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Planning –
the Importance off
© GAA2 Presentation title in footer
GAA Award 1 – Playing Facts Outcomes
By the end of this Module participants will :
– The importance of planning
– How to Plan
– Informed Planning – periodisation and LPAD & skills testing, 4
periods of planning
–What a planned session should look like
© GAA3 Presentation title in footer
© GAA
4
Importance of Planning
Training
Session
Planning
ImplementationEvaluate
© GAA
Bray Player Pathway
© GAA6 Presentation title in footer
© GAA
TAB L E 3 1 0 - 1 2 Y EAR O L D S
SKILL EMPHASIS PHYSICAL FOCUS GAME SPECIFIC
HURLING FOOTBALL
Handling
- Overhead catch (hurl to
protect) –hand passing
(using both hands) Switch
pass
- Low catch
Send & Receiving
- Striking on the run
Short stick left & right
- Striking off hurl
- First touch control
- Jab lift (moving ball)
- Roll lift moving ball
- Lift & strike
- Batting high ball
- Side line cuts
Travelling
- Soloing at speed
Tackle
- Shouldering
- Hooking on the move
- Blocking (ground & air)
- Doubling in the air
Handling
- High Catch
- Hand passing
(using both hands)
Kicking
- Punt Kick left & Right
- Punt Kick outside foot
Crouch lift moving ball
- Toe lift
- Hook Kick left & Right
Travelling
- Solo Run left & Right
- Low bounce
- Dummy solo
Tackle
- Near hand tackle
- Shadowing
- Shouldering
- Frontal Tackle
- Block Down
Speed
- Further development of
speed in warm ups (Efforts
less than
6 secs)
e.g quickness and change
of direction and reaction
sprints
Court Games
e.g Over the river
Hit the corners
Fields Games
e.g Crazy kicks
Batter bonanza
Part-Invasion
e.g 4v1 (Goid)
e.g Pass and Attack
Full-Invasion
e.g 4v4 (Split ends)
e.g 5v5
Strength
- Introduce Core strength
e.g twist with partner
- Own body strength
exercises e.g Pull ups press
ups etc….
- Introduce plyometric training
e.g bounding and hopping
Stamina
- Endurance related activities:
e.g - Relay running
- Small sided games &
Ball drills
- Circuit training with the ball
Flexibility/Co-
ordination
- Introduction Dynamic
Stretching & Mobility exercises
- Warm up & Cool down concept
Learning to Play Together
© GAA
Typical Training session U5 to U11
8 Presentation title in footer
© GAA9 Presentation title in footer
© GAA10 Presentation title in footer
© GAA11 Presentation title in footer
CualaCan Skill 2
Ground Block
IDEA:
1. Introduce
2. Demonstrate
3. Execute/Practice
4. Attend (Spot ‘n’ Fix)
STEP:
Space
Time
Equipment
Players
1. Introduce
The Frontal Ground Block is a
vital technique in hurling used to
protect the player and block the
ball. It is used when an opponent
is attempting to strike the ball
on the ground in the direction of
the player making the tackle.
Step into the tackle while
genufle
c
ti ng/bendi ng knee for
balance & control (Feet),
Head
Hands
Feet
Arms extended fully with hurl
in front at angle of 45 degrees,
keep hurl up
From Ready position turn
thumbs to back of hurl (Hands),
keep hands tight together
Looking at the ball & top of your
hurl block down ball & hurl at
point of strike (Head)
4. Attend (Spot ‘n’ Fix)
1. Not stepping into the tackle
2. Stepping into the tackle with
the opposite hand and leg
3. Not extending the dominant
arm which may result in injury.
4. Two hands on the hurl
2. Demonstrate
Week 1:
Learn technique
Week 2:
Practice (Timed)
Week 3:
Under Pressure
1
3 4
CualaCan Skills Awards Ground Block
Player/’s in ready position in
2 lines with ball in the middle.
When coach calls players advance
and if blocker stops/blocks the
ball from advancing in the
strikers direction he scores a
block.
10 attempts
U8/9
Player/’s in ready in a grid
walking around the grid and when
coach calls pull both players
advance to ball and if blocker
stops/blocks the ball from
advancing in the strikers
direction he scores a block.
10 attempts
U10/11
Player/’s in ready in a grid
walking around the grid and when
coach calls pull, he throws in the
ball and both players advance to
ball and if blocker stops/blocks
the ball from
advancing in the strikers
direction he scores a block.
2
3
Partner Block
ayer B attempts to block Player A when
striking the ball
Zig­Zag Block
Players contest each ball after running around
the cones.1 player strike, 1 player block
U11/12
Name:
Age:
Team year:
Score out of 10:
Gold: 8/10
Silver: 6/10
Bronze: 4/10
Signed by Coach:
Name:
Age:
Team year:
Score out of 10:
Gold: 8/10
Silver: 6/10
Bronze: 4/10
Signed by Coach:
Name:
Age:
Team year:
Score out of 10:
Gold: 8/10
Silver: 6/10
Bronze:4/10
Signed by Coach:
© GAA12 Presentation title in footer
Conditioned Game (Games Book)
Ground strike only:
1. Skill point for good pass
2. Skill point for passing on left side
3. Goal for Frontal Block or (Football Sumo & Crab)
4. Skill Point for Running Hip to Lip or High knees
© GAA13 Presentation title in footer
Mental Development
For younger age groups
- Wet weather plan
- Show videos of matches
- Go for walks together
- - go to Croke Park
For Older Age Groups
- Hydration/Nutrition
- Decision making
- Spacial awareness
- What does my position do
- Study talks
© GAA14 Presentation title in footer
Annual Periodisation for Younger age groups
Sept to Halloween
Halloween to Christmas
Christmas to Easter
Easter to Summer
- How many training session in that period
- Skill Testing
- Mini All Irelands
- Blitzs
- Mental development
- Club development
© GAA
Age U.6/8’s U.10’s U.12’s U.14’s U.16’s Minors
Technical:
Skill
Development
General Sport
Skills
Learn Sport
Skills
All Sport
Skills should
be developed.
Sport skills
incorporated
into games.
Skills
developed
under match
conditions.
Tactical:
Activities
Games
Simple attacking
& defending
principals
Simple
attacking &
defending
principals
Simple
attacking &
defending
principals
Develop game
plays in match
situations
Develop game
plays in match
situations
Physical:
Aerobic
Seed Endurance
Speed
Strength
Play daily
activities
involving lots of
running,
jumping,
handling, kicking
and hitting
Play 4/5
different
sports. Develop
speed through
relay races.
Play 4/5
different
sports.
Develop
speed
through relay
races.
Develop
strength
through body
weights
Introduce weight Use weights to
training through develop strength
brush shafts
and
light weights
Mental Learn fair play –
when to take
turns etc.
Introduce
visualisation
Introduce
imagery skills
Introduce
mental training
skills
Introduce mental training skills
© GAA16 Presentation title in footer
© GAA
Informed Planning – Skill Testing
17 Presentation title in footer
© GAA
Skill Awards
• Skills challenge for players aged 7 – 12
• 1 Star – 5 Star challenges.
• 1 Star are more simple skills, progressing up to 5 Star more
challenging skills
• 3 Levels within each Star - Gold, Silver and Bronze
• Coach awards the players with a score based on their ability to
perform the Challenge
• All participants receive a minimum of a Bronze award
• Use a printed Skills Card per player (attached)
© GAA19 Presentation title in footer
© GAA20 Presentation title in footer
© GAA21 Skill Development
© GAA22 Skill Development
© GAA
Video Analysis
23 Skill Development
© GAA
Video Analysis Coach’s Eye
24 Skill Development
© GAA25 Skill Development
© GAA26 Skill Development
Video Analysis - Ubersense
© GAA27 Skill Development
Video Analysis – Coach Note
© GAA
Older Additions to Planning
28 Skill Development
© GAA
Athlete Assessment
- Age specific Functional Screen Periodisation
- The athlete's physical needs that require development are:
Basic body Conditioning then technique, mobility, strength, endurance and speed.
Each of these needs should be seen as a building block, where specific blocks need to be in place before you progress
to the next. Failure to do this may result in injury. How you allocate the blocks to each phase depends upon the
athlete's weaknesses and strengths and is for you as the coach to decide with the athlete.
One approach is to progress the building blocks as follows:
basic body conditioning
general strength, endurance, mobility and technique
specific strength, endurance, mobility and technique
speed
- When progressing from one block to the next, remember to fade one out as the other comes in and not to switch from
one block to the next overnight. Some blocks once started may continue to the end of the season but at a less intense
level e.g. mobility.
- Other blocks to consider are relaxation, visualisation and psychology relaxation, visualisation and
psychology (mental attitude).
29 Skill Development
© GAA
EYES SEE THE PROBLEM
VISION
BRAIN SOLVES THE PROBLEM
DECISION
BODY ACCOMPLISHES THE TASK
PRECISION
Passing
A visual agreement between the Passer and the Receiver.
Vision with Decision and then Precision
© GAA
Attacking Play Skills Required
Problem Solution On The Ball Off The Ball
1. How might we
Keep possession?
2. How can we
invade territory?
3. How can we
score?
TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK
© GAA
Attacking Play Skills Required
Problem Solution On The Ball Off The Ball
1. How might we
Keep possession?
1. Hold the ball
2. Pass the ball
1. Solo
2. Select Receiver
3. Pass: Short/Long
4. Practice
Deception
Learn all evasive
techniques
1. Make yourself available: Move
laterally to the sides, in front or
behind
2. Practice deception e.g. ‘Cut’ i.e.
pretend to go one way and then
suddenly go the other
2. How can we
invade territory?
1. Penetrate the
defence
2. Spread the
attack
3. Support the
attack
1. To pass diagonal
2. To pass forward
3. To move forward
1. Move to the sides
2. Move behind the defence
3. Move in front of opponents
4. ‘Dummy Run’ Run from one space
to create space for a team
mate.
3. How can we
score?
1. Create a scoring
space
2. Exploit a
shooting
1. Evade a defender
2. To pass or shoot
3. Decide when and
where
1.Pull defenders from the shooting
zone
2. Provide support
3. Present options for passer
TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK
© GAA
Defending Play Skills Required
Problem Solution Near The Ball Off The Ball
1. How can we
regain
possession?
2. How can we stop
the invasion?
3. How can we stop
the opposition
scoring?
TACTICAL AWARENESS….PROBLEM SOLVING GAMES..DEFENCE
© GAA
Defending Play Skills Required
Problem Solution Near The Ball Off The Ball
1. How can we regain
possession?
1. Dispossess the attack 1. Stay arms length
from attacker
2. Anticipate the pass or
move
1. Know when to tackle
2. Know where to tackle
3. Know how to tackle
2. How can we stop the
invasion?
1. Get behind the ball
2. Close down the spaces
3. Man to Man marking
4. Double mark gifted
player
1. Stop forward passes
2. Block forward
movement
3. Close down the ball
carrier
4. Mark the ‘nearest pass’
1. Build numbers in
support
2. Don’t rush into the
tackle
3. Stay ball and goal side
3. How can we stop the
opposition scoring?
1. Close down shooting
space
2. Defend the target
3. Get your players
behind the ball
1. Stay goal side
2. Block the pass
3. Know where the ball
and your ‘marker’ are
at all times
1. Don’t be pulled out of
position
2. Anticipate the pass or
run
3. Support the ‘Nose
Defender’
TACTICAL AWARENESS….PROBLEM SOLVING GAMES..DEFENCE
© GAA
Week Distance Reps. Volume Recovery Intensity
1 300m (30 x 10) 4 1200 20sec. Reps. 60%
2min. Sets
2 350 5 1,750 70%
3 400 (40m x10) 6 2,400 75%
4 350 (35m x 10)
N.B. Rest Week
5 1,750 80%
5 500 (50m x 10)
N.B. Build up to week
2 etc.
6 3,000 10 secs. Reps. 90%
40secs. Sets.
© GAA
FUNdamentals Under 8’s
Physical:
• Agility/Balance
• Improved coordination &
Reaction Time
• Speed – First Speed Window
• Running – 30 to 45m
• Jumping
•Strength using own body weight
Technical:
•Increased hand/feet/stick
dexterity especially least
preferred side
•Can judge the flight of a ball
•Better anticipation
Tactical:
Capable of taking instructions
• Spatial awareness
• Co-operation through Court and then Non invasive
games
•Develop Part Invasion when ready
• Progress to Go Games
•First Touch – 5 v 5 to 7 v 7
•No hard physical contact
•They will want to play a game at every opportunity so
use ‘whole part whole’ method of coaching
• Simple rules and ethics
Mental:
• Positive Attitude to Sport
• Develop self confidence
• Seeks a sense of security in groups & organised play
* Enjoys being asked questions through problem
solving tasks
Physical:
• Own body strength exercises
• Well structured programmes
• Coaching / Competition Ratios
75: 25 Mini Blitzes
Learn all the Fundamental skills before moving to the next stage
Develop Generic Movement Skills through FUN and Participation involving:
© GAA
Stage 3
Age /
Class
Group
Emphasis Game Specifics
3. Learning
To Train
1
U. 10’s
8-10 Yrs.
P. 5 & 6
Third &
Fourth
Class
U.10
•Refine the
Fundamental skills
•Learning overall sport
specific skills to be able
to play our Gaelic
games.
•Players must Learn to
Play before they Play
To Win.
•Modify and Condition games to suit
Ability Levels.
•Build from 5v5 to Quick Touch 9 a-
side
•70:30 Ratio of Training To
Competition .
•Play 3/4 other sports plus all Gaelic
sports i.e.
•Hurling/Camogie/Gaelic
Football/Handball
•Introduce and learn some of the rules
and ethics
Long-Term Player Development For Playing Gaelic Games
© GAA
Tactical
• Spatial awareness – Better Scanning
Ability – On & Off the Ball
• Simple Attack & Defence – Support Play
• Non invasive/Invasive games
• Go Games – 9 V 9 Quick Touch
• Simple rules and ethics
• Play 4/5 sports
• Coaching / Competition Ratios
75: 25 Mini Blitzes
Mental
• Positive Attitude to Sport
• Develop self confidence
• Perception of worth vital – Drop out
• See effort = Success
Learn To Train 1: Under 10’s
•Physical Literacy – Refine:
Use Warm up: Athleticism
Agility
Balance
Co-ordination
Speed
Athletics:
Running
Jumping
Strength: Own body strength exercises
Technical – Motor Development Window
•Continue bilateral development through
this stage
•Link ball into all physical skills
© GAA
Stage 3
Age/
Class
Group
Emphasis Game Specifics
Learn
To
Train
2
U.12’s
10-12
Yrs.
P.7 &
Yr.8
Fifth
&
Sixth
Class
U.12
•Build the General Sport
Skills through playing
Modified Gaelic games to
progress team play in fun
blitz competitions.
•The emphasis must be on
individual performance in a
team environment and not
winning.
•Winning is not everything at
this age but striving to win is.
•Cognitive and Emotional
Development are central
•Build from 7v7 to Smart Touch 11 a-
side.
•70:30 Ratio of Training To
Competition .
•Basic Fundamental Tactics – Offence
and Defence
•Structure competition to address
differences in training age and
abilities.
•Focus on 3 sports.
•Learn new rules and study others
•N.B. All the basic sport specific skills
should be established before they
leave this stage.
© GAA
40
Learning To Train 2: Under 12
Technical
• Major skill learning phase
•All basic sports skills should be learnt before
entering next phase
•Develop individual team play in a team
performance rather than winning at all costs
Ancillary Capacities
Hydration practices - Nutrition
Tactical
Spatial Awareness-Creating &
Exploiting Space
Develop ‘Game Sense’ through
‘Problem Solving’
Go Games: 11v11 ( Smart Touch)
Coaching / Competition Ratios
70: 30 Mini Blitzes
Mental
Introduction to mental preparation
Cognitive Development
Emotional development
Winning V Development
Physical
Medicine ball, Swiss ball,
Own body strength exercises
Speed & Agility development
Advanced Physical Literacy (PL)
Incorporate the ball into the key PL
components:
Refine: ABC’S, RJTS, CPKS into Gaelic Games
© GAA
Stage 4
Age/
Class
Group
Emphasis Game Specifics
Train
To
Train
1
U.14’s
12-14
Yrs.
Yr.9-10
U.14
•Consolidate Sport Specific
Skills by
•Progressing to the full Gaelic
game to perform as a team
player in formal competitions.
•Performance and
Development should be the
Focus rather than Winning.
•This and the previous stage
are the most important in a
player’s Development.
•During these stages we Make
or Break a Player.
•Mental Preparation and Life
Skills are Vital
•Build from 9v9 to15 a-side depending
on skill ability.
•Learn to cope with the physical and
mental challenge of competition.
•Tactical Awareness – ‘Reading The
Game’ Decision Making
•60:40 Ratio of Training To
Competition
•Structure competition to address
differences in training age and
abilities.
•Use PHV as an indicator
•Know most of the rules
© GAA
Train To Train 1: Under 14
Technical:
• Major skill learning phase
• All basic sports skills should be learnt
before entering next phase
• Develop unit team play (half forwards)
in a team performance rather than
winning at all costs
Physical:
• PHV will determine strength programme
• Medicine ball, Swiss ball,
• Own body strength exercises
• Speed & Agility development
Ancillary Capacities
Hydration practices – Nutrition
Tactical:
• Spatial Awareness-Creating & Exploiting
Space
• Develop ‘Game Sense’ through ‘ Problem
Solving’
Mental:
• Introduction to mental preparation
• Cognitive Development
• Emotional development
• Winning V Development
• Learn to cope with the physical
and mental challenge of
competition.
© GAA
Stage 4
Age/
Class
Group
Emphasis Game Specifics
Train
To
Train
2
U.16’s
14-16
Yrs.
Yr.11 &
Yr.12
U. 16
•Performing additional tasks
in order to achieve more as a
player.
•Year - round training e.g.
weight training, lifestyle
management, nutrition etc.
•Although players do their
best to win the major Focus
is on learning the basics as
opposed to Competing to win
at all costs.
•Full rules,15 a-side.
•60:40 Ratio of Training To
Competition
•Structure competition to address
differences in training age and
abilities.
•Use PHV as an indicator
•Too much competition wastes
valuable training time and conversely
not enough inhibits the practice of
technical and tactical and decision
making skills.
•Learn to cope with the physical and
mental challenge of Competition.
•Know all the rules to be able to play
© GAA
Train To Train 2: Under 16
Physical:
• Year round training
• Development of Strength:
• Introduce lifts
• Fitness within the games
• Speed & Speed Endurance
• Flexibility
Ancillary Capacities:
• Monitor PHV - posture
• Nutritional Awareness
• Video Feedback
Periodisation:
Single or Double
Training / Competition Ratios
60: 40
Technical:
•Advanced Technical Skill
• development
• Skills developed under pressure
• Fitness within skills drills
Tactical:
•Understanding of Principles of Play in grids
and small-sided games.
•Application of skills in game
Mental:
• Understand the use of psychology
• Use skills based goal setting
• Use mental imagery training
Broad base skills & sport specific
skills- Major fitness development
phase - Anaerobic and Strength,
(PHV is the reference point)
© GAA
Coach Education Programme - Level 1
Coaching Effectiveness
WHAT ARE THE TOOLS OF THE COACHING TRADE?
Adequate Resources
Strategy / Plan
Analysis
Constructive Feedback
Effective Communication
© GAA
Coach Education Programme - Level 1
An Effective Coaching Session?
- Well prepared
- Enjoyable
- Varied
© GAA47 Presentation title in footer
How to tell if players enjoy the session ?
• Ask them:
‘What did you like about today?’, ‘What would you like to do again?’, ‘What didn’t you like?’
• How do they react to the coach? Are they happy to see them?
• Do they keep coming back to the sessions?
• Are they excited about coming to the sessions?
• Do they want to keep playing even when it is time to stop?
• Do they get to develop new friends or be with their current friends?
• Do the participants have fun? Ask them as well as just observing them.
© GAA
Planning is a vital part of the coaching process, give some thought to the
following questions?
Q. How do you plan for your coaching?
Q. Describe the best session that you delivered?
Q. Why was it so good ?
Q. Does your coaching have a theme or Goal ?
Q How do you arrive at that particular theme or Goal ?TRADE
?48 Presentation title in footer
© GAA49 Presentation title in footer
Planning Outcomes Review
- The importance of planning
- How to Plan
- Importance of skill testing
- Informed Planning – periodisation and LPAD & skills testing, 4
periods of planning
- What a planned session should look like

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Planning Presentation

  • 2. © GAA2 Presentation title in footer GAA Award 1 – Playing Facts Outcomes By the end of this Module participants will : – The importance of planning – How to Plan – Informed Planning – periodisation and LPAD & skills testing, 4 periods of planning –What a planned session should look like
  • 3. © GAA3 Presentation title in footer
  • 4. © GAA 4 Importance of Planning Training Session Planning ImplementationEvaluate
  • 6. © GAA6 Presentation title in footer
  • 7. © GAA TAB L E 3 1 0 - 1 2 Y EAR O L D S SKILL EMPHASIS PHYSICAL FOCUS GAME SPECIFIC HURLING FOOTBALL Handling - Overhead catch (hurl to protect) –hand passing (using both hands) Switch pass - Low catch Send & Receiving - Striking on the run Short stick left & right - Striking off hurl - First touch control - Jab lift (moving ball) - Roll lift moving ball - Lift & strike - Batting high ball - Side line cuts Travelling - Soloing at speed Tackle - Shouldering - Hooking on the move - Blocking (ground & air) - Doubling in the air Handling - High Catch - Hand passing (using both hands) Kicking - Punt Kick left & Right - Punt Kick outside foot Crouch lift moving ball - Toe lift - Hook Kick left & Right Travelling - Solo Run left & Right - Low bounce - Dummy solo Tackle - Near hand tackle - Shadowing - Shouldering - Frontal Tackle - Block Down Speed - Further development of speed in warm ups (Efforts less than 6 secs) e.g quickness and change of direction and reaction sprints Court Games e.g Over the river Hit the corners Fields Games e.g Crazy kicks Batter bonanza Part-Invasion e.g 4v1 (Goid) e.g Pass and Attack Full-Invasion e.g 4v4 (Split ends) e.g 5v5 Strength - Introduce Core strength e.g twist with partner - Own body strength exercises e.g Pull ups press ups etc…. - Introduce plyometric training e.g bounding and hopping Stamina - Endurance related activities: e.g - Relay running - Small sided games & Ball drills - Circuit training with the ball Flexibility/Co- ordination - Introduction Dynamic Stretching & Mobility exercises - Warm up & Cool down concept Learning to Play Together
  • 8. © GAA Typical Training session U5 to U11 8 Presentation title in footer
  • 9. © GAA9 Presentation title in footer
  • 10. © GAA10 Presentation title in footer
  • 11. © GAA11 Presentation title in footer CualaCan Skill 2 Ground Block IDEA: 1. Introduce 2. Demonstrate 3. Execute/Practice 4. Attend (Spot ‘n’ Fix) STEP: Space Time Equipment Players 1. Introduce The Frontal Ground Block is a vital technique in hurling used to protect the player and block the ball. It is used when an opponent is attempting to strike the ball on the ground in the direction of the player making the tackle. Step into the tackle while genufle c ti ng/bendi ng knee for balance & control (Feet), Head Hands Feet Arms extended fully with hurl in front at angle of 45 degrees, keep hurl up From Ready position turn thumbs to back of hurl (Hands), keep hands tight together Looking at the ball & top of your hurl block down ball & hurl at point of strike (Head) 4. Attend (Spot ‘n’ Fix) 1. Not stepping into the tackle 2. Stepping into the tackle with the opposite hand and leg 3. Not extending the dominant arm which may result in injury. 4. Two hands on the hurl 2. Demonstrate Week 1: Learn technique Week 2: Practice (Timed) Week 3: Under Pressure 1 3 4 CualaCan Skills Awards Ground Block Player/’s in ready position in 2 lines with ball in the middle. When coach calls players advance and if blocker stops/blocks the ball from advancing in the strikers direction he scores a block. 10 attempts U8/9 Player/’s in ready in a grid walking around the grid and when coach calls pull both players advance to ball and if blocker stops/blocks the ball from advancing in the strikers direction he scores a block. 10 attempts U10/11 Player/’s in ready in a grid walking around the grid and when coach calls pull, he throws in the ball and both players advance to ball and if blocker stops/blocks the ball from advancing in the strikers direction he scores a block. 2 3 Partner Block ayer B attempts to block Player A when striking the ball Zig­Zag Block Players contest each ball after running around the cones.1 player strike, 1 player block U11/12 Name: Age: Team year: Score out of 10: Gold: 8/10 Silver: 6/10 Bronze: 4/10 Signed by Coach: Name: Age: Team year: Score out of 10: Gold: 8/10 Silver: 6/10 Bronze: 4/10 Signed by Coach: Name: Age: Team year: Score out of 10: Gold: 8/10 Silver: 6/10 Bronze:4/10 Signed by Coach:
  • 12. © GAA12 Presentation title in footer Conditioned Game (Games Book) Ground strike only: 1. Skill point for good pass 2. Skill point for passing on left side 3. Goal for Frontal Block or (Football Sumo & Crab) 4. Skill Point for Running Hip to Lip or High knees
  • 13. © GAA13 Presentation title in footer Mental Development For younger age groups - Wet weather plan - Show videos of matches - Go for walks together - - go to Croke Park For Older Age Groups - Hydration/Nutrition - Decision making - Spacial awareness - What does my position do - Study talks
  • 14. © GAA14 Presentation title in footer Annual Periodisation for Younger age groups Sept to Halloween Halloween to Christmas Christmas to Easter Easter to Summer - How many training session in that period - Skill Testing - Mini All Irelands - Blitzs - Mental development - Club development
  • 15. © GAA Age U.6/8’s U.10’s U.12’s U.14’s U.16’s Minors Technical: Skill Development General Sport Skills Learn Sport Skills All Sport Skills should be developed. Sport skills incorporated into games. Skills developed under match conditions. Tactical: Activities Games Simple attacking & defending principals Simple attacking & defending principals Simple attacking & defending principals Develop game plays in match situations Develop game plays in match situations Physical: Aerobic Seed Endurance Speed Strength Play daily activities involving lots of running, jumping, handling, kicking and hitting Play 4/5 different sports. Develop speed through relay races. Play 4/5 different sports. Develop speed through relay races. Develop strength through body weights Introduce weight Use weights to training through develop strength brush shafts and light weights Mental Learn fair play – when to take turns etc. Introduce visualisation Introduce imagery skills Introduce mental training skills Introduce mental training skills
  • 16. © GAA16 Presentation title in footer
  • 17. © GAA Informed Planning – Skill Testing 17 Presentation title in footer
  • 18. © GAA Skill Awards • Skills challenge for players aged 7 – 12 • 1 Star – 5 Star challenges. • 1 Star are more simple skills, progressing up to 5 Star more challenging skills • 3 Levels within each Star - Gold, Silver and Bronze • Coach awards the players with a score based on their ability to perform the Challenge • All participants receive a minimum of a Bronze award • Use a printed Skills Card per player (attached)
  • 19. © GAA19 Presentation title in footer
  • 20. © GAA20 Presentation title in footer
  • 21. © GAA21 Skill Development
  • 22. © GAA22 Skill Development
  • 23. © GAA Video Analysis 23 Skill Development
  • 24. © GAA Video Analysis Coach’s Eye 24 Skill Development
  • 25. © GAA25 Skill Development
  • 26. © GAA26 Skill Development Video Analysis - Ubersense
  • 27. © GAA27 Skill Development Video Analysis – Coach Note
  • 28. © GAA Older Additions to Planning 28 Skill Development
  • 29. © GAA Athlete Assessment - Age specific Functional Screen Periodisation - The athlete's physical needs that require development are: Basic body Conditioning then technique, mobility, strength, endurance and speed. Each of these needs should be seen as a building block, where specific blocks need to be in place before you progress to the next. Failure to do this may result in injury. How you allocate the blocks to each phase depends upon the athlete's weaknesses and strengths and is for you as the coach to decide with the athlete. One approach is to progress the building blocks as follows: basic body conditioning general strength, endurance, mobility and technique specific strength, endurance, mobility and technique speed - When progressing from one block to the next, remember to fade one out as the other comes in and not to switch from one block to the next overnight. Some blocks once started may continue to the end of the season but at a less intense level e.g. mobility. - Other blocks to consider are relaxation, visualisation and psychology relaxation, visualisation and psychology (mental attitude). 29 Skill Development
  • 30. © GAA EYES SEE THE PROBLEM VISION BRAIN SOLVES THE PROBLEM DECISION BODY ACCOMPLISHES THE TASK PRECISION Passing A visual agreement between the Passer and the Receiver. Vision with Decision and then Precision
  • 31. © GAA Attacking Play Skills Required Problem Solution On The Ball Off The Ball 1. How might we Keep possession? 2. How can we invade territory? 3. How can we score? TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK
  • 32. © GAA Attacking Play Skills Required Problem Solution On The Ball Off The Ball 1. How might we Keep possession? 1. Hold the ball 2. Pass the ball 1. Solo 2. Select Receiver 3. Pass: Short/Long 4. Practice Deception Learn all evasive techniques 1. Make yourself available: Move laterally to the sides, in front or behind 2. Practice deception e.g. ‘Cut’ i.e. pretend to go one way and then suddenly go the other 2. How can we invade territory? 1. Penetrate the defence 2. Spread the attack 3. Support the attack 1. To pass diagonal 2. To pass forward 3. To move forward 1. Move to the sides 2. Move behind the defence 3. Move in front of opponents 4. ‘Dummy Run’ Run from one space to create space for a team mate. 3. How can we score? 1. Create a scoring space 2. Exploit a shooting 1. Evade a defender 2. To pass or shoot 3. Decide when and where 1.Pull defenders from the shooting zone 2. Provide support 3. Present options for passer TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK
  • 33. © GAA Defending Play Skills Required Problem Solution Near The Ball Off The Ball 1. How can we regain possession? 2. How can we stop the invasion? 3. How can we stop the opposition scoring? TACTICAL AWARENESS….PROBLEM SOLVING GAMES..DEFENCE
  • 34. © GAA Defending Play Skills Required Problem Solution Near The Ball Off The Ball 1. How can we regain possession? 1. Dispossess the attack 1. Stay arms length from attacker 2. Anticipate the pass or move 1. Know when to tackle 2. Know where to tackle 3. Know how to tackle 2. How can we stop the invasion? 1. Get behind the ball 2. Close down the spaces 3. Man to Man marking 4. Double mark gifted player 1. Stop forward passes 2. Block forward movement 3. Close down the ball carrier 4. Mark the ‘nearest pass’ 1. Build numbers in support 2. Don’t rush into the tackle 3. Stay ball and goal side 3. How can we stop the opposition scoring? 1. Close down shooting space 2. Defend the target 3. Get your players behind the ball 1. Stay goal side 2. Block the pass 3. Know where the ball and your ‘marker’ are at all times 1. Don’t be pulled out of position 2. Anticipate the pass or run 3. Support the ‘Nose Defender’ TACTICAL AWARENESS….PROBLEM SOLVING GAMES..DEFENCE
  • 35. © GAA Week Distance Reps. Volume Recovery Intensity 1 300m (30 x 10) 4 1200 20sec. Reps. 60% 2min. Sets 2 350 5 1,750 70% 3 400 (40m x10) 6 2,400 75% 4 350 (35m x 10) N.B. Rest Week 5 1,750 80% 5 500 (50m x 10) N.B. Build up to week 2 etc. 6 3,000 10 secs. Reps. 90% 40secs. Sets.
  • 36. © GAA FUNdamentals Under 8’s Physical: • Agility/Balance • Improved coordination & Reaction Time • Speed – First Speed Window • Running – 30 to 45m • Jumping •Strength using own body weight Technical: •Increased hand/feet/stick dexterity especially least preferred side •Can judge the flight of a ball •Better anticipation Tactical: Capable of taking instructions • Spatial awareness • Co-operation through Court and then Non invasive games •Develop Part Invasion when ready • Progress to Go Games •First Touch – 5 v 5 to 7 v 7 •No hard physical contact •They will want to play a game at every opportunity so use ‘whole part whole’ method of coaching • Simple rules and ethics Mental: • Positive Attitude to Sport • Develop self confidence • Seeks a sense of security in groups & organised play * Enjoys being asked questions through problem solving tasks Physical: • Own body strength exercises • Well structured programmes • Coaching / Competition Ratios 75: 25 Mini Blitzes Learn all the Fundamental skills before moving to the next stage Develop Generic Movement Skills through FUN and Participation involving:
  • 37. © GAA Stage 3 Age / Class Group Emphasis Game Specifics 3. Learning To Train 1 U. 10’s 8-10 Yrs. P. 5 & 6 Third & Fourth Class U.10 •Refine the Fundamental skills •Learning overall sport specific skills to be able to play our Gaelic games. •Players must Learn to Play before they Play To Win. •Modify and Condition games to suit Ability Levels. •Build from 5v5 to Quick Touch 9 a- side •70:30 Ratio of Training To Competition . •Play 3/4 other sports plus all Gaelic sports i.e. •Hurling/Camogie/Gaelic Football/Handball •Introduce and learn some of the rules and ethics Long-Term Player Development For Playing Gaelic Games
  • 38. © GAA Tactical • Spatial awareness – Better Scanning Ability – On & Off the Ball • Simple Attack & Defence – Support Play • Non invasive/Invasive games • Go Games – 9 V 9 Quick Touch • Simple rules and ethics • Play 4/5 sports • Coaching / Competition Ratios 75: 25 Mini Blitzes Mental • Positive Attitude to Sport • Develop self confidence • Perception of worth vital – Drop out • See effort = Success Learn To Train 1: Under 10’s •Physical Literacy – Refine: Use Warm up: Athleticism Agility Balance Co-ordination Speed Athletics: Running Jumping Strength: Own body strength exercises Technical – Motor Development Window •Continue bilateral development through this stage •Link ball into all physical skills
  • 39. © GAA Stage 3 Age/ Class Group Emphasis Game Specifics Learn To Train 2 U.12’s 10-12 Yrs. P.7 & Yr.8 Fifth & Sixth Class U.12 •Build the General Sport Skills through playing Modified Gaelic games to progress team play in fun blitz competitions. •The emphasis must be on individual performance in a team environment and not winning. •Winning is not everything at this age but striving to win is. •Cognitive and Emotional Development are central •Build from 7v7 to Smart Touch 11 a- side. •70:30 Ratio of Training To Competition . •Basic Fundamental Tactics – Offence and Defence •Structure competition to address differences in training age and abilities. •Focus on 3 sports. •Learn new rules and study others •N.B. All the basic sport specific skills should be established before they leave this stage.
  • 40. © GAA 40 Learning To Train 2: Under 12 Technical • Major skill learning phase •All basic sports skills should be learnt before entering next phase •Develop individual team play in a team performance rather than winning at all costs Ancillary Capacities Hydration practices - Nutrition Tactical Spatial Awareness-Creating & Exploiting Space Develop ‘Game Sense’ through ‘Problem Solving’ Go Games: 11v11 ( Smart Touch) Coaching / Competition Ratios 70: 30 Mini Blitzes Mental Introduction to mental preparation Cognitive Development Emotional development Winning V Development Physical Medicine ball, Swiss ball, Own body strength exercises Speed & Agility development Advanced Physical Literacy (PL) Incorporate the ball into the key PL components: Refine: ABC’S, RJTS, CPKS into Gaelic Games
  • 41. © GAA Stage 4 Age/ Class Group Emphasis Game Specifics Train To Train 1 U.14’s 12-14 Yrs. Yr.9-10 U.14 •Consolidate Sport Specific Skills by •Progressing to the full Gaelic game to perform as a team player in formal competitions. •Performance and Development should be the Focus rather than Winning. •This and the previous stage are the most important in a player’s Development. •During these stages we Make or Break a Player. •Mental Preparation and Life Skills are Vital •Build from 9v9 to15 a-side depending on skill ability. •Learn to cope with the physical and mental challenge of competition. •Tactical Awareness – ‘Reading The Game’ Decision Making •60:40 Ratio of Training To Competition •Structure competition to address differences in training age and abilities. •Use PHV as an indicator •Know most of the rules
  • 42. © GAA Train To Train 1: Under 14 Technical: • Major skill learning phase • All basic sports skills should be learnt before entering next phase • Develop unit team play (half forwards) in a team performance rather than winning at all costs Physical: • PHV will determine strength programme • Medicine ball, Swiss ball, • Own body strength exercises • Speed & Agility development Ancillary Capacities Hydration practices – Nutrition Tactical: • Spatial Awareness-Creating & Exploiting Space • Develop ‘Game Sense’ through ‘ Problem Solving’ Mental: • Introduction to mental preparation • Cognitive Development • Emotional development • Winning V Development • Learn to cope with the physical and mental challenge of competition.
  • 43. © GAA Stage 4 Age/ Class Group Emphasis Game Specifics Train To Train 2 U.16’s 14-16 Yrs. Yr.11 & Yr.12 U. 16 •Performing additional tasks in order to achieve more as a player. •Year - round training e.g. weight training, lifestyle management, nutrition etc. •Although players do their best to win the major Focus is on learning the basics as opposed to Competing to win at all costs. •Full rules,15 a-side. •60:40 Ratio of Training To Competition •Structure competition to address differences in training age and abilities. •Use PHV as an indicator •Too much competition wastes valuable training time and conversely not enough inhibits the practice of technical and tactical and decision making skills. •Learn to cope with the physical and mental challenge of Competition. •Know all the rules to be able to play
  • 44. © GAA Train To Train 2: Under 16 Physical: • Year round training • Development of Strength: • Introduce lifts • Fitness within the games • Speed & Speed Endurance • Flexibility Ancillary Capacities: • Monitor PHV - posture • Nutritional Awareness • Video Feedback Periodisation: Single or Double Training / Competition Ratios 60: 40 Technical: •Advanced Technical Skill • development • Skills developed under pressure • Fitness within skills drills Tactical: •Understanding of Principles of Play in grids and small-sided games. •Application of skills in game Mental: • Understand the use of psychology • Use skills based goal setting • Use mental imagery training Broad base skills & sport specific skills- Major fitness development phase - Anaerobic and Strength, (PHV is the reference point)
  • 45. © GAA Coach Education Programme - Level 1 Coaching Effectiveness WHAT ARE THE TOOLS OF THE COACHING TRADE? Adequate Resources Strategy / Plan Analysis Constructive Feedback Effective Communication
  • 46. © GAA Coach Education Programme - Level 1 An Effective Coaching Session? - Well prepared - Enjoyable - Varied
  • 47. © GAA47 Presentation title in footer How to tell if players enjoy the session ? • Ask them: ‘What did you like about today?’, ‘What would you like to do again?’, ‘What didn’t you like?’ • How do they react to the coach? Are they happy to see them? • Do they keep coming back to the sessions? • Are they excited about coming to the sessions? • Do they want to keep playing even when it is time to stop? • Do they get to develop new friends or be with their current friends? • Do the participants have fun? Ask them as well as just observing them.
  • 48. © GAA Planning is a vital part of the coaching process, give some thought to the following questions? Q. How do you plan for your coaching? Q. Describe the best session that you delivered? Q. Why was it so good ? Q. Does your coaching have a theme or Goal ? Q How do you arrive at that particular theme or Goal ?TRADE ?48 Presentation title in footer
  • 49. © GAA49 Presentation title in footer Planning Outcomes Review - The importance of planning - How to Plan - Importance of skill testing - Informed Planning – periodisation and LPAD & skills testing, 4 periods of planning - What a planned session should look like