More Related Content Similar to Learning game development for skövde högskolan Similar to Learning game development for skövde högskolan (20) Learning game development for skövde högskolan2. Coming up!
Who’s me?
(very) Brief history of who’s we?
Two advices for startup life
What is MinecraftEdu?
IF.. you decide to enter the edutainment
business, you probably want to know:
- current trends
- what you should NOT do
- how we see our field changing in 5-10 years
Santeri Koivisto / TeacherGaming LLC
3. My IRL avatar
- M.Ed. (2012) + Qualification to teach
in the Finnish comprehensive school
- Started TeacherGaming LLC in
summer 2011
- Avid gamer (Anno-, X3-, Total War-
and Fallout-series... f.ex.)
- TG is the second of three startups I
have been involved (in chronological
order)
© Santeri Koivisto / TeacherGaming LLC
4. Past
Who needs oil?
I ride a bus.
School project with Minecraft
SCGroup Oy 12.6.2010
© Santeri Koivisto / TeacherGaming LLC
6. TeacherGaming LLC Numbers
- ceo + big picture, Santeri - over 1,2k schools
- PR + edu. director, Joel - around 700k users
- Lead dev., Aleksi
+ 2developers, Toni & Daniel
+ 1 part time web guy’
+ Madrid team of two designers and one dev.
hosted by Complutence Uni.
+ sales, our finance lady
© Santeri Koivisto / TeacherGaming LLC
7. How do we work?
We are basically experimenting ideas that come out from our flow
And we give these guys the final word how they really want to use
it - we think they know the best.
© Santeri Koivisto / TeacherGaming LLC
8. These flow-like ideas have made us one of
the wolds leading ‘thinkers’ in education
© Santeri Koivisto / TeacherGaming LLC
10. When your calendar
fills up, you lose the
ability to come out
from the box
Staying at the top of you game depends on the
company’s creative power to control their
time usage and creating the space in time for
new ideas.
Ps. this is counter intuitive for company executives.
© Santeri Koivisto / TeacherGaming LLC
11. ... and one for covering your assets.
© Santeri Koivisto / TeacherGaming LLC
12. Before doing anything
Best place for immaterial rights is your company,
company owns everything, you own the company
Common problem - one guy leaves, who owns the IP?
Solution: shareholder contract
- right of first refusal
- buyout
© Santeri Koivisto / TeacherGaming LLC
15. Q?
© Santeri Koivisto / TeacherGaming LLC
16. The Second Age of (Learning) Games
The first one did last around 30 years without changing a bit.
The second is rather different.
© Santeri Koivisto / TeacherGaming LLC
18. My opinion of growing trends to follow in schools for
the next few years from the game company perspective:
- game usage in general
- maker movement
- personalization and open-ness (including hacking)
- transform of the understanding of the modern citizen
- different platforms for games
*social media (edmodo f.ex.)
*mobile
*MOOCs?
© Santeri Koivisto / TeacherGaming LLC
19. What trends I suggest you don’t:
- gamification
- everybody creating a learning platform
- technology that only speaks to itself
- (depends) public money for everything!!!
© Santeri Koivisto / TeacherGaming LLC
21. How do most people
develop learning ‘games’?
Activity / assignment 1
Curriculum Theme 1 Activity / assignment 2
Theme 2 Activity / assignment 3
Objective 1
Theme 3 Activity / assignment 4
Objective 2
Theme 4
Activity / assignment 5
Objective 3 Theme 5
Objective 4
© Santeri Koivisto / TeacherGaming LLC
22. LET’S MAKE A LEARNING GAME!
Pick what do we want
to learn!
Activity / assignment 1
Curriculum Theme 1 Activity / assignment 2
Theme 2 Activity / assignment 3
Objective 1
Theme 3 Activity / assignment 4
Objective 2
Theme 4
Activity / assignment 5
Objective 3 Theme 5
Objective 4
Text book converted into a game. Voilà!
© Santeri Koivisto / TeacherGaming LLC
24. Games are expected to bring engagement
and fun into the classroom.
So the most important part of it is the
game it self.
Game cannot be a great ‘learning’ game
before it’s a great game first.
© Santeri Koivisto / TeacherGaming LLC
26. In business sense:
this makes the most sense ->
So kind of scaffolding to build for
the teachers to understand it?
‘Your own lesson plan is still the best.’ -anonymous teacher
© Santeri Koivisto / TeacherGaming LLC
27. What to keep in mind when creating
pedagogy around your game?
What are you doing!!
- being in control of the situation
Goal orientation - guiding
© Santeri Koivisto / TeacherGaming LLC
28. Pedagogy support - community
Connections - integrations
© Santeri Koivisto / TeacherGaming LLC
29. In most hard core terms:
- ability to assign (understand)
- ability to monitor
- ability to evaluate
© Santeri Koivisto / TeacherGaming LLC
30. You don’t have to make
everything by yourself.
Leave the door open.
No heavy DMR-policies, ability to
modify / tweak / hack, API...
Or maybe they just wake up.
© Santeri Koivisto / TeacherGaming LLC
31. How TG is handling this?
Students
Teachers
Most important Key teachers
layer
We
© Santeri Koivisto / TeacherGaming LLC
32. The most traditional serious gaming does
make sense...
... but only in certain context(s).
Primary school is not one of them.
© Santeri Koivisto / TeacherGaming LLC
33. ‘When is he going to
mention open source?’
I guess eventually it always
comes down to money...
© Santeri Koivisto / TeacherGaming LLC
34. Q?
© Santeri Koivisto / TeacherGaming LLC
35. One last thing: there’s plenty of room in the market.
Last evening first (Swedish) school told us that they are
buying MinecraftEdu instead of textbooks. That’s big.
© Santeri Koivisto / TeacherGaming LLC
36. Thank you!
Twitter / Skype @Aalvisto
santeri@teachergaming.com
blog: thoughtsaboutminecraftedu.tumblr.com
© Santeri Koivisto / TeacherGaming LLC