1. ALEXANDRE TOLSTENKO
Game Developer, Professor & Entrepreneur
Ǜ tolstenko@gmail.com tolstenko +55 86 999 074 736 aletolstenko Ɓ tolstenko.net
docdo.com.br tolstenko tolstenko infinibrains « tolstenko tolstenko
LIFE PHILOSOPHY
“It’s kind of fun to do the impossible.”
MOST PROUD OF ǩ
ɲƔ Beating childhood cancer
it stole my childhood but it made me
love gaming.
Courage I had
to abandon my comfort zone and
founded my health tech startup.
Helped dozens of complex surgeries
with our surgical planning technology.
STRENGTHS
Hard-working Persuasive Motivator
Leader Game Dev Mobile Games
User Retention Gamification
A/B Testing AWS Architeture
Health Simulations Unity3D SDL
Unreal Ogre3D Docker Deis
C# C++ ObjC JavaScript
EDUCATION Ƅ
MCSc in Computer Science
Universidade do Piauí (UFPI)
Apr 2013 - Aug 2015 Teresina-PI, Brazil
Predicting and evaluating the quality of
MOBA Matchmaking process using
Datamining. Could improve the Dota2
matchmaking process around 8%.
Specialization in Game Production
Senac
Jun 2012 - Jun 2014 São Paulo-SP, Brazil
Won SAE’s best paper award in 2014 with an
Aeromodelism Simulator. (Specialization is
placed between Grad and Msc in Brazil)
BEn in Computer Engineering
Universidade de Campinas (UNICAMP)
Fev 2007 - Jan 2012 Campinas-SP, Brazil
Founded Gamux. One of the largest Game
research group from Brazil.
EXPERIENCE
Founder & CTO
InfiniBrains
Jan 2015 – Ongoing São Paulo-SP, Brazil
• Helped dozens of oncological patients with our organ
reconstruction technology;
• Firmed partnership with the largest hospital from Teresina-PI;
• Ported our technology to mobile devices, web and hololens;
• Pioneers in 3D reconstruction worldwide;
• Won best paper award.
Senior Frontend Developer
TFG
Aug 2017 - Dec 2017 São Paulo-SP, Brazil
• Solved game physics engine indeterminism;
• Ported game engine to C++ to be used in all platforms;
• Created the race validator backend, unlocking the competitiveness
potential;
• More than 200million downloads.
Game Engineer
Mobjoy
Sep 2011 - Mar 2013 Campinas-SP, Brazil
• Revamped the game into Multiplayer using Photon;
• Integrated almost all ads providers existent at the moment;
• Improved user retention and monetization via gamification
techniques;
• More than 50 millions donwloads in 2014;
• Unity award finalist in 2014.
Associate Professor
UNIP/FAPI
Jan 2015 - Aug 2017 Teresina-PI, Brazil
• Lectured about Artificial Intelligence, Intelligent Sys-
tems, Image Processing, Computer Graphics, Data
Structures, Algorithms, Game Dev, Math;
• Recorded my lectures and posted at YouTube.
A DAY OF MY LIFE
Sleeping & dreaming about work
Interacting with game
dev communities
Community collaboration
teaching for free
Spending time with family Business
development for
InfiniBrains
Crafting simulation
tools for games and
health
Capoeira Martial
Art