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1. Stroke Therapy through
Motion-Based Games: A Case
Study
Gazihan Alankus, Caitlin Kelleher
Computer Science and Engineering Washington University in
St. Louis Campus Box 1045, St. Louis, MO 63130
{gazihan,ckelleher}@cse.wustl.edu
Rachel Proffitt,Jack Engsberg
Occupational Therapy Washington University in St. Louis
Campus Box 8505, St. Louis, MO 63108
{proffittr,engsbergj}@wusm.wustl.edu
Presenter: You-Ji Tsai
1
3. Introduction:
• A motivating way to help people with
hemiparesis complete therapeutic exercise at
home
• Explore how one person with hemiparesis
integrated game-based therapy into her life
• The Potential utility of longer-term home-based
use of therapeutic games
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4. Participants:
• A 62 year-old female with hemiparesis
• Marie’s stroke affected her speech, memory,
ability to write, and resulting in left
hemiparesis(her non-dominant side)
• Marie played stroke rehabilitation games daily
for six weeks
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5. Method:
• Three motion based video games:
Helicopter
Pong
Baseball Catch
• Hardware:
A laptop computer with game software preloaded
Two Wii remotes
A web camera
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6. ↑ Marie playing Helicopter by rising and lowering her
arm
↑ Marie playing Baseball Catch by moving her hands
in space 6
8. • Over the course of the home study ,Marie
reported being able to:
Move objects around on a counter
Catch a falling toothbrush
Catch herself against a wall
Adjust the bedcovers
Hold a can opener at an angle for washing
Hold dishes in plane while she washed them
Grasp a towel and dry her hands
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10. Conclusion and Future Work:
• Though playing motion based rehabilitation
games ,Marie gained some basic motion
• Identify both promising directions for developing
motivating rehabilitation games and potential
challenges
• Overcome to ensure the effectiveness of the
use of games systems for stroke rehabilitation
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