </li></ul></ul>
  3. 3. <ul><ul><li>-Does the contrast between buttons and gestures, remove the immersive properties of motion? </li></ul></ul><ul><ul><li>-Can the game tell the same story, with or without buttons? Is motion always better? </li></ul></ul>&quot;Its like i'm the hero of time!&quot;
  4. 4. The Wii and serious games <ul><li>Wii Sports and Wii fit, </li></ul><ul><ul><li>Is Wii fit a serious game? What is a serious game? </li></ul></ul><ul><ul><li>Are these games unrewarding? </li></ul></ul><ul><ul><li>Compare a health game like Wiisports to a “serious” title on another system </li></ul></ul><ul><ul><li>Are they too shallow? Is that important? </li></ul></ul>VS
  5. 5. Graphics vs. Motion <ul><li>Graphics have hit saturation </li></ul><ul><ul><li>Can games continue to rely on graphics as a selling point? </li></ul></ul><ul><ul><li>Will game developers have to adopt physicality in the future? </li></ul></ul><ul><ul><li>Ideally would a game be graphical and physical? </li></ul></ul><ul><ul><li>http://www.youtube.com/watch?v=p6uqpggUing </li></ul></ul><ul><ul><li>http://www.youtube.com/watch?v=HHXvyLN--tg </li></ul></ul>
  6. 6. Is expressive innovation warranted in gaming? <ul><li>games should be fun </li></ul><ul><ul><li>Does narrative distract from simple enjoyment? </li></ul></ul><ul><ul><li>“ interface innovation does not lead automatically to expressive innovation .” </li></ul></ul><ul><ul><li>what do you prefer? why? </li></ul></ul>FUN?
  7. 7. <ul><li>http://www.youtube.com/watch?v=acND4sO3pJs </li></ul>

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