1. NAME: GameMaker Assignment STATUS
C = Complete
Multi Genre Game P = In Progress
Using your skills in GameMaker create a game with the following features: I = Needs Improvement
N = Not Started
GAME FEATURES (MAZE AND PLATFORM ROOMS)
BELOW THE LEVEL STATUS
Character/Enemy can fire at each other.
Character/Enemy disappears when a collision with atarget occurs.
End of level object goes to the next level.
Character gains points via object collection.
AT THE LEVEL - YEAR 9
Create custom charactersand object sprites.
Objects change sprite when a collision occurs eg. Explosion, Character with key.
Character/object change sprite based on current direction.
Elevator transports the character up/down or left/right across the room.
ABOVE THE LEVEL - YEAR 9 AT THE LEVEL - YEAR 10
Create custom collision sprites eg. Explosion, Character in a boat.
MAZE ROOMS
BELOW THE LEVEL STATUS
Character uses fixed movement in at least one room.
Character uses keys to open doors.
AT THE LEVEL- YEAR 9
Enemies change direction when a collision occurs.
ABOVE THE LEVEL - YEAR 9AT THE LEVEL - YEAR 10
Character uses gravity in its movement in a room.
Enemy character flies over the room and fires at your character.
Character climbs an object (eg. vine, ladder, rope).
PLATFORM ROOMS
BELOW THE LEVEL STATUS
Character teleports to another location.
AT THE LEVEL- YEAR 9
Create custom tile set.
ABOVE THE LEVEL- YEAR 9AT THE LEVEL - YEAR 10
Enemy character seeks your character and fires a target in that direction.
Enemy character that stays on platforms.
EXTENSION TASKS – ABOVE THE LEVEL - YEAR 10 STATUS
Use health and lives in the game.
Use pushing blocks and holes.
Bomb enemy characters.
OTHER TASKS OF YOUR CHOICE
REFLECTION - Reflect on your progress and ability to create the multi genre game (using your wiki).
2. NAME:
STATUS
TASKS SORTED BY ASSESSMENT LEVEL C = Complete
P = In Progress
Using your skills in GameMaker create a game with the following features: I = Needs Improvement
N = Not Started
BELOW THE LEVEL
GAME FEATURES (MAZE AND PLATFORM ROOMS) STATUS
Character/Enemy can fire at each other.
Character/Enemy disappears when a collision with atarget occurs.
End of level object goes to the next level.
Character gains points via object collection.
MAZE ROOMS
Character uses fixed movement in at least one room.
Character uses keys to open doors.
PLATFORM ROOMS
Character teleports to another location.
AT THE LEVEL – YEAR 9
GAME FEATURES (MAZE AND PLATFORM ROOMS) STATUS
Create custom charactersand object sprites.
Objects change sprite when a collision occurs eg. Explosion, Character with key.
Character/object change sprite based on current direction.
Elevator transports the character up/down or left/right across the room.
MAZE ROOMS
Enemies change direction when a collision occurs.
PLATFORM ROOMS
Create custom tile set.
ABOVE THE LEVEL – YEAR 9 AT THE LEVEL – YEAR 10 (COMPLETE 4 OF THESE TASKS)
GAME FEATURES (MAZE AND PLATFORM ROOMS) STATUS
Create custom collision sprites eg. Explosion, Character in a boat.
MAZE ROOMS
Character uses gravity in its movement in a room.
Enemy character flies over the room and fires at your character.
Character climbs an object (eg. vine, ladder, rope).
PLATFORM ROOMS
Enemy character seeks your character and fires a target in that direction.
Enemy character that stays on platforms.
ABOVE THE LEVEL – YEAR 10
EXTENSION TASKS STATUS
Use health and lives in the game.
Use pushing blocks and holes.
Bomb enemy characters.
OTHER TASKS OF YOUR CHOICE
REFLECTION - Reflect on your progress and ability to create the multi genre game (using your wiki).