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Unit 7 Collaborative Unit
Paired with Lizzie Earle
Initial Thoughts
Star Wars, The Witcher (Games) , Studio Ghibli, Dark Souls (Game), Thor, Guardians of the Galaxy,
Ori and the Blind Forest, Legend of Zelda, Hercules, Little Mermaid, Peter Pan
Star Wars: Crait• Small mineral planet covered in Salt Crystals, with deep red soil
• Salty seas, Canyons, Mountains, Salt Flats, Breathable Atmosphere, Mild Climate
• It’s in the Outer Rim Territories, a remote part of the Star Wars Galaxy, lots of natural looking and low populated planets
• Other than a Rebel base, the only other things on Crait are large mineral mines and the Vulptex
• The Vulptex used to look like normal foxes but evolved over the years and grew more crystals along with the planet. Can assume the planet used to be like any other planet
Set Design on Crait
• Used to house a rebel alliance outpost during the early rebellion against the galactic empire, it was abandoned and then revisited in The
Last Jedi and used as a base again by the Resistance
• The outpost was rough and didn’t have much in it. Mostly underground and had a massive metal door to protect from attacks, and lots
of trenches for the Battle of Crait (The last Jedi)
Other Set Design in Star Wars
Initial Ideas
Considered different options for the Story
Sith Base – Colours make sense but not for Sith to be there
Rebel Base – Colours seem too dark, red associated with Sith and ‘Dark Side’
Jedi Temple – Colours seem to dark, already a Jedi temple in Crystal caves (Ilum)
Initial Thoughts on the Structure
Having a structure that has a visible top section and bottom section, then a joining spiral
staircase in the caves. Would reflect how tall the mountains are and utilise that space
Bottom Section
Cave entrance with a big
spiral staircase going to the
Top section
Top Section
Experimenting with Star Wars symbols and whether they could be incorporated into
the floor plan of the top section
Eg. Rebel alliance, Jedi Order
Trying to figure out what it would look like on the outside – wasn’t really working, looked out of place, too much going on
Testing one of the designs - Felt out of place, too symmetrical, looked more like an ice palace, didn’t fit in with surroundings
Reflecting on previous Ideas
- Went back to initial drawing of a crystal, made it look a
bit more like a building
- Changed orientation and where on the mountain
- Then looked back at signature Star Wars features eg.
Landing platform, Walkway with Statues, Open platform
at the top
Old Jedi Temple
Rebels use it now as a watchtower

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Unit 7 First Tutorial

  • 1. Unit 7 Collaborative Unit Paired with Lizzie Earle
  • 2. Initial Thoughts Star Wars, The Witcher (Games) , Studio Ghibli, Dark Souls (Game), Thor, Guardians of the Galaxy, Ori and the Blind Forest, Legend of Zelda, Hercules, Little Mermaid, Peter Pan
  • 3. Star Wars: Crait• Small mineral planet covered in Salt Crystals, with deep red soil • Salty seas, Canyons, Mountains, Salt Flats, Breathable Atmosphere, Mild Climate • It’s in the Outer Rim Territories, a remote part of the Star Wars Galaxy, lots of natural looking and low populated planets • Other than a Rebel base, the only other things on Crait are large mineral mines and the Vulptex • The Vulptex used to look like normal foxes but evolved over the years and grew more crystals along with the planet. Can assume the planet used to be like any other planet
  • 4. Set Design on Crait • Used to house a rebel alliance outpost during the early rebellion against the galactic empire, it was abandoned and then revisited in The Last Jedi and used as a base again by the Resistance • The outpost was rough and didn’t have much in it. Mostly underground and had a massive metal door to protect from attacks, and lots of trenches for the Battle of Crait (The last Jedi)
  • 5. Other Set Design in Star Wars
  • 6. Initial Ideas Considered different options for the Story Sith Base – Colours make sense but not for Sith to be there Rebel Base – Colours seem too dark, red associated with Sith and ‘Dark Side’ Jedi Temple – Colours seem to dark, already a Jedi temple in Crystal caves (Ilum) Initial Thoughts on the Structure Having a structure that has a visible top section and bottom section, then a joining spiral staircase in the caves. Would reflect how tall the mountains are and utilise that space
  • 7. Bottom Section Cave entrance with a big spiral staircase going to the Top section
  • 8. Top Section Experimenting with Star Wars symbols and whether they could be incorporated into the floor plan of the top section Eg. Rebel alliance, Jedi Order
  • 9. Trying to figure out what it would look like on the outside – wasn’t really working, looked out of place, too much going on
  • 10. Testing one of the designs - Felt out of place, too symmetrical, looked more like an ice palace, didn’t fit in with surroundings
  • 11. Reflecting on previous Ideas - Went back to initial drawing of a crystal, made it look a bit more like a building - Changed orientation and where on the mountain - Then looked back at signature Star Wars features eg. Landing platform, Walkway with Statues, Open platform at the top
  • 12. Old Jedi Temple Rebels use it now as a watchtower