Getting started with_3ds_max_toc
- 1. World-Class Training
Getting Started with 3ds Max
Start Creating Models, Animations, and Rendered Scenes
Table of Contents
Introduction to 3ds Max
What Is 3ds Max?
03:48
How to Use Project Files
01:15
The Interface and Navigation
Interface Overview
05:03
Exploring Menus (Part 1)
06:24
Exploring Menus (Part 2)
05:04
Main Toolbar
09:21
The Graphite Modeling Tool Ribbon
06:24
The Command Panel
05:42
Viewports
05:28
Scene Navigation
06:05
Selecting Objects
05:01
Scene Units
02:43
Using the Layer Manager
04:50
Customizing the Interface for Beginners
04:27
Animation Tools and Controls
05:28
Creating and Manipulating Objects
What Are Primitives?
02:57
Creating Primitives
09:20
Transforming Objects and Gizmos
06:12
Understanding Coordinate Space
03:54
Using Snaps
08:11
Cloning Objects
06:44
Mirroring and Aligning Objects
05:21
Grouping Objects
04:05
ProBooleans
09:11
Working with Modifiers
Introducing Modifiers and the Modifier Stack
04:24
Basic Modifiers: Using the Bend, Taper, and Twist Modifiers
05:59
Using an FFD Modifier
08:47
Poly Modeling
What Is Poly Modeling?
02:43
Convert to Editable Poly vs. Edit Poly Modifier
05:08
Vertex Editing
03:21
Edge and Border Editing
07:21
Poly Editing
09:11
Working in Element Mode
04:07
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- 2. The Graphite Modeling Interface: Visibility, Align, and Properties Menus
06:34
Subdivision Surfaces: Creating NURMS
04:54
Editable Polys and NURMS
03:20
Using the TurboSmooth Modifier
04:09
Spline Modeling
Creating 3D Shapes from 2D Shapes
07:49
Using the Line Tool
05:52
Vertex Sub-Object Editing for Splines
06:53
Spline Sub-Object Editing
05:50
Rendering Lines
03:38
Sweep Lines
02:32
Bevel and Extrude Splines
04:44
Lathing Splines
05:20
Lofting Splines
08:07
© copyright 2012 video2brain.
All rights reserved. video2brain and the video2brain logo are trademarks registered to video2brain.
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