2. Founded 2013 by Mark Musetti
Based on Proverbs 22:6 and Deuteronomy 6
to train next generation of Godly children
Specializes in Vacation Bible School (VBS)
and innovative puzzle/board game sub-genres
Other current projects include AiG VBS: The
Classics, Sunday School Special, Breuchre
3. Genre: Action-Adventure / Christian
Target Rating/Descriptors: E (ages 5 - 12);
Fantasy Violence
Target Systems: PC and iPhone (June 2014)
Average Game Length: 10+ hours
4. You are a young squire who seeks training to
become a knight from Sir Trainsalot.
He puts you through a series of tests as you
prepare to put on the full armor of God.
Solve puzzles, answer Bible trivia and use
your warrior skills to become a mighty warrior.
Will you be able to save Lourdesville from the
fire-breathing dragon and earn your rightful
place as a knight as God’s Army?
5. Kingdom Chronicles: Full Armor of God is a unique
combination of Christian and action-adventure genres
First ever VBS-centered video game; a fun, non-
threatening way to learn scripture
Win challenges and defeat your archenemy (dragon)
with Biblical truth and exciting action sequences
Great way to supplement VBS curriculum and reach
unchurched families and friends
6. World: Lourdesville
Levels: 5 daily levels using
Ephesians 6 principles
Sublevels (3): Bible study
and puzzles, fighting practice
and hunting/worship
Boss level: Follows level 5
(kingdom dragon battle)
7. Camera: 3D isometric view
with zoom and 360° rotation
except Mode 7 in jousting
scenes
Interactive drop-down menu
controls fighting moves,
songs, dialogue with main
characters and more
Skills/armor: Added daily
based on full armor of God
8. Sequence: Putting on the Full Armor of God (5 levels)
Belt of Truth (1), Breastplate of Righteousness (2),
Shoes of Peace (3), Shield of Faith and Helmet of
Salvation (4), Sword of the Spirit (5), Prayer in the
Spirit (final preparation before boss level)
Each day’s (level’s) training involves Scripture that
relates to the 5 elements of the warrior outfit
9. Methods of Combat: Sword
attack, bow and arrow,
intercessory prayer
Enemies: Targets for each
day’s training, animals (hunt
for dinner), dragon (boss)
Mechanics: Interactive drop-
down menu to grab/use
objects, grappling/climbing,
horse riding, moving targets
10. In-Game Additional Features Include:
Demo Versions of the first five previous VBS
themes (for defeating levels 1 – 5), family
study guides, puzzles and trivia games
Future Downloadable Content by 12/2014:
Fee: Expansion pack to include AiG’s
complete line of 2008 – 2013 VBS themes
Free: Human/animal avatars from photographs
11. Expansion to 25-disciple team (artists, administrators,
programmers, designers, actors, PR/marketing)
Timelines: Writing (9/2013), Demo (12/13), Coding
Complete (3/14), PR (4/14) Release (6/1/14)
Production Costs: ~ $1.75 MM (US)
Sales/Price Point: ~ 100K units @ $30/unit
Pre-tax Profit: ~ $1.25 MM (US); (20% to missions)