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Death, a minor annoyance or an
       invitation to play?
                 Dan Dixon
          Pervasive Media Studio
    ...
• Death in play and games
• Death penalties
• Phenomenology and the magic circle
• Heidegger and Being-in-the-game
• Sartr...
Play and Games

• Death in play
  •   common in play

  •   in early childhood

  •   culturally seated

• Death in games
...
Death penalties

• Penalties of death
  •   emotional attachment and loss

  •   achievement/reward

  •   time

• Game as...
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
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Death; a minor annoyance or an invitation to play?

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Death; a minor annoyance or an invitation to play?

  1. 1. Death, a minor annoyance or an invitation to play? Dan Dixon Pervasive Media Studio (University of West England)
  2. 2. • Death in play and games • Death penalties • Phenomenology and the magic circle • Heidegger and Being-in-the-game • Sartre and Freedom • Conclusions and some ideas to play with
  3. 3. Play and Games • Death in play • common in play • in early childhood • culturally seated • Death in games • not the same as in real life • still has cultural significance • developed new symbolism
  4. 4. Death penalties • Penalties of death • emotional attachment and loss • achievement/reward • time • Game as a system of chance • risk, reward, penalty • time as a universal currency • Permadeath

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