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Virtual and Augmented Reality
Educational potential
LMS 1
Virtuality continuum
http://en.wikipedia.org/wiki/File:Mediated_reality_continuum_2d.png
Milgram, Paul; H. Takemura, A. Utsumi, F. Kishino (1994). Augmented Reality: A class of displays on the reality-virtuality continuum.
Proceedings of Telemanipulator and Telepresence Technologies.
Virtuality continuum
computer interfaces placed on a continuum according to
how much of the user’s world is generated by computer
2 dimensions - „virtuality" plain and “vicariousness“ plain
R – nonmodified reality
virtuality axis (V) include reality enhanced by graphics
(augmented reality), graphics enhanced by reality
(augmented virtuality)
vicariousness axis include modification of reality a
virtuality according to mediation rate – mediated reality,
mediated virtuality (multiple effects – modulation –
reduction of reality)
up right virtual words – strongly modified version of
reality
Virtuality continuum
http://www.flatrock.org.nz/topics/info_and_tech/assets/mixed_reality.j
pg
Virtuality continuum
Steve Woolgar - 4 rules of virtuality:
The way in which media and technology affect people
relies on their non-information communication
technology (ICT) related background which may include
gender, age, social status, income amongst others
Risks and fears in regards to new media and technology
are unevenly socially distributed
Advancements in media and technology supplement
rather than replace existing activities in reality
New media and technology tends to create new kinds of
localism rather than furthering globalization
Computer-mediated reality
http://en.wikipedia.org/wiki/File:Viraugmixmodmediated_reality.png
Virtual reality
• concept – seeming, artificial reality
• what is true reality?
• reality around us entre to our awareness through senses
• when we perceive, when we perceive, we didn’t transfer
external world to ourselves
• child thinks as it perceive, adult perceives as he think
• influence of his own image of the world built through his
life
• conditioned by cultural traditions, bounded by effect of
reality - limited segment of space and time
• senses evolved because of ability to quickly react when
change in environment take place, not for understanding to
entirety of the world
Virtual reality
• reason enable humans to set free from sensual
perception
• science – tool for discovering reality
• physics – mediates reality transcending impressionable
ability of human
• scientific knowledge of world – just hypothetic,
conjecture
• we can not to prove them even they are proof based
(verification), but!
• we can refute them (falsification).
• example – models of universe
Virtual reality
• What is virtual reality (VR)?
→ condition under which human experiences convincing
feelings he is in other world where he is not
→ user disengaged from percepts of real external world,
his senses are feed by artificial percepts
→ projected artificial world where human can exert
certain activity and use his own will
→ VR is implemented by technical devices connected
with computer
Virtual reality
• Classical virtual reality:
• computer + peripheral devices:
→ helmet with stereoscopic glasses and
earphone – read head moves and
update pictures
→ sensors detects space position of
user
→ data glove – imaging of tactual
impulses
1968 – Ivan Sutherland, first VR
display in glasses
Virtual reality
• 2 factors affect quality of illusion:
1) quality of display (number of edges or rendered surfaces)
2) speed of scene redrawing – more important. Delay annuls effect
• Autostereoscopic technology:
→ holographic image floating in space
→ usage: teleconference – encounter of persons in virtual place
→ Denis Gabora – Nobel price, holography invention
Hologram = complex of all perspectives of reflected entity
composed into record medium by means of variously modulated
light
→ Stephen Benton – invention of hologram represented by zobrazitelný
visible light transmittable remotedly
Virtual reality
→ sensual experience: we evaluate whole, not parts
experiment : 2 TV - same quality of display, different
quality of sound. People evaluate worse quality of
display together with worse quality of sound
• Telepresence
→ connection of TV, sound record, impulse sensor and
other technical devices + computer
→ remote presence, more complicated than VR
→ transfer of human sensorium to other place – problem
solving in remote place by means of distance control
→ our brain control brain distantly as well
Virtual reality
• system of virtual reality – overcomming of barrier human x
computer – not just keyboard writing. Human fastens to
computer like driver to his car
• difference: error in VR doesn’t mean tragic outcomes
• VR can be more real than reality. Example: aviator can be
exposed to all kinds of unusual situations with low
probability in reality
Virtual reality
• reader of books immersed in plot – he is in other
word, technical tool – book
• virtual reality continuation or technical peak of
media tools from books, films, radio and TV,
mediating virtual words
• VR will not be able to replace true reality according
experts. it will just come nearer to it
Virtual reality - application
→ designing: walking through models of buildings,
evaluating of theirs interiors, testing acoustics (concert
halls, theaters)
→ simulators: driver and aviator training
→ medicine: rehearsal surgical operation. Application of
telepresence as well
→ science and education: virtual visits of places and events
→ entertainment: computer games in virtual words
Danger of virtual reality
• similar to overuse of TV
→ drug for children and teenage
→ diversion of our attention from real problems of our
planet and everyday life
→ erosion of equilibrium between nurse of natural world
and immersion to artificial, virtual world
→ life is fickle, incidental, insecure. VR is computed, it is
possible to afford almost anything – it offers area of
certainty. Thats why it is so attractive. It is escape of
human from reality to dream world
→ challenge of VR: rediscovery of enchantment and
beauty of everyday reality
Mediated reality
frame of mediated reality describe devices modifying
reality
ability to add or take away information or manipulate
with reality by means of computers and handheld
devices like Smart Phone
visual perception of environment is mediated
electronic devices are filters between real and perceived
world
Mediated reality
http://techie-pinoy.com/wp-content/uploads/2009/08/DynaVox-
Xpress-Handheld-Device.jpg
•hand-held device
http://www.deseretnews.com/photos/1693963.jpg
• Eye tap
http://eddieespinal.com/wp-content/uploads/2009/03/sixthsense.jpg
•wearable computers
Mixed reality
Mixed reality (MR)
reality connecting real and virtual worlds in new
environment or visualization where coexist physical and
digital objects in real-time
mix of reality, augmented reality, augmented virtuality
and virtual reality
http://youtu.be/kzGljuievpM
http://www.youtube.com/watch?v=avBDStDmXcg
Mixed reality
http://www.vtt.fi/img/research/ict/mixedreality_640.jpg
Augmented virtuality
incorporates object of real world into virtual world
it is possible to manipulate digital objects whereby
tangible entities
denotes predominantly virtual world which dynamically
integrate physical objects and humans in virtual world
where they could interact
various facilities: stream video recorded in physical
spaces – by web camera, 3D digitization of physical
objects
Augmented virtuality
http://kommerz.at/Files/176/mriMRI1.jpg
•http://www.architecturemixedreality.com/Augmented_Virtuality/Augm
ented_Virtuality.gif
Augmented reality (AR)
http://youtu.be/b64_16K2e08
extend reality with computer generated information (synthetic
information)
technology functions strengthen our ordinary perception of
reality
augmentation is usually followed in real time and semantics
context through components of environment. Example: display
of score during sport match
information about world around user become interactive with
the aid of AR technologies (add of digitized image processing
and recognition of objects)
artificial information about environment can be stored and
traced as information layers which overlap view of real world
it is supposed term augmented reality was for the first time
used by Thomasem Caudell, employee of Boeing, in 1990
Augmented reality
http://en.wikipedia.org/wiki/File:C-130J_Co_Pilot%27s_Head-up_display.jpg
Augmented reality (AR)
http://www.wired.com/gadgetlab/tag/augmented-
reality/
http://www.youtube.com/watch?v=U2uH-jrsSxs
http://www.youtube.com/watch?feature=endscreen&NR
=1&v=e_T1XRuPyBY
accepted definitions:
1997 – definition of AR by Ronald Azuma:
it combines real and virtual
it is interactive in real time
it is recorded in 3D
Augmented reality (AR)
Displays:
A Head Mounted Display (HMD)
puts image of virtual graphical objects over user’s view of real
world
Handheld Displays
small programmable devices
Spatial Displays
use digital projectors to image graphical information on physical
objects. Display is separated from user of system. Because
display is not interconnected with every user, augmented reality
can be extended over group of users and it allows collaboration
among users in particular place
Monitoring
modern mobile systems of augmented reality use monitoring
technology: digital cameras, gyroscope, RFID, optical sensors,
solid state compass, wireless communication
http://www.slipperybrick.com/wp-content/uploads/2009/01/wrap2_view1.jpg
• Head Mounted Displays • Handheld Displays
http://www.digitaltrends.com/wp-content/uploads/2009/11/layar.jpg
• Spatial Displays
http://cdn.cbsi.com.au/story_media/339300314/samsung-monitors_1.jpg
http://www.architecturemixedreality.com/Virtual_Reality_Gloves/Virtual_Reality_Gloves.htm
• Input devices - gloves
Augmented reality- application
medicine – visualization of viscus, internal intervention
(puncture, biopsy), visualization of MRI or CT entries invisible
just by eyes, instruction how to proceed during intervention
for novices
motoring – information about direction or surrounding objects
on windscreen of a car
military plane – navigation and flight information, sights
industry – visualization of reparation and modification of
complicated machines (Boeing)
tourism – orientation in environment
entertainment
education – m-learning, s-learning (project ARiSE -
http://www.arise-project.org/index.php?id=35)
Augmented Reality in Education - http://augmented-reality-
in-education.wikispaces.com/

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Virtual_and_Augmented_Reality.ppt

  • 1. Virtual and Augmented Reality Educational potential LMS 1
  • 2. Virtuality continuum http://en.wikipedia.org/wiki/File:Mediated_reality_continuum_2d.png Milgram, Paul; H. Takemura, A. Utsumi, F. Kishino (1994). Augmented Reality: A class of displays on the reality-virtuality continuum. Proceedings of Telemanipulator and Telepresence Technologies.
  • 3. Virtuality continuum computer interfaces placed on a continuum according to how much of the user’s world is generated by computer 2 dimensions - „virtuality" plain and “vicariousness“ plain R – nonmodified reality virtuality axis (V) include reality enhanced by graphics (augmented reality), graphics enhanced by reality (augmented virtuality) vicariousness axis include modification of reality a virtuality according to mediation rate – mediated reality, mediated virtuality (multiple effects – modulation – reduction of reality) up right virtual words – strongly modified version of reality
  • 5. Virtuality continuum Steve Woolgar - 4 rules of virtuality: The way in which media and technology affect people relies on their non-information communication technology (ICT) related background which may include gender, age, social status, income amongst others Risks and fears in regards to new media and technology are unevenly socially distributed Advancements in media and technology supplement rather than replace existing activities in reality New media and technology tends to create new kinds of localism rather than furthering globalization
  • 7. Virtual reality • concept – seeming, artificial reality • what is true reality? • reality around us entre to our awareness through senses • when we perceive, when we perceive, we didn’t transfer external world to ourselves • child thinks as it perceive, adult perceives as he think • influence of his own image of the world built through his life • conditioned by cultural traditions, bounded by effect of reality - limited segment of space and time • senses evolved because of ability to quickly react when change in environment take place, not for understanding to entirety of the world
  • 8. Virtual reality • reason enable humans to set free from sensual perception • science – tool for discovering reality • physics – mediates reality transcending impressionable ability of human • scientific knowledge of world – just hypothetic, conjecture • we can not to prove them even they are proof based (verification), but! • we can refute them (falsification). • example – models of universe
  • 9. Virtual reality • What is virtual reality (VR)? → condition under which human experiences convincing feelings he is in other world where he is not → user disengaged from percepts of real external world, his senses are feed by artificial percepts → projected artificial world where human can exert certain activity and use his own will → VR is implemented by technical devices connected with computer
  • 10. Virtual reality • Classical virtual reality: • computer + peripheral devices: → helmet with stereoscopic glasses and earphone – read head moves and update pictures → sensors detects space position of user → data glove – imaging of tactual impulses 1968 – Ivan Sutherland, first VR display in glasses
  • 11. Virtual reality • 2 factors affect quality of illusion: 1) quality of display (number of edges or rendered surfaces) 2) speed of scene redrawing – more important. Delay annuls effect • Autostereoscopic technology: → holographic image floating in space → usage: teleconference – encounter of persons in virtual place → Denis Gabora – Nobel price, holography invention Hologram = complex of all perspectives of reflected entity composed into record medium by means of variously modulated light → Stephen Benton – invention of hologram represented by zobrazitelný visible light transmittable remotedly
  • 12. Virtual reality → sensual experience: we evaluate whole, not parts experiment : 2 TV - same quality of display, different quality of sound. People evaluate worse quality of display together with worse quality of sound • Telepresence → connection of TV, sound record, impulse sensor and other technical devices + computer → remote presence, more complicated than VR → transfer of human sensorium to other place – problem solving in remote place by means of distance control → our brain control brain distantly as well
  • 13. Virtual reality • system of virtual reality – overcomming of barrier human x computer – not just keyboard writing. Human fastens to computer like driver to his car • difference: error in VR doesn’t mean tragic outcomes • VR can be more real than reality. Example: aviator can be exposed to all kinds of unusual situations with low probability in reality
  • 14. Virtual reality • reader of books immersed in plot – he is in other word, technical tool – book • virtual reality continuation or technical peak of media tools from books, films, radio and TV, mediating virtual words • VR will not be able to replace true reality according experts. it will just come nearer to it
  • 15. Virtual reality - application → designing: walking through models of buildings, evaluating of theirs interiors, testing acoustics (concert halls, theaters) → simulators: driver and aviator training → medicine: rehearsal surgical operation. Application of telepresence as well → science and education: virtual visits of places and events → entertainment: computer games in virtual words
  • 16. Danger of virtual reality • similar to overuse of TV → drug for children and teenage → diversion of our attention from real problems of our planet and everyday life → erosion of equilibrium between nurse of natural world and immersion to artificial, virtual world → life is fickle, incidental, insecure. VR is computed, it is possible to afford almost anything – it offers area of certainty. Thats why it is so attractive. It is escape of human from reality to dream world → challenge of VR: rediscovery of enchantment and beauty of everyday reality
  • 17. Mediated reality frame of mediated reality describe devices modifying reality ability to add or take away information or manipulate with reality by means of computers and handheld devices like Smart Phone visual perception of environment is mediated electronic devices are filters between real and perceived world
  • 19. Mixed reality Mixed reality (MR) reality connecting real and virtual worlds in new environment or visualization where coexist physical and digital objects in real-time mix of reality, augmented reality, augmented virtuality and virtual reality http://youtu.be/kzGljuievpM http://www.youtube.com/watch?v=avBDStDmXcg
  • 21. Augmented virtuality incorporates object of real world into virtual world it is possible to manipulate digital objects whereby tangible entities denotes predominantly virtual world which dynamically integrate physical objects and humans in virtual world where they could interact various facilities: stream video recorded in physical spaces – by web camera, 3D digitization of physical objects
  • 23. Augmented reality (AR) http://youtu.be/b64_16K2e08 extend reality with computer generated information (synthetic information) technology functions strengthen our ordinary perception of reality augmentation is usually followed in real time and semantics context through components of environment. Example: display of score during sport match information about world around user become interactive with the aid of AR technologies (add of digitized image processing and recognition of objects) artificial information about environment can be stored and traced as information layers which overlap view of real world it is supposed term augmented reality was for the first time used by Thomasem Caudell, employee of Boeing, in 1990
  • 25. Augmented reality (AR) http://www.wired.com/gadgetlab/tag/augmented- reality/ http://www.youtube.com/watch?v=U2uH-jrsSxs http://www.youtube.com/watch?feature=endscreen&NR =1&v=e_T1XRuPyBY accepted definitions: 1997 – definition of AR by Ronald Azuma: it combines real and virtual it is interactive in real time it is recorded in 3D
  • 26. Augmented reality (AR) Displays: A Head Mounted Display (HMD) puts image of virtual graphical objects over user’s view of real world Handheld Displays small programmable devices Spatial Displays use digital projectors to image graphical information on physical objects. Display is separated from user of system. Because display is not interconnected with every user, augmented reality can be extended over group of users and it allows collaboration among users in particular place Monitoring modern mobile systems of augmented reality use monitoring technology: digital cameras, gyroscope, RFID, optical sensors, solid state compass, wireless communication
  • 27. http://www.slipperybrick.com/wp-content/uploads/2009/01/wrap2_view1.jpg • Head Mounted Displays • Handheld Displays http://www.digitaltrends.com/wp-content/uploads/2009/11/layar.jpg • Spatial Displays http://cdn.cbsi.com.au/story_media/339300314/samsung-monitors_1.jpg http://www.architecturemixedreality.com/Virtual_Reality_Gloves/Virtual_Reality_Gloves.htm • Input devices - gloves
  • 28. Augmented reality- application medicine – visualization of viscus, internal intervention (puncture, biopsy), visualization of MRI or CT entries invisible just by eyes, instruction how to proceed during intervention for novices motoring – information about direction or surrounding objects on windscreen of a car military plane – navigation and flight information, sights industry – visualization of reparation and modification of complicated machines (Boeing) tourism – orientation in environment entertainment education – m-learning, s-learning (project ARiSE - http://www.arise-project.org/index.php?id=35) Augmented Reality in Education - http://augmented-reality- in-education.wikispaces.com/