SlideShare a Scribd company logo
1 of 1
Have Fun with Adventure Games
Once upon a time it was easy. Just 15 years ago most games slotted into their categories with librarian-
pleasing snugness. Take the adventure game.

In 1985 they were text games with a focus on storytelling and puzzle solving. Five years later it was the
same but with animated graphics and mouse clicks replacing the typing. But defining the genre now is
like hugging fog. The once firm borders of adventures have crumbled and their ideas have diffused out
into the wider gaming ocean. Today the definition of an adventure game depends on what school of
thought you embrace.




Dan Connors, head of adventure specialists Telltale Games, sees the genre as a broad church. His
definition is inclusive not exclusive. It includes Heavy Rain and Uncharted as well as his company's more
traditional efforts such as the Back to the Future adventures.

                                        "In the late '80s and early '90s it was very clear cut," he says.
                                        "Now you could attribute the dialogue trees in Mass Effect to
                                        adventure games. A lot of the scripted storytelling in Valve's
                                        games comes from adventure games. I think adventure games
                                        went out and permeated every single genre because they've
                                        always remained the best way to interact with characters in a
                                        world and to interact with an environment."

                                            A lack of violence or death is also a common trait of
adventures, he adds. But even then Cecil's definition has grey areas thanks to the likes of L.A. Noire,
which lets players skip the action and focus on its adventure-inspired detective work. While the exact
definition may be debatable, the origin of the adventure game isn't. The first adventure is the aptly
named Adventure, a 1976 text game created by Will Crowder on his workplace's PDP-10 mainframe
computer. It let players explore a world described in text by inputting verb-noun commands such as 'go
north' or 'get torch'. As well as exploring there were puzzles to solve and monsters to encounter.

More Related Content

What's hot

Gaming the Gothic - 'Quoth the Ravenhearst never more'
Gaming the Gothic - 'Quoth the Ravenhearst never more'Gaming the Gothic - 'Quoth the Ravenhearst never more'
Gaming the Gothic - 'Quoth the Ravenhearst never more'Nia Wearn
 
Oedipus the king
Oedipus the kingOedipus the king
Oedipus the king佳君 張
 
Major themes oedipus rex
Major themes oedipus rexMajor themes oedipus rex
Major themes oedipus rexFRK NIAZI
 
Theme of appearance and reality in Oedipus Rex
Theme of appearance and reality in Oedipus RexTheme of appearance and reality in Oedipus Rex
Theme of appearance and reality in Oedipus RexUmmara Zulfiqar
 
Parodylesson
ParodylessonParodylesson
Parodylessonkmtejeda
 
Women of Tarot - Exhibition Project
Women of Tarot - Exhibition ProjectWomen of Tarot - Exhibition Project
Women of Tarot - Exhibition ProjectAnnaDuchGimnez
 
Oedipus rex
Oedipus rexOedipus rex
Oedipus rexKgreen33
 
Fantasy og ungdomslitteratur
Fantasy og ungdomslitteraturFantasy og ungdomslitteratur
Fantasy og ungdomslitteraturJeppe Bech
 
9 novel english neologisms - Manu Melwin Joy
9 novel english neologisms - Manu Melwin Joy9 novel english neologisms - Manu Melwin Joy
9 novel english neologisms - Manu Melwin Joymanumelwinjoy2014
 
Digital Art and Games
Digital Art and GamesDigital Art and Games
Digital Art and GamesNelson Zagalo
 
Forms of story_telling
Forms of story_tellingForms of story_telling
Forms of story_tellingDeclan Brophy
 
PicoGame Presentation 2013
PicoGame Presentation 2013PicoGame Presentation 2013
PicoGame Presentation 2013picogame
 
English powerpoint report (1)
English powerpoint report (1)English powerpoint report (1)
English powerpoint report (1)bowsandarrows
 
Playing Godzilla Like a Pro
Playing Godzilla Like a ProPlaying Godzilla Like a Pro
Playing Godzilla Like a Propauline6dalton52
 
Ha2 game synopsis
Ha2 game synopsisHa2 game synopsis
Ha2 game synopsissoulsama
 

What's hot (20)

Gaming the Gothic - 'Quoth the Ravenhearst never more'
Gaming the Gothic - 'Quoth the Ravenhearst never more'Gaming the Gothic - 'Quoth the Ravenhearst never more'
Gaming the Gothic - 'Quoth the Ravenhearst never more'
 
Oedipus the king
Oedipus the kingOedipus the king
Oedipus the king
 
Major themes oedipus rex
Major themes oedipus rexMajor themes oedipus rex
Major themes oedipus rex
 
Theme of appearance and reality in Oedipus Rex
Theme of appearance and reality in Oedipus RexTheme of appearance and reality in Oedipus Rex
Theme of appearance and reality in Oedipus Rex
 
Parodylesson
ParodylessonParodylesson
Parodylesson
 
Playdius gamescom 2017
Playdius   gamescom 2017Playdius   gamescom 2017
Playdius gamescom 2017
 
GSJ11 Atlanta
GSJ11 AtlantaGSJ11 Atlanta
GSJ11 Atlanta
 
Women of Tarot - Exhibition Project
Women of Tarot - Exhibition ProjectWomen of Tarot - Exhibition Project
Women of Tarot - Exhibition Project
 
Oedipus rex
Oedipus rexOedipus rex
Oedipus rex
 
Fantasy og ungdomslitteratur
Fantasy og ungdomslitteraturFantasy og ungdomslitteratur
Fantasy og ungdomslitteratur
 
9 novel english neologisms - Manu Melwin Joy
9 novel english neologisms - Manu Melwin Joy9 novel english neologisms - Manu Melwin Joy
9 novel english neologisms - Manu Melwin Joy
 
Digital Art and Games
Digital Art and GamesDigital Art and Games
Digital Art and Games
 
Forms of story_telling
Forms of story_tellingForms of story_telling
Forms of story_telling
 
PicoGame Presentation 2013
PicoGame Presentation 2013PicoGame Presentation 2013
PicoGame Presentation 2013
 
English powerpoint report (1)
English powerpoint report (1)English powerpoint report (1)
English powerpoint report (1)
 
Playing Godzilla Like a Pro
Playing Godzilla Like a ProPlaying Godzilla Like a Pro
Playing Godzilla Like a Pro
 
We Love Christmas 2015
We Love Christmas 2015We Love Christmas 2015
We Love Christmas 2015
 
Ha2 game synopsis
Ha2 game synopsisHa2 game synopsis
Ha2 game synopsis
 
Adventure proforma
Adventure proformaAdventure proforma
Adventure proforma
 
Oedipus The King
Oedipus The KingOedipus The King
Oedipus The King
 

Similar to Have Fun with Adventure Games

Presentation Pitch
Presentation PitchPresentation Pitch
Presentation Pitchjay birkin
 
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer WorldsNichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer Worldslipinnod10
 
IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons Miami University
 
9 badass female game heroes that changed everything www.gamebasin.com
9 badass female game heroes that changed everything   www.gamebasin.com9 badass female game heroes that changed everything   www.gamebasin.com
9 badass female game heroes that changed everything www.gamebasin.comGameBasin.com
 
Michael Wall - Writing Portfolio
Michael Wall - Writing PortfolioMichael Wall - Writing Portfolio
Michael Wall - Writing PortfolioWall8188
 
Nextoric profile
Nextoric profileNextoric profile
Nextoric profileKiki Kim
 
Emergent Narrative: What We Can Learn From Dungeons & Dragons
Emergent Narrative: What We Can Learn From Dungeons & DragonsEmergent Narrative: What We Can Learn From Dungeons & Dragons
Emergent Narrative: What We Can Learn From Dungeons & DragonsFITC
 
10 video games with unexpected nudity www.gamebasin.com
10 video games with unexpected nudity   www.gamebasin.com10 video games with unexpected nudity   www.gamebasin.com
10 video games with unexpected nudity www.gamebasin.comGameBasin.com
 
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...Mirjam Eladhari
 

Similar to Have Fun with Adventure Games (16)

Presentation Pitch
Presentation PitchPresentation Pitch
Presentation Pitch
 
Work
WorkWork
Work
 
Work
WorkWork
Work
 
Fmp
FmpFmp
Fmp
 
Through the looking glass
Through the looking glassThrough the looking glass
Through the looking glass
 
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer WorldsNichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
 
IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons
 
Man & Machine Power Point For Video Gaming
Man & Machine Power Point For Video GamingMan & Machine Power Point For Video Gaming
Man & Machine Power Point For Video Gaming
 
9 badass female game heroes that changed everything www.gamebasin.com
9 badass female game heroes that changed everything   www.gamebasin.com9 badass female game heroes that changed everything   www.gamebasin.com
9 badass female game heroes that changed everything www.gamebasin.com
 
Michael Wall - Writing Portfolio
Michael Wall - Writing PortfolioMichael Wall - Writing Portfolio
Michael Wall - Writing Portfolio
 
Nextoric profile
Nextoric profileNextoric profile
Nextoric profile
 
QC101: Pixelated Pals.pptx
QC101: Pixelated Pals.pptxQC101: Pixelated Pals.pptx
QC101: Pixelated Pals.pptx
 
Emergent Narrative: What We Can Learn From Dungeons & Dragons
Emergent Narrative: What We Can Learn From Dungeons & DragonsEmergent Narrative: What We Can Learn From Dungeons & Dragons
Emergent Narrative: What We Can Learn From Dungeons & Dragons
 
10 video games with unexpected nudity www.gamebasin.com
10 video games with unexpected nudity   www.gamebasin.com10 video games with unexpected nudity   www.gamebasin.com
10 video games with unexpected nudity www.gamebasin.com
 
S02_E03 The Wayback Machine
S02_E03 The Wayback MachineS02_E03 The Wayback Machine
S02_E03 The Wayback Machine
 
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (wit...
 

Have Fun with Adventure Games

  • 1. Have Fun with Adventure Games Once upon a time it was easy. Just 15 years ago most games slotted into their categories with librarian- pleasing snugness. Take the adventure game. In 1985 they were text games with a focus on storytelling and puzzle solving. Five years later it was the same but with animated graphics and mouse clicks replacing the typing. But defining the genre now is like hugging fog. The once firm borders of adventures have crumbled and their ideas have diffused out into the wider gaming ocean. Today the definition of an adventure game depends on what school of thought you embrace. Dan Connors, head of adventure specialists Telltale Games, sees the genre as a broad church. His definition is inclusive not exclusive. It includes Heavy Rain and Uncharted as well as his company's more traditional efforts such as the Back to the Future adventures. "In the late '80s and early '90s it was very clear cut," he says. "Now you could attribute the dialogue trees in Mass Effect to adventure games. A lot of the scripted storytelling in Valve's games comes from adventure games. I think adventure games went out and permeated every single genre because they've always remained the best way to interact with characters in a world and to interact with an environment." A lack of violence or death is also a common trait of adventures, he adds. But even then Cecil's definition has grey areas thanks to the likes of L.A. Noire, which lets players skip the action and focus on its adventure-inspired detective work. While the exact definition may be debatable, the origin of the adventure game isn't. The first adventure is the aptly named Adventure, a 1976 text game created by Will Crowder on his workplace's PDP-10 mainframe computer. It let players explore a world described in text by inputting verb-noun commands such as 'go north' or 'get torch'. As well as exploring there were puzzles to solve and monsters to encounter.