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Sistemas para Internet
Inglês Técnico
Profº Tom Jones

Aluno: Bruno Andrew
Adaptação 3D em ambientes virtuais
multiusuário para dispositivos
heterogêneos.

• Autores:Regina Borges de Araujo; Alessandro
Rodrigues e Silva; Glauco Todesco
• Departamento de Computação - Universidade
Federal de São Carlos (UFSCAR)- São Carlos Sp - Brasil {regina, arsilva}@dc.ufscar.br
LSI - Laboratório de Sistemas Integráveis
EPUSP - USP todesco@lsi.usp.br
Áreas de Estudo: ambientes virtuais
multiusuário, adaptação de mídia 3D, MPEG-4.
Objetivos do Estudo: Estudar Ambientes Virtuais
multiusuario 3D em dispositivos Heterogênios
usando tecnologia MPEG-4
Abstract
•

With the growing dissemination and reliability of wireless networks and the emergence of devices
with increasing processing and communication power, applications that up to now were restricted
to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators
with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application
development for this myriad of devices and networks with different capabilities requires special
attention from the software programmers and designers -especially when these applications are
shared among multiple users. Application adaptation, which allows a software to react to device
and environment resource variations, is an important process to fit the application to a certain
device configuration. A large amount of work has focused on the adaptation of multimedia such as
text, images, audio and video. Less attention has been given to 3D media adaptation -firstly
because of the complexity involved in the 3D application adaptation, and also because true
marketing opportunities for 3D applications in heterogeneous devices have just began to emerge.
This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual
environment applications. An adaptation framework is proposed that can be integrated to the
MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment
applications, which can be accessed from heterogeneous devices with different capabilities. The
advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation
of complex applications, with high degree of interaction, such as multiuser 3D collaborative
environments; and makes easier to build these applications for heterogeneous devices (from
cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and
narrowband networks, such as some wireless networks.
Metodologia:
Analise do 3DVEAdapt que é uma estrutura que
adapta 3D dados de aplicativos e controle do
programa de monitoramento de usuario.
Avaliação Pessoal:
É um estudo interesse porque ajuda os
programadores na inserção de mecanismos de
adaptação que lidam com dispositivos e
recursos de rede e variações tanto a nível de
recursos de ambiente do usuário e na
complexidade da cena 3D VE durante o tempo
de execução.
Bibliografia:
• J. Braz. Comp. Soc. vol.12 no.1 Campinas June 2006
Adapting multiuser 3D virtual environments to
heterogeneous devices . 03/11/2013
• Regina Borges de Araujo; Alessandro Rodrigues e
Silva; Glauco Todesco
• Departamento de Computação - Universidade Federal
de São Carlos (UFSCAR) Caixa Postal 676 - 13.565-905 São Carlos - Sp - Brasil {regina, arsilva}@dc.ufscar.br
LSI - Laboratório de Sistemas Integráveis EPUSP - USP

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Sistemas para internet

  • 1. Sistemas para Internet Inglês Técnico Profº Tom Jones Aluno: Bruno Andrew
  • 2. Adaptação 3D em ambientes virtuais multiusuário para dispositivos heterogêneos. • Autores:Regina Borges de Araujo; Alessandro Rodrigues e Silva; Glauco Todesco • Departamento de Computação - Universidade Federal de São Carlos (UFSCAR)- São Carlos Sp - Brasil {regina, arsilva}@dc.ufscar.br LSI - Laboratório de Sistemas Integráveis EPUSP - USP todesco@lsi.usp.br
  • 3. Áreas de Estudo: ambientes virtuais multiusuário, adaptação de mídia 3D, MPEG-4. Objetivos do Estudo: Estudar Ambientes Virtuais multiusuario 3D em dispositivos Heterogênios usando tecnologia MPEG-4
  • 4. Abstract • With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks.
  • 5. Metodologia: Analise do 3DVEAdapt que é uma estrutura que adapta 3D dados de aplicativos e controle do programa de monitoramento de usuario.
  • 6. Avaliação Pessoal: É um estudo interesse porque ajuda os programadores na inserção de mecanismos de adaptação que lidam com dispositivos e recursos de rede e variações tanto a nível de recursos de ambiente do usuário e na complexidade da cena 3D VE durante o tempo de execução.
  • 7. Bibliografia: • J. Braz. Comp. Soc. vol.12 no.1 Campinas June 2006 Adapting multiuser 3D virtual environments to heterogeneous devices . 03/11/2013 • Regina Borges de Araujo; Alessandro Rodrigues e Silva; Glauco Todesco • Departamento de Computação - Universidade Federal de São Carlos (UFSCAR) Caixa Postal 676 - 13.565-905 São Carlos - Sp - Brasil {regina, arsilva}@dc.ufscar.br LSI - Laboratório de Sistemas Integráveis EPUSP - USP