Personal Information
Organization / Workplace
Gangnam-gu, Seoul, Korea Korea, South
Occupation
Executive Producer at Ratio1618 co., Ltd
Industry
Entertainment / Sports
About
Follow your HEART but don't forget to take your BRAIN with you.
* First 3D game company entrepreneurship (Ecstasy Entertainment) in Korea 1994
* Ministry of Information and Technology Minister Prize for 3D game "Take Back" 1995
* First game + movie project "Gwichindo" 3D game development PD / I2 Enterprise 1997
* Virtual Company Solution development project / CEO (Cydea) 2000
* Ministry of Culture and Tour / Game Academy establishment committeeman 2001
* Ministry of Culture and Tour / Subsidiary organization KGDI consultant 2001~2005
* Ministry of Culture and Tour / Korea Game information System project consultant "GITISS.org"
* SDU, Industry-University Collaboration profes
Tags
osmu
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브롬톤의 혁신스토리 최형욱.Key
Hugh Choi 최형욱
•
11 years ago
Gamification in tourism final pdf
ALTBrasov
•
9 years ago
Digital, Social & Mobile in 2015
We Are Social Singapore
•
9 years ago
Integral:S 통합프로그램 소개자료
ROA Invention LAB Inc. CEO
•
10 years ago
50 Stunning Mobile Statistics
Vala Afshar
•
10 years ago
2014 it 시장 대전망 보고서_roa consulting
ROA Invention LAB Inc. CEO
•
10 years ago
99 Facts on the Future of Business
removed_98c8d4827eb0208c4db118838b8f6010
•
10 years ago
[GAMENEXT] 오프닝 세션 : 모바일 게임의 현재와 미래(게임빌)
GAMENEXT Works
•
11 years ago
[NDC13] 모바일/소셜/플랫폼, 변화의 시대
GAMENEXT Works
•
11 years ago
스마트폰 게임 시장 리뷰 및 2012년 게임빌 사업 전략
GAMENEXT Works
•
12 years ago
Gamification Intro for Content Strategy
Corinne Schmid, MBA, ECMm
•
12 years ago
Gamification: A New Way of Marketing
Matmi
•
12 years ago
Gamification Session barcamp Hamburg 2011
Philipp Gonzales-Scheller
•
12 years ago
How to Design for the Future - Cross Channel Experience Design
Samantha Starmer
•
11 years ago