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HISTORY OF MULTIMEDIA ASSIGNMENT
Topic : Games
ProjectTitle : How GTA III Became a Game Changer
Due Date : 21st Aug 2022
Team Name :Team GrandTheft Auto NIBM
Presentation By
M.A.M.Aashiq (Aashxqarts)
DMA Design Limited
DMA Design in Scotland Found by David
Jones in 1987, soon hiring former classmates
Mike Dailly, Russell Kay, and Steve
Hammond.
Grand Theft Auto (GTA)
The Beginning of
Mike Dailly Steve Hammond.
David Jones
Firstpublisher
of DMA Games
Psygnosis
Company That
Published GTA 1
( Started as a Music Label Company)
BMG interactive
(1984 – 2012)
GTA 1 Released
21st of October 1997
GTA Was Actually Born From A
Glitch
(Source - www.ladbible.com)
The initial game was incredibly unstable so every
time the police chased near the racer, they would
attempt to crash into them like their life depended
on it- sound familiar? Luckily the people in charge
absolutely loved this problem and decided to use
it as a base for a brand new game, with Grand
Theft Auto 1 ultimately coming not long after.
Next time you're taking part in a high speed
pursuit just think to what could have been and be
thankful, as some glitches aren't all that bad.
After the success of GTA 1 they decided to make a game based on their home land then BMG becomes ROCKSTAR
GTA 2 is the first game which has the
Rockstar games as the publisher. But still
DMA is the Developer.
*Note-
Then later in 2002 Rockstar bought DMA and
Renamed it as Rockstar North
GTA 2 Released
30th of September 1999
GTA II is a 2.5D game but it
is labelled as 2D game
However most people consider GTA, GTA 2
and GTA Advance to be 2D.The top-down
perspective looks to be 2D, and many
aspects of the game are (including the
vehicles and pedestrians).On the other
hand the player can clearly see the sides of
the buildings when going around them,
which are drawn on-the-fly from 3D models
GTA 3 Trailer here
https://www.youtube.com/watch?v=agACYOeuX7k
Introducing GTA 3D Universe
Gta III was the first game to introduce 3D into GTA franchise
As you know GTA 1 was a 2D game and GTA 2 was a 2.5D Game.
The previous GrandTheft Auto games were successful but nowhere near the level of GTA 3. Modern gamers
won't understand how brutal the transition from 2D to 3D was for many video game companies.
GTA (October 21,
1997)
GTA II (September 30,
1999)
GTA III (October 22,
2001)
How GTA 3 changed the open-world
genre completely
FIRSTTRUE OPENWORLD GAME was up for debate
But when we think about modern game design we have
GTA 3 to thank, large sandbox environments, Detailed
maps, Destruct able assets, wide variety of missions
and a cinematic story are all traits that made GTA 3 a
polished 3D open world game. (Source - MOJOPLAYS)
None of those games, however, managed to create worlds that were quite as vivid and interesting as GTA III’s – or quite as
destructible.The freedom to explore sprawling fantasy worlds was one thing, but being able to go apeshit in a convincing, mostly
consequence-free clockwork city was quite another (Source - Gameradar.)
ITTURNED OPEN-WORLD GAMES INTO A REAL GENRE
When GTA III hit, open-world games weren’t really a new
thing, but they were relatively rare.
POPULAR GAME GENRE OF 2000 WAS
RPG ,MMOs, FPS Shooter, Sport video games, Arcade
Games, Platform Games and Racing Games
Open world Games before GTA III
GTA III introduced the entire concept of an
open world where any vehicle was yours for
the taking. Of course, there’s a hint in the
game’s title that it wasn’t actually the first
time this type of gameplay existed, but
even aside from the earlier GTAs, DMA had
toyed with the concept in Space Station
Silicon Valley (where you didn’t hijack
vehicles so much as you possessed robotic
creatures) and Body Harvest, which came
awfully close to being a prototype for GTA
III’s 3D sandbox
(Source - Gameradar)
Open world games before gta 3
video here.
https://www.youtube.com/watc
h?v=eUS3dYUOtk4&t=515s
Became template for other games
"It set a baseline expectation for what open worlds should offer, in the same way Mario 64 laid the
groundwork for a generation of 3D platform games." Says Michael Pattison from team 17
For King, the greatest legacy GrandTheft Auto 3 leaves is not its influence on games design, but its influence
on the wider world and the way video games are viewed.
https://www.gamesindustry.biz/
• It's vital to reiterate that GTA 3 had a profound effect on the GrandTheft Auto series.
• Upon its initial release, the game was considered a revolutionary masterpiece.
(https://www.sportskeeda.com/)
• The NewYork time once stated that GTA 3 was:
“ One of the most influential and successful Games ever made.”
GAMES AFTER GTA 3
GTA Clone
The term became a
sub genre for games
characterized by their
likeness to the GTA
series in either
gameplay, or overall
design. In these types
of open world games,
players may find and
use a variety of
vehicles and weapons
while roaming freely in
an open world setting.
Put Gta Clone game video here
Design of Main Protagonist
Claude Speed
(gtaforums.com) (igrandtheftauto.com)
Claude is a character in the GrandTheft Auto series who appears
as the protagonist of GrandTheft Auto III (set in 2001), and a minor
character in GrandTheft Auto: San Andreas (set in 1992).
Claude was made as a fictional character without a voice actor.
Real People in the GTA series
GTA has also introduced many real life
personalities and celebrities into the HD Universe
(www.gta.fandom.com)
GTA started Use voice actors and Real
Character for their games after GTA III
GTA Locations That Are Based On Real-Life
A major part of this was the
setting. Liberty City felt like a
real place, more so than almost
any video game world before it.
While entirely fictional, those
cultural references and familiar
nods to the layout of New York
City made it feel more
authentic.
GTA games are set in based on
real-world places United States
cities, in a number of different
time periods.
(www.gamerant.com)
GTA III (LIBERTY CITY) LIBERTY CITY MAP
"From a storytelling perspective, [we knew] it would
be much more immersive if you can actually get
down to the streets and go 3D," he tells
GamesIndustry.biz. "You couldn't really do it on a
PlayStation, Dreamcast couldn't really do it -- you
could maybe do fake 3D sort of isometric-ish stuff."
The development team at DMA Design, which would
become Rockstar North after the release of GTA 3,
had already experimented with 3D worlds. Nintendo
64 titles like Body Harvest and Space Station Silicon
Valley show the kernels of ideas that would evolve in
the open-world GTAs, and at the time GTA 3 was in
development, the team was further experimenting
withThe Warriors, which was in its early stages at the
time.
GTA 3 STORY TELLING
https://www.gamesindustry.biz
PRODUCTION DEVELOPMENT OF GTA 3
• Development Team includes 23 People with Artists,
programmers, designers & musicians (Development was
handled by DMA design in Edinburg, Scotland and GTA 3 is
the final game they developed before it rename into Rockstar
North.)
• Leslie Benzies - Produced the game alongside
• Dan Houser - Co-wrote the story
• Sam Houser - President of Rockstar Games & executive-
producer of GTA 3
• Went 27 months for the whole production of the game GTA 3.
USED SOFTWARE
• The original prototype for the game was created on the Dreamcast.
• First 3D game in the series using criterion games Render ware game
engine (Render-Ware is a video game engine developed by British game
developer).
SPECIFICNESS OF GTA 3
• 2D to 3D - First 3D game in the GTA game series. (3D perspective of GTA 3
influenced every games in the industry. Even GTA 5 has a similar approach
to GTA 3)
• Voice Acting - GTA 2 had some form of voice acting but GTA 3 went up
level with the story telling of the game.
• Open World Design - players can freely roam in liberty city
• Originally released for the play station 2 console but also saw ports for
the PC and Xbox.
Render ware game
engine
In GTA III Many of the game characters were animated
using motion capture, filmed at a rented studio at
the Brooklyn NavyYard,though this was limited by
technical constraints. The character movement was also
treated as being cinematic, though limited polygons heavily
inhibited this (en.wikipedia.org)
Up to the latest GTA GameThey
used Motion capture not just for
the physical movements but also
for facial expressions.
Started using Motion
Capture Technology
GAME MAP
Key team members conducted field trips around Southern
California to gather research and footage, and Google Maps
projections of Los Angeles were used to help design the city's road
networks.
MOTION CAPTURE
The proprietary Rockstar Advanced Game Engine (RAGE) was
overhauled to increase its draw distance rendering capabilities.
The actors selected to portray the protagonists invested much time
and research into character development. Motion capture was
used to record the characters' facial and body movements.
RADIO STATION
the game features an in-game radio that plays a selection of
licensed music tracks.
An original score was composed over several years by a team of five
music producers.
VICE CITY
Credits -
thegamer.com, wikipedia.org
Development
Rockstar North's core 50-person team led the eighteen-month development of
Vice City.According to interviews about the project,Vice City was essentially
created in only nine months. Preliminary stuff like models and planning was
started just after GTA 3's release, but full production was not initiated until 2002.
Revenue
It was the highest-selling game of 2002 in the United States; by 2004, the game
had sold 5.97 million units, and by December 2007 it had sold 8.20 million. By July
2006, it had sold 7 million copies and earned $300 million in the United States
alone.
Engine – RenderWare
Platforms - PlayStation 2,Windows, Xbox, Mac OS X, iOS,Android,
Fire OS
Mode – Single-player
Release Date - 29 October 2002
SAN ANDREAS
Development
Even though development lasted longer than its predecessor, it is still incredibly
impressive to know San Andreas came out just two years afterVice City.Typical
of Rockstar, there is not a lot known about this title's development, but a few
interesting tidbits can be found by searching through interviews and news
reports leading up to and after the game's release.
Revenue
The game generated $235 million in revenue in its first week. By March 2005, the
game had sold over 12 million units for the PlayStation 2 alone, making it the
highest-selling game for PlayStation 2.
Game Engine - RenderWare
Platforms - PlayStation 2, MicrosoftWindows, Xbox, Mac OS X, iOS,
Android,Windows Phone, Fire OS, Xbox 360, PlayStation 3,
OculusQuest 2
Release Date - 26 October 2004
Mode – Single-player, Multiplayer
Credits -
www.thegamer.com, wikipedia.org
GTA IV
Credits - rockstargames.fandom.com, wikipedia.org
Development
Overall, GrandTheftAuto IV took over 1000 people and more than three
and a half years to complete, with a total cost estimated at
approximately $100 million, making it, at the time, the most expensive
video game ever developed.
Revenue
Sales.Within twenty-four hours of its release, GrandTheftAuto IV sold
over 3.6 million copies, equating to approximately $310 million in
revenue.Within a week, it generated more than $500 million in
worldwide revenue, equating to approximately 6 million copies sold for
TakeTwo.
Game Engine - RAGE
Platforms - PlayStation 3, Xbox 360, Windows
Mode – Single-player, Multiplayer
Release Date -WW: 29April 2008 (PS3, Xbox),
NA: 2 December 2008 (NorthAmerica)
PAL: 3 December 2008 (OtherCountries)
GTA 5
Credits - rockstargames.fandom.com,
wikipedia.org
Development
Preliminary work on GrandTheftAutoV began aroundGrandTheftAuto
IV's release in April 2008; full development lasted approximately three
years. Rockstar North's core 360-person team co-opted studios around the
world owned by parent company Rockstar Games to facilitate
development between a full team of over 1,000.
Revenue
It is the second best-selling video game of all time with over 169 million
copies shipped, and as of April 2018, one of the most financially successful
entertainment products of all time, with about $6 billion in worldwide
revenue.
Game Engine - RAGE
Platforms - PlayStation 3, Xbox 360, PlayStation 4, Xbox One,Windows,
PlayStation 5, Xbox Series X/S
Mode – Single-player, Multiplayer
Release Date - 17 September 2013 (PS4, Xbox)
14 April 2015 (Windows)
GTA III vs GTA VC
GTA III is highly innovative and has done a lot to bolster the series
upward, it is GTAVice City that most fans look back on fondly.
Ability to own properties
• Vice City is the first major GTA title where players can own different
assets
• Main protagonists
TommyVercetti has much higher ambitions, however.Voiced by the
wisecracking Ray Liotta,Vercetti is never without a witty one-liner.
• Overall atmosphere
Vice City is a lighter shade of darkness. It is the living embodiment of
every 80's stereotype: flashy cars, palm trees, white sand beaches, and
surreal visuals.The pulsating bright colors are a stark contrast to the
previous game.
(www.sportskeeda.com)
GTA VC vs San Andreas
• Map regions to explore
San Andreas has three distinct cities - Los Santos, San Fierro, and Las
Venturas. From the countryside to a desert wasteland, there are regional
varieties for each location.
• Weapon selection
GTA San Andreas has 38 weapons in total, along with consumable items.
However, the auto-aim feature is a vast improvement in gameplay.There
are also weapon skills for each class,
2 - Swimming mechanics
• CJ is the first GTA protagonist in the GTA series with the ability to
swim.
(www.sportskeeda.com)
GTA San Andreas Vs GTA IV
• Completely different characters
Niko is an ex-soldier and smuggler whose cynical nature often involves
him mocking Roman for the fakeAmerican dream he's been living.
While CJ is a gangster
• A shift in tone
GTA iv focus on realism makes it stand out from the rest of the series
in a big way.
• GTA 4 cut back on GTA San Andreas's customization
GTA 4 still has some of the great customization features found in GTA
San Andreas, but it removed tattoos, haircuts, vehicle customization,
and different body shapes from the game.
(www.sportskeeda.com)
GTA 4 has better graphics than GTA San Andreas
Obviously all new had better graphics butThe transition from the 3D universe to the HD universe happened
when GTA 4 was released
GTA IV vs GTA V
• Customization
GTA 5 ups the game by allowing players to customize everything. This
angle gives players the freedom to sculpt their unique gameplay.
• Three protagonists
One massive aspect that Rockstar Games changed with GTA 5 was the
introduction of three protagonists in the story mode.
• Driving mechanics
GTA 4 is renowned for its incredibly realistic driving mechanics, which
makes it one jump higher than GTA 5.The former did a great job of
implementing the actual physics of a car,
• NPC missions
A great thing that GTA 5 did was the addition of random NPC missions
on the road.When you’re cruising around, and you hear a pedestrian
screaming for help, you can pull over and play the good samaritan.
(www.sportskeeda.com)
Summary
• Rockstar Games Current Net Worth is 5 billion US Dollars.
• GrandTheft Auto became on of the Most Successful & influential
Gaming Franchise.
• GrandTheft Auto III sold very well and became the first blockbuster
game in the series, setting the precedent for subsequent GTA titles
to be very successful.
• GTA kept evolving through out their games.
• Nothing would have been possible without GTA III’s groundwork.
• And GTAVI becomes the Most anticipated game.
References
• wikipedia.org
• SportsKeeda.com
• Gameradar.com
• Gta.fandom.com
• Igrandtheftauto.com
• rockstargames.fandom.com
• thegamer.com
• gamerant.com
• gta.fandom.com
• gtaforums.com
• A2DYouTube Channel
• gamesindustry.biz
• MojoplaysYouTube channel
• GTA SeriesVideos Channel
• GVMERSYouTube Channel
For images
• wallpapercave.com
• wallpaperflare.com
• Pngimg
• Google
Thank you !
For your attention
Respect +

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How GTA III Became a Game Changer

  • 1. HISTORY OF MULTIMEDIA ASSIGNMENT Topic : Games ProjectTitle : How GTA III Became a Game Changer Due Date : 21st Aug 2022 Team Name :Team GrandTheft Auto NIBM Presentation By M.A.M.Aashiq (Aashxqarts)
  • 2. DMA Design Limited DMA Design in Scotland Found by David Jones in 1987, soon hiring former classmates Mike Dailly, Russell Kay, and Steve Hammond. Grand Theft Auto (GTA) The Beginning of Mike Dailly Steve Hammond. David Jones
  • 3. Firstpublisher of DMA Games Psygnosis Company That Published GTA 1 ( Started as a Music Label Company) BMG interactive (1984 – 2012)
  • 4. GTA 1 Released 21st of October 1997 GTA Was Actually Born From A Glitch (Source - www.ladbible.com) The initial game was incredibly unstable so every time the police chased near the racer, they would attempt to crash into them like their life depended on it- sound familiar? Luckily the people in charge absolutely loved this problem and decided to use it as a base for a brand new game, with Grand Theft Auto 1 ultimately coming not long after. Next time you're taking part in a high speed pursuit just think to what could have been and be thankful, as some glitches aren't all that bad.
  • 5. After the success of GTA 1 they decided to make a game based on their home land then BMG becomes ROCKSTAR GTA 2 is the first game which has the Rockstar games as the publisher. But still DMA is the Developer. *Note- Then later in 2002 Rockstar bought DMA and Renamed it as Rockstar North
  • 6. GTA 2 Released 30th of September 1999 GTA II is a 2.5D game but it is labelled as 2D game However most people consider GTA, GTA 2 and GTA Advance to be 2D.The top-down perspective looks to be 2D, and many aspects of the game are (including the vehicles and pedestrians).On the other hand the player can clearly see the sides of the buildings when going around them, which are drawn on-the-fly from 3D models
  • 7. GTA 3 Trailer here https://www.youtube.com/watch?v=agACYOeuX7k
  • 8. Introducing GTA 3D Universe Gta III was the first game to introduce 3D into GTA franchise As you know GTA 1 was a 2D game and GTA 2 was a 2.5D Game. The previous GrandTheft Auto games were successful but nowhere near the level of GTA 3. Modern gamers won't understand how brutal the transition from 2D to 3D was for many video game companies. GTA (October 21, 1997) GTA II (September 30, 1999) GTA III (October 22, 2001)
  • 9. How GTA 3 changed the open-world genre completely FIRSTTRUE OPENWORLD GAME was up for debate But when we think about modern game design we have GTA 3 to thank, large sandbox environments, Detailed maps, Destruct able assets, wide variety of missions and a cinematic story are all traits that made GTA 3 a polished 3D open world game. (Source - MOJOPLAYS) None of those games, however, managed to create worlds that were quite as vivid and interesting as GTA III’s – or quite as destructible.The freedom to explore sprawling fantasy worlds was one thing, but being able to go apeshit in a convincing, mostly consequence-free clockwork city was quite another (Source - Gameradar.) ITTURNED OPEN-WORLD GAMES INTO A REAL GENRE When GTA III hit, open-world games weren’t really a new thing, but they were relatively rare. POPULAR GAME GENRE OF 2000 WAS RPG ,MMOs, FPS Shooter, Sport video games, Arcade Games, Platform Games and Racing Games
  • 10. Open world Games before GTA III GTA III introduced the entire concept of an open world where any vehicle was yours for the taking. Of course, there’s a hint in the game’s title that it wasn’t actually the first time this type of gameplay existed, but even aside from the earlier GTAs, DMA had toyed with the concept in Space Station Silicon Valley (where you didn’t hijack vehicles so much as you possessed robotic creatures) and Body Harvest, which came awfully close to being a prototype for GTA III’s 3D sandbox (Source - Gameradar) Open world games before gta 3 video here. https://www.youtube.com/watc h?v=eUS3dYUOtk4&t=515s
  • 11. Became template for other games "It set a baseline expectation for what open worlds should offer, in the same way Mario 64 laid the groundwork for a generation of 3D platform games." Says Michael Pattison from team 17 For King, the greatest legacy GrandTheft Auto 3 leaves is not its influence on games design, but its influence on the wider world and the way video games are viewed. https://www.gamesindustry.biz/ • It's vital to reiterate that GTA 3 had a profound effect on the GrandTheft Auto series. • Upon its initial release, the game was considered a revolutionary masterpiece. (https://www.sportskeeda.com/) • The NewYork time once stated that GTA 3 was: “ One of the most influential and successful Games ever made.”
  • 12. GAMES AFTER GTA 3 GTA Clone The term became a sub genre for games characterized by their likeness to the GTA series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. Put Gta Clone game video here
  • 13. Design of Main Protagonist Claude Speed (gtaforums.com) (igrandtheftauto.com) Claude is a character in the GrandTheft Auto series who appears as the protagonist of GrandTheft Auto III (set in 2001), and a minor character in GrandTheft Auto: San Andreas (set in 1992). Claude was made as a fictional character without a voice actor.
  • 14. Real People in the GTA series GTA has also introduced many real life personalities and celebrities into the HD Universe (www.gta.fandom.com) GTA started Use voice actors and Real Character for their games after GTA III
  • 15. GTA Locations That Are Based On Real-Life A major part of this was the setting. Liberty City felt like a real place, more so than almost any video game world before it. While entirely fictional, those cultural references and familiar nods to the layout of New York City made it feel more authentic. GTA games are set in based on real-world places United States cities, in a number of different time periods. (www.gamerant.com) GTA III (LIBERTY CITY) LIBERTY CITY MAP
  • 16. "From a storytelling perspective, [we knew] it would be much more immersive if you can actually get down to the streets and go 3D," he tells GamesIndustry.biz. "You couldn't really do it on a PlayStation, Dreamcast couldn't really do it -- you could maybe do fake 3D sort of isometric-ish stuff." The development team at DMA Design, which would become Rockstar North after the release of GTA 3, had already experimented with 3D worlds. Nintendo 64 titles like Body Harvest and Space Station Silicon Valley show the kernels of ideas that would evolve in the open-world GTAs, and at the time GTA 3 was in development, the team was further experimenting withThe Warriors, which was in its early stages at the time. GTA 3 STORY TELLING https://www.gamesindustry.biz
  • 17. PRODUCTION DEVELOPMENT OF GTA 3 • Development Team includes 23 People with Artists, programmers, designers & musicians (Development was handled by DMA design in Edinburg, Scotland and GTA 3 is the final game they developed before it rename into Rockstar North.) • Leslie Benzies - Produced the game alongside • Dan Houser - Co-wrote the story • Sam Houser - President of Rockstar Games & executive- producer of GTA 3 • Went 27 months for the whole production of the game GTA 3.
  • 18. USED SOFTWARE • The original prototype for the game was created on the Dreamcast. • First 3D game in the series using criterion games Render ware game engine (Render-Ware is a video game engine developed by British game developer). SPECIFICNESS OF GTA 3 • 2D to 3D - First 3D game in the GTA game series. (3D perspective of GTA 3 influenced every games in the industry. Even GTA 5 has a similar approach to GTA 3) • Voice Acting - GTA 2 had some form of voice acting but GTA 3 went up level with the story telling of the game. • Open World Design - players can freely roam in liberty city • Originally released for the play station 2 console but also saw ports for the PC and Xbox. Render ware game engine
  • 19. In GTA III Many of the game characters were animated using motion capture, filmed at a rented studio at the Brooklyn NavyYard,though this was limited by technical constraints. The character movement was also treated as being cinematic, though limited polygons heavily inhibited this (en.wikipedia.org) Up to the latest GTA GameThey used Motion capture not just for the physical movements but also for facial expressions. Started using Motion Capture Technology
  • 20. GAME MAP Key team members conducted field trips around Southern California to gather research and footage, and Google Maps projections of Los Angeles were used to help design the city's road networks. MOTION CAPTURE The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled to increase its draw distance rendering capabilities. The actors selected to portray the protagonists invested much time and research into character development. Motion capture was used to record the characters' facial and body movements. RADIO STATION the game features an in-game radio that plays a selection of licensed music tracks. An original score was composed over several years by a team of five music producers.
  • 21. VICE CITY Credits - thegamer.com, wikipedia.org Development Rockstar North's core 50-person team led the eighteen-month development of Vice City.According to interviews about the project,Vice City was essentially created in only nine months. Preliminary stuff like models and planning was started just after GTA 3's release, but full production was not initiated until 2002. Revenue It was the highest-selling game of 2002 in the United States; by 2004, the game had sold 5.97 million units, and by December 2007 it had sold 8.20 million. By July 2006, it had sold 7 million copies and earned $300 million in the United States alone. Engine – RenderWare Platforms - PlayStation 2,Windows, Xbox, Mac OS X, iOS,Android, Fire OS Mode – Single-player Release Date - 29 October 2002
  • 22. SAN ANDREAS Development Even though development lasted longer than its predecessor, it is still incredibly impressive to know San Andreas came out just two years afterVice City.Typical of Rockstar, there is not a lot known about this title's development, but a few interesting tidbits can be found by searching through interviews and news reports leading up to and after the game's release. Revenue The game generated $235 million in revenue in its first week. By March 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the highest-selling game for PlayStation 2. Game Engine - RenderWare Platforms - PlayStation 2, MicrosoftWindows, Xbox, Mac OS X, iOS, Android,Windows Phone, Fire OS, Xbox 360, PlayStation 3, OculusQuest 2 Release Date - 26 October 2004 Mode – Single-player, Multiplayer Credits - www.thegamer.com, wikipedia.org
  • 23. GTA IV Credits - rockstargames.fandom.com, wikipedia.org Development Overall, GrandTheftAuto IV took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed. Revenue Sales.Within twenty-four hours of its release, GrandTheftAuto IV sold over 3.6 million copies, equating to approximately $310 million in revenue.Within a week, it generated more than $500 million in worldwide revenue, equating to approximately 6 million copies sold for TakeTwo. Game Engine - RAGE Platforms - PlayStation 3, Xbox 360, Windows Mode – Single-player, Multiplayer Release Date -WW: 29April 2008 (PS3, Xbox), NA: 2 December 2008 (NorthAmerica) PAL: 3 December 2008 (OtherCountries)
  • 24. GTA 5 Credits - rockstargames.fandom.com, wikipedia.org Development Preliminary work on GrandTheftAutoV began aroundGrandTheftAuto IV's release in April 2008; full development lasted approximately three years. Rockstar North's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. Revenue It is the second best-selling video game of all time with over 169 million copies shipped, and as of April 2018, one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue. Game Engine - RAGE Platforms - PlayStation 3, Xbox 360, PlayStation 4, Xbox One,Windows, PlayStation 5, Xbox Series X/S Mode – Single-player, Multiplayer Release Date - 17 September 2013 (PS4, Xbox) 14 April 2015 (Windows)
  • 25.
  • 26. GTA III vs GTA VC GTA III is highly innovative and has done a lot to bolster the series upward, it is GTAVice City that most fans look back on fondly. Ability to own properties • Vice City is the first major GTA title where players can own different assets • Main protagonists TommyVercetti has much higher ambitions, however.Voiced by the wisecracking Ray Liotta,Vercetti is never without a witty one-liner. • Overall atmosphere Vice City is a lighter shade of darkness. It is the living embodiment of every 80's stereotype: flashy cars, palm trees, white sand beaches, and surreal visuals.The pulsating bright colors are a stark contrast to the previous game. (www.sportskeeda.com)
  • 27. GTA VC vs San Andreas • Map regions to explore San Andreas has three distinct cities - Los Santos, San Fierro, and Las Venturas. From the countryside to a desert wasteland, there are regional varieties for each location. • Weapon selection GTA San Andreas has 38 weapons in total, along with consumable items. However, the auto-aim feature is a vast improvement in gameplay.There are also weapon skills for each class, 2 - Swimming mechanics • CJ is the first GTA protagonist in the GTA series with the ability to swim. (www.sportskeeda.com)
  • 28. GTA San Andreas Vs GTA IV • Completely different characters Niko is an ex-soldier and smuggler whose cynical nature often involves him mocking Roman for the fakeAmerican dream he's been living. While CJ is a gangster • A shift in tone GTA iv focus on realism makes it stand out from the rest of the series in a big way. • GTA 4 cut back on GTA San Andreas's customization GTA 4 still has some of the great customization features found in GTA San Andreas, but it removed tattoos, haircuts, vehicle customization, and different body shapes from the game. (www.sportskeeda.com) GTA 4 has better graphics than GTA San Andreas Obviously all new had better graphics butThe transition from the 3D universe to the HD universe happened when GTA 4 was released
  • 29. GTA IV vs GTA V • Customization GTA 5 ups the game by allowing players to customize everything. This angle gives players the freedom to sculpt their unique gameplay. • Three protagonists One massive aspect that Rockstar Games changed with GTA 5 was the introduction of three protagonists in the story mode. • Driving mechanics GTA 4 is renowned for its incredibly realistic driving mechanics, which makes it one jump higher than GTA 5.The former did a great job of implementing the actual physics of a car, • NPC missions A great thing that GTA 5 did was the addition of random NPC missions on the road.When you’re cruising around, and you hear a pedestrian screaming for help, you can pull over and play the good samaritan. (www.sportskeeda.com)
  • 30. Summary • Rockstar Games Current Net Worth is 5 billion US Dollars. • GrandTheft Auto became on of the Most Successful & influential Gaming Franchise. • GrandTheft Auto III sold very well and became the first blockbuster game in the series, setting the precedent for subsequent GTA titles to be very successful. • GTA kept evolving through out their games. • Nothing would have been possible without GTA III’s groundwork. • And GTAVI becomes the Most anticipated game.
  • 31. References • wikipedia.org • SportsKeeda.com • Gameradar.com • Gta.fandom.com • Igrandtheftauto.com • rockstargames.fandom.com • thegamer.com • gamerant.com • gta.fandom.com • gtaforums.com • A2DYouTube Channel • gamesindustry.biz • MojoplaysYouTube channel • GTA SeriesVideos Channel • GVMERSYouTube Channel For images • wallpapercave.com • wallpaperflare.com • Pngimg • Google
  • 32. Thank you ! For your attention Respect +