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@agatestudio 
Next Gen Graphics Quality 
Habli 
Wizard 
Agate Studio
Muhammad Habli Hafid
-Jarang ada game AAA dibuat di Unity 
Max : The Curse of Brotherhood 
The Forest
-Modular Modelling 
referensi
Layouting texture map 
128 px = 1 unit Blender
Create Normal Map using Ndo & 3Do
Create Normal Map using Ndo & 3Do
Convert Normal Map to Diffuse Map
Modelling in Blender 
Dibuat plane terpisah,diatur seperti puzzle
Modelling in Blender 
Penempatan props
Modelling in Blender 
Dibagi menjadi 7 section
Ddo & 3Do 
Assign Material ID Map
Shader Support PBR di Unity 
-Alloy PBR (paid) 
-Jove (free) 
-Lux (free)
-Animated Fan 
-Creature 
-Lamp Object 
-Smoke Particle 
-Fog 
-Controller 
Lamp Object Setup
Setting Lighting di Scene
With Lightmap 
-Improve performance 
-Only Static Objects 
-Add realism (Bounce lighting)
Render to Cubemap
Render to Cubemap 
-Menggunakan Amplify Color 
-Meng-capture scene dan mengirimkan LUT (Look Up Table)
-Asset Model masih bisa diimprove 
-Refleksi masih belum terlihat nyata 
-Membuat game dengan kualitas grafik AAA bisa dil...
[Habli] tds agustus
[Habli] tds agustus
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[Habli] tds agustus

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Presentasi dari Tedy Ardyan, kru Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com

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[Habli] tds agustus

  1. 1. @agatestudio Next Gen Graphics Quality Habli Wizard Agate Studio
  2. 2. Muhammad Habli Hafid
  3. 3. -Jarang ada game AAA dibuat di Unity Max : The Curse of Brotherhood The Forest
  4. 4. -Modular Modelling referensi
  5. 5. Layouting texture map 128 px = 1 unit Blender
  6. 6. Create Normal Map using Ndo & 3Do
  7. 7. Create Normal Map using Ndo & 3Do
  8. 8. Convert Normal Map to Diffuse Map
  9. 9. Modelling in Blender Dibuat plane terpisah,diatur seperti puzzle
  10. 10. Modelling in Blender Penempatan props
  11. 11. Modelling in Blender Dibagi menjadi 7 section
  12. 12. Ddo & 3Do Assign Material ID Map
  13. 13. Shader Support PBR di Unity -Alloy PBR (paid) -Jove (free) -Lux (free)
  14. 14. -Animated Fan -Creature -Lamp Object -Smoke Particle -Fog -Controller Lamp Object Setup
  15. 15. Setting Lighting di Scene
  16. 16. With Lightmap -Improve performance -Only Static Objects -Add realism (Bounce lighting)
  17. 17. Render to Cubemap
  18. 18. Render to Cubemap -Menggunakan Amplify Color -Meng-capture scene dan mengirimkan LUT (Look Up Table)
  19. 19. -Asset Model masih bisa diimprove -Refleksi masih belum terlihat nyata -Membuat game dengan kualitas grafik AAA bisa dilakukan -Shader transparan tidak berfungsi dengan baik -Physically Based Shading bisa dilakukan di Unity walaupun secara performa dan fitur minim

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