This document describes an invention called the "Ultimate Problem Solver" which is presented as a single solution to all problems. It discusses earlier versions that were difficult to imagine, use, understand and interpret. It then outlines the project team members and provides some examples of references like pictures, videos and case studies. It also describes some rules, buttons and common uses of the invention.
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Ultimate Problem Solver
1. Ultimate Problem Solver
The Tele Visionof YourSuccess!
This inventionisthe single solutionforall your problems!
An Inventionby
NitinBhaskarSadubattula
2. Table of Contents
Ultimate Problem Solver....................................................................................................................................... 1
Table of Contents ................................................................................................................................................. 2
Versions............................................................................................................................................................... 3
Defects of the earlier versions of 1 and 2 ............................................................................................................... 4
Project Team Members......................................................................................................................................... 5
References........................................................................................................................................................... 6
Live examples................................................................................................................................................... 6
Pictures............................................................................................................................................................ 6
Videos.............................................................................................................................................................. 6
Practical case studies using handwritten diagrams and digital infographics.............................................................. 7
Rules................................................................................................................................................................ 7
Buttons................................................................................................................................................................ 8
Common Buttons.............................................................................................................................................. 8
Work.Delegation............................................................................................................................................... 8
Training................................................................................................................................................................ 8
Rules of the game changer.................................................................................................................................... 8
Truth ...................................................................................................................................................................8
Case studies and live examples.............................................................................................................................. 9
What is the use of the game changer for me? ...................................................................................................... 10
Nitin’s Life in The Game Changer......................................................................................................................... 11
Nitin.Facebook.Content.Upload.Rules.............................................................................................................. 13
Nitin.Problems................................................................................................................................................ 13
Nitin Content Creation.................................................................................................................................... 14
7. Practical case studies using handwritten diagrams and digital infographics
Rules
1. Draw sunrays outwards representingpointers
2. Label and name eachsun rays
3. Start from1 o clock to forward
8. Buttons
Common Buttons
1. Problems
2. Places
3. People
4. Strategies
5. Food
6. Drinks
7.
Work.Delegation
Training
Consideranoldtelevision having2switchbuttons,one forchannel andone for volume.
The settingof each buttoncontrols,commands,decidesanddictatesthe outputonthe televisionscreen.
Rules of the game changer
1. Have as manyoptionsin eachbuttonas possible.Have asmanyoptionsinwork-life aspossible
2. Create a collective crosscombination
Truth
1. Your televisionisinyourhands
2. The configurationof yourgame changercontrolsyour destinationordestiny
3.
Do Delegate
9. Case studies and live examples
3. The shiftingof myhome.Gettingmultiplequotationsfrompackersandmovers
10. What is the use of the game changer for me?
Thisis completelyoptional
1. Become a trainerand earnmoneytalkingandtrainingaboutit
2. You will earn50% remunerationand NitinBhaskarSadubattulawill earn50% royalty
3. Your jobis to talkand train,nothingelse
12. Usage guide
Use one optionat a time.
Use manyoptionsat a time.
Treat eachoptionas a fan regulatorswitchorTV button
13. Nitin’s Life in The Game Changer
Nitin.Facebook.Content.Upload.Rules
Nitin.Problems
extraordinary
achievement
acknowledgement
reward
recognition
Super attractive
selfieor picture
extraordinary
effort
Prominent
Credit
Collection
HTBABWisdeos
Gary Vee