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Rad!

*CHAD*
It’s the summer of 1986, Chad has just dropped out of college. A self centered thrill seeker who
declares himself “awesome”, Chad has no time for anyone else in his life: He ignores his parents,
teachers and the few friends he has as he is just too busy skating. He is “siked” to see where life will
take him next and immediately jumps onto his skateboard and skates as far away from college as
possible, before his teachers can reach him.
Chad accidentally leads himself down a nearby hill and finds himself on a mental cruise through the
streets of his small city. He is forced to dodge, duck and leap various awkwardly placed urban
architecture. Standing in his path are lively piles of gravel and used chewing gum monsters, left by
his evil french exchange, Jean-Paul. To defeat the gravel monsters, he must either double jump over
them or, for extra points, jump onto them. If he collides with the gravel, he will be flung from his
board. To defeat the gum, he must jump over it without it catching him with it’s sticky arms either
wise he will be left stuck and incapacitated.
To control Chad, press the ‘W’ key to jump, press it twice to double jump and press the ‘S’ key to
duck. Chad and the game’s graphics will be heavily stylized around the 8 bit style of the 80’s and
90’s platformers and will be presented as an ‘endless runner game’ with looping levels, that speed up
as you skate through them.
The game takes pride in it’s simplicity and poses as both an authentic 80’s video game, reminiscent
of it’s style and cultures. It’s soundtrack will be a unique hybrid of 8 bit beats with the jangly guitars
found on many of the indie 80’s mixtapes.
The scenery will be full of both the neon lights and classic brickwork of a typical, american city of
the era.

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Chad by pressed art

  • 1. Rad! *CHAD* It’s the summer of 1986, Chad has just dropped out of college. A self centered thrill seeker who declares himself “awesome”, Chad has no time for anyone else in his life: He ignores his parents, teachers and the few friends he has as he is just too busy skating. He is “siked” to see where life will take him next and immediately jumps onto his skateboard and skates as far away from college as possible, before his teachers can reach him. Chad accidentally leads himself down a nearby hill and finds himself on a mental cruise through the streets of his small city. He is forced to dodge, duck and leap various awkwardly placed urban architecture. Standing in his path are lively piles of gravel and used chewing gum monsters, left by his evil french exchange, Jean-Paul. To defeat the gravel monsters, he must either double jump over them or, for extra points, jump onto them. If he collides with the gravel, he will be flung from his board. To defeat the gum, he must jump over it without it catching him with it’s sticky arms either wise he will be left stuck and incapacitated. To control Chad, press the ‘W’ key to jump, press it twice to double jump and press the ‘S’ key to duck. Chad and the game’s graphics will be heavily stylized around the 8 bit style of the 80’s and 90’s platformers and will be presented as an ‘endless runner game’ with looping levels, that speed up as you skate through them. The game takes pride in it’s simplicity and poses as both an authentic 80’s video game, reminiscent of it’s style and cultures. It’s soundtrack will be a unique hybrid of 8 bit beats with the jangly guitars found on many of the indie 80’s mixtapes. The scenery will be full of both the neon lights and classic brickwork of a typical, american city of the era.