6. Standardized Hardware Foundation Capacitive touch 4 or more contact points 800 WVGA / 480 HVGA Sensors A-GPS, Accelerometer, Compass, Light, Proximity Camera 5 mega pixels or more, flash required, camera button required Multimedia Common detailed specs, Codec acceleration Memory 256MB RAM or more, 8GB Flash or more GPU DirectX 9 acceleration CPU ARMv7 Cortex/Scorpion or better 480 WVGA / 320 HVGA Hardware buttons | Start, Search, Back
7. Platform Goals Help end users personalize their phones Help developers be profitable Enable cloud powered experiences
8. Elements of the Application Platform Runtime – On “Screen” Tools & Support Tools you use to design & develop Code you write on the client SCREEN CLOUD Cloud Services Developer Portal Services Code you write on the server Tools you use to ship & sell
9. Tools Runtime – On “Screen” Phone Emulator Sensors Media Data Location Samples Documentation Xbox LIVE Notifications Phone Guides Community .NET Framework managed code sandbox Packaging and Verification Tools SCREEN CLOUD Portal Services Cloud Services Notifications App Deployment Registration Marketplace Validation MO and CC Billing Location Identity Feeds Certification Business Intelligence Maps Social Publishing Update Management Elements of the Application Platform
38. Adifferentkind of phone Designed for life in motion So you can build integrated experiences and profit from it
39. Call to Action Download the tools! Read and understand the design guidelines Give us feedback Resources: http://developer.windowsphone.com http://windowsteamblog.com/blog/wpdev http://blogs.msdn.com/ckindel http://blogs.msdn.com/ptorr http://delicious.com/chriskoenig/wp7 @wp7dev