In-flight entertainment is the term for the creation and development of entertainment systems for passengers aboard airplanes (IFE). IFE, or in-flight entertainment, is a selection of educational and entertaining materials that are shown on a high-definition screen for the benefit of passengers during lengthy journeys.
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Commercial Aviation - In Flight Entertainment and Communication Market.pdf
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August 16, 2022
Commercial Aviation - In Flight Entertainment and
Communication Market
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Global Commercial Aviation In Flight Entertainment and
Communication Market
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Category: Commercial Aviation Tags: fixed wing, narrowbody aircraft, rotary wing, wide body
aircraft
In-flight entertainment is the term for the creation and development of entertainment systems
for passengers aboard airplanes (IFE). IFE, or in-flight entertainment, is a selection of
educational and entertaining materials that are shown on a high-definition screen for the
benefit of passengers during lengthy journeys. The usage of an in-flight entertainment
system can promote customer happiness and loyalty.
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Description
Frequently Asked Questions of CA - In Flight Entertainment and
Communication Market
What is in-flight entertainment and connectivity?
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers
during a flight.
Which region is expected to hold the highest market share in the in-flight entertainment &
connectivity market?
North America Region
What are the factors driving the in-flight entertainment & connectivity market?
Increasing air travel is encouraging the procurement of new aircraft
What is the key trend in the market?
AI, miniaturization, and AR & VR are some of the key trends
Passengers of recent times are looking for a spectacular onboard customized experience in
long hault flights. Besides, delicious snacks and meals, in-flight entertainment solutions play
a significant role in providing a joyful experience while their air travel.
This idea of serving entertainment was first introduced by the airship Hindenburg. They
offered passengers a lounge, piano, smoking room, dining room, and a bar during the 2 &
1⁄2-day flight between Europe and America in 1936. Later, in 1961, TWA was recognized as
the first commercial airline to incorporate regular in-flight movies during a flight journey from
New York to Los Angeles.
The design and development of entertainment systems for aircraft passengers are referred
to as in-flight entertainment (IFE). IFE is a collection of instructional and entertainment
content broadcasted on a high-definition screen that can assist passengers to have a
pleasant in-flight experience, on long flights. The use of an in-flight entertainment system
can help to increase consumer loyalty and satisfaction.
Watching movies, news, and entertainment channels, listening to music, or playing online
games are the in-flight entertainment categories. In-flight entertainment solutions also
facilitate a wide range of information that may be useful to passengers, such as route
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information, onboard food and procedural rules, and other instructive inputs. These features
are enabled through various connectivity solutions and hardware components.
Major factors driving the growth of the market
Airlines are positioning In-Flight Entertainment & connectivity solutions as a differentiator in
response to rising customer demand for additional fun activities and increased competition.
As a result, airlines are bringing new innovations on board, such as 3D IFE, wireless IFE,
gesture control, and so on. Moreover, progressive technological advancements in consumer
electronics have aided the development of sophisticated onboard entertainment systems. To
improve customer experience during flight, most airlines are choosing the upgrade their in-
flight entertainment systems.
Moreover, strategic collaboration among tech providers and aviation service providers,
upcoming advances, and launches in this IFEC industry is also anticipated to trigger market
demand in the coming years. For, instance, in 2021, Panasonic Avionics, an in-flight
entertainment and communication system, had signed an agreement with Singapore Airlines
to provide a unified IFEC experience across the airline’s widebody and narrowbody
fleets. Singapore Airlines has chosen Panasonic Avionics’ eX1 IFE solution for its new
Boeing 737-8 fleet of 37 planes. In both Business and Economy Class, the system includes
full-HD seatback monitors with capacitive touch screen displays and USB charging outlets.
IFE comes with an extra handset and in-seat power outlets in each Business Class seat.
Gogo and APT Mobile Satcom Limited signed an agreement to provide Chinese airlines with
inflight connection (IFC) using Gogo’s satellite connectivity solution, 2Ku. In addition, Gogo is
in-process of building a 5G cellular network AVANCE L51 specifically for the aviation
process. They intend to launch this new air-to-ground connectivity solution in 2021.
By January 2022, Genius Brands International, Inc. is planning to partner with Spafax Inflight
Entertainment, to broadcast Kartoon Channel content in JetBlue, as part of its inflight
entertainment experience.
Manufacturers of IFEC systems invest in the development of innovative associated systems
that may be integrated into current aircraft to complement or enhance their features, such as
safety and aesthetics. As a result, the inflight entertainment and connectivity market is likely
to grow at a steady pace over the forecast period.
Trends influencing the growth of the market
Nowadays, connectivity technology has become ubiquitous as it is our need to stay
connected. Previously, it was only on the ground and now in the air.
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Wireless IFE is a content distribution technology that sends wireless material to passengers’
devices. When compared to traditional in-flight entertainment options, wireless in-flight
entertainment solutions are much lighter. For in-flight entertainment, most passengers prefer
to use their own gadgets. Furthermore, wireless in-flight entertainment systems provide
passengers with convenient internet access, video streaming, and other features on their
devices. Airlines are also getting on the BYOD (Bring Your Own Device) bandwagon,
converting passengers’ PEDs into a comprehensive entertainment solution to replace their
previous In-Flight Entertainment systems. For instance,
Sunclass Airlines’ A321 aircraft will be equipped with Inflight Dublin’s Everhub wireless in-
flight entertainment system. Sunclass Airlines’ A330 fleet also receives in-flight entertainment
(IFE) programming which includes TV shows, Hollywood movies, boxsets, and music.
Market Dynamics
Several airlines have deployed routers in order to provide free Wi-Fi to their passengers.
Passengers can connect to live Internet through their in-flight entertainment devices or
laptops via in-flight Wi-Fi connectivity on numerous planes with the help of data connection
via satellite technology. Passengers can enjoy their ride by accessing movies, music, games,
and other entertainment media from their own devices over Wi-Fi.
Commercial airlines are experimenting with virtual reality and developing wireless network-
centric IFEC strategies that will allow them to expand and evolve applications that are
currently deployed on seatback screens, head-worn displays, and mobile devices.
Developments
In December 2021, American Airlines’s new Airbus A321XLR and Boeing 787-9 fleets will be
equipped with the latest AVANT solution of Thales Group. This airline will be the first to travel
using Thales’ new Optiq displays, which are the industry’s first 4K high dynamic range
seatback panels with Samsung QLED proprietary technology.
Additionally, it is noted that Emirates, a Dubai-based airline had allowed passengers to
make, receive calls, and send SMS messages up in the air for long. In 2018, Emirates
allowed flyers from India to make calls from their own mobile phones.
Table of Contents
Market Definition
Market Segmentation
– By Region
– By Aircraft Type
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– By Connectivity
10 Year Market Outlook
The 10-year market outlook would give a detailed overview of changing dynamics,
technology adoption overviews and the overall market attractiveness is covered in this
chapter.
Market Technologies
This segment covers the top 10 technologies that is expected to impact this market and the
possible implications these technologies would have on the overall market.
Global Market Forecast
The 10-year market forecast of this market is covered in detailed across the segments which
are mentioned above.
Regional Market Trends & Forecast
The regional market trends, drivers, restraints and Challenges of this market, the Political,
Economic, Social and Technology aspects are covered in this segment. The market forecast
and scenario analysis across regions are also covered in detailed in this segment. The last
part of the regional analysis includes profiling of the key companies, supplier landscape and
company benchmarking.
North America
– Drivers, Restraints and Challenges
– PEST
– Market Forecast & Scenario Analysis
– Key Companies
– Supplier Tier Landscape
– Company Benchmarking
Europe
Middle East
APAC
South America
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Country Analysis
This chapter deals with the key defense programs in this market, it also covers the latest
news and patents which have been filed in this market. Country level 10 year market forecast
and scenario analysis are also covered in this chapter.
US
– Defense Programs
– Latest News
– Patents
– Current levels of technology maturation in this market
– Market Forecast & Scenario Analysis
Canada
Italy
France
Germany
Netherlands
Belgium
Spain
Sweden
Greece
Australia
South Africa
India
China
Russia
South Korea
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Japan
Malaysia
Singapore
Brazil
Opportunity Matrix
The opportunity matrix helps the readers understand the high opportunity segments in this
market.
Expert Opinions
Hear from our experts their opinion of the possible outlook for this market.
Conclusions
About Aviation and Defense Market Reports
Countries Covered
US
Canada
Italy
France
Germany
Netherlands
Belgium
Spain
Sweden
Greece
Australia
South Africa
India