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Oware: The Oldest Game of the World
Will Not Be Solved by Computers
Xavier A. P. Blanvillain
Oware European Vice-Champion 2000, Elo 2048, Amsterdam, The Netherlands
Co-founder of the International Association of Warri Players, Switzerland
Member of the Oware Society, United Kingdom
xblanvillain@smartproduction.fr
Category: computer science, theory
Keywords: oware, warri, awari, depth-first search,
backward induction, retrograde analysis, endgame book,
supercomputing.
Abstract
The 5,000 year-old game Oware, nowadays often
referred to as the ‘Chess of the Caribbean’ or Warri, is one
of the five classical strategic board games used in game
theory, together with Chess, Checkers, Othello and Go.
The capabilities of computers in the 1990’s were limited to
small-scale problems when applied to game theories and
solving algorithms. The classical strategic board games
were too demanding of computer resources to allow a
resolution in an acceptable timeframe. The less complex
family of mancala games (to which Oware belongs), was
therefore the ideal candidate for applying and validating
these algorithms. In 1991, the ‘Awari’ variant was created
and became the reference for use by computer scientists.
It was used not only in computer science research but also
in computer programming competitions organized by the
Mind Sports Olympiad. In 2002, a team of computer
scientists from The Netherlands found a solution to this
variant by applying a parallel retrograde analysis using a
network of computers.
Despite the major accomplishment of solving Awari,
this variant deviates from the international ‘Abapa’ rules
followed by Oware players and its organizations: the
Oware Society and the International Association of Warri
Players. Awari, unlike Oware, uses the ‘Grand slam’ rule
and creates an arbitrary rule to solve the rotating positions
(loops). This was key to solving Awari. To date, the
official game Oware has not been solved.
On September 24th, 2011, all of Oware’s positions
were searched with a single computer and a mono-
threaded brute-force algorithm. It took 12 days, 1 hour
and 22 minutes to report a space-state of 827,240,309,058
legal positions. While analyzing the gap with the results
from Awari’s solution (reporting the upper bound of
889,063,398,406 positions), remarkable patterns for illegal
positions were found, positions that can never arise in the
course of a game. As a side note, during the search, a loop
with all 48 seeds was revealed as well as a game where 2
players can play more than 7.9 billion moves and yet keep
all the 48 seeds.
Under Abapa rules, loops are the key constraint in
solving Oware. There is no rule that a computer can apply
to solve these loops. Although patterns have been
identified, the loops need to be solved on a case-by-case
basis by humans. The use of backward induction to solve
the game, starting from the endgames, helps in reducing
the number of loops. Only loops with 10 seeds or less are
commonly encountered by players, and these have been
collected in an endgame book.
On February 15th, 2012, results lead to the conclusion
that Oware will not be solved by a computer without
human intervention: the solution for loops with 2, 3, 4, 7
and 9 seeds had to be entered manually into the database.
Furthermore, an 11-seed loop and a 13-seed loop were
found, which cannot be solved with Abapa rules. These
loops have blocked the resolution of the database which
raises the question whether Oware is solvable at all.
1
Biography
Xavier Blanvillain, born in France
in 1969, has been playing Oware
for over 20 years. He first started
competing in 1999, in competitions
mainly organized by the Mind
Sports Olympiad, the Oware
Society and the International
Association of Warri Players, which
he co-founded in 2008 in
Switzerland. He has won prizes at
both national and international
levels, including Belgian champion in 1999, Italian
champion in 2000, UK champion in 2002 and European
vice-champion in 2000. Solving the game of Oware has
been his passion for the last 10 years. He acquired a
supercomputer that made this research possible in 2011.
Xavier holds a MBA from the Rotterdam School of
Management and a MSc from the French Grande École
ESEO. He has worked as an entrepreneur and a
consultant, and currently works in upper management in
the Consumer Electronics industry.
2

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Abstract_OwareSolution_XavierBlanvillain_120226

  • 1. Oware: The Oldest Game of the World Will Not Be Solved by Computers Xavier A. P. Blanvillain Oware European Vice-Champion 2000, Elo 2048, Amsterdam, The Netherlands Co-founder of the International Association of Warri Players, Switzerland Member of the Oware Society, United Kingdom xblanvillain@smartproduction.fr Category: computer science, theory Keywords: oware, warri, awari, depth-first search, backward induction, retrograde analysis, endgame book, supercomputing. Abstract The 5,000 year-old game Oware, nowadays often referred to as the ‘Chess of the Caribbean’ or Warri, is one of the five classical strategic board games used in game theory, together with Chess, Checkers, Othello and Go. The capabilities of computers in the 1990’s were limited to small-scale problems when applied to game theories and solving algorithms. The classical strategic board games were too demanding of computer resources to allow a resolution in an acceptable timeframe. The less complex family of mancala games (to which Oware belongs), was therefore the ideal candidate for applying and validating these algorithms. In 1991, the ‘Awari’ variant was created and became the reference for use by computer scientists. It was used not only in computer science research but also in computer programming competitions organized by the Mind Sports Olympiad. In 2002, a team of computer scientists from The Netherlands found a solution to this variant by applying a parallel retrograde analysis using a network of computers. Despite the major accomplishment of solving Awari, this variant deviates from the international ‘Abapa’ rules followed by Oware players and its organizations: the Oware Society and the International Association of Warri Players. Awari, unlike Oware, uses the ‘Grand slam’ rule and creates an arbitrary rule to solve the rotating positions (loops). This was key to solving Awari. To date, the official game Oware has not been solved. On September 24th, 2011, all of Oware’s positions were searched with a single computer and a mono- threaded brute-force algorithm. It took 12 days, 1 hour and 22 minutes to report a space-state of 827,240,309,058 legal positions. While analyzing the gap with the results from Awari’s solution (reporting the upper bound of 889,063,398,406 positions), remarkable patterns for illegal positions were found, positions that can never arise in the course of a game. As a side note, during the search, a loop with all 48 seeds was revealed as well as a game where 2 players can play more than 7.9 billion moves and yet keep all the 48 seeds. Under Abapa rules, loops are the key constraint in solving Oware. There is no rule that a computer can apply to solve these loops. Although patterns have been identified, the loops need to be solved on a case-by-case basis by humans. The use of backward induction to solve the game, starting from the endgames, helps in reducing the number of loops. Only loops with 10 seeds or less are commonly encountered by players, and these have been collected in an endgame book. On February 15th, 2012, results lead to the conclusion that Oware will not be solved by a computer without human intervention: the solution for loops with 2, 3, 4, 7 and 9 seeds had to be entered manually into the database. Furthermore, an 11-seed loop and a 13-seed loop were found, which cannot be solved with Abapa rules. These loops have blocked the resolution of the database which raises the question whether Oware is solvable at all. 1
  • 2. Biography Xavier Blanvillain, born in France in 1969, has been playing Oware for over 20 years. He first started competing in 1999, in competitions mainly organized by the Mind Sports Olympiad, the Oware Society and the International Association of Warri Players, which he co-founded in 2008 in Switzerland. He has won prizes at both national and international levels, including Belgian champion in 1999, Italian champion in 2000, UK champion in 2002 and European vice-champion in 2000. Solving the game of Oware has been his passion for the last 10 years. He acquired a supercomputer that made this research possible in 2011. Xavier holds a MBA from the Rotterdam School of Management and a MSc from the French Grande École ESEO. He has worked as an entrepreneur and a consultant, and currently works in upper management in the Consumer Electronics industry. 2