Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
Bringing Game Models To The Workplace
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Bringing Game Models To The Workplace

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Sixty-one percent of CEOs, CFOs and other senior executives take daily game breaks while at work. More than 183 million people in the United States describe themselves as active gamers (individuals who in surveys report that they play computer or video games "regularly" - on average, thirteen hours per week).

With this significant dedication of time and resources to virtual worlds, isn't it high time we start bringing elements of gaming into the boardroom?

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