2. GAME OF LIFE
• Cellular Automaton devised by the British mathematician John Horton Conway in 1970.
• Simple Model imitating growth in two dimensions.
• Growth specified by the propagation rules.
• Zero Player Game: its evolution is determined by the initial state
3. PROPAGATION RULES
Conway’s Propagation Rules: 3/23
Each Cell has 8 neighbors
Birth (Reproduction)
( 3 live cells as neighbors)
Survival
(2/3 live cells as neighbors)
Death
Lack of live states
Overcrowding
4. PROPAGATION BEHAVIOR
• No explosive growth
• Small patterns lead to unpredictable outcomes
• Simple Rules
5. GOALS OF THE RESEARCH
• 2D and 3D competitive Game of Life
• Two Players
• Playable over the internet
• Allows players to create and use their own macros
6. 2D VERSION OF COMPETITIVE LIFE
• Three states
• Red
• Blue
• Neutral (Dead)
• Addition of a new battle rule
• 3 cell user pad
• 10 X 10 Player area
• Individual cell control
• Macros
9. STRATEGY FOR THE GAME
• Limited use of explosive growth
• Using basic still life as triggers for growth
10. • Surgical Strikes to destroy still life
• Use of computers as tools for pattern search
11. WHY PATTERN SEARCH
• Chaotic growth and decay of cells in the board
• Small changes in the patterns leads to unpredictable behavior
• Player has no control over board except the pad
• Essentially like, playing chess without knowing what the pieces do
12. FUTURE PLANS
• 3D version of Game of Life
• 5 States and larger pad
• New propagation rules
• Understanding the new game
• Playable online
13. ACKNOWLEDGEMENTS
• Hart Gillespe
• Erik Seastead
• Dyllan Shannon
• Tu Nguyen
• Dr. Ordower
• Chris Cohen
• Randolph College Summer Research Program
• Randolph College Center for Student Research
• RISE Grant