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FloydBishop
23833 40th
dr SE #62A
Bothell,WA 98021
cell:(570) 352-6340
floyd@bishopanimation.com
LinkedIn:http://www.linkedin.com/pub/floyd-bishop/2/49/6a8
Reel:http://www.youtube.com/watch?v=5XiRZPtGm7Q
ProfessionalExperience
AtomJack
Seattle, WA August2014 – Present
AnimationLead
· Create and oversee animationstyleof game indevelopment
· Rig,weight, andanimate characters,props,and environmental piecesasneeded
· Collaborate withconceptand modelingteamtoensure maximumperformance from characters
· Developsystemtosyncanimationbetweencharacters
· Documentproductionprocessesoninternal game development WIKI
· Work closelywithengineerstodevelopproductiontoolstoimprove workflow
Kutztown University
Kutztown,PA January2014 – May 2014
Instructor
· Taught twosectionsof Introto Digital DesignI
· Taught twosectionsof IllustrationTechniquesI
· Instructorfor three differentindependentstudies
Sony Online Entertainment
San Diego,CA 2008 - 2014
SeniorAnimator
· Createdanimationforgame play,cinematics,promotional materials,andcommercials
· Developedworkflowandtechniquestobe followedbythe restof the team
· Mentor otheranimators
· Helpdevelopanimationstyle
· Createdcharacterrigs
· Interfacedwithplayersbothinpersonatconventionsandonline bothforumsandwebcasts
· Animatedon EverQuestNext,EverQuestNextLandmark,FreeRealms,CloneWarsAdventures,
DC UniverseOnline, and Magic:The Gathering – Tactics
· Directedteamof animatorsand advisedcharacterteam
· Oversawanimationon CloneWarsAdventures
· Directedvoice talentforcommercials
The Art Institute of CaliforniaSan Diego
San Diego,CA 2009 - 2012
Instructor
· Taught professional,industrystandardtechniques
· Developedassignmentsandcurriculumforall classestaught
· ClassesincludedIntroto3D Animation,CharacterAnimation,AdvancedCharacterAnimation,
Visual Effects, AdvancedVisual Effects,IntrotoRigging,AdvancedRigging
Sony ComputerEntertainmentof America - SCEA
San Diego,CA 2007 - 2008
SeniorAnimator
· Createdhighqualityanimationforgame play,cinematics,andcommercialsongamesseries NBA:T
The Life, SOCOMseries,High Velocity Bowling, and more
· WorkedwithMotionCapture data usingMaya and MotionBuilder
· Oversawmotioncapture performances
Bishop Animation
Honesdale,PA 2005 - 2007
Owner/Director
· Headedupteam of nine artists
· Securedcontractsfrom Nickelodeon,Sony,andNBC/Universal
· Directedstudioprojects
· Workedwithoutsourcingteamstoensure aconsistentlookandfeel
Omation
San Clemente,CA 2005
Hair and Fur TD
· CreatedLookDevand Motion DevhairstylesusingXSIonthe film Barnyard:TheMovie
· Createdtexturesandrigsforvarioushairand fur stylesonthe film Barnyard:TheMovie
Bottlerocket
Del Mar, CA 2003-2005
SeniorAnimatorandEffectsArtist
· Createdhighqualityanimationforgame playandcinematicsonthe Playstation2title
Rise of theKasai
· Createdhighqualityeffectsforgame playandcinematicsonthe Playstation2title Rise of the Kasai
Sony ComputerEntertainmentof America - SCEA
San Diego,CA 2003
SeniorAnimator
· Createdhighqualityanimationforgameplayand cinematicsforunreleasedgame Heroes
IcepondStudio
Brewster,NY2002 - 2003
AnimatorandCo-Director
· Co-directedseveral projects,includingpilotsfor The DisneyChannel andMirage Comics(Teenage
MutantNinja Turtles)
Blue Sky Studios- 20th Century Fox
White Plains,NY2001 - 2002
· Character Animatoronthe film IceAge
· Createdcharacteranimationforover90 shots
· Animatedall charactersinall assignedshots
Education
Kutztown University,BFA inCommunicationDesign
Awards/Events
GDC Europe 2012: Presentedatalkentitled"YouWantHow Many AnimationsWhen?"
· Presentationonhowtocreate a large volume of animationinashort amountof time,witha focus
on riggingstandards,namingconventions, andreuse of characterrigsacross similarcharacters
Ottawa International AnimationFestival 2005
· Directorof OppositesJamboree,animatedshortinthe KidsCompetitioncategory
· Otherdirectorsinthe categoryincluded:HenrySelick,BlurStudio,RobRenzetti,andTom
Warburton
Qualificationsand Skills
· Character Animation
· Visual Effects
· Rigging
· Weighting
· Dynamics
· Modeling
· Texturing
· Mentoringotherartists
Software Knowledge
· Maya
· MotionBuilder
· Photoshop
· AfterEffects
· Premiere
Referencesavailable uponrequest

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Floyd_Bishop_resume

  • 1. FloydBishop 23833 40th dr SE #62A Bothell,WA 98021 cell:(570) 352-6340 floyd@bishopanimation.com LinkedIn:http://www.linkedin.com/pub/floyd-bishop/2/49/6a8 Reel:http://www.youtube.com/watch?v=5XiRZPtGm7Q ProfessionalExperience AtomJack Seattle, WA August2014 – Present AnimationLead · Create and oversee animationstyleof game indevelopment · Rig,weight, andanimate characters,props,and environmental piecesasneeded · Collaborate withconceptand modelingteamtoensure maximumperformance from characters · Developsystemtosyncanimationbetweencharacters · Documentproductionprocessesoninternal game development WIKI · Work closelywithengineerstodevelopproductiontoolstoimprove workflow Kutztown University Kutztown,PA January2014 – May 2014 Instructor · Taught twosectionsof Introto Digital DesignI · Taught twosectionsof IllustrationTechniquesI · Instructorfor three differentindependentstudies Sony Online Entertainment San Diego,CA 2008 - 2014 SeniorAnimator · Createdanimationforgame play,cinematics,promotional materials,andcommercials · Developedworkflowandtechniquestobe followedbythe restof the team · Mentor otheranimators · Helpdevelopanimationstyle · Createdcharacterrigs · Interfacedwithplayersbothinpersonatconventionsandonline bothforumsandwebcasts · Animatedon EverQuestNext,EverQuestNextLandmark,FreeRealms,CloneWarsAdventures, DC UniverseOnline, and Magic:The Gathering – Tactics · Directedteamof animatorsand advisedcharacterteam · Oversawanimationon CloneWarsAdventures · Directedvoice talentforcommercials The Art Institute of CaliforniaSan Diego San Diego,CA 2009 - 2012 Instructor · Taught professional,industrystandardtechniques · Developedassignmentsandcurriculumforall classestaught · ClassesincludedIntroto3D Animation,CharacterAnimation,AdvancedCharacterAnimation, Visual Effects, AdvancedVisual Effects,IntrotoRigging,AdvancedRigging
  • 2. Sony ComputerEntertainmentof America - SCEA San Diego,CA 2007 - 2008 SeniorAnimator · Createdhighqualityanimationforgame play,cinematics,andcommercialsongamesseries NBA:T The Life, SOCOMseries,High Velocity Bowling, and more · WorkedwithMotionCapture data usingMaya and MotionBuilder · Oversawmotioncapture performances Bishop Animation Honesdale,PA 2005 - 2007 Owner/Director · Headedupteam of nine artists · Securedcontractsfrom Nickelodeon,Sony,andNBC/Universal · Directedstudioprojects · Workedwithoutsourcingteamstoensure aconsistentlookandfeel Omation San Clemente,CA 2005 Hair and Fur TD · CreatedLookDevand Motion DevhairstylesusingXSIonthe film Barnyard:TheMovie · Createdtexturesandrigsforvarioushairand fur stylesonthe film Barnyard:TheMovie Bottlerocket Del Mar, CA 2003-2005 SeniorAnimatorandEffectsArtist · Createdhighqualityanimationforgame playandcinematicsonthe Playstation2title Rise of theKasai · Createdhighqualityeffectsforgame playandcinematicsonthe Playstation2title Rise of the Kasai Sony ComputerEntertainmentof America - SCEA San Diego,CA 2003 SeniorAnimator · Createdhighqualityanimationforgameplayand cinematicsforunreleasedgame Heroes IcepondStudio Brewster,NY2002 - 2003 AnimatorandCo-Director · Co-directedseveral projects,includingpilotsfor The DisneyChannel andMirage Comics(Teenage MutantNinja Turtles) Blue Sky Studios- 20th Century Fox White Plains,NY2001 - 2002 · Character Animatoronthe film IceAge · Createdcharacteranimationforover90 shots · Animatedall charactersinall assignedshots Education Kutztown University,BFA inCommunicationDesign
  • 3. Awards/Events GDC Europe 2012: Presentedatalkentitled"YouWantHow Many AnimationsWhen?" · Presentationonhowtocreate a large volume of animationinashort amountof time,witha focus on riggingstandards,namingconventions, andreuse of characterrigsacross similarcharacters Ottawa International AnimationFestival 2005 · Directorof OppositesJamboree,animatedshortinthe KidsCompetitioncategory · Otherdirectorsinthe categoryincluded:HenrySelick,BlurStudio,RobRenzetti,andTom Warburton Qualificationsand Skills · Character Animation · Visual Effects · Rigging · Weighting · Dynamics · Modeling · Texturing · Mentoringotherartists Software Knowledge · Maya · MotionBuilder · Photoshop · AfterEffects · Premiere Referencesavailable uponrequest