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User​ ​Flow​ ​&​ ​Implementing 
Matterport​ ​VR  
 
Reference​ ​Guide 
 
 
 
 
 
 
 
 
Published​ ​March​ ​2nd,​ ​2017 
Copyright​ ​©​ ​2017 
 
 
Summary 
 
Virtual​ ​reality​ ​(VR)​ ​is​ ​an​ ​exciting​ ​new​ ​medium.​ ​With​ ​the​ ​launch​ ​of​ ​Matterport​ ​CoreVR,​ ​you 
can​ ​now​ ​easily​ ​​share​ ​your​ ​Matterport​ ​VR​ ​Spaces​​ ​as​ ​part​ ​of​ ​your​ ​digital​ ​strategy. 
 
This​ ​reference​ ​guide​ ​provides​ ​a​ ​high-level​ ​overview​ ​of​ ​how​ ​to​ ​integrate​ ​Matterport​ ​VR​ ​with 
your​ ​existing​ ​website​ ​or​ ​app.​ ​Topics​ ​covered​ ​here​ ​include: 
 
- How​ ​to​ ​integrate​ ​VR​ ​into​ ​your​ ​existing​ ​website​ ​or​ ​app 
- How​ ​your​ ​users​ ​open​ ​and​ ​explore​ ​a​ ​Matterport​ ​VR​ ​Space 
- How​ ​to​ ​bring​ ​users​ ​back​ ​to​ ​your​ ​website​ ​once​ ​they’re​ ​done​ ​exploring 
 
 
Contents 
 
Opening​ ​a​ ​VR​ ​Space​ ​with​ ​the​ ​VR​ ​Icon​ ​on​ ​3D​ ​Showcase 
Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​Link 
Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​QR​ ​Code 
Opening​ ​a​ ​Collection​ ​of​ ​VR​ ​Spaces 
Creating​ ​a​ ​Collection 
URL​ ​Parameters​ ​for​ ​Collections 
Appendix:​ ​User​ ​Flows 
VR​ ​Icon​ ​on​ ​Supported​ ​Android​ ​Devices 
VR​ ​Icon​ ​on​ ​Desktop/Laptop 
VR​ ​Icon​ ​on​ ​iOS​ ​Devices 
VR​ ​Icon​ ​on​ ​Unsupported​ ​Android​ ​Devices 
 
If​ ​you're​ ​having​ ​problems​ ​opening​ ​a​ ​VR​ ​Space​ ​​update​ ​the​ ​Matterport​ ​VR​ ​app​.  
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 2 
 
 
 
Opening​ ​a​ ​VR​ ​Space​ ​with​ ​the​ ​VR​ ​Icon​ ​on​ ​3D 
Showcase 
 
The​ ​easiest​ ​way​ ​to​ ​take​ ​advantage​ ​of​ ​Matterport​ ​VR​ ​is​ ​through​ ​the​ ​​VR​ ​icon​ ​on​ ​3D 
Showcase.​​ ​This​ ​is​ ​automatically​ ​done​ ​by​ ​Matterport​ ​and​ ​requires​ ​no​ ​work​ ​on​ ​your​ ​part.  
 
The​ ​user​ ​flow​ ​for​ ​the​ ​VR​ ​icon​ ​on​ ​3D​ ​Showcase​ ​is​ ​as​ ​follows: 
 
 
A​ ​user​ ​opens​ ​3D​ ​Showcase​ ​and​ ​explores​ ​a 
Matterport​ ​Space​ ​as​ ​normal. 
 
Next​ ​they​ ​tap​ ​the​ ​​VR​ ​icon​​ ​in​ ​the​ ​user​ ​interface. 
 
 
 
 
 
 
 
 
 
 
By​ ​default,​ ​the​ ​​VR​ ​icon​ ​is​ ​always​ ​visible.​​ ​If​ ​the​ ​icon​ ​is​ ​not​ ​visible,​ ​this​ ​is 
because: 
 
- There​ ​is​ ​no​ ​VR​ ​Space​ ​for​ ​that​ ​model 
- VR​ ​link​ ​sharing​ ​for​ ​that​ ​model​ ​is​ ​not​ ​enabled 
- The​ ​icon’s​ ​visibility​ ​has​ ​been​ ​changed​ ​so​ ​it​ ​is​ ​only​ ​visible​ ​on​ ​Android 
- The​ ​icon​ ​has​ ​been​ ​disabled​ ​to​ ​not​ ​be​ ​visible​ ​at​ ​all 
 
To​ ​change​ ​the​ ​icon’s​ ​visibility​ ​manually​ ​(the​ ​last​ ​two​ ​reasons)​ ​add​ ​an​ ​extra 
URL​ ​parameter​ ​when​ ​you​ ​embed/share​ ​the​ ​Space.  
 
&vr=0​​ ​​ ​​ ​​ ​Disable​ ​the​ ​VR​ ​icon 
&vr=1​​ ​​ ​​ ​​ ​Show​ ​VR​ ​icon​ ​on​ ​all​ ​platforms​ ​with​ ​contextual​ ​help​ ​(default) 
 
Learn​ ​more​ ​about​ ​​using​ ​URL​ ​parameters​ ​and​ ​embedding​ ​a​ ​Space​. 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 3 
 
 
 
  
A​ ​dialog​ ​window​ ​opens​ ​prompting​ ​the​ ​user​ ​to 
choose​ ​their​ ​VR​ ​platform. 
 
The​ ​left​ ​option​ ​is​ ​for​ ​​Google​ ​Cardboard​​ ​or​ ​a​ ​similar 
viewer. 
 
The​ ​right​ ​option​ ​is​ ​for​ ​​Samsung​ ​Gear​ ​VR​. 
 
The​ ​screen​ ​on​ ​the​ ​left​ ​is​ ​what​ ​appears​ ​on​ ​a 
supported​ ​Android​ ​device.​ ​For​ ​the​ ​user​ ​flows​ ​for​ ​iOS 
(coming​ ​soon),​ ​unsupported​ ​Android​ ​devices,​ ​and 
desktop​ ​​refer​ ​to​ ​the​ ​Appendix​. 
 
 
If​ ​the​ ​user​ ​does​ ​not​ ​have​ ​the​ ​app​ ​installed​ ​they​ ​will​ ​be​ ​redirected​ ​to​ ​the​ ​​Oculus​ ​Store​​ ​or 
Google​ ​Play​ ​Store​​ ​to​ ​download​ ​the​ ​app. 
 
 
If​ ​the​ ​user​ ​has​ ​already​ ​installed​ ​the​ ​​Matterport​ ​VR 
app​ ​for​ ​Google​ ​Cardboard​ ​or​ ​Gear​ ​VR,​ ​then​ ​the 
Android​ ​App​ ​Chooser​​ ​appears​ ​and​ ​they​ ​choose​ ​the 
correct​ ​app. 
 
Refer​ ​to​ ​​What​ ​do​ ​I​ ​need​ ​for​ ​Virtual​ ​Reality?​​ ​for​ ​the 
download​ ​links​ ​to​ ​both​ ​apps. 
 
  For​ ​Cardboard,​ ​the​ ​two​ ​“fish​ ​bowl​ ​lenses”​ ​are​ ​a​ ​sign 
to​ ​insert​ ​the​ ​smartphone​ ​into​ ​their​ ​viewer. 
 
For​ ​Gear​ ​VR,​ ​the​ ​user​ ​is​ ​prompted​ ​to​ ​insert​ ​their 
smartphone​ ​into​ ​the​ ​headset.  
 
 
The​ ​VR​ ​Space​ ​opens​ ​and​ ​starts​ ​downloading.​ ​When 
finished,​ ​the​ ​​Cancel​ ​icon​ ​(X)​​ ​changes​ ​to​ ​a​ ​Play​ ​icon.  
 
The​ ​user​ ​selects​ ​the​ ​​Play​ ​icon​ ​(▷)​​ ​to​ ​explore​ ​the​ ​VR 
Space. 
 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 4 
 
 
 
 
The​ ​user​ ​now​ ​explores​ ​the​ ​model​ ​in​ ​VR. 
 
 
 
 
After​ ​exploring​ ​the​ ​model,​ ​the​ ​user​ ​returns​ ​to​ ​the 
Shared​ ​with​ ​Me​​ ​folder​ ​of​ ​the​ ​Matterport​ ​VR​ ​app. 
They​ ​can​ ​navigate​ ​to​ ​other​ ​models​ ​in​ ​the 
Matterport​ ​VR​ ​app. 
 
This​ ​particular​ ​model​ ​will​ ​remain​ ​in​ ​the​ ​​Shared 
with​ ​Me​​ ​folder​ ​within​ ​the​ ​Matterport​ ​VR​ ​app.  
 
 
When​ ​the​ ​user​ ​is​ ​totally​ ​finished​ ​with​ ​VR,​ ​they’ll 
back​ ​out​ ​to​ ​the​ ​main​ ​menu​ ​of​ ​the​ ​Matterport​ ​VR 
app​ ​and​ ​then​ ​exit​ ​the​ ​app. 
 
 
The​ ​user​ ​then​ ​takes​ ​the​ ​phone​ ​out​ ​of​ ​their​ ​headset. 
 
 
They​ ​are​ ​automatically​ ​returned​ ​to​ ​the​ ​previous 
app​ ​or​ ​website​ ​that​ ​launched​ ​3D​ ​Showcase​ ​and 
continue​ ​browsing. 
 
 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 5 
 
 
 
Other​ ​Matterport​ ​Spaces 
 
By​ ​default​ ​when​ ​a​ ​user​ ​opens​ ​a​ ​VR​ ​Space​ ​the​ ​Matterport​ ​VR​ ​App​ ​keeps​ ​it​ ​in​ ​the​ ​​Shared 
with​ ​Me​​ ​folder.  
 
 
 
This​ ​means​ ​once​ ​the​ ​user​ ​is​ ​done​ ​with​ ​your​ ​Space​ ​they​ ​might​ ​select​ ​BACK​ ​and​ ​visit​ ​other 
Spaces​ ​in​ ​the​ ​Matterport​ ​Gallery. 
 
You​ ​can​ ​also​ ​limit​ ​the​ ​Matterport​ ​VR​ ​app​ ​so​ ​it​ ​will​ ​​only​ ​allow​ ​users​ ​to​ ​visit​ ​your​ ​VR​ ​Space​. 
This​ ​way​ ​the​ ​user​ ​cannot​ ​view​ ​other​ ​models​ ​before​ ​returning​ ​to​ ​your​ ​website.​ ​This​ ​has​ ​the 
side​ ​effect​ ​that​ ​the​ ​space​ ​will​ ​not​ ​be​ ​viewable​ ​later​ ​in​ ​the​ ​Shared​ ​With​ ​Me​ ​folder. 
 
To​ ​change​ ​access​ ​to​ ​other​ ​Spaces​ ​​add​ ​an​ ​extra​ ​URL​ ​parameter​​ ​when​ ​embedding. 
 
&vrcoll=0 
Open​ ​in​ ​​Shared​ ​with​ ​Me​​ ​folder​ ​within​ ​the​ ​Matterport​ ​VR 
app​ ​(default) 
&vrcoll=1  Limit​ ​Matterport​ ​VR​ ​app​ ​to​ ​only​ ​this​ ​Space 
 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 6 
 
 
 
Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​Link 
 
Another​ ​way​ ​a​ ​user​ ​can​ ​open​ ​a​ ​Matterport​ ​VR​ ​Space​ ​is​ ​by​ ​a​ ​​opening​ ​a​ ​link​.​ ​The​ ​advantage 
with​ ​a​ ​link​ ​is​ ​that​ ​you​ ​can​ ​determine​ ​exactly​ ​how​ ​it​ ​appears​ ​in​ ​your​ ​website. 
 
 
To​ ​find​ ​the​ ​VR​ ​link​ ​for​ ​a​ ​given​ ​Space, 
log​ ​in​ ​to​ ​​Matterport​ ​Cloud​​ ​and​ ​open 
the​ ​Space​ ​Detail​ ​Page​ ​for​ ​that​ ​Space.  
 
Look​ ​for​ ​the​ ​​Sharing​​ ​section​ ​on​ ​the 
right.​ ​Make​ ​sure​ ​the​ ​Space​ ​is​ ​set​ ​to 
Public​.  
 
 
 
 
 
 
 
 
 
 
Open​ ​the​ ​VR​ ​Link​ ​drop​ ​down​ ​menu.  
 
Make​ ​sure​ ​the​ ​account​ ​default​ ​is 
Enabled​.​ ​Or​ ​select​ ​​Enable​​ ​to​ ​override 
the​ ​default​ ​and​ ​enable​ ​VR​ ​for​ ​this 
Space​ ​only.  
 
Note​:​ ​Matterport​ ​Cloud​ ​Admins​ ​can 
go​ ​to​ ​​my.matterport.com/settings​​ ​to 
change​ ​the​ ​VR​ ​sharing​ ​defaults​ ​for​ ​the 
whole​ ​account. 
 
 
 
 
 
   
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 7 
 
 
 
The​ ​user​ ​flow​ ​for​ ​a​ ​link​ ​is​ ​as​ ​follows: 
 
  
​ ​​Open​ ​in​ ​VR  
 
 
A​ ​user​ ​visits​ ​your​ ​website​ ​and​ ​taps​ ​the​ ​​Open​ ​in​ ​VR 
link.​ ​The​ ​link​ ​can​ ​also​ ​be​ ​disguised​ ​as​ ​a​ ​button​ ​or 
included​ ​in​ ​one​ ​of​ ​your​ ​emails.  
 
These​ ​are​ ​links​ ​that​ ​you​ ​create,​ ​not​ ​Matterport.​ ​It​ ​is 
recommended​ ​that​ ​your​ ​developers​ ​hide​ ​this​ ​button 
so​ ​it​ ​​only​ ​appears​ ​on​ ​​supported​ ​smartphones​. 
 
 
If​ ​the​ ​user​ ​is​ ​on​ ​a​ ​supported​ ​smartphone,​ ​the 
App​ ​Chooser​​ ​appears.​ ​The​ ​user​ ​chooses​ ​the 
Matterport​ ​VR​​ ​app​ ​for​ ​their​ ​viewer​ ​(Cardboard 
or​ ​Gear​ ​VR). 
 
If​ ​no​ ​app​ ​is​ ​installed,​ ​then​ ​the​ ​App​ ​Chooser​ ​does 
not​ ​appear​ ​and​ ​the​ ​link​ ​opens​ ​in​ ​their​ ​web 
browser,​ ​which​ ​directs​ ​them​ ​to​ ​the​ ​​VR​ ​system 
requirements​. 
 
 
The​ ​user​ ​inserts​ ​their​ ​smartphone​ ​into​ ​their 
headset​ ​like​ ​before​ ​and​ ​the​ ​VR​ ​Space​ ​starts 
downloading. 
 
The​ ​user​ ​opens​ ​the​ ​VR​ ​Space​ ​and​ ​starts 
exploring. 
 
 
When​ ​the​ ​user​ ​is​ ​finished,​ ​they​ ​exit​ ​the 
Matterport​ ​VR​ ​app,​ ​and​ ​remove​ ​their​ ​phone​ ​from 
the​ ​headset.  
 
By​ ​default,​ ​users​ ​return​ ​to​ ​the​ ​previous​ ​page​ ​with 
3D​ ​Showcase.​ ​You​ ​can​ ​also​ ​​set​ ​a​ ​return​ ​URL​​ ​if 
you’d​ ​like​ ​to​ ​direct​ ​them​ ​to​ ​a​ ​call-to-action​ ​page. 
   
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 8 
 
 
 
Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​QR​ ​Code 
 
Instead​ ​of​ ​a​ ​link,​ ​you​ ​can​ ​also​ ​distribute​ ​a​ ​​QR​ ​code​.​ ​QR​ ​codes​ ​can​ ​be​ ​displayed​ ​digitally​ ​on 
your​ ​website​ ​or​ ​used​ ​on​ ​print​ ​advertising.​ ​Using​ ​QR​ ​codes​ ​is​ ​also​ ​a​ ​great​ ​way​ ​to​ ​ensure 
people​ ​will​ ​open​ ​it​ ​on​ ​their​ ​smartphone. 
 
The​ ​QR​ ​code​ ​is​ ​exactly​ ​the​ ​same​ ​as​ ​the​ ​link.​ ​The​ ​text-based​ ​link​ ​has​ ​just​ ​been 
transformed​ ​into​ ​an​ ​visual​ ​barcode​ ​that​ ​can​ ​be​ ​scanned. 
 
The​ ​user​ ​flow​ ​for​ ​a​ ​QR​ ​code​ ​is​ ​as​ ​follows: 
 
 
A​ ​user​ ​sees​ ​a​ ​QR​ ​code​ ​on​ ​your​ ​website​ ​or​ ​on​ ​your 
printed​ ​materials.​ ​The​ ​QR​ ​code​ ​is​ ​a​ ​signal​ ​for​ ​users 
to​ ​take​ ​out​ ​their​ ​smartphone​ ​and​ ​scan​ ​it. 
 
Android​ ​users​ ​can​ ​use​ ​​Google​ ​Goggles​​ ​or​ ​a​ ​similar 
app.​ ​iOS​ ​users​ ​can​ ​use​ ​an​ ​app​ ​like​ ​​Quick​ ​Scan​.​ ​iOS 
users​ ​can​ ​also​ ​​3D​ ​touch​ ​the​ ​Chrome​ ​app​​ ​if​ ​they 
have​ ​the​ ​app​ ​and​ ​an​ ​iPhone​ ​6S​ ​or​ ​later. 
 
 
 
The​ ​user​ ​confirms​ ​that​ ​they​ ​want​ ​to​ ​open​ ​this​ ​link.  
 
This​ ​step​ ​may​ ​differ​ ​slightly​ ​depending​ ​on​ ​which​ ​QR 
code​ ​scanner​ ​app​ ​is​ ​used. 
 
 
 
The​ ​Android​ ​​App​ ​Chooser​​ ​will​ ​appear.​ ​The​ ​user 
chooses​ ​the​ ​app​ ​for​ ​the​ ​viewer​ ​they​ ​own 
(Cardboard​ ​or​ ​Gear​ ​VR). 
 
From​ ​this​ ​point​ ​on,​ ​the​ ​user​ ​flow​ ​is​ ​the​ ​same​ ​as​ ​for 
a​ ​link​ ​or​ ​the​ ​VR​ ​icon. 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 9 
 
 
 
Opening​ ​a​ ​Collection​ ​of​ ​VR​ ​Spaces 
 
Create​ ​a​ ​​Collection​​ ​to​ ​share​ ​several​ ​VR​ ​Spaces​ ​at​ ​once.​ ​One​ ​advantage​ ​to​ ​a​ ​Collection​ ​is 
that​ ​several​ ​VR​ ​Spaces​ ​can​ ​load​ ​in​ ​the​ ​Matterport​ ​VR​ ​app​ ​at​ ​once​ ​—​ ​there’s​ ​no​ ​need​ ​to​ ​take 
the​ ​headset​ ​on​ ​and​ ​off​ ​to​ ​scan​ ​multiple​ ​QR​ ​codes​ ​or​ ​click​ ​multiple​ ​links. 
 
The​ ​user​ ​flow​ ​for​ ​a​ ​Collection​ ​is​ ​as​ ​follows: 
 
 
​ ​​ ​​Open​ ​“Collection​ ​Title” 
 
 
Share​ ​a​ ​link​ ​on​ ​your​ ​website,​ ​app,​ ​or​ ​through​ ​an 
email.​ ​You​ ​can​ ​also​ ​put​ ​a​ ​QR​ ​code​ ​on​ ​your 
website​ ​or​ ​printed​ ​materials. 
 
Users​ ​tap​ ​the​ ​link​ ​on​ ​their​ ​smartphone​ ​or​ ​scan 
the​ ​QR​ ​code. 
 
 
 
 
 
The​ ​Android​ ​​App​ ​Chooser​​ ​appears.​ ​The​ ​user 
chooses​ ​the​ ​app​ ​for​ ​the​ ​viewer​ ​they​ ​own 
(Cardboard​ ​or​ ​Gear​ ​VR).​ ​Next​ ​they​ ​insert​ ​their 
smartphone​ ​in​ ​their​ ​headset. 
 
This​ ​is​ ​the​ ​same​ ​user​ ​flow​ ​as​ ​for​ ​an​ ​individual 
VR​ ​Space. 
 
 
The​ ​user​ ​sees​ ​the​ ​title​ ​of​ ​the​ ​Collection​ ​plus​ ​a 
short​ ​description. 
 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 10 
 
 
 
The​ ​Collection​ ​home​ ​screen​ ​appears​ ​with​ ​all​ ​of 
the​ ​VR​ ​Spaces​ ​in​ ​this​ ​Collection. 
 
Here​ ​the​ ​​Matterport​ ​VR​​ ​app​ ​is​ ​limited​ ​to​ ​​only 
VR​ ​Spaces​ ​in​ ​this​ ​Collection​.​ ​The​ ​user​ ​cannot 
navigate​ ​to​ ​other​ ​VR​ ​Spaces​ ​in​ ​the​ ​Matterport 
Gallery​ ​without​ ​exiting​ ​the​ ​app​ ​and​ ​reopening 
the​ ​app.  
 
 
 
 
Users​ ​can​ ​now​ ​download​ ​and​ ​explore​ ​each​ ​VR 
Space​ ​at​ ​their​ ​leisure. 
 
 
 
 
 
 
When​ ​the​ ​user​ ​is​ ​done​ ​exploring,​ ​they​ ​exit​ ​to 
the​ ​main​ ​menu.  
 
Then​ ​they​ ​exit​ ​the​ ​app,​ ​take​ ​the​ ​phone​ ​out​ ​of 
the​ ​headset,​ ​and​ ​continue​ ​browsing. 
 
If​ ​​a​ ​return​ ​URL​ ​was​ ​specified​​ ​as​ ​part​ ​of​ ​the​ ​link, 
then​ ​the​ ​user​ ​will​ ​be​ ​redirected​ ​to​ ​that​ ​app. 
 
 
 
Creating​ ​a​ ​Collection 
 
Creating​ ​a​ ​Collection​ ​is​ ​easy.​ ​Just​ ​fill​ ​out​ ​a​ ​simple​ ​form​ ​at​ ​​matterport.com/vr-collections​. 
This​ ​will​ ​produce​ ​a​ ​link​ ​and​ ​QR​ ​Code​ ​you​ ​can​ ​then​ ​distribute. 
 
Collections​ ​can​ ​also​ ​be​ ​built​ ​by​ ​code​ ​(URL​ ​parameters).​ ​For​ ​example,​ ​a​ ​user​ ​visits​ ​your 
website​ ​and​ ​creates​ ​a​ ​list​ ​of​ ​“favorite​ ​places.”​ ​You​ ​can​ ​easily​ ​setup​ ​code​ ​on​ ​your​ ​servers​ ​for 
creating​ ​a​ ​Collection​ ​of​ ​VR​ ​Spaces​ ​(link​ ​or​ ​QR​ ​code)​ ​based​ ​on​ ​this​ ​list.​ ​Users​ ​then​ ​tap​ ​the 
link​ ​or​ ​scan​ ​the​ ​QR​ ​code​ ​for​ ​the​ ​Collection​ ​and​ ​explore​ ​all​ ​of​ ​their​ ​favorites​ ​in​ ​VR. 
 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 11 
 
 
 
URL​ ​Parameters​ ​for​ ​Collections 
 
To​ ​create​ ​a​ ​Collection​ ​you​ ​just​ ​build​ ​a​ ​URL.​ ​Here's​ ​an​ ​example​ ​URL: 
 
http://my.matterport.com/vr/dlist/?sids=KGNW8SXcYRG,nsBwE4W4WW8,1vpLu8nVR
3r&ln=Collection+Title&ld=Collection+description+goes+here%2E&ret=https%3A%2F
%2Fwww.matterport.com 
 
The​ ​URL​ ​base​ ​for​ ​all​ ​Collections:  
 
http://my.matterport.com/vr/dlist/ 
 
The​ ​first​ ​parameter​ ​is​ ​the​ ​Space​ ​IDs​ ​for​ ​all​ ​the​ ​VR​ ​Spaces​ ​in​ ​the​ ​Collection.  
 
?sids=KGNW8SXcYRG,nsBwE4W4WW8,1vpLu8nVR3r  
 
Other​ ​parameters​ ​can​ ​be​ ​added​ ​to​ ​the​ ​end,​ ​such​ ​as​ ​​&ln=Collection+Title​​ ​to​ ​name​ ​your 
Collection.​ ​Use​ ​​URL​ ​encoding​​ ​if​ ​you​ ​have​ ​punctuation​ ​in​ ​the​ ​values​ ​for​ ​your​ ​parameters. 
 
Name  Parameter  Required?  Description 
Space​ ​IDs 
(sid) 
sids Yes  VR​ ​Spaces​ ​in​ ​this​ ​Collection. 
 
To​ ​find​ ​the​ ​Space​ ​ID​ ​for​ ​a​ ​given​ ​Space, 
first​ ​open​ ​it​ ​in​ ​Matterport​ ​Cloud.​ ​Then 
look​ ​in​ ​the​ ​URL​ ​and​ ​pull​ ​out​ ​the​ ​string​ ​of 
letters​ ​and​ ​numbers​ ​at​ ​the​ ​end.​ ​For 
example,  
 
https://my.matterport.com/models/​KG
NW8SXcYRG 
Collection 
Name 
ln No  Name​ ​of​ ​the​ ​Collection.  
 
Defaults​ ​to​ ​“Untitled”​ ​if​ ​not​ ​specified. 
Collection​ ​names​ ​longer​ ​than​ ​25 
characters​ ​may​ ​be​ ​truncated.  
Collection 
Description 
ld No  Description​ ​of​ ​the​ ​Collection. 
 
Defaults​ ​to​ ​blank​ ​if​ ​not​ ​specified. 
Long​ ​descriptions​ ​may​ ​require​ ​scrolling 
in​ ​the​ ​Collection. 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 12 
 
 
 
Name  Parameter  Required?  Description 
Return​ ​URL  ret No  The​ ​callback​ ​URL​ ​to​ ​invoke​ ​when​ ​the 
user​ ​exits​ ​the​ ​Matterport​ ​VR​ ​app. 
 
The​ ​following​ ​parameters​ ​are​ ​added​ ​to 
the​ ​end​ ​of​ ​the​ ​URL​ ​you​ ​specify​ ​in​ ​​ret. 
 
● mp_vr_referrer​​ ​-​ ​The​ ​application 
ID​ ​of​ ​the​ ​Matterport​ ​VR​ ​app 
(currently​ ​either 
com.matterport.vrshowcase​ ​or 
com.matterport.vrcardboard). 
● mp_vr_referrer_name​​ ​-​ ​The 
name​ ​of​ ​the​ ​Matterport​ ​VR​ ​app, 
as​ ​seen​ ​by​ ​the​ ​operating​ ​system. 
● mp_vr_originating_uri​​ ​-​ ​The 
original​ ​link​ ​that​ ​was​ ​invoked. 
 
You​ ​can​ ​then​ ​interpret​ ​the​ ​callback​ ​URL 
as​ ​desired​ ​within​ ​your​ ​website/app. 
 
This​ ​parameter​ ​can​ ​also​ ​be​ ​appended​ ​to 
the​ ​URL​ ​for​ ​a​ ​specific​ ​VR​ ​Space. 
Launch​ ​this 
Space 
lsid No  Immediately​ ​show​ ​detail​ ​panel​ ​for​ ​this 
Space​ ​in​ ​the​ ​Collection.​ ​This​ ​skips​ ​the 
Collection​ ​description​ ​panel​ ​shown​ ​by 
default. 
 
lsid​​ ​must​ ​be​ ​one​ ​of​ ​the​ ​Spaces​ ​in​ ​the 
sids​​ ​parameter. 
 
If​ ​the​ ​user​ ​enabled​ ​​Auto​ ​Download 
Links​​ ​in​ ​the​ ​Matterport​ ​VR​ ​options,​ ​then 
the​ ​VR​ ​Space​ ​will​ ​automatically 
download.  
 
For​ ​example,​ ​​&lsid=1vpLu8nVR3r 
would​ ​launch​ ​the​ ​Space​ ​details​ ​panel 
for​ ​​Blenheim​ ​Palace​ ​State​ ​Room​. 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 13 
 
 
 
Appendix:​ ​User​ ​Flows 
 
The​ ​​previous​ ​section​​ ​describes​ ​what​ ​happens​ ​when​ ​a​ ​user​ ​taps​ ​the​ ​VR​ ​icon​ ​in​ ​3D​ ​Showcase 
on​ ​a​ ​supported​ ​device​​ ​(Android​ ​smartphone).​ ​The​ ​user​ ​flows​ ​below​ ​include​ ​this​ ​flow​ ​as​ ​well 
as​ ​what​ ​happens​ ​if​ ​the​ ​user​ ​taps​ ​the​ ​VR​ ​icon​ ​while​ ​on​ ​a​ ​different​ ​device. 
 
We​ ​suggest​ ​​keeping​ ​the​ ​VR​ ​icon​ ​visible​​ ​at​ ​all​ ​times​ ​(even​ ​during​ ​nonstandard​ ​flows)​ ​so​ ​the 
user​ ​knows​ ​that​ ​VR​ ​is​ ​available​ ​on​ ​Android. 
 
The​ ​following​ ​are​ ​mockups​ ​and​ ​are​ ​subject​ ​to​ ​change. 
 
VR​ ​Icon​ ​on​ ​Supported​ ​Android​ ​Devices 
 
​ ​​ ​​ ​ ​ ​​ ​ ​ ​​ ​​ ​  
 
 
 
 
 
 
   
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 14 
 
 
 
VR​ ​Icon​ ​on​ ​Desktop/Laptop 
 
 
 
 
 
   
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 15 
 
 
 
User​ ​clicks​ ​LEARN​ ​MORE​ ​below​ ​Google​ ​Cardboard 
 
 
 
User​ ​clicks​ ​LEARN​ ​MORE​ ​below​ ​Samsung​ ​Gear​ ​VR 
 
 
 
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 16 
 
 
 
VR​ ​Icon​ ​on​ ​iOS​ ​Devices 
 
​ ​​ ​​ ​​ ​ ​ ​​ ​​ ​​ ​  
 
VR​ ​Icon​ ​on​ ​Unsupported​ ​Android​ ​Devices 
 
​ ​​ ​​ ​​ ​​ ​  
 
User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 17 
 
 

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[Guide] user flow & implementing matterport vr

  • 1.         User​ ​Flow​ ​&​ ​Implementing  Matterport​ ​VR     Reference​ ​Guide                  Published​ ​March​ ​2nd,​ ​2017  Copyright​ ​©​ ​2017   
  • 2.   Summary    Virtual​ ​reality​ ​(VR)​ ​is​ ​an​ ​exciting​ ​new​ ​medium.​ ​With​ ​the​ ​launch​ ​of​ ​Matterport​ ​CoreVR,​ ​you  can​ ​now​ ​easily​ ​​share​ ​your​ ​Matterport​ ​VR​ ​Spaces​​ ​as​ ​part​ ​of​ ​your​ ​digital​ ​strategy.    This​ ​reference​ ​guide​ ​provides​ ​a​ ​high-level​ ​overview​ ​of​ ​how​ ​to​ ​integrate​ ​Matterport​ ​VR​ ​with  your​ ​existing​ ​website​ ​or​ ​app.​ ​Topics​ ​covered​ ​here​ ​include:    - How​ ​to​ ​integrate​ ​VR​ ​into​ ​your​ ​existing​ ​website​ ​or​ ​app  - How​ ​your​ ​users​ ​open​ ​and​ ​explore​ ​a​ ​Matterport​ ​VR​ ​Space  - How​ ​to​ ​bring​ ​users​ ​back​ ​to​ ​your​ ​website​ ​once​ ​they’re​ ​done​ ​exploring      Contents    Opening​ ​a​ ​VR​ ​Space​ ​with​ ​the​ ​VR​ ​Icon​ ​on​ ​3D​ ​Showcase  Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​Link  Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​QR​ ​Code  Opening​ ​a​ ​Collection​ ​of​ ​VR​ ​Spaces  Creating​ ​a​ ​Collection  URL​ ​Parameters​ ​for​ ​Collections  Appendix:​ ​User​ ​Flows  VR​ ​Icon​ ​on​ ​Supported​ ​Android​ ​Devices  VR​ ​Icon​ ​on​ ​Desktop/Laptop  VR​ ​Icon​ ​on​ ​iOS​ ​Devices  VR​ ​Icon​ ​on​ ​Unsupported​ ​Android​ ​Devices    If​ ​you're​ ​having​ ​problems​ ​opening​ ​a​ ​VR​ ​Space​ ​​update​ ​the​ ​Matterport​ ​VR​ ​app​.       User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 2     
  • 3.   Opening​ ​a​ ​VR​ ​Space​ ​with​ ​the​ ​VR​ ​Icon​ ​on​ ​3D  Showcase    The​ ​easiest​ ​way​ ​to​ ​take​ ​advantage​ ​of​ ​Matterport​ ​VR​ ​is​ ​through​ ​the​ ​​VR​ ​icon​ ​on​ ​3D  Showcase.​​ ​This​ ​is​ ​automatically​ ​done​ ​by​ ​Matterport​ ​and​ ​requires​ ​no​ ​work​ ​on​ ​your​ ​part.     The​ ​user​ ​flow​ ​for​ ​the​ ​VR​ ​icon​ ​on​ ​3D​ ​Showcase​ ​is​ ​as​ ​follows:      A​ ​user​ ​opens​ ​3D​ ​Showcase​ ​and​ ​explores​ ​a  Matterport​ ​Space​ ​as​ ​normal.    Next​ ​they​ ​tap​ ​the​ ​​VR​ ​icon​​ ​in​ ​the​ ​user​ ​interface.                      By​ ​default,​ ​the​ ​​VR​ ​icon​ ​is​ ​always​ ​visible.​​ ​If​ ​the​ ​icon​ ​is​ ​not​ ​visible,​ ​this​ ​is  because:    - There​ ​is​ ​no​ ​VR​ ​Space​ ​for​ ​that​ ​model  - VR​ ​link​ ​sharing​ ​for​ ​that​ ​model​ ​is​ ​not​ ​enabled  - The​ ​icon’s​ ​visibility​ ​has​ ​been​ ​changed​ ​so​ ​it​ ​is​ ​only​ ​visible​ ​on​ ​Android  - The​ ​icon​ ​has​ ​been​ ​disabled​ ​to​ ​not​ ​be​ ​visible​ ​at​ ​all    To​ ​change​ ​the​ ​icon’s​ ​visibility​ ​manually​ ​(the​ ​last​ ​two​ ​reasons)​ ​add​ ​an​ ​extra  URL​ ​parameter​ ​when​ ​you​ ​embed/share​ ​the​ ​Space.     &vr=0​​ ​​ ​​ ​​ ​Disable​ ​the​ ​VR​ ​icon  &vr=1​​ ​​ ​​ ​​ ​Show​ ​VR​ ​icon​ ​on​ ​all​ ​platforms​ ​with​ ​contextual​ ​help​ ​(default)    Learn​ ​more​ ​about​ ​​using​ ​URL​ ​parameters​ ​and​ ​embedding​ ​a​ ​Space​.      User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 3     
  • 4.      A​ ​dialog​ ​window​ ​opens​ ​prompting​ ​the​ ​user​ ​to  choose​ ​their​ ​VR​ ​platform.    The​ ​left​ ​option​ ​is​ ​for​ ​​Google​ ​Cardboard​​ ​or​ ​a​ ​similar  viewer.    The​ ​right​ ​option​ ​is​ ​for​ ​​Samsung​ ​Gear​ ​VR​.    The​ ​screen​ ​on​ ​the​ ​left​ ​is​ ​what​ ​appears​ ​on​ ​a  supported​ ​Android​ ​device.​ ​For​ ​the​ ​user​ ​flows​ ​for​ ​iOS  (coming​ ​soon),​ ​unsupported​ ​Android​ ​devices,​ ​and  desktop​ ​​refer​ ​to​ ​the​ ​Appendix​.      If​ ​the​ ​user​ ​does​ ​not​ ​have​ ​the​ ​app​ ​installed​ ​they​ ​will​ ​be​ ​redirected​ ​to​ ​the​ ​​Oculus​ ​Store​​ ​or  Google​ ​Play​ ​Store​​ ​to​ ​download​ ​the​ ​app.      If​ ​the​ ​user​ ​has​ ​already​ ​installed​ ​the​ ​​Matterport​ ​VR  app​ ​for​ ​Google​ ​Cardboard​ ​or​ ​Gear​ ​VR,​ ​then​ ​the  Android​ ​App​ ​Chooser​​ ​appears​ ​and​ ​they​ ​choose​ ​the  correct​ ​app.    Refer​ ​to​ ​​What​ ​do​ ​I​ ​need​ ​for​ ​Virtual​ ​Reality?​​ ​for​ ​the  download​ ​links​ ​to​ ​both​ ​apps.      For​ ​Cardboard,​ ​the​ ​two​ ​“fish​ ​bowl​ ​lenses”​ ​are​ ​a​ ​sign  to​ ​insert​ ​the​ ​smartphone​ ​into​ ​their​ ​viewer.    For​ ​Gear​ ​VR,​ ​the​ ​user​ ​is​ ​prompted​ ​to​ ​insert​ ​their  smartphone​ ​into​ ​the​ ​headset.       The​ ​VR​ ​Space​ ​opens​ ​and​ ​starts​ ​downloading.​ ​When  finished,​ ​the​ ​​Cancel​ ​icon​ ​(X)​​ ​changes​ ​to​ ​a​ ​Play​ ​icon.     The​ ​user​ ​selects​ ​the​ ​​Play​ ​icon​ ​(▷)​​ ​to​ ​explore​ ​the​ ​VR  Space.        User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 4     
  • 5.     The​ ​user​ ​now​ ​explores​ ​the​ ​model​ ​in​ ​VR.          After​ ​exploring​ ​the​ ​model,​ ​the​ ​user​ ​returns​ ​to​ ​the  Shared​ ​with​ ​Me​​ ​folder​ ​of​ ​the​ ​Matterport​ ​VR​ ​app.  They​ ​can​ ​navigate​ ​to​ ​other​ ​models​ ​in​ ​the  Matterport​ ​VR​ ​app.    This​ ​particular​ ​model​ ​will​ ​remain​ ​in​ ​the​ ​​Shared  with​ ​Me​​ ​folder​ ​within​ ​the​ ​Matterport​ ​VR​ ​app.       When​ ​the​ ​user​ ​is​ ​totally​ ​finished​ ​with​ ​VR,​ ​they’ll  back​ ​out​ ​to​ ​the​ ​main​ ​menu​ ​of​ ​the​ ​Matterport​ ​VR  app​ ​and​ ​then​ ​exit​ ​the​ ​app.      The​ ​user​ ​then​ ​takes​ ​the​ ​phone​ ​out​ ​of​ ​their​ ​headset.      They​ ​are​ ​automatically​ ​returned​ ​to​ ​the​ ​previous  app​ ​or​ ​website​ ​that​ ​launched​ ​3D​ ​Showcase​ ​and  continue​ ​browsing.          User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 5     
  • 6.   Other​ ​Matterport​ ​Spaces    By​ ​default​ ​when​ ​a​ ​user​ ​opens​ ​a​ ​VR​ ​Space​ ​the​ ​Matterport​ ​VR​ ​App​ ​keeps​ ​it​ ​in​ ​the​ ​​Shared  with​ ​Me​​ ​folder.         This​ ​means​ ​once​ ​the​ ​user​ ​is​ ​done​ ​with​ ​your​ ​Space​ ​they​ ​might​ ​select​ ​BACK​ ​and​ ​visit​ ​other  Spaces​ ​in​ ​the​ ​Matterport​ ​Gallery.    You​ ​can​ ​also​ ​limit​ ​the​ ​Matterport​ ​VR​ ​app​ ​so​ ​it​ ​will​ ​​only​ ​allow​ ​users​ ​to​ ​visit​ ​your​ ​VR​ ​Space​.  This​ ​way​ ​the​ ​user​ ​cannot​ ​view​ ​other​ ​models​ ​before​ ​returning​ ​to​ ​your​ ​website.​ ​This​ ​has​ ​the  side​ ​effect​ ​that​ ​the​ ​space​ ​will​ ​not​ ​be​ ​viewable​ ​later​ ​in​ ​the​ ​Shared​ ​With​ ​Me​ ​folder.    To​ ​change​ ​access​ ​to​ ​other​ ​Spaces​ ​​add​ ​an​ ​extra​ ​URL​ ​parameter​​ ​when​ ​embedding.    &vrcoll=0  Open​ ​in​ ​​Shared​ ​with​ ​Me​​ ​folder​ ​within​ ​the​ ​Matterport​ ​VR  app​ ​(default)  &vrcoll=1  Limit​ ​Matterport​ ​VR​ ​app​ ​to​ ​only​ ​this​ ​Space        User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 6     
  • 7.   Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​Link    Another​ ​way​ ​a​ ​user​ ​can​ ​open​ ​a​ ​Matterport​ ​VR​ ​Space​ ​is​ ​by​ ​a​ ​​opening​ ​a​ ​link​.​ ​The​ ​advantage  with​ ​a​ ​link​ ​is​ ​that​ ​you​ ​can​ ​determine​ ​exactly​ ​how​ ​it​ ​appears​ ​in​ ​your​ ​website.      To​ ​find​ ​the​ ​VR​ ​link​ ​for​ ​a​ ​given​ ​Space,  log​ ​in​ ​to​ ​​Matterport​ ​Cloud​​ ​and​ ​open  the​ ​Space​ ​Detail​ ​Page​ ​for​ ​that​ ​Space.     Look​ ​for​ ​the​ ​​Sharing​​ ​section​ ​on​ ​the  right.​ ​Make​ ​sure​ ​the​ ​Space​ ​is​ ​set​ ​to  Public​.                       Open​ ​the​ ​VR​ ​Link​ ​drop​ ​down​ ​menu.     Make​ ​sure​ ​the​ ​account​ ​default​ ​is  Enabled​.​ ​Or​ ​select​ ​​Enable​​ ​to​ ​override  the​ ​default​ ​and​ ​enable​ ​VR​ ​for​ ​this  Space​ ​only.     Note​:​ ​Matterport​ ​Cloud​ ​Admins​ ​can  go​ ​to​ ​​my.matterport.com/settings​​ ​to  change​ ​the​ ​VR​ ​sharing​ ​defaults​ ​for​ ​the  whole​ ​account.                  User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 7     
  • 8.   The​ ​user​ ​flow​ ​for​ ​a​ ​link​ ​is​ ​as​ ​follows:       ​ ​​Open​ ​in​ ​VR       A​ ​user​ ​visits​ ​your​ ​website​ ​and​ ​taps​ ​the​ ​​Open​ ​in​ ​VR  link.​ ​The​ ​link​ ​can​ ​also​ ​be​ ​disguised​ ​as​ ​a​ ​button​ ​or  included​ ​in​ ​one​ ​of​ ​your​ ​emails.     These​ ​are​ ​links​ ​that​ ​you​ ​create,​ ​not​ ​Matterport.​ ​It​ ​is  recommended​ ​that​ ​your​ ​developers​ ​hide​ ​this​ ​button  so​ ​it​ ​​only​ ​appears​ ​on​ ​​supported​ ​smartphones​.      If​ ​the​ ​user​ ​is​ ​on​ ​a​ ​supported​ ​smartphone,​ ​the  App​ ​Chooser​​ ​appears.​ ​The​ ​user​ ​chooses​ ​the  Matterport​ ​VR​​ ​app​ ​for​ ​their​ ​viewer​ ​(Cardboard  or​ ​Gear​ ​VR).    If​ ​no​ ​app​ ​is​ ​installed,​ ​then​ ​the​ ​App​ ​Chooser​ ​does  not​ ​appear​ ​and​ ​the​ ​link​ ​opens​ ​in​ ​their​ ​web  browser,​ ​which​ ​directs​ ​them​ ​to​ ​the​ ​​VR​ ​system  requirements​.      The​ ​user​ ​inserts​ ​their​ ​smartphone​ ​into​ ​their  headset​ ​like​ ​before​ ​and​ ​the​ ​VR​ ​Space​ ​starts  downloading.    The​ ​user​ ​opens​ ​the​ ​VR​ ​Space​ ​and​ ​starts  exploring.      When​ ​the​ ​user​ ​is​ ​finished,​ ​they​ ​exit​ ​the  Matterport​ ​VR​ ​app,​ ​and​ ​remove​ ​their​ ​phone​ ​from  the​ ​headset.     By​ ​default,​ ​users​ ​return​ ​to​ ​the​ ​previous​ ​page​ ​with  3D​ ​Showcase.​ ​You​ ​can​ ​also​ ​​set​ ​a​ ​return​ ​URL​​ ​if  you’d​ ​like​ ​to​ ​direct​ ​them​ ​to​ ​a​ ​call-to-action​ ​page.        User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 8     
  • 9.   Opening​ ​a​ ​VR​ ​Space​ ​with​ ​a​ ​QR​ ​Code    Instead​ ​of​ ​a​ ​link,​ ​you​ ​can​ ​also​ ​distribute​ ​a​ ​​QR​ ​code​.​ ​QR​ ​codes​ ​can​ ​be​ ​displayed​ ​digitally​ ​on  your​ ​website​ ​or​ ​used​ ​on​ ​print​ ​advertising.​ ​Using​ ​QR​ ​codes​ ​is​ ​also​ ​a​ ​great​ ​way​ ​to​ ​ensure  people​ ​will​ ​open​ ​it​ ​on​ ​their​ ​smartphone.    The​ ​QR​ ​code​ ​is​ ​exactly​ ​the​ ​same​ ​as​ ​the​ ​link.​ ​The​ ​text-based​ ​link​ ​has​ ​just​ ​been  transformed​ ​into​ ​an​ ​visual​ ​barcode​ ​that​ ​can​ ​be​ ​scanned.    The​ ​user​ ​flow​ ​for​ ​a​ ​QR​ ​code​ ​is​ ​as​ ​follows:      A​ ​user​ ​sees​ ​a​ ​QR​ ​code​ ​on​ ​your​ ​website​ ​or​ ​on​ ​your  printed​ ​materials.​ ​The​ ​QR​ ​code​ ​is​ ​a​ ​signal​ ​for​ ​users  to​ ​take​ ​out​ ​their​ ​smartphone​ ​and​ ​scan​ ​it.    Android​ ​users​ ​can​ ​use​ ​​Google​ ​Goggles​​ ​or​ ​a​ ​similar  app.​ ​iOS​ ​users​ ​can​ ​use​ ​an​ ​app​ ​like​ ​​Quick​ ​Scan​.​ ​iOS  users​ ​can​ ​also​ ​​3D​ ​touch​ ​the​ ​Chrome​ ​app​​ ​if​ ​they  have​ ​the​ ​app​ ​and​ ​an​ ​iPhone​ ​6S​ ​or​ ​later.        The​ ​user​ ​confirms​ ​that​ ​they​ ​want​ ​to​ ​open​ ​this​ ​link.     This​ ​step​ ​may​ ​differ​ ​slightly​ ​depending​ ​on​ ​which​ ​QR  code​ ​scanner​ ​app​ ​is​ ​used.        The​ ​Android​ ​​App​ ​Chooser​​ ​will​ ​appear.​ ​The​ ​user  chooses​ ​the​ ​app​ ​for​ ​the​ ​viewer​ ​they​ ​own  (Cardboard​ ​or​ ​Gear​ ​VR).    From​ ​this​ ​point​ ​on,​ ​the​ ​user​ ​flow​ ​is​ ​the​ ​same​ ​as​ ​for  a​ ​link​ ​or​ ​the​ ​VR​ ​icon.    User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 9     
  • 10.   Opening​ ​a​ ​Collection​ ​of​ ​VR​ ​Spaces    Create​ ​a​ ​​Collection​​ ​to​ ​share​ ​several​ ​VR​ ​Spaces​ ​at​ ​once.​ ​One​ ​advantage​ ​to​ ​a​ ​Collection​ ​is  that​ ​several​ ​VR​ ​Spaces​ ​can​ ​load​ ​in​ ​the​ ​Matterport​ ​VR​ ​app​ ​at​ ​once​ ​—​ ​there’s​ ​no​ ​need​ ​to​ ​take  the​ ​headset​ ​on​ ​and​ ​off​ ​to​ ​scan​ ​multiple​ ​QR​ ​codes​ ​or​ ​click​ ​multiple​ ​links.    The​ ​user​ ​flow​ ​for​ ​a​ ​Collection​ ​is​ ​as​ ​follows:      ​ ​​ ​​Open​ ​“Collection​ ​Title”      Share​ ​a​ ​link​ ​on​ ​your​ ​website,​ ​app,​ ​or​ ​through​ ​an  email.​ ​You​ ​can​ ​also​ ​put​ ​a​ ​QR​ ​code​ ​on​ ​your  website​ ​or​ ​printed​ ​materials.    Users​ ​tap​ ​the​ ​link​ ​on​ ​their​ ​smartphone​ ​or​ ​scan  the​ ​QR​ ​code.            The​ ​Android​ ​​App​ ​Chooser​​ ​appears.​ ​The​ ​user  chooses​ ​the​ ​app​ ​for​ ​the​ ​viewer​ ​they​ ​own  (Cardboard​ ​or​ ​Gear​ ​VR).​ ​Next​ ​they​ ​insert​ ​their  smartphone​ ​in​ ​their​ ​headset.    This​ ​is​ ​the​ ​same​ ​user​ ​flow​ ​as​ ​for​ ​an​ ​individual  VR​ ​Space.      The​ ​user​ ​sees​ ​the​ ​title​ ​of​ ​the​ ​Collection​ ​plus​ ​a  short​ ​description.        User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 10     
  • 11.   The​ ​Collection​ ​home​ ​screen​ ​appears​ ​with​ ​all​ ​of  the​ ​VR​ ​Spaces​ ​in​ ​this​ ​Collection.    Here​ ​the​ ​​Matterport​ ​VR​​ ​app​ ​is​ ​limited​ ​to​ ​​only  VR​ ​Spaces​ ​in​ ​this​ ​Collection​.​ ​The​ ​user​ ​cannot  navigate​ ​to​ ​other​ ​VR​ ​Spaces​ ​in​ ​the​ ​Matterport  Gallery​ ​without​ ​exiting​ ​the​ ​app​ ​and​ ​reopening  the​ ​app.           Users​ ​can​ ​now​ ​download​ ​and​ ​explore​ ​each​ ​VR  Space​ ​at​ ​their​ ​leisure.              When​ ​the​ ​user​ ​is​ ​done​ ​exploring,​ ​they​ ​exit​ ​to  the​ ​main​ ​menu.     Then​ ​they​ ​exit​ ​the​ ​app,​ ​take​ ​the​ ​phone​ ​out​ ​of  the​ ​headset,​ ​and​ ​continue​ ​browsing.    If​ ​​a​ ​return​ ​URL​ ​was​ ​specified​​ ​as​ ​part​ ​of​ ​the​ ​link,  then​ ​the​ ​user​ ​will​ ​be​ ​redirected​ ​to​ ​that​ ​app.        Creating​ ​a​ ​Collection    Creating​ ​a​ ​Collection​ ​is​ ​easy.​ ​Just​ ​fill​ ​out​ ​a​ ​simple​ ​form​ ​at​ ​​matterport.com/vr-collections​.  This​ ​will​ ​produce​ ​a​ ​link​ ​and​ ​QR​ ​Code​ ​you​ ​can​ ​then​ ​distribute.    Collections​ ​can​ ​also​ ​be​ ​built​ ​by​ ​code​ ​(URL​ ​parameters).​ ​For​ ​example,​ ​a​ ​user​ ​visits​ ​your  website​ ​and​ ​creates​ ​a​ ​list​ ​of​ ​“favorite​ ​places.”​ ​You​ ​can​ ​easily​ ​setup​ ​code​ ​on​ ​your​ ​servers​ ​for  creating​ ​a​ ​Collection​ ​of​ ​VR​ ​Spaces​ ​(link​ ​or​ ​QR​ ​code)​ ​based​ ​on​ ​this​ ​list.​ ​Users​ ​then​ ​tap​ ​the  link​ ​or​ ​scan​ ​the​ ​QR​ ​code​ ​for​ ​the​ ​Collection​ ​and​ ​explore​ ​all​ ​of​ ​their​ ​favorites​ ​in​ ​VR.        User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 11     
  • 12.   URL​ ​Parameters​ ​for​ ​Collections    To​ ​create​ ​a​ ​Collection​ ​you​ ​just​ ​build​ ​a​ ​URL.​ ​Here's​ ​an​ ​example​ ​URL:    http://my.matterport.com/vr/dlist/?sids=KGNW8SXcYRG,nsBwE4W4WW8,1vpLu8nVR 3r&ln=Collection+Title&ld=Collection+description+goes+here%2E&ret=https%3A%2F %2Fwww.matterport.com    The​ ​URL​ ​base​ ​for​ ​all​ ​Collections:     http://my.matterport.com/vr/dlist/    The​ ​first​ ​parameter​ ​is​ ​the​ ​Space​ ​IDs​ ​for​ ​all​ ​the​ ​VR​ ​Spaces​ ​in​ ​the​ ​Collection.     ?sids=KGNW8SXcYRG,nsBwE4W4WW8,1vpLu8nVR3r     Other​ ​parameters​ ​can​ ​be​ ​added​ ​to​ ​the​ ​end,​ ​such​ ​as​ ​​&ln=Collection+Title​​ ​to​ ​name​ ​your  Collection.​ ​Use​ ​​URL​ ​encoding​​ ​if​ ​you​ ​have​ ​punctuation​ ​in​ ​the​ ​values​ ​for​ ​your​ ​parameters.    Name  Parameter  Required?  Description  Space​ ​IDs  (sid)  sids Yes  VR​ ​Spaces​ ​in​ ​this​ ​Collection.    To​ ​find​ ​the​ ​Space​ ​ID​ ​for​ ​a​ ​given​ ​Space,  first​ ​open​ ​it​ ​in​ ​Matterport​ ​Cloud.​ ​Then  look​ ​in​ ​the​ ​URL​ ​and​ ​pull​ ​out​ ​the​ ​string​ ​of  letters​ ​and​ ​numbers​ ​at​ ​the​ ​end.​ ​For  example,     https://my.matterport.com/models/​KG NW8SXcYRG  Collection  Name  ln No  Name​ ​of​ ​the​ ​Collection.     Defaults​ ​to​ ​“Untitled”​ ​if​ ​not​ ​specified.  Collection​ ​names​ ​longer​ ​than​ ​25  characters​ ​may​ ​be​ ​truncated.   Collection  Description  ld No  Description​ ​of​ ​the​ ​Collection.    Defaults​ ​to​ ​blank​ ​if​ ​not​ ​specified.  Long​ ​descriptions​ ​may​ ​require​ ​scrolling  in​ ​the​ ​Collection.    User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 12     
  • 13.   Name  Parameter  Required?  Description  Return​ ​URL  ret No  The​ ​callback​ ​URL​ ​to​ ​invoke​ ​when​ ​the  user​ ​exits​ ​the​ ​Matterport​ ​VR​ ​app.    The​ ​following​ ​parameters​ ​are​ ​added​ ​to  the​ ​end​ ​of​ ​the​ ​URL​ ​you​ ​specify​ ​in​ ​​ret.    ● mp_vr_referrer​​ ​-​ ​The​ ​application  ID​ ​of​ ​the​ ​Matterport​ ​VR​ ​app  (currently​ ​either  com.matterport.vrshowcase​ ​or  com.matterport.vrcardboard).  ● mp_vr_referrer_name​​ ​-​ ​The  name​ ​of​ ​the​ ​Matterport​ ​VR​ ​app,  as​ ​seen​ ​by​ ​the​ ​operating​ ​system.  ● mp_vr_originating_uri​​ ​-​ ​The  original​ ​link​ ​that​ ​was​ ​invoked.    You​ ​can​ ​then​ ​interpret​ ​the​ ​callback​ ​URL  as​ ​desired​ ​within​ ​your​ ​website/app.    This​ ​parameter​ ​can​ ​also​ ​be​ ​appended​ ​to  the​ ​URL​ ​for​ ​a​ ​specific​ ​VR​ ​Space.  Launch​ ​this  Space  lsid No  Immediately​ ​show​ ​detail​ ​panel​ ​for​ ​this  Space​ ​in​ ​the​ ​Collection.​ ​This​ ​skips​ ​the  Collection​ ​description​ ​panel​ ​shown​ ​by  default.    lsid​​ ​must​ ​be​ ​one​ ​of​ ​the​ ​Spaces​ ​in​ ​the  sids​​ ​parameter.    If​ ​the​ ​user​ ​enabled​ ​​Auto​ ​Download  Links​​ ​in​ ​the​ ​Matterport​ ​VR​ ​options,​ ​then  the​ ​VR​ ​Space​ ​will​ ​automatically  download.     For​ ​example,​ ​​&lsid=1vpLu8nVR3r  would​ ​launch​ ​the​ ​Space​ ​details​ ​panel  for​ ​​Blenheim​ ​Palace​ ​State​ ​Room​.      User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 13     
  • 14.   Appendix:​ ​User​ ​Flows    The​ ​​previous​ ​section​​ ​describes​ ​what​ ​happens​ ​when​ ​a​ ​user​ ​taps​ ​the​ ​VR​ ​icon​ ​in​ ​3D​ ​Showcase  on​ ​a​ ​supported​ ​device​​ ​(Android​ ​smartphone).​ ​The​ ​user​ ​flows​ ​below​ ​include​ ​this​ ​flow​ ​as​ ​well  as​ ​what​ ​happens​ ​if​ ​the​ ​user​ ​taps​ ​the​ ​VR​ ​icon​ ​while​ ​on​ ​a​ ​different​ ​device.    We​ ​suggest​ ​​keeping​ ​the​ ​VR​ ​icon​ ​visible​​ ​at​ ​all​ ​times​ ​(even​ ​during​ ​nonstandard​ ​flows)​ ​so​ ​the  user​ ​knows​ ​that​ ​VR​ ​is​ ​available​ ​on​ ​Android.    The​ ​following​ ​are​ ​mockups​ ​and​ ​are​ ​subject​ ​to​ ​change.    VR​ ​Icon​ ​on​ ​Supported​ ​Android​ ​Devices    ​ ​​ ​​ ​ ​ ​​ ​ ​ ​​ ​​ ​                     User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 14     
  • 15.   VR​ ​Icon​ ​on​ ​Desktop/Laptop                  User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 15     
  • 16.   User​ ​clicks​ ​LEARN​ ​MORE​ ​below​ ​Google​ ​Cardboard        User​ ​clicks​ ​LEARN​ ​MORE​ ​below​ ​Samsung​ ​Gear​ ​VR          User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 16     
  • 17.   VR​ ​Icon​ ​on​ ​iOS​ ​Devices    ​ ​​ ​​ ​​ ​ ​ ​​ ​​ ​​ ​     VR​ ​Icon​ ​on​ ​Unsupported​ ​Android​ ​Devices    ​ ​​ ​​ ​​ ​​ ​     User​ ​Flow​ ​&​ ​Implementing​ ​Matterport​ ​VR 17