Second Life is a three-dimensional virtual world that has received enormous amounts of press over the last year. In a grant-funded project, a consumer health library has been created in Second Life to provide reference and consumer health support to Second Life residents. Carol Perryman is the virtual world`s first consumer health librarian. This presentation will provide an overview of the grant-funded initiative, including challenges encountered in creating a consumer health library. Comparisons between RL (Real Life) and SL (Second Life) consumer health collection development, reference services and collaborative partnerships are made, accompanied by an overview of the project plans and progress to date.