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Santeri Koivisto - TeacherGaming LLC
Coming up!

 Who’s me?
 (very) Brief history of who’s we?
 Two advices for startup life
 What is MinecraftEdu?

  IF.. you decide to enter the edutainment
  business, you probably want to know:
    - current trends
    - what you should NOT do
    - how we see our field changing in 5-10 years

                           Santeri Koivisto / TeacherGaming LLC
My IRL avatar
- M.Ed. (2012) + Qualification to teach
in the Finnish comprehensive school
- Started TeacherGaming LLC in
summer 2011
- Avid gamer (Anno-, X3-, Total War-
and Fallout-series... f.ex.)
- TG is the second of three startups I
have been involved (in chronological
order)




                                     © Santeri Koivisto / TeacherGaming LLC
Past

                       Who needs oil?
                        I ride a bus.


                                           School project with Minecraft

SCGroup Oy 12.6.2010




                                        © Santeri Koivisto / TeacherGaming LLC
Internationalization through community
             Finland




First “school” features




                               TeacherGaming LLC
                                   SCGroup Oy 12.11.2011




                                © Santeri Koivisto / TeacherGaming LLC
TeacherGaming LLC                           Numbers
- ceo + big picture, Santeri           - over 1,2k schools
- PR + edu. director, Joel            - around 700k users
- Lead dev., Aleksi
  + 2developers, Toni & Daniel
  + 1 part time web guy’
  + Madrid team of two designers and one dev.
  hosted by Complutence Uni.
  + sales, our finance lady

                                     © Santeri Koivisto / TeacherGaming LLC
How do we work?

We are basically experimenting ideas that come out from our flow




And we give these guys the final word how they really want to use
                it - we think they know the best.


                                       © Santeri Koivisto / TeacherGaming LLC
These flow-like ideas have made us one of
 the wolds leading ‘thinkers’ in education




                                 © Santeri Koivisto / TeacherGaming LLC
One concrete advice in sustaining innovation...




                              © Santeri Koivisto / TeacherGaming LLC
When your calendar
fills up, you lose the
ability to come out
    from the box


Staying at the top of you game depends on the
   company’s creative power to control their
 time usage and creating the space in time for
                   new ideas.

                 Ps. this is counter intuitive for company executives.

                                     © Santeri Koivisto / TeacherGaming LLC
... and one for covering your assets.




                         © Santeri Koivisto / TeacherGaming LLC
Before doing anything
              Best place for immaterial rights is your company,
              company owns everything, you own the company

              Common problem - one guy leaves, who owns the IP?

              Solution: shareholder contract

                   - right of first refusal
                   - buyout




                                             © Santeri Koivisto / TeacherGaming LLC
What’s this?




               © Santeri Koivisto / TeacherGaming LLC
© Santeri Koivisto / TeacherGaming LLC
Q?




     © Santeri Koivisto / TeacherGaming LLC
The Second Age of (Learning) Games
 The first one did last around 30 years without changing a bit.
               The second is rather different.




                                       © Santeri Koivisto / TeacherGaming LLC
Perspective change?

©TeacherGaming LLC - Santeri Koivisto
My opinion of growing trends to follow in schools for
the next few years from the game company perspective:

- game usage in general
- maker movement
- personalization and open-ness (including hacking)
- transform of the understanding of the modern citizen
- different platforms for games
  *social media (edmodo f.ex.)
  *mobile
  *MOOCs?


                                 © Santeri Koivisto / TeacherGaming LLC
What trends I suggest you don’t:
- gamification
- everybody creating a learning platform
- technology that only speaks to itself
- (depends) public money for everything!!!




                             © Santeri Koivisto / TeacherGaming LLC
Want my advice?




Don’t make learning games.
How do most people
develop learning ‘games’?
                                      Activity / assignment 1


Curriculum            Theme 1         Activity / assignment 2


                      Theme 2         Activity / assignment 3
  Objective 1
                      Theme 3         Activity / assignment 4
  Objective 2
                      Theme 4
                                      Activity / assignment 5

  Objective 3         Theme 5

  Objective 4



                                © Santeri Koivisto / TeacherGaming LLC
LET’S MAKE A LEARNING GAME!
     Pick what do we want
           to learn!
                                    Activity / assignment 1


Curriculum          Theme 1         Activity / assignment 2


                    Theme 2         Activity / assignment 3
  Objective 1
                    Theme 3         Activity / assignment 4
  Objective 2
                    Theme 4
                                    Activity / assignment 5

  Objective 3       Theme 5

  Objective 4

           Text book converted into a game. Voilà!
                              © Santeri Koivisto / TeacherGaming LLC
Problem?


Gamificate it, or not.




                 © Santeri Koivisto / TeacherGaming LLC
Games are expected to bring engagement
      and fun into the classroom.


 So the most important part of it is the
              game it self.


 Game cannot be a great ‘learning’ game
     before it’s a great game first.



                           © Santeri Koivisto / TeacherGaming LLC
pre scripting vs. sandbox




                   © Santeri Koivisto / TeacherGaming LLC
In business sense:
this makes the most sense ->




           So kind of scaffolding to build for
            the teachers to understand it?

‘Your own lesson plan is still the best.’ -anonymous teacher

                                     © Santeri Koivisto / TeacherGaming LLC
What to keep in mind when creating
  pedagogy around your game?

                    What are you doing!!
                    - being in control of the situation




 Goal orientation - guiding



                                 © Santeri Koivisto / TeacherGaming LLC
Pedagogy support - community




Connections - integrations




                             © Santeri Koivisto / TeacherGaming LLC
In most hard core terms:
- ability to assign (understand)
- ability to monitor
- ability to evaluate




                               © Santeri Koivisto / TeacherGaming LLC
You don’t have to make
 everything by yourself.

 Leave the door open.

                  No heavy DMR-policies, ability to
                    modify / tweak / hack, API...




                           Or maybe they just wake up.
                                 © Santeri Koivisto / TeacherGaming LLC
How TG is handling this?


                        Students

                        Teachers
Most important        Key teachers
     layer
                          We


                                   © Santeri Koivisto / TeacherGaming LLC
The most traditional serious gaming does
             make sense...



    ... but only in certain context(s).



   Primary school is not one of them.



                               © Santeri Koivisto / TeacherGaming LLC
‘When is he going to
mention open source?’




             I guess eventually it always
              comes down to money...
                             © Santeri Koivisto / TeacherGaming LLC
Q?




     © Santeri Koivisto / TeacherGaming LLC
One last thing: there’s plenty of room in the market.


  Last evening first (Swedish) school told us that they are
  buying MinecraftEdu instead of textbooks. That’s big.




                                      © Santeri Koivisto / TeacherGaming LLC
Thank you!

          Twitter / Skype @Aalvisto
         santeri@teachergaming.com
blog: thoughtsaboutminecraftedu.tumblr.com




                     © Santeri Koivisto / TeacherGaming LLC

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Learning game development for skövde högskolan

  • 1. Santeri Koivisto - TeacherGaming LLC
  • 2. Coming up! Who’s me? (very) Brief history of who’s we? Two advices for startup life What is MinecraftEdu? IF.. you decide to enter the edutainment business, you probably want to know: - current trends - what you should NOT do - how we see our field changing in 5-10 years Santeri Koivisto / TeacherGaming LLC
  • 3. My IRL avatar - M.Ed. (2012) + Qualification to teach in the Finnish comprehensive school - Started TeacherGaming LLC in summer 2011 - Avid gamer (Anno-, X3-, Total War- and Fallout-series... f.ex.) - TG is the second of three startups I have been involved (in chronological order) © Santeri Koivisto / TeacherGaming LLC
  • 4. Past Who needs oil? I ride a bus. School project with Minecraft SCGroup Oy 12.6.2010 © Santeri Koivisto / TeacherGaming LLC
  • 5. Internationalization through community Finland First “school” features TeacherGaming LLC SCGroup Oy 12.11.2011 © Santeri Koivisto / TeacherGaming LLC
  • 6. TeacherGaming LLC Numbers - ceo + big picture, Santeri - over 1,2k schools - PR + edu. director, Joel - around 700k users - Lead dev., Aleksi + 2developers, Toni & Daniel + 1 part time web guy’ + Madrid team of two designers and one dev. hosted by Complutence Uni. + sales, our finance lady © Santeri Koivisto / TeacherGaming LLC
  • 7. How do we work? We are basically experimenting ideas that come out from our flow And we give these guys the final word how they really want to use it - we think they know the best. © Santeri Koivisto / TeacherGaming LLC
  • 8. These flow-like ideas have made us one of the wolds leading ‘thinkers’ in education © Santeri Koivisto / TeacherGaming LLC
  • 9. One concrete advice in sustaining innovation... © Santeri Koivisto / TeacherGaming LLC
  • 10. When your calendar fills up, you lose the ability to come out from the box Staying at the top of you game depends on the company’s creative power to control their time usage and creating the space in time for new ideas. Ps. this is counter intuitive for company executives. © Santeri Koivisto / TeacherGaming LLC
  • 11. ... and one for covering your assets. © Santeri Koivisto / TeacherGaming LLC
  • 12. Before doing anything Best place for immaterial rights is your company, company owns everything, you own the company Common problem - one guy leaves, who owns the IP? Solution: shareholder contract - right of first refusal - buyout © Santeri Koivisto / TeacherGaming LLC
  • 13. What’s this? © Santeri Koivisto / TeacherGaming LLC
  • 14. © Santeri Koivisto / TeacherGaming LLC
  • 15. Q? © Santeri Koivisto / TeacherGaming LLC
  • 16. The Second Age of (Learning) Games The first one did last around 30 years without changing a bit. The second is rather different. © Santeri Koivisto / TeacherGaming LLC
  • 18. My opinion of growing trends to follow in schools for the next few years from the game company perspective: - game usage in general - maker movement - personalization and open-ness (including hacking) - transform of the understanding of the modern citizen - different platforms for games *social media (edmodo f.ex.) *mobile *MOOCs? © Santeri Koivisto / TeacherGaming LLC
  • 19. What trends I suggest you don’t: - gamification - everybody creating a learning platform - technology that only speaks to itself - (depends) public money for everything!!! © Santeri Koivisto / TeacherGaming LLC
  • 20. Want my advice? Don’t make learning games.
  • 21. How do most people develop learning ‘games’? Activity / assignment 1 Curriculum Theme 1 Activity / assignment 2 Theme 2 Activity / assignment 3 Objective 1 Theme 3 Activity / assignment 4 Objective 2 Theme 4 Activity / assignment 5 Objective 3 Theme 5 Objective 4 © Santeri Koivisto / TeacherGaming LLC
  • 22. LET’S MAKE A LEARNING GAME! Pick what do we want to learn! Activity / assignment 1 Curriculum Theme 1 Activity / assignment 2 Theme 2 Activity / assignment 3 Objective 1 Theme 3 Activity / assignment 4 Objective 2 Theme 4 Activity / assignment 5 Objective 3 Theme 5 Objective 4 Text book converted into a game. Voilà! © Santeri Koivisto / TeacherGaming LLC
  • 23. Problem? Gamificate it, or not. © Santeri Koivisto / TeacherGaming LLC
  • 24. Games are expected to bring engagement and fun into the classroom. So the most important part of it is the game it self. Game cannot be a great ‘learning’ game before it’s a great game first. © Santeri Koivisto / TeacherGaming LLC
  • 25. pre scripting vs. sandbox © Santeri Koivisto / TeacherGaming LLC
  • 26. In business sense: this makes the most sense -> So kind of scaffolding to build for the teachers to understand it? ‘Your own lesson plan is still the best.’ -anonymous teacher © Santeri Koivisto / TeacherGaming LLC
  • 27. What to keep in mind when creating pedagogy around your game? What are you doing!! - being in control of the situation Goal orientation - guiding © Santeri Koivisto / TeacherGaming LLC
  • 28. Pedagogy support - community Connections - integrations © Santeri Koivisto / TeacherGaming LLC
  • 29. In most hard core terms: - ability to assign (understand) - ability to monitor - ability to evaluate © Santeri Koivisto / TeacherGaming LLC
  • 30. You don’t have to make everything by yourself. Leave the door open. No heavy DMR-policies, ability to modify / tweak / hack, API... Or maybe they just wake up. © Santeri Koivisto / TeacherGaming LLC
  • 31. How TG is handling this? Students Teachers Most important Key teachers layer We © Santeri Koivisto / TeacherGaming LLC
  • 32. The most traditional serious gaming does make sense... ... but only in certain context(s). Primary school is not one of them. © Santeri Koivisto / TeacherGaming LLC
  • 33. ‘When is he going to mention open source?’ I guess eventually it always comes down to money... © Santeri Koivisto / TeacherGaming LLC
  • 34. Q? © Santeri Koivisto / TeacherGaming LLC
  • 35. One last thing: there’s plenty of room in the market. Last evening first (Swedish) school told us that they are buying MinecraftEdu instead of textbooks. That’s big. © Santeri Koivisto / TeacherGaming LLC
  • 36. Thank you! Twitter / Skype @Aalvisto santeri@teachergaming.com blog: thoughtsaboutminecraftedu.tumblr.com © Santeri Koivisto / TeacherGaming LLC