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Ubisoft Announces Deal with Nickleodeon for Raving Rabbids Tv Series
1. BISOFT® ANN
UB T NOUNC
CES DE
EAL WIITH
®
NICKELOD
DEON F
FOR RA
AVING RABB
G BIDS T SER
TV RIES
Based on the Popula and H
ar Hilariou Video Game and
us o e
Viral Vid
V deos, The Series Will Premie
ere on
Nickelod
N deon Chhannels Worldwide in 2013
s n
Paris, France – October 6 2011 – Today, Ubisoft® anno
6, T ounced a lic
censing agr
reement
with Ni
ickelodeon to bring a new tele
evision series based on Ubisoft’ world-re
o ’s enowned
Rabbids® brand to audience around t
s o es the world. As part o the deal Nickelode
of l, eon has
secured global bro
d oadcast rights (exclud
ding France for 78 se
e) even-minute full CG e
e, episodes
to be p
produced b Ubisoft, which Nickelodeon will packa
by , age and air as 26 half-hour
episode across its channels worldwide (excluding France) be
es s eginning in 2013.
Created by Ubisoft French s
d t’s studios in 2
2006, the w
wacky, zany Rabbids h
y have won a
admirers
around the globe with their hilarious a
and silly video games and viral videos th
hat have
attracte more than 41 milli
ed ion fans on YouTube. Ubisoft M
n Motion Pictu
ures will wo with
ork
Ubisoft’ French studios to c
’s s create a te
elevision se
eries every bit as hila
arious, une
expected
and pre
eposterous as the Rab
bbids games that fans already kn
s now and lov
ve.
“Nickelo
odeon is on of the wo
ne orld’s leading entertai
inment brands for chil
ldren and f
families,
and Ubi
isoft is thril
lled to be p
partnering w
with Nickelo
odeon to de
eliver uniqu televisio
ue on
program
mming to it viewers,” said Jean-
ts ” onnet, chie executive officer of Ubisoft
-Julien Baro ef e
Motion Pictures. “A the worl
As ld’s most re entertainme brand f children and
ecognized e ent for
families Nickelode
s, eon is the p
perfect vehicle to shar the zany Rabbids ch
re y haracters a
and
their crazy advent
tures with t
television audiences around the g
globe. This partnershi
ip
represe
ents a majo milestone in Ubisoft strategy to expand its brands to new me
or e t’s y edia,
thereby attracting new audie
y ences to its games.”