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Reinforcement Time Table
COMPLETED TURN UNITS
Start: 1x General
1x Colonel
3x Bomber wings (off board)
3x Fighter wings (must be positioned in a city)
2x Jump Jets
3x SAM
2x Recon w/1 special Forces each(may be parachuted in
anytime)
6x Armor
3x APC w/ infantry company each
3xTransports w/1 infantry company each
3x SPG
3x Artillery
2x Engineers w/ 1 pontoon Bridge and 2 mine fields each
Turn 1
Turn 2
Turn 3 1x Colonel
3x Attack Helicopters
6x Air Cav w/ 1 infantry platoon each
Turn 4
Turn 5
Turn 6 1x Colonel
9x Armor
1x SAM
3x MRL
1x Engineer w/ 1 pontoon bridge and 2 mine fields
Move 7
Move 8 1x Colonel
3x Armor
3x APC w/1 infantry Company each
1x MRL
1x Recon w/1 Special Forces (can be parachuted in
anytime)
2x Jump Jets
Move 9
Move 10 1x Colonel
5x Armor
5x APC w/ 1 infantry Company each
1x MRL
1x Engineer w/ 1 Pontoon Bridge and 2 mine fields
Move 11
Move 12
Move 13 3x Fighter wings (must be positioned in a city)
3x Bomber wings (off board)
Move 14
Move 15
Move 16
COMPLETED TURN UNITS
Move 17 1x Colonel
3x Attack Helicopters
3x Recons w/ 1 Special Forces each
Move 18
Move 19
Move 20 1x General
2x Jump Jets
2x SAM
3x Armor
3x APC w/ 1 Infantry Company each
3x Transports w/ 1 Infantry Company each
3x SPG
3x Artillery
2x Engineers w/ 1 Pontoon Bridge and 2 Mine Fields
each
BBLLAACCKK vveerrssuuss BBLLUUEE
©2014
by
Joseph N. Wdowski
www.Move2attacK.com

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Black vs Blue - Reinforcement Time Table

  • 1. Reinforcement Time Table COMPLETED TURN UNITS Start: 1x General 1x Colonel 3x Bomber wings (off board) 3x Fighter wings (must be positioned in a city) 2x Jump Jets 3x SAM 2x Recon w/1 special Forces each(may be parachuted in anytime) 6x Armor 3x APC w/ infantry company each 3xTransports w/1 infantry company each 3x SPG 3x Artillery 2x Engineers w/ 1 pontoon Bridge and 2 mine fields each Turn 1 Turn 2 Turn 3 1x Colonel 3x Attack Helicopters 6x Air Cav w/ 1 infantry platoon each Turn 4 Turn 5 Turn 6 1x Colonel 9x Armor 1x SAM 3x MRL 1x Engineer w/ 1 pontoon bridge and 2 mine fields Move 7 Move 8 1x Colonel 3x Armor 3x APC w/1 infantry Company each 1x MRL 1x Recon w/1 Special Forces (can be parachuted in anytime) 2x Jump Jets Move 9 Move 10 1x Colonel 5x Armor 5x APC w/ 1 infantry Company each 1x MRL 1x Engineer w/ 1 Pontoon Bridge and 2 mine fields Move 11 Move 12 Move 13 3x Fighter wings (must be positioned in a city) 3x Bomber wings (off board) Move 14 Move 15 Move 16
  • 2. COMPLETED TURN UNITS Move 17 1x Colonel 3x Attack Helicopters 3x Recons w/ 1 Special Forces each Move 18 Move 19 Move 20 1x General 2x Jump Jets 2x SAM 3x Armor 3x APC w/ 1 Infantry Company each 3x Transports w/ 1 Infantry Company each 3x SPG 3x Artillery 2x Engineers w/ 1 Pontoon Bridge and 2 Mine Fields each BBLLAACCKK vveerrssuuss BBLLUUEE ©2014 by Joseph N. Wdowski www.Move2attacK.com