The document discusses using simulations to teach students about the challenges of entrepreneurship by exposing them to the "dark side" of starting a business. It notes that traditional teaching resources keep students on the "light side" and don't address the unknown problems they may face. Simulations can provide experiential learning without disrupting academic processes and help students navigate the unknown. The document promotes a simulation called SimVenture and provides contact information for the company that created it.
2. My Story
• PhD or else?
• Setup Yellow Sequoia to further the use
of simulations in entrepreneurship
education
3. What is the Dark Side
• Every start up story is, “If only I knew
then what I know now.”
• Most teaching resources keep the
student on the ‘light’ side.
• The unknown presents the problem. How
do you teach the ‘dark’ side?
• We know about letting them learn from
failure.
4. Can you learn diving?
• From a book
• From the side of the
pool
• Just by observation
• How do you coach an
Olympic diver?
6. What can simulations do
• Help deliver experiential learning of the
level desired by the student.
• Does not disrupt your academic
processes.
• Help both you and the student to
navigate the unknown.
7. Oh one more thing
Have you ever seen someone play a game
8. Self Efficacy
• They yell, get excited, they pump their
fist.
• There is an emotional connection.
• These emotions can be harnessed in
class to build their confidence.
• Timing – ability to make decisions at the
right time requires emotional maturity
9. What is a simulation?
• It is a case study with the
participants on the inside.
• All games are
simulations, however all
simulations cannot be
used for teaching.