Breakdown
- 1. Little Mermaid
Shot 1 “Ariel's deal” Nuke, Mocha, Proprietary Stereo Software
Cleanplated away everything in shot that was in front of the background.
Using the cleanplates, I brought back all of the elements using merge
operations in nuke to match the original footage 1:1 using depth maps.
Shot 2 “Curse broken” Nuke, Mocha, Proprietary Stereo Software
Created plate without mutants/mermaids. Also recreated some background
characters when foreground mutants turned into mermaids. Removed white
falling debris. Recreated sparkles. Recompiled everything back into stereo
using depth maps, keys, and roto.
Man Of Steel
Shot 1 “Fight aftermath” Nuke, Proprietary Stereo Software
Removed any rubble or debris that crossed over people. Also removed same large
pieces of rubble off ground. Made cleanplates to remove characters off one
another. Recompiled everything back into stereo using depth maps, keys, and roto.
Shot 2 “Backup” Nuke, Proprietary Stereo Software
Created roto and cleanplates for shot. Removed the helicopter
by piecing together the ground that did not have the helicopter
over it to. Animated and distorted frozen frames of soldiers around for
cleanplates. Color corrected away any spots that still had parts of
the propellers within the shot.Recompiled everything back into stereo
using depth maps and roto.
Shot 3 “Remembering Pa” Nuke, Proprietary Stereo Software
Created revealing cleanplate for trees on the screen right of the shot. Removed
all flares in shot by shuffling the red, green, and blue channels around.
Recompiled everything back into stereo using depth maps and roto.
300: Rise of a Empire
Shot 1 “Shipwreck” Nuke, Proprietary Stereo Software
Cleanplated boat to boat interactions due to the assets of them were in one render
Recompiled everything back into stereo using depth maps and roto.
Shot 2 “Spartans speech” Nuke, Proprietary Stereo Software
Removed woman from off of background soldiers all of which was on green screen plate.
Remaining effects were applied in VFX script. Recompiled everything back into
stereo using depth maps and roto.
Guardians of the Galaxy
Shot 1 “Stolen walkman” Nuke, Proprietary Stereo Software
- 2. Completely removed any trace of foreground wire wall. In addition, removed
foreground man, the table at the base of the shot, and characters in background.
Recompiled everything back into stereo using depth maps, roto, a frozen frame of the
FG wall and matched both details and transparencies to the original footage.
Shot 2 “Entering prison” Nuke, Proprietary Stereo Software
Did not receive elements of flying robots. Treated shot as is. Made cleanplates
that removed foreground blankets, character, robots, and inner perimeter of room
off of outer section of room. Recreated heat distortion from robots. Recompiled
everything back into stereo using depth maps and roto.
Godzilla
Shot 1 “Checking levels” Nuke, Proprietary Stereo Software
Using a 3D camera track and geometry that I created, I produced a cleanplate
that removed all characters from the footage. Also removed man who enters room
as well as main woman off of background characters. Recompiled everything back
into stereo using depth maps and roto.
Shot 2 “Cocoon EMP” Nuke, Proprietary Stereo Software
For the conversion process, created cleanplates for various smoke and glow assets
to removed wires and the foreground crane on the screen right side of shot. Used
other VFX elements within script to speed up process. Recompiled everything back
into stereo using depth maps and roto.
Shot 3 “Vegas strip” Nuke, Proprietary Stereo Software
Due to some of the pieces of the shot being practical I needed to remove the foreground
building. Also created cleanplates that removed buildings off of each other in the
midground. Recompiled everything back into stereo using depth maps and roto.
Jupiter Ascending
Shot 1 “Getting certified” Nuke, Proprietary Stereo Software
Removed wires and other foreground objects off of cyborg and anything behind him.
Also
cleanplated FG man off of his desk and wires. Recompiled everything back into stereo
using depth maps and roto.
Shot 2 “Queen approaching” Nuke, Proprietary Stereo Software
Worked on a RGBA plate with only the people. Made a cleanplate for every character off
of each other. Placed elements into depth utilizing disparity and roto.
Shot 3 “Cain’s grip” Nuke, Proprietary Stereo Software
Removed arms off of the body from the dragon element. Recompiled everything back
into
stereo using depth maps and roto.
Insurgent