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I	didn’t	know	what	to	do.	I	felt	alone	and	
heartbroken.	All	I	could	truly	think	about	was	
whether	I	could	go	another	day	feeling	like	
I did.
These	thoughts	careened	through	my	
mind	as	I	sat	alone	in	my	room	the	night	be-
fore	my	graduation	from	the	Missouri	School	
of	Journalism.	This	pain	was	something	that	
had	plagued	me	since	my	teenage	years.
Just	about	everything	was	bare	in	my	
room,	aside	from	two	boxes	of	clothes,	a	
backpack,	and	my	notebook	of	notes	from	
my	Advanced	Writing	capstone	class.	With	
so	few	items	around	me,	a	simple	whisper	
was	able	to	be	echoed,	so	I	tried	to	keep	
quiet	as	a	few	of	my	friends	continued	to	
party	downstairs.	At	this	point,	I	was	sobbing	
silently	in	order	not	to	draw	attention	outside	
of	my	door.	I	was	a	wreck	and	I	had	enough	
of	being	treated	like	I	didn’t	have	anything	
substantial	to	say	or	write.	No,	I	wasn’t	crying	
my	eyes	out	because	my	time	at	college	was	
finally	coming	to	an	end.	I	was	crying	be-
cause	I	was	on	the	verge	of	doing	something	
unspeakable:	ending	my	life.
This	
wouldn’t	
be	the	first	
time	I	contem-
plated the act.
Several	times	in	
high	school	it	crossed	
my	mind,	but	I	never	had	
the	strength	or	mentality	to	
go	through	it	all.	This	time,	in	
a	low-rent	college	duplex	room,	I	
felt	I	was	going	to	go	through	it.	But,	
I	didn’t.	Why?	Well,	my	explanation	goes	
deeper	beyond	just	wanting	to	live,	but	rather	
wanting	to	finally	face	my	personal	demons	
and	exorcise	them	for	good.
Now,	you	might	be	asking	yourself,	
“What	does	a	story	about	someone	deal-
ing	with	suicidal	tendencies	have	to	deal	
with	Nintendo?”	A	lot	of	things	actually,	for	
reasons	that	will	take	a	bit	to	tell.	
Like	any	good	friend,	a	company	such	
as	Nintendo	was	there	for	me	in	my	darkest	
moments.	It	was	and	forever	will	be	the	only	
product	that	made	
me	forget	about	the	
horrors	of	the	world	or	
my	personal	troubles.	For	
a	while,	I’ve	held	off	on	tell-
ing	this	life	story	about	the	one	
hobby	I	love	so	dearly.	But	with	the	
changing	landscape	of	my	life	and	
my	personal	demons	trying	to	resurface	
recently,	I	needed	to	spew	something	out	
immediately.	
This	is	how	Nintendo	shaped	my	life,	
but	also	saved	me	from	absolute	destruc-
tion.	Like	any	good	story	about	dealing	with	
depression	and	loneliness,	it’s	best	I	start	
from	the	beginning.	
A	love	and	bond	of	
Nintendo	is	born
Tracing	back	the	exact	moment	that	
I	fell	in	love	with	Nintendo	is	like	trying	to	
figure	out	when	I	began	to	be	enamored	with	
writing.	The	memory	is	there,	yet	it’s	slightly	
By	Harrison	Milfeld
EX
TRA
	
LIFe
036 EDITORIAL	 EXtra LiFE
faded.	But,	if	I	were	to	choose,	my	love	for	the	
company	was	most	likely	conceived	the	day	
my	older	brother	was	forced	by	my	parents	
to	hand	over	his	NES	controller	to	me	to	play	
Super	Mario	Bros.	
At	age	three,	I	didn’t	know	what	to	do.	
My	basic	motor	skills	were	accustomed	to	
throwing	veggies	off	my	plate	during	dinner	
or	grabbing	the	nearest	stuffed	animal	to	
snuggle	with.	A	plastic	controller	with	a	few	
face	buttons	felt	like	sorcery	to	me.	Still,	even	
with	this	play	time	relinquished	by	my	par-
ents,	my	older	brother	was	able	to	guide	me.	
“Just	push	the	T-shaped	button	right	or	left	
to	move	and	use	the	A	button	to	jump	and	
hold	the	B	button	to	dash,”	said	my	brother.	
“It’s	easy.	Just	don’t	run	into	a	Goomba	on	
the	first	try.”
I	didn’t	know	what	he	was	talking	about,	
but	I	somehow	made	it	through	World	1-1	
without	a	hint	of	frustration.	I	did	however	
find	myself	in	trouble	maneuvering	through	
later	levels.	I	mean,	once	you	encounter	
hammer-throwing	turtles	for	the	first	time,	
you	tend	to	freeze	up	and	panic.	
Early	obstacles	aside,	I	was	hooked,	
and	I	thank	my	brother	for	planting	that	love	
inside	my	mind	for	it	grow	as	more	games	
were	released.	Next	was	Zelda,	Metroid,	
Punch	Out!!,	Kirby,	and	non-Nintendo	proper-
ties	like	Mega	Man,	Contra,	and	Castlevania.	
I	was	beginning	to	see	the	power	of	what	
video	games	could	do,	and	so	did	my	parents.	
Nintendo	became	somewhat	of	an	inani-
mate	babysitter	for	me	when	my	parents	
couldn’t	find	one.	It	was	here	my	concept	of	
imagination	began	to	grow,	even	right	before	
I	watched	movies	such	as	the	Star	Wars	
Trilogy	or	Jurassic	Park,	which	I	owe	a	lot	to	
loving	film.	My	imagination	would	continue	
to	grow,	even	as	I	focused	on	school	work.
However,	outside	of	the	classroom,	I	
needed	to	be	taught	the	know-how	of	Nin-
tendo.	So	the	one	guide	my	brother	had	for	
me	was	Nintendo	Power.	That	monthly	mag-
azine	granted	me	the	knowledge	I	sought,	
and	I	read	it	cover-to-cover	each	month	
with	a	smile	on	my	face.	This	was	where	I	
got	my	news	about	Nintendo	and	when	the	
next	great	games	would	be	released.	The	
days	leading	up	to	a	new	issue	tested	my	
patience,	but	it	made	reading	them	all	the	
sweeter.	With	every	issue,	I	was	learning	
more	and	more	about	the	company	and	the	
characters	they	created.	I	was	able	to	catch	
up	with	my	older	brother	in	terms	of	gaming	
knowledge.	I	felt	like	an	equal	to	him	on	any	
game,	but	also	I	became	the	envy	of	my	own	
classmates	who’d	ask	what	I	thought	about	
a	certain	game.	It	was	overwhelming,	but	
satisfying.
Eventually,	as	each	console	generation	
passed	with	our	purchase	of	a	Super	Nin-
tendo	and	then	the	release	of	the	Nintendo	
64,	my	brother’s	love	for	video	games	began	
to	fade	away.	He	soon	didn’t	have	that	same	
fire	in	his	eyes	to	play	a	game	of	Mario	Kart	
or	a	round	of	GoldenEye	with	me.	No	longer	
would	we	defend	Nintendo	console	gam-
ing	on	the	elementary	playgrounds	from	
kids	who	swore	their	allegiance	to	SEGA	
platforms.	I	vividly	remember	spouting	on	
and	on	about	Nin-
tendo,	while	my	
brother	stood	
by	my	side.	
Even	as	my	
brother	stopped	car-
ing	about	video	games,	
I	knew	deep	down	that	I	
wanted	to	continue	playing	
games	on	Nintendo	consoles.	
They	were	not	only	my	personal	
babysitter,	but	they	were	also	my	
guide	to	exploring	my	imagination	
and	developing	my	personality.	Sure,	my	
brother	may	no	longer	be	playing	alongside	
me	for	the	ride,	but	I	continued	to	thank	him	
(and	my	parents)	for	wisely	putting	that	
NES	controller	in	my	hands	all	those	
years	ago.
Growing	Pains
Much	like	Nintendo,	
I	too	suffered	from	
fatigue	and	some	
growing	pains	
as	I	got	older.	
That	is	to	
say	that	I	was	
beginning to
see	problems	with	
myself	I	was	trying	to	
hide	them	from	every-
body.	You	see,	I	considered	
myself	a	shy	individual	when	I	
progressed	into	my	early	teens.	I	
had	friends,	but	I	never	hung	out	with	
them	due	to	focusing	on	my	studies	
and	finishing	my	homework.	All	I	really	
cared	about	was	getting	by	and	listening	to	
my	parents	about	how	to	go	about	one’s	life.	
That’s	not	to	say	my	parents	were	strict,	it’s	
just	that	I	always	listened	and	was	rewarded	
through	my	school	work.	
I	was	a	dorky	kid	who	really	didn’t	know	
any	better,	but	my	parents	believed	I	held	
a	lot	of	potential,	and	I	made	sure	not	to	let
them	down.	However,	I	couldn’t	let	go	of	
video	games.	Video	games	became	that	
escape	from	my	usual	day-to-day	activities.	
At	school,	I	worked	hard,	while	at	home	I	
played	harder	on	a	game	console.	I	was	more	
entranced	at	what	video	games	could	do	than	
what	the	outside	world	provided.	As	my	mind	
grew	with	more	knowledge	from	a	school	text	
book	year	after	year,	it	also	gained	more	with	
gaming.	
By	the	time	I	reached	junior	high,	I	was	
starting	to	grasp	more	and	more	the	concepts	
of	how	games	worked	and	what	made	them	
good	or	bad.	Whether	it	was	gameplay	me-
chanics,	visual	style,	textures,	or	flow,	I	was	fi-
nally	getting	beyond	using	the	age	old	litmus	
test	of	critiquing	games:	Are	the	graphics	
good	or	bad?	Not	only	that,	but	I	was	reading	
more	gaming	magazines	to	help	decipher	
my	views	of	the	industry	as	a	whole.	Game	
Informer,	Electronic	Gaming	Monthly,	and	
Edge	were	the	magazines	I’d	read	weekly	
whether	it	was	before	or	after	class,	at	lunch,	
or	the	bus	ride	home.	
Considering	how	these	magazines	
covered	every	console	maker,	my	appetite	for	
them	grew,	which	led	to	me	one	Christmas	
receiving	my	first	non-Nintendo	console	ever:	
a	PlayStation	2.	This	was	a	year	removed	
when	I	got	a	Gamecube	(cleverly	hidden	in	a	
tree	outside	my	parent’s	house	on	Christmas	
morning),	marking	the	first	time	a	Nintendo	
console	was	my	own.	Armed	with	two	new	
gaming	machines,	my	eyes	were	finally	open	
to	what	I	aptly	called	“cross-console	rela-
tions,”	and	I	enjoyed	every	bit	of	it.	That	is	I	
enjoyed	it	for	the	sake	of	my	own	sanity.
Video	games	were	the	catalyst	for	help-
ing	ease	the	pain	of	loneliness,	and	Nintendo	
was	still	a	part	of	it.	When	the	Gamecube	was	
about	to	launch	in	North	America,	I’d	carry	
along	any	gaming	magazine	to	read	up	on	it	
in	class.	I	was	obsessed	with	reading	up	on	
the	industry.	Friends	would	ask	what	they	
should	get	for	the	upcoming	
holiday:	A	PS2?	An	XBox?	A	
Gamecube?	I	didn’t	know	what	to	
say,	and	this	wasn’t	without	a	few	
detractors	claiming	to	me	that	Nintendo	
was	a	quote-un-quote	“kiddie	com-
pany.”
While	I	would	combat	these	
attacks,	it	soon	became	both	
annoying	and	frustrating	
to	defend.	This	was	
especially	turbu-
lent	when	SEGA	
soon	exited	as	
a	console	
maker	and	
became	
solely	a	
publisher.	
Not	only	that,	
but	Microsoft	
was	entering	the	
console	race	and	
Nintendo	was	coming	off	
a	cycle	where	they	weren’t	
the	top	brand	in	the	market.	
The	thought	of	Nintendo	leaving	
the	console	market	frightened	me.	
I	truly	believed	what	made	Nintendo	
hardware	greater	was	its	software.
To	ease	my	worries,	I’d	regularly	talk	
with	GameStop	or	EB	Games	employees	
when	my	mom	would	go	shopping	at	our	
local	mall.	Some	of	the	employees	were	sur-
prised	at	how	much	I	knew,	and	even	asked	if	
I	wanted	a	job.	I	was	14	at	the	time,	and	ready	
to	accept	the	offer	until	my	mother	intervened	
to	remind	me	that	I	didn’t	even	have	a	car	to	
drive.	Aside	from	that,	I	learned	more	about	
games	from	a	few	of	those	individuals.	This	
was	my	therapy	of	sorts,	yet	something	else	
loomed	that	was	more	daunting	than	one’s	
favorite	video	game	company	going	through	
038 EDITORIAL	 EXtra LiFE
an	odd	transition:	high	school.
As	I	mentioned	earlier,	I	never	really	
hung	out	with	many	people.	I	had	friends,	but	
I	never	reached	out	to	them	on	the	week-
ends.	I	stayed	in	and	just	chilled	with	the	
likes	of	Mario,	Link,	and	Samus.	Even	with	
my	homework	finished,	I	was	too	introverted	
to	go	out.	I	would	soon	come	out	of	my	shell	
late	in	my	freshman	year,	but	as	the	years	
progressed,	it	became	the	same.	No	girl-
friend,	sluggish	performance	in	varsity	soc-
cer,	being	teased	constantly,	and	just	being	
out	of	the	ordinary.	Basically,	I	was	just	weird	
and	goofy.	Yet	even	as	I	became	slightly	
more	outgoing,	I	felt	like	I	wasn’t	getting	
the	best	out	of	high	school.	For	years,	I	was	
lonely	in	both	mind	and	spirit,	and	something	
like	Nintendo	was	what	kept	me	company.	
However,	you	could	say	I	was	out	of	
place,	despite	being	friendly	to	anyone	who	
crossed	my	path.	I	was	still	a	smart	kid	with	
big	ambitions	to	find	their	right	career	path.	
I	wanted	it	to	be	involved	with	video	games,	
yet	testing	or	programming	felt	too	compli-
cated.	I	soon	found	my	true	calling	in	writing	
about	video	games.	
This	career	goal	was	later	accelerated	
when	my	high	school	English	teacher	told	
me	that	my	essay	writing	could	be	useful	in	
college.	It	was	here	that	journalism	became	
my	emphasis.	With	hard	work	and	a	well-
made	application	letter,	the	Missouri	School	
of	Journalism	accepted	me	directly	into	their	
program	during	my	senior	year.	I	was	be-
yond	ecstatic,	yet	still	terrified	at	what	lied	
ahead.	I	made	sure	to	continue	to	work	
hard	and	still	enjoy	the	passion	of	
playing	video	games	and	reading	
and	writing	about	them.	What	I	
didn’t	know	was	that	every-
thing	I	kept	hidden	from	
my	friends	and	family	
would	soon	get	the	
best	of	me	and	
almost	derail	
my	life	alto-
gether.
Nintendo	is	not	just	a	
company,	it’s	family
As	I	blather	on	and	on	about	why	I	felt	
the	way	I	did	throughout	high	school,	it’s	
important	to	know	that	some	people	never	
believed	in	me.	Even	weeks	after	my	
birth.	My	own	mother,	whilst	wiping	
away	tears,	refused	to	believe	from	
doctors	that	my	diagnosis	of	a	
learning	disorder	would	keep	
me	out	of	regular	class-
rooms.	She,	along	with	
my	father	were	the	only	
people	who	believed	in	
me.	Long	story	short,	with	
the	help	of	my	mother,	I	was	
able	to	be	taught	alongside	other	
kids	my	age	and	soon	graduated	
high	school	in	the	top	8	percent	of	a	
220-plus	class.	
I	made	my	parents	proud,	even	though	
I	was	known	to	stress	them	out	with	spastic	
panic	attacks	or	fits	of	rage	that	bottled	in	me	
over	petty	high	school	drama.	I	was	pathetic	
at	times,	but	even	in	the	midst	of	chaos,	I	still	
turned	to	Nintendo,	which	acted	as	another	
part	of	my	family.	But	unlike	any	Nintendo	
console,	I	couldn’t	take	my	parents	to	college	
with	me	for	guidance.	
When	I	mention	that	Nintendo	is	al-
most	family	to	me,	I’m	mostly	referring	to	
the	people	involved	with	the	company	
and	the	characters	they	created.	To	
any	hardcore	fan,	we	know	these	
people	as	those	responsible	
for	making	Nintendo	what	
they	are	today:	Hiroshi	
Yamauchi,	Shigeru	
Miyamoto,	Gunpei	
Yokoi,	Masahiro	Sakurai,	
Genyo	Takeda,	Eiji	Aonu-
ma,	Minoru	Arakawa,	Reggie	
Fils-Aime,	Howard	Lincoln,	Bill	
Trinen,	Howard	Phillips,	and	Satoru	
Iwata	are	all	but	the	many	names	I	
039EDITORIAL	 EXtra LiFE
knew	from	reading	magazines	or	paying	
attention	to	the	credits	of	Nintendo	titles.	I	
could	recite	these	folks’	names	from	memory	
more	than	I	could	care	to	remember	who	my	
own	state	senators	were.	
I	cared	for	each	of	those	individuals	
because	of	the	effort	they	put	into	hardware	
and	software.	They	were	basically	some	of	
my	best	friends,	and	I	never	met	any	of	them	
personally.	But	their	presence	was	made	
through	their	dedication	to	great	games	and	
products	to	ensure	a	fan	like	me	was	left	
smiling	and	wanting	to	spread	their	love.
Yes,	throughout	all	these	paragraphs	
you	can	tell	I	am	obsessed	with	Nintendo,	but	
it	goes	way	beyond	what	some	may	deem	
unhealthy.	It’s	more	what	I	could	call	as	a	
bond	that	helped	shape	me	into	a	person	
who	would	see	the	world	through	a	different	
lens.	Even	with	my	learning	disorder	being	
labeled	as	a	curse,	I	found	ways	for	it	to	be	
a	blessing.	That	is,	I	approached	things	dif-
ferently.	I	deciphered	a	situation,	yet	made	a	
thoughtful	conclusion.	I	garnered	the	good	
grades	in	school,	but	found	time	to	cool	down	
with	a	gaming	session	or	two.	But,	good	
grades	in	college	were	not	enough	for	me.	I	
wanted	to	be	truly	happy	and	rid	myself	of	
being	unwanted.	In	my	darkest	of	moments	
in	college,	whether	it	was	contemplating	my	
future	or	wondering	if	the	new	friends	I	made	
were	trustworthy,	I	felt	alone.	Instead,	I	im-
mersed	myself	with	Nintendo	titles.	
When	no	one	was	around	to	help	me,	
a	product	like	Nintendo	was	there	to	get	me	
through	a	terrible	time.	To	some	this	sounds	
like	a	plea	for	help,	but	it’s	a	declaration	of	
one’s	love	for	a	company	that	made	their	
childhood.	Sure,	I	could	have	went	to	my	fam-
ily	or	friends	for	help,	but	I	continued	to	hold	
in	all	of	that	pain	of	being	a	kid	who	always	
came	up	short.	I	needed	help,	and	I	didn’t	go	
to	the	right	people	to	mend	with	my	mental	
state.	All	I	could	do	in	the	meantime	was	
play,	and	finish	the	next	level.
Always	remember	those	
you	truly	love
It	was	quite	difficult	to	let	go	of	myself.	
Here	I	was	on	the	floor	of	my	room	wailing	
in	agony	and	ready	to	end	my	life.	At	that	
moment,	I	was	giving	up	on	the	hard	work	
I	achieved	through	a	grueling	four	years	of	
journalism	school.	I	was	giving	up	on	the	
friends	I	held	close.	I	was	also	giving	up	on	
my	family.	
It	was	an	embracing	defeat	at	the	hands	
of	those	personal	demons	that	continuously	
told	me	I	wasn’t	good	enough	or	that	I	didn’t	
have	a	chance.
All	throughout	my	life,	potential	was	
what	I	possessed.	Yes,	I	was	smart	enough	to	
get	grades	or	seek	out	something,	but	I	never	
executed	it	well	enough.	Anytime	I	felt	reject-
ed	or	put	down,	I	would	hurt	myself	mentally.	
I’d	tell	myself	that	I	was	a	failure.	This	alone	
would	get	in	the	way	of	my	passions	such	as	
writing	and	even	video	games.	However,	I	did	
my	best	to	make	sure	it	didn’t,	but	it	felt	like	it	
was	too	late.	
Then	I	remembered	what	defined	
me	as	an	individual	growing	up	and	
how	I	act	accordingly	to	this	day.	It	
wasn’t	just	only	the	family	I	love	
with	how	they	raised	me	or	
the	good	and	caring	friends	
I	made	along	the	way.	
It	was	Nintendo.	It	
didn’t	just	raise	me,	it	
helped	me	through	my	
darkest	moments.	When	I	
didn’t	hang	out	with	friends	
on	the	weekends,	I	played	
Nintendo	to	entertain	myself	and	
be	amazed.	When	my	family	wasn’t	
there,	Nintendo	made	it	easier	for	me	to	
work	harder	and	achieve	one’s	goals.	They	
made	me	fall	in	love	with	color,	imagination,	
creativity,	and	how	you	can	create	simple	
ideas	into	a	cornucopia	of	fun	and	joy.	
I	may	be	hard	on	myself	and	suffer	from	
being	put	down	too	many	times	from	others,	
but	Nintendo	was	there	for	me.	It	was	equally	
valuable	to	my	upbringing	as	it	was	to	how	
I	live	my	life.	Nintendo	is	just	as	important	
as	my	family	and	friends,	and	the	memories	
I	wanted	to	continue	with	them	was	what	
made	my	life	meaningful.	
Suddenly,	everything	I’ve	just	described	
was	coming	back	to	me	that	May	night	in	
Missouri.	
I	thought	hard	about	what	life	meant	to	
me	and	what	memories	I	held	dear	as	I	was	
about	to	hang	myself	that	dreadful	night.	
With	a	makeshift	noose	in	hand,	I	looked	
down	and	saw	my	DS	Lite	near	the	remaining	
belongings	I	hadn’t	packed	up.	I	sat	down,	
cried,	and	threw	the	noose	on	the	other	side	
of	the	room.	I	was	ashamed	of	myself	and	
what	I	had	even	thought	of	doing	not	only	to	
me	but	to	my	friends	and	family.	I	picked	up	
my	DS	Lite,	started	playing	a	few	
games,	and	went	to	sleep.	
All	I	could	do	now	was	
rest	and	dream.	Dream	of	
good	things	to	come,	and	
how	family,	friends,	
and	Nintendo	would	
be	like	on	the	
ride.	It	was	
time	for	
040 EDITORIAL	 EXtra LiFE
a	rebirth	of	my	soul	and	to	be	free	of	these	
demons	once	and	for	all.
Without	Nintendo,	I	wouldn’t	have	lost	
not	just	my	personality,	my	character,	my	wit,	
my	kindness,	and	my	heart,	but	my	battle	
with	life’s	challenges.	Many	challenges	still	
await	me	today,	but	I	still	thank	a	company	
like	Nintendo	every	time	for	showing	me	that	
life	doesn’t	need	to	be	dark	and	dreary	all	the	
time.	There’s	light	and	there’s	darkness,	and	
one	must	go	through	both	to	appreciate	what	
life	give	us.	As	cliché	as	it	sounds,	I	wouldn’t	
be	the	same	(or	alive)	if	it	weren’t	for	their	
presence.	
A	new	lease	on	life.
It’s	been	five	years	since	that	night,	and	
knowing	that	I	have	a	new	feeling	on	life,	I	
always	think	about	it.	I	remember	just	how	
precious	life	can	be	and	how	the	things	you	
love	are	always	there	for	you	on	the	journey.	
As	each	day	passes,	I	do	my	best	to	keep	
those	personal	demons	at	bay.	All	I	can	do	
is	continue	to	play	and	enjoy	what	Nintendo	
has	to	offer	as	they	go	through	a	tumultuous	
period.	In	a	sense,	I’ve	been	doing	the	same	
for	the	last	few	years.	
Armed	with	a	journalism	degree,	a	
good	heart,	and	a	ton	of	ambition,	I	applied	
to	multiple	job	openings.	In	the	meantime,	I	
developed	a	bigger	role	as	a	podcaster	and	
blogger	for	various	video	game	sites.	Some	
of	these	I	enjoyed,	while	others	did	not	fit	in	
line	with	my	thinking	or	writing	style.	But,	for	
those	five	years,	these	sites	were	the	only	
thing	that	resembled	a	writing	career.	I	was	
rejected	from	every	job	I	applied	to,	and	each	
time	I	lost	hope.	The	only	thing	that	kept	me	
in	check	was	anticipating	new	things	Ninten-
do	had	to	offer,	even	if	I	felt	like	the	fanbase	I	
belong	to	was	starting	to	dwindle.	
When	Nintendo	is	attacked	for	its	
business	philosophies	or	game	develop-
ment	decisions,	I	was	usually	there	
to	help	defend	them.	Of	course,	
I’ve	had	my	fair	share	of	times	
where	I	couldn’t	defend	them.	
These	were	the	decisions	
where	I	was	even	furi-
ous	at	the	company	
and	how	they	
had	lost	their	
way.	But,	for	
every	time	I	scream	or	rant	about	them,	I	
still	embodied	passion	and	an	undying	love	
for	a	video	game	maker	that	I	hope	never	
disappears	in	my	lifetime.	When	Satoru	
Iwata	passed	away	suddenly,	I	broke	down	
completely.	At	the	time,	I	was	unhappy	with	
a	part-time	job	and	now	a	guy	who	I	haven’t	
met	but	left	a	lasting	impact	on	me	and	a	
company	was	gone.	It	felt	like	I	had	lost	a	
best	friend...one	of	which	I	regret	never	meet-
ing	in	person.	Like	my	real	life	family	and	
friends,	when	tragedy	struck	Nintendo,	I	felt	it	
as	much	as	losing	a	loved	one.	
All	of	these	words	may	feel	like	I’m	
trying	to	tell	two	different	stories:	one	about	
my	struggle	with	finding	sanity	and	hap-
piness,	while	the	other	details	my	love	
for	a	video	game	company.	In	all	
honesty,	it’s	a	story	that	encapsu-
lates	what	it	felt	like	growing	
up	when	the	world	was	
always	at	odds	with	myself.	
I	felt	alone	growing	up	and	
now	I’m	in	a	period	of	transi-
tion	where	I	continue	to	find	some	
success	in	today’s	job	market.	I	now	
see	the	importance	in	life,	but	still	ward	
off	those	troubling	thoughts	that	once	
plagued	my	mind	years	ago.	Whether	it’s	los-
ing	a	job,	a	loved	one,	or	interest	in	the	things	
you	enjoy,	I	needed	to	fight	away	the	pain.	
The	pain	may	still	linger	in	my	mind	to-
day,	but	I	at	least	know	that	every	time	I	hold	
my	Wii	U	GamePad	or	any	other	Nintendo	
controller	that	I	am	somewhat	at	peace.	No	
matter	how	much	I	put	myself	down	over	the	
course	of	five	years,	I	knew	I	had	support	and	
my	family	was	there.	Nintendo,	like	myself,	
has	been	through	a	lot,	and	I	want	to	live	
longer	to	see	what	the	future	holds	for	both	
of	us.	There	will	be	peaks	and	valleys,	but	
I	am	not	alone	for	the	ride.	At	one	mo-
ment	in	time	I	lost	hope,	now	I	was	
reborn	and	looking	toward	the	
future.	Thank	you,	old	friend.	
Thanks	for	being	there	
when	it	mattered	most	
and	when	I	felt	alone.	
You	truly	are	some-
thing	timeless.
041EDITORIAL	 EXtra LiFE

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