2. Assumptions
Gameplay inspired by good old FPS
games of ’90( i.e. Doom, Blood)
Visibility limited to „what character would
see in first-person perspective”
Player must explore the map to find means
of survival: weapons, medkits,
ammunition...
Each ammo type has certain subtypes,
changing statistics of the gun, hence –
giving more combat possibilites
3. Assumptions (part II)
Development-wise: code cleaner than
Europe in wet dreams of typical racist
bastard
Creating a way to randomizing
damage dealt, that favors certain
results among others and has limited
set of values
4. What has been already
done?
Dynamic lighting,
used to obscure
player’s vision
Basic shooting
Designed algorithm
to correctly calculate
damage
Basic physics and
collisions
5. What is yet to be done
Enemies – all the code
Gameplay
Many, many more...