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Institution research of rockstar


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Institution research of rockstar

  1. 1. Background of rockstar Rockstar Games is a major video game developer and publisher based in New York City, owned by Take-Two Interactive following its purchase of UK video game publisher BMG Interactive. The brand is mostly known for Grand Theft Auto, Max Payne, L.A. Noire, The Warriors, Bully, Manhunt, Midnight Club and Red Deadseries and the use of open world, free roaming settings in their games. It comprises studios that have been acquired and renamed as well as others that have been created internally. While many of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of the companys 2K Games division. The Rockstar Games label was founded in New York City in 1998, by the English video game producers Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman. Rockstar is considered to be a global institution-List all of their studios and when Rockstar acquired them.Rockstar Japan 2005-present Previously known as Mobius Entertainment and based in Lower Wortley, Leeds. They created Grand Theft Auto: Liberty City Stories and Vice City Stories for the PlayStationRockstar Leeds 2004–present Portable, Max Payne for the Game Boy Advance and recently finished developing Grand Theft Auto: Chinatown Warsand the music game Beaterator. The studios most recent work is the Microsoft Windows version of L.A. Noire. Quality assurance and localization studio based in Lincoln, United Kingdom, previouslyRockstar Lincoln 1999–present known as Tarantula Studios. Formed in November 2005. Took over development of Manhunt 2 after Rockstar ViennaRockstar London 2005–present closed and recently developed the portable adaptation ofMidnight Club: Los Angeles. Acquired on April 4, 2008, this studio is based in Andover, Massachusetts and wasRockstar New 2008–present previously known as Mad Doc Software. They developed the Xbox 360 and PC portsEngland of Bully.[5] Founded in 1988, Rockstar North is based in Edinburgh, Scotland, and was previouslyRockstar North 1999–present known as DMA Design. They are famous for the Grand Theft Auto and Manhunt franchises, as well as the original Lemmings games. Previously known as Angel Studios, they developed the RAGE engine, Red DeadRockstar San 2003–present Revolver and Red Dead Redemption, the Smugglers Run series, the first two MidtownDiego Madness games and the Midnight Club series. Take Twos in-house development team, previously known as Rockstar Canada. TheirRockstar Toronto 1999–present most well-known work is their adaptation of the cult classic film The Warriors and the PC version of Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City.
  2. 2. Rockstar Previously known as Barking Dog Studios, they created the PlayStation 2 title Bully and 2002–presentVancouver are currently developing the third game in the Max Payneseries, Max Payne 3. Previously known as Neo Software; closed on May 11, 2006. [6] They ported Rockstar 2003– the Max Payne series to consoles, and created most of Manhunt 2before being Vienna 2006 closed down. What other titles are Rockstar famous for? Games Grand Theft Auto series (1997–present) Midnight Club series (2000–present) Max Payne series (2001–present) Manhunt series (2003–2007) Red Dead series (2004–present) Films The football factory, drama (2004) Grand Theft Auto – The Introduction, Drama (2004) Sunday Driver, Documentary (2005) Red Dead Redemption: The Man from black water, Drama (2010) R.A.G.E – Rockstar, advanced, games, engine What has been their most successful game? Rockstar Games pioneered the open world genre with the Grand Theft Auto series, one of the most successful entertainment properties of all time," it continues. "With more than 114 million copies sold-in worldwide, Grand Theft Auto games have helped propel video games into the cultural mainstream. What controversies have surrounded Rockstar in the past? Since the original Grand Theft Auto was released in 1997, Rockstar Games, a subsidiary of Take-Two Interactive, has been surrounded by controversy. By creating games like those in the Grand Theft Auto series that openly showcase violence and sexuality, Rockstar is no stranger to pushing the envelope in terms of game content. But that same controversy has also driven tremendous success with each new game in the GTA franchise, success that’s sure to be repeated with the latest instalment, GTA V even without a concrete release date. What has made them so successful? I think the advertising of Rockstar games is very big in the USA which makes the rest of the world hyped and want to get this big game that is over in America, So then the other studios across the world will release the game and then that will set of a franchise all over the world, which will make the brand Rockstar games successful.
  3. 3. Discuss the development and importance of R.A.G.ERockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGETechnology Group at the video game developer Rockstar San Diegowithcontributions by other Rockstar studios. Rockstar developed the engine to facilitategame development on Microsoft Windows, along with thePlayStation 3, Wii,and Xbox 360 consoles. RAGE evolved from the Angel Game Engine originallydeveloped by Angel Studios for use in the sixth generation console era versions ofthe Midnight Club series and other Rockstar San Diego games.Rockstar has integrated a few third party middleware components into RAGE like theproprietary Euphoriacharacter animation engine and the open source Bullet, physicsengine.Prior to RAGE, Rockstar mostly used Criterion Games RenderWare engine todevelop various game titles, including the PlayStation 2, Xbox, and MicrosoftWindows installments of the Grand Theft Auto franchise.Discuss the importance of FRANCHISES to Rockstar.Franchises are very important towards Rockstar or to any company for that matter.Franchises are what brings in the most money.With the hype of the new GTA 5 a franchise formed with the success of the earlierGTA series. The desire creation is very big for the release of new games, people cueoutside shops and supermarkets to be the first to buy the new game and to say theywere one of the first people to play on the game first. Without all of this anticipationand hype surrounding the next franchise there wouldn’t be a build up and peoplewouldn’t be excited so no one would make the effort to go out and buy something thatno one has buzzed about.Discuss how Rockstar is an example of vertical integrationIn microeconomics and management, the term vertical integration describes a styleof management control. Vertically integrated companies in a supply chainare unitedthrough a common owner. Usually each member of the supply chain produces adifferent product or (market-specific) service, and the products combine to satisfy acommon need. It is contrasted with horizontal integration.
  4. 4. Vertical integration is one method of avoiding the hold-up problem.A monopoly produced through vertical integration is called a vertical monopoly,although it might be more appropriate to speak of this as some form of cartel.Nineteenth century steel tycoon Andrew Carnegie introduced the concept and useof vertical integration. This led other businesspeople to use the system to promotebetter financial growth and efficiency in their businesses. This is an example of theRockstar industry.Discuss the oligopoly of the games industry and the implications of Rockstar.Oligopoly is a small number of companies dominating the industries;- Sony Microsoft Nintendo