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Virtual reality simulations of lens outcomes with FineVision Trifocal

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Virtual reality simulations of lens outcomes with FineVision Trifocal

  1. 1. Virtual Reality Simulations of Lens Outcomes International Society of Presbyopia meeting October 6, Lisbon Sébastien Franssens
  2. 2. 60’S
  3. 3. The Digital Revolution
  4. 4. Digital habits
  5. 5. New digital media
  6. 6. VR/AR evolution
  7. 7. VR in Medicine
  8. 8. Education & Training
  9. 9. Surgical planning
  10. 10. VR with patient
  11. 11. Treatments and therapies
  12. 12. OR Patient experience “The idea is to make sure patients are familiar with what they’re about to undergo,” says Carey Kimmelstiel, director of the Interventional Cardiology Center at Tufts.
  13. 13. Virtual reality presents a unique opportunity to reach a completely immersed audience
  14. 14. Graal =Patient’s outcomes with VR
  15. 15. *https://www.myalcon.com/products/surgical/acrysof-iq-restor-multifocal-iol/managing-patient-expectations.shtml “Educating patients on what they’ll experience before and after cataract surgery gives them the knowledge and confidence to proactively manage their experience and their mindset, driving positive outcomes.” Patient Expectations
  16. 16. Emotionnal experience
  17. 17. VR is still a Marketing tool NO Near , Intermediade of far vision. Impossible to simulate mono-tri NO simulation of the vision due to the limited VR technology/image quality Sound is poweful for cataract patient
  18. 18. Optical technology’s = optical science Voptica opens a new era in vision testing http://www.2eyesvision.com
  19. 19. Virtual Reality Simulations of Lens Outcomes Virtual Reality Experience of Lens Outcomes
  20. 20. Patient benefits • Innovative experience • Confidence in technology • Drive positive outcomes • Technology mindset • WOM = cardboard
  21. 21. surgeons/optometrist benefits • Offer a new & Innovative experience • Time saving (explanation) • Practice performance fit • Clinic advertising (custom Cardboard) • Technology oriented
  22. 22. Next future… Goldman Sachs predicts that AR and VR could easily generate up to $80 billion in revenue by 2025. Mark Zuckerberg has a $2 billion bet on virtual reality by way of his 2014 Oculus acquisition. Magic Leap, an augmented reality startup affiliated with Google, recently raised money at a lofty $4.5 billion valuation.
  23. 23. Trial…. https://www.youtube.com/

Editor's Notes

  • I would like to thank the isop board for the invitation.
    So now Let me invite you in the virtual reality.
  • In the 60 ‘s the family life was quite different… they were togehter showing one screen one media, watching one program…
  • I do not know if you recognize you but Nowadays the digital environment has completely changed our habits.
    This is one screen for each one .
    They are therefore many different devices with huge available digital information
  • Due to this digital revolution our habits with media has completely changed.
    Watching TV has drastically dropped off and is now replaced by smatphones or laptops.
    A new media called VR arrrived thanks to these new habits.
  • Virtual reality is considered to have begun in the 1950’s.
    Virtual Reality means a computer’s software or hardware that generates artificial environment.
    Users would feel the artificial environment as a real environment with the use of three dimensional images of life sizes.
  • Here is a timeline of the VR or AR. Starting in 1950 with this strange sensorama box going to this quick evolution with the oculus headset or the cheap one called cardboard by google.
  • It looks like something out of a Sci-Fi movie or a video game. But, technology is helping surgeons to solve complex cases, leading to better outcomes for patients.
  • For example to educate future radiologist or cardiologist by easely manipulate and explore the patient’s heart.
  • Neurosurgeons are planning their procedures with virtual reality technology. Wearing ocolus goggles, they can virtually navigate through 3D models built from CT scans—looking, for instance, for the safest path to reach tumor.
  • Is the VR already adapted to the the patient ? Of course yes!
  • . Here is a patient with severe burn covering over 33% of his body. The nurse is taking care of him while he is distracted by a VR system.
    The graph shows a large reduction of pain thanks to the distraction.
  • Clinical outcomes are paramount, but most hospital quality metrics attempt to consider the larger patient experience.

    The technology will detail the pre-procedural process and show a 360-degree view of the medical facility and its staff, hopefully allaying patient fears before an appointment.
  • Virtual reality presents a unique opportunity to reach a completely immersed audience even for….
  • Even for cataract or presbyopia patient how would like to live a spectacle free life.

    So the question is Would it be possible to simulate the outcomes with this technology?
  • So our goal was to create a VR environment dedicated to the patient that will fit perfectly with the streamlining Multifocal IOL Patient Journey.
    The VR will be available before or during the patient journey.
    So the VR could help the patient choosing the right lens in relation with his own expectations combined with the ophthalmologist or the optometrist’s explanation.
    The goal is to give confidence to proactively manage the mindset of the patient by driving positive outcomes.

  • We decided to start from zero as the VR data’s available is still low. So we worked with a Belgian company to write a scenario composed by different situations where the patient will be completely immersed.
    Starting with the operating room, traveling into a hot air balloon and finally finishing into space.

    The challenge with trifocal IOL was to create different situations in which the patient would experience different distances.
  • We realised during the process that it was technically impossible to create different vision as far, intermediate or near.
    So the sound during the experience was the most important guide.
    If the patient has a cataract , using sound was usefull to guide him trough the different environment.

    Moreover the comparaison between trifocal or monofocal was technically difficult or even impossible to adapt.
  • VR is not a simulator as these companies could offer
    VR is only a experience…
  • The word « simulation should be replaced by « experience » even more by emotional experience.
  • But even with the emotional experience the patient can receive information and can share it
    The benefit for the patient are…
  • The evolution of the VR is impressive and this new media is winning more and more market and people
    This is the evidence by the billion dollars invested by big companies

    i do not know if the isop audience will be like the picture here but i am quite sure that thank to the quick VR evolution, this technology will offer to the cataract of presbyopia patient the possiblity to offer them a real simulation of the different lenses options
  • I invite you to come to our physiol booth to share with your this vr emotionnal experience…

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